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wrist smoothness training progress, wrist stutters are getting less but still happen in-game at random times. The training has allowed me to use a higher sensitivity than usual in-game. I also added horizontal/vertical scen's. For example: Air Voltaic

22,840 次观看 • 1 年前 •via X (Twitter)

10 条评论

INOVA 的头像
INOVA1 年前

You'll see that in more complex tracking scenario's in-game, I will have no stutter at all. But in a very simple tracking moment it can randomly stutter. Hopefully this stuttering issue will be eliminated over the next couple of months.

Siya 的头像
Siya1 年前

"Spherical Centering xsmall slowest" Besides helping a lot with smoothness, this one also gives you a great warm up before you hop on the game. The target is so tiny it forces you to give 100% to stay on it.

zzz 的头像
zzz1 年前

keep it up you got this

Lee 的头像
Lee1 年前

I used to have this so bad and in the end I did similar but in a fortnite world thing for ages💀 and now it’s still there sometimes but nowhere near as bad

Frezi 的头像
Frezi1 年前

800 dpi 12 sens mw2019 best ever :D

INOVA 的头像
INOVA1 年前

very high

Lincoln Margison - Game Development 的头像
Lincoln Margison - Game Development1 年前

Do you ever feel some detriment to being smooth? I can consciously force some smoothness in-game, but find that I do a lot better when playing a lot more erratic/shaky so it puts me off a bit.

INOVA 的头像
INOVA1 年前

yes. I tend to find that by being smooth, or let's call it using the correct technique, i will sometimes be behind target, where as if my wrist would be more erratic i could possibly hit more shots. Perhaps it is a learned behavior from playing short ttk games.

Wemo 的头像
Wemo1 年前

You tensing your wrist muscles up todo this?

INOVA 的头像
INOVA1 年前

nah. I want to keep my wrist un-tensed as much as I can. I do believe there's always some tension in order to even move the mouse though. But nothing is being forced.

相关视频

Have you ever felt a big difference in "aiming feel" between two mice, that you couldn't fully justify w/ just the shape or DPI deviation? THIS might be the reason. You might not be accounting for how the sensor position relative to your wrist differs between the two. But on FMM, you can now convert your sensitivity across games AND mice! I've explained before that when I got my original world records in 2020/2021 for static aiming, I thought that a lower sensor position on some mice was a big reason for it, as I could have lower-sensitivity micro corrections while maintaining a higher cm/360 for the large arm swipes. I've also explained it before when analyzing Donk's grip here: The difference can be MASSIVE. Assuming you grip the GPX2 and ATK F1 Extreme the same way, here's an example (taken straight from the converter) of how large the difference is (check the video!). 3.7@800 dpi in OW2 w/ the F1 feels the same as 3.33@800 dpi on the GPX2 X2 when using your wrist. If you want to maintain a CONSISTENT wrist feel, then you need to adjust the sensitivity around this when changing mice. The cm/360 WILL differ, so your arm sensitivity, which we can consider to be purely "translational", will be different, but I think that most of what we "feel" is actually how the mouse responds to wrist movements when flicking or micro correcting. Let me know what y'all think and if you find this useful! The feature might be a bit complex at first, but hopefully it's understandable. BONUS POINT, I also added a little table that highlights if your given sens in-game at your DPI will incur in pixel skipping, so you can decide to increase DPI at your resolution/sensitivity, which I've also talked about many times before. Stay tuned as I have a ton more cool stuff coming for FMM!

bardOZ (Giovanni Laerte Frongia)

402,417 次观看 • 3 个月前