Загрузка видео...

Не удалось загрузить видео

На главную

Wow, ok, Unity's Multiplayer Play Mode is an actual game changer (I don't use these words often 🤣) I press Play and it just launches a Simulator for me in the background - using a different platform than the one I'm in, even (macos server vs. macos). All in...

12,016 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля Ciro Continisio
Ciro Continisio1 год назад

For context, what's happening in the video: I'm using the main Editor as a client, and launching a Simulator (our concept of a server in @coherenceio) with some arguments (IP, world ID, etc.) as what MMPM calls a "Local Instance".

Фото профиля Ciro Continisio
Ciro Continisio1 год назад

Then I start a coherence World (the Terminal window), the Simulator connects to it (see the console), and finally I connect via the editor as a Client. Then I check the coherence Bridge, which displays that there are two entities connected to this World.

Фото профиля Ciro Continisio
Ciro Continisio1 год назад

Super cool. Really nice to see this coming together. Congrats to the team, I should perhaps tag @CreativeChris1? Who else is behind this beauty

Фото профиля Ciro Continisio
Ciro Continisio1 год назад

If you didn't know about all this, this is the package: It works not only with Unity's Netcode, in fact I'm using it here with our own @coherenceio.

Фото профиля iurii zakipnyi
iurii zakipnyi1 год назад

The sad part is that in my first prototype, it took about 4 seconds to start 6 clients on UMPE, using the same tech we used in But then Joe said, "I don't like this tech," and blocked us without explaining anything :(

Фото профиля 🅶🅰🅼🅴🆂🆃🆄🅵🅵🆂 🎮
🅶🅰🅼🅴🆂🆃🆄🅵🅵🆂 🎮1 год назад

Yeah that looks nice, I have some plans for some multiplayer projects so that could come in handy. I just hope the learning curve is not steep.

Фото профиля Ciro Continisio
Ciro Continisio1 год назад

The last famous words... :)

Фото профиля Alan Cebohin
Alan Cebohin1 год назад

This new addition is amazing ❤️

Фото профиля dotAGE - OUT NOW!
dotAGE - OUT NOW!1 год назад

*has flashbacks of tying the build script to launching 16 builds to test multiplayer*

Фото профиля Ciro Continisio
Ciro Continisio1 год назад

Jesus! What game was it that you needed to launch 16 instances?

Похожие видео

I'm using macOS for more than 14 years now, in a single laptop screen setup with lots of windows open, and I'm using macOS spaces everyday to organize my windows. Switching between spaces is easy: I hit CTRL+arrow left/right, it takes no time. What takes time however, is this macOS-native transition animation that takes a bit less than 1 second, for every single space switch. I've checked everywhere in macOS settings, asked friends with the same problem, and there's just no setting to disable this effect (even with Reduced Motion ON in Accessibility settings). This UX choice from Apple alone costs me days of my time every year, as I'm working non-stop on my SaaS business for 10h a day 5-6 days a week (Crisp for those who know about it!). I calculated that with my daily use of macOS spaces, in 6 months I'd perform 100,000 switches, which costs me the same in seconds waiting for the transition to complete. This represents almost 28 hours waiting. In 1 year, I'd have lost 2.4 days just... waiting! The Hack Fortunately, some other open-source projects discovered a hack not so long ago, which allows disabling the transition when switching spaces: it involves sending to the system a "fake" trackpad left/right swipe gesture that's faster than what's expected (faster than what a human can input via the Macbook's trackpad). Above some threshold, macOS just perform the space switch with absolutely no transition. A friend of mine, Yaël 🛸, made a quick prototype in Objective-C, and it magically worked! The Solution So, I asked my friend if we could make it a proper macOS app together, in a beautiful minimalist package, and he said yes! So, we launched Space Rabbit, a tiny 2MB fully native macOS app, that allows you to optimize macOS spaces for productivity! Space Rabbit is a full rewrite of the initial prototype in modern Swift, with a tray menu bar to configure the app, and a settings window, in a macOS app packaging. Space Rabbit can be downloaded right here: We just released V2 of the app last week, fixing a ton of little bugs, especially for dual screen setups. It's actively maintained to this day as it's my daily driver. The app is open-source: and will always be free, as it's helping improve our productivity in our daily Web Dev tasks for our main businesses. We'll be happy to implement more features from user requests, if you find this app useful and use it daily!

Valerian Saliou

217,472 просмотров • 11 дней назад