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would love some help on this idea #blender #b3d

15,228 views • 6 months ago •via X (Twitter)

7 Comments

ashlee!'s profile picture
ashlee!6 months ago

I do it like this, then you just need to animate the factor from 0->1

khellstr's profile picture
khellstr6 months ago

Here's how you can do it with one Texture node. (But few more other nodes :) ) Scene here also :

Maxime Gerardin's profile picture
Maxime Gerardin6 months ago

The way you did it is actually great! I believe @JacquesLucke is working on a Sample Position node, which will let you sample the same noise texture at different positions at the same time

Pelaheuse's profile picture
Pelaheuse6 months ago

As someone already wrote in the comments, I would use the "combine xyz" node

Otano Studio's profile picture
Otano Studio6 months ago

You want it to loop infinitely? Add fract() / modulo to the timing

khellstr's profile picture
khellstr6 months ago

I think you could sample the noise in "circular" coordinates with some trigonometry. Hard to explain with words. I try to wire up an example.

Maor Łavi's profile picture
Maor Łavi6 months ago

Use a combine xyz, animate inly the x. Otherwise, scene time->math multiply (to change speed)-> x value of combine xyz->to bottom vector of your Add node

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