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Wow, ok, Unity's Multiplayer Play Mode is an actual game changer (I don't use these words often 🤣) I press Play and it just launches a Simulator for me in the background - using a different platform than the one I'm in, even (macos server vs. macos). All in... show more
12,016 views • 1 year ago •via X (Twitter)
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For context, what's happening in the video: I'm using the main Editor as a client, and launching a Simulator (our concept of a server in @coherenceio) with some arguments (IP, world ID, etc.) as what MMPM calls a "Local Instance".

Then I start a coherence World (the Terminal window), the Simulator connects to it (see the console), and finally I connect via the editor as a Client. Then I check the coherence Bridge, which displays that there are two entities connected to this World.

Super cool. Really nice to see this coming together. Congrats to the team, I should perhaps tag @CreativeChris1? Who else is behind this beauty

If you didn't know about all this, this is the package: It works not only with Unity's Netcode, in fact I'm using it here with our own @coherenceio.

The sad part is that in my first prototype, it took about 4 seconds to start 6 clients on UMPE, using the same tech we used in But then Joe said, "I don't like this tech," and blocked us without explaining anything :(

Yeah that looks nice, I have some plans for some multiplayer projects so that could come in handy. I just hope the learning curve is not steep.

The last famous words... :)

This new addition is amazing ❤️

*has flashbacks of tying the build script to launching 16 builds to test multiplayer*

Jesus! What game was it that you needed to launch 16 instances?

