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Wow, ok, Unity's Multiplayer Play Mode is an actual game changer (I don't use these words often 🤣) I press Play and it just launches a Simulator for me in the background - using a different platform than the one I'm in, even (macos server vs. macos). All in...

12,016 views • 1 year ago •via X (Twitter)

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Ciro Continisio's profile picture
Ciro Continisio1 year ago

For context, what's happening in the video: I'm using the main Editor as a client, and launching a Simulator (our concept of a server in @coherenceio) with some arguments (IP, world ID, etc.) as what MMPM calls a "Local Instance".

Ciro Continisio's profile picture
Ciro Continisio1 year ago

Then I start a coherence World (the Terminal window), the Simulator connects to it (see the console), and finally I connect via the editor as a Client. Then I check the coherence Bridge, which displays that there are two entities connected to this World.

Ciro Continisio's profile picture
Ciro Continisio1 year ago

Super cool. Really nice to see this coming together. Congrats to the team, I should perhaps tag @CreativeChris1? Who else is behind this beauty

Ciro Continisio's profile picture
Ciro Continisio1 year ago

If you didn't know about all this, this is the package: It works not only with Unity's Netcode, in fact I'm using it here with our own @coherenceio.

iurii zakipnyi's profile picture
iurii zakipnyi1 year ago

The sad part is that in my first prototype, it took about 4 seconds to start 6 clients on UMPE, using the same tech we used in But then Joe said, "I don't like this tech," and blocked us without explaining anything :(

🅶🅰🅼🅴🆂🆃🆄🅵🅵🆂 🎮's profile picture
🅶🅰🅼🅴🆂🆃🆄🅵🅵🆂 🎮1 year ago

Yeah that looks nice, I have some plans for some multiplayer projects so that could come in handy. I just hope the learning curve is not steep.

Ciro Continisio's profile picture
Ciro Continisio1 year ago

The last famous words... :)

Alan Cebohin's profile picture
Alan Cebohin1 year ago

This new addition is amazing ❤️

dotAGE - OUT NOW!'s profile picture
dotAGE - OUT NOW!1 year ago

*has flashbacks of tying the build script to launching 16 builds to test multiplayer*

Ciro Continisio's profile picture
Ciro Continisio1 year ago

Jesus! What game was it that you needed to launch 16 instances?

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