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would love some help on this idea #blender #b3d

15,228 次观看 • 6 个月前 •via X (Twitter)

7 条评论

ashlee! 的头像
ashlee!6 个月前

I do it like this, then you just need to animate the factor from 0->1

khellstr 的头像
khellstr6 个月前

Here's how you can do it with one Texture node. (But few more other nodes :) ) Scene here also :

Maxime Gerardin 的头像
Maxime Gerardin6 个月前

The way you did it is actually great! I believe @JacquesLucke is working on a Sample Position node, which will let you sample the same noise texture at different positions at the same time

Pelaheuse 的头像
Pelaheuse6 个月前

As someone already wrote in the comments, I would use the "combine xyz" node

Otano Studio 的头像
Otano Studio6 个月前

You want it to loop infinitely? Add fract() / modulo to the timing

khellstr 的头像
khellstr6 个月前

I think you could sample the noise in "circular" coordinates with some trigonometry. Hard to explain with words. I try to wire up an example.

Maor Łavi 的头像
Maor Łavi6 个月前

Use a combine xyz, animate inly the x. Otherwise, scene time->math multiply (to change speed)-> x value of combine xyz->to bottom vector of your Add node

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