正在加载视频...

视频加载失败

🇺🇸x🇧🇷 Kerolin, Tobin Heath’s current favourite player 🙂‍↕️

15,665 次观看 • 1 年前 •via X (Twitter)

0 条评论

暂无评论

原始帖子的评论将显示在这里

相关视频

🚨NEWS: TRUMP CAMP SOFTENS ON SOLAR POWER – SHIFT DRIVEN BY ENERGY SECURITY & MUSK’S INFLUENCE 🇺🇸 $TSLA ✅ Recent Pro-Solar Signals from Trump-Aligned Figures • Katie Miller (“MAGA Mom” podcaster): Posted on X that “solar is the energy of the future” and “solar is more important to America than coal” • U.S. Energy Secretary Chris Wright: Recently acknowledged solar’s commercial role in adding affordable, reliable energy to the grid • Nevada Republican Governor Joe Lombardo: Revived three blocked solar projects (Libra Solar, Dry Lake East, Boulder Solar III) that the Trump administration had previously halted • President Trump: Shared a podcast clip on Truth Social in January stating solar reduces electricity bills for Americans ✅ Broader Context & Contrast • Last year, Trump called renewable energy a “green scam” • Current shift is not driven by climate change or environmental concerns • Primary motivations: U.S. energy security, grid reliability, and reducing electricity costs • Solar is now viewed as a practical part of the energy mix – especially subsidy-free, price-competitive utility-scale solar ✅ Key Accelerators of the Change • Elon Musk’s announcement of massive U.S. solar manufacturing expansion (targeting 200 GW annual capacity – far exceeding current U.S. installation rate of 40–50 GW/year) • Musk’s close alignment with Trump circle (former DOGE co-lead) makes pro-solar stance easier for Trump allies to adopt • Ongoing U.S.-Iran conflict highlighting fossil fuel price volatility and energy supply risks ✅ Market & Policy Implications • Rising oil & gas prices from Middle East tensions increase attractiveness of renewables • Trump administration appears to be moving toward pragmatic energy policy that embraces solar for cost reduction and grid stability – especially as AI/data center power demand surges

Tsla Archive

21,791 次观看 • 4 个月前

⚽️ $GIC Sports: Revolutionizing Sports Management with Blockchain 🚀 Welcome to the future of sports! $GIC Sports is an innovative platform that merges blockchain technology with player management, focusing on football. Built on a powerful EVM Layer blockchain, we provide a complete ecosystem to connect players, clubs, agents, and fans like never before. What We Offer 1️⃣ Decentralized CEX: The perfect balance between efficiency and transparency. 2️⃣ Marketplace: Buy and sell NFTs and exclusive tokens tied to the sports ecosystem. 3️⃣ Launchpad: Early access to innovative sports-related projects. 4️⃣ Swap: Seamless and efficient token exchanges. 5️⃣ Stake: Earn passive income while strengthening the network. 6️⃣ NFT Players Collection: Exclusive player NFTs with stats, skills, and valuable data. 7️⃣ Scouting Platform: Identify and present new talents. At $GIC Sports, anyone can take part in discovering emerging stars and join our team. Bitcoin Created Millionaires. Now It’s $GIC Sports’ Turn. Just like Bitcoin revolutionized the financial market and created a generation of millionaires, $GIC Sports is set to transform the sports and digital finance worlds. With its network already live on BSC (Binance Smart Chain) and migration to our blockchain planned after its official launch, you’ll soon be part of an even more robust and exclusive ecosystem. $GIC Sports Blockchain Timeline 📅 Testnet: December 2024 🌐 Mainnet: Coming soon, with automatic migration of current BSC tokens, maintaining their value in USDT and ensuring a seamless transition for investors and users. Why Choose $GIC Sports? ✔️ Designed to unite blockchain technology with the passion for sports. ✔️ Listed on CoinMarketCap and CoinGecko for trust and visibility. ✔️ Innovative tools like staking, NFTs, and scouting to transform the sports experience. 🔗 Join the Revolution! 🌍 Website: 📲 Telegram: 📸 Instagram: 🐦 Twitter (X): $GIC Sports is shaping the future. Don’t miss out on this groundbreaking revolution in sports and blockchain technology. Follow our journey and be part of the next big milestone in digital sports! #GICSports #Blockchain #FutureOfSports #Scouting #MillionairesWithBlockchain

GIC SMART CHAIN | GSC

471,566 次观看 • 1 年前

🇺🇸 U.S. Military and CIA Interventions, Invasions, Occupations and Clandestine/Covert Operations in Foreign Countries Since World War II 🪖 🇮🇷 Iran: 1946 🇨🇳 China: 1946-1949 🇬🇷 Greece: 1947-1949 🇮🇹 Italy: 1948 🇵🇭 Philippines: 1948-1954 🇰🇵 Korea: 1950-1953 🇮🇷 Iran: 1953 🇻🇳 Vietnam: 1954 🇬🇹 Guatemala: 1954 🇱🇧 Lebanon: 1958 🇵🇦 Panama: 1958 🇭🇹 Haiti: 1959 🇨🇩 Congo: 1960 🇻🇳 Vietnam: 1960-1964 🇨🇺 Cuba: 1961 🇨🇺 Cuba: 1962 🇱🇦 Laos: 1962 🇪🇨 Ecuador: 1963 🇵🇦 Panama: 1964 🇧🇷 Brazil: 1964 🇻🇳 Vietnam: 1965-1975 🇮🇩 Indonesia: 1965 🇨🇩 Congo: 1965 🇩🇴 Dominican Republic: 1965 🇱🇦 Laos: 1965-1973 🇬🇭 Ghana: 1966 🇬🇹 Guatemala: 1966-1967 🇰🇭 Cambodia: 1969-1975 🇴🇲 Oman: 1970 🇱🇦 Laos: 1971-1973 🇨🇱 Chile: 1973 🇰🇭 Cambodia: 1975 🇦🇴 Angola: 1976-1992 🇮🇷 Iran: 1980 🇱🇾 Libya: 1981 🇸🇻 El Salvador: 1981-1992 🇳🇮 Nicaragua: 1981-1990 🇱🇧 Lebanon: 1982-1984 🇬🇩 Grenada: 1983 🇭🇳 Honduras: 1983-1989 🇮🇷 Iran: 1984 🇱🇾 Libya: 1986 🇧🇴 Bolivia: 1986 🇮🇷 Iran: 1987-1988 🇱🇾 Libya: 1989 🇵🇭 Philippines: 1989 🇵🇦 Panama: 1989-1990 🇱🇷 Liberia: 1990 🇮🇶 Iraq: 1990-1991 🇮🇶 Iraq: 1991-2003 🇭🇹 Haiti: 1991 🇸🇴 Somalia: 1992-1994 🏴 Yugoslavia: 1992-1994 🇧🇦 Bosnia: 1993-1995 🇭🇹 Haiti: 1994-1996 🇭🇷 Croatia: 1995 🇨🇩 Zaire (Congo): 1996-1997 🇱🇷 Liberia: 1997 🇸🇩 Sudan: 1998 🇦🇫 Afghanistan: 1998 🇮🇶 Iraq: 1998 🏴 Yugoslavia: 1999 🇲🇰 Macedonia: 2001 🇦🇫 Afghanistan: 2001 🇮🇶 Iraq: 2003 🇮🇶 Iraq: 2003-present 🇭🇹 Haiti: 2004 🇮🇷 Iran: 2025 🇻🇪 Venezuela: 2026 - Current Source: Wikipedia

World of StatHistics

40,892 次观看 • 6 个月前

⚽️ 8v6 Phase of Play | Attacking Wide Areas| Cutbacks + Crosses Created on: TacticalPad® ☑️ Aim: ✔️ Combine in wide areas and create scoring chances using crosses or cutbacks. ☑️ Space and Set Up: ✔️ Half pitch: Funnel pitch toward mini goals. ✔️ 3 Mini Goals in a line centrally 🥅. Approx 5-8 yards from centre circle ⭕️. ✔️ Attacks are alternate ⚽️1️⃣: ⚫️s try to combine and score in large goal. ⚽️2️⃣: 🔴s build up and score in mini goals. ☑️ Play the Game: ✔️🔴s defend the large goal and score in any of the 3 x mini goals 🥅. They line up in a 1-4-3. ✔️ ⚫️s score in the large goal and defend the 3x mini goals 🥅. ✔️ ⚫️s line up in a 3-3 but they have 2xFB operate on the diagonal lines of the pitch. The FBs are behind the attack to recycle the ball ⚽️ for the ⚫️s. ☑️ Notes: ✔️ Encourage ⚫️s to use 2 and 3 player combinations to get behind the 🔴s defence. ✔️ Playing wide is a preference but if the 🔴s offer a clear central route to goal then use it. ✔️ Wall passing, Set passes, Overlaps and Underlaps are great moves to help players create chances. 🔁 Flip the roles of the players to allow them to practice attacking and defending. Temisan Williams @TheCoachesArea Lloyd Owers @FootballTrnng Brett Godwin The Sporting Resource Felix Lehmann @ExchangeCoaches The Coaching Family @RJPcoach TheBeardedCoach 205 Academy Tom Skeath Breakthrough Soccer 𝗙𝗖𝗖 𝗛𝘂𝗯 | 𝗙𝗼𝗼𝘁𝗯𝗮𝗹𝗹 𝗖𝗼𝗮𝗰𝗵 goTeam! Sports 🇬🇧 🇺🇸

JUST COACH

22,868 次观看 • 2 年前

📈 [ #RankofArchen ] JOONG ARCHEN PARIS FASHION WEEK 2026 l JOONG X YSL PFW26 • อันโดรเมด้า ชุน • #จุงอาเชน • #JoongArchen • [ #JOONGXSAINTLAURENT ] #YSL #SAINTLAURENT ขอบคุณทุกคนจากหัวใจที่ร่วมกันสร้างปรากฏการณ์ครั้งใหญ่ในงานระดับโลก PARIS FASHION WEEK 2026 ครั้งนี้ไม่ใช่แค่การเทรนด์ แต่คือแรงสั่นสะเทือนที่เราทุกคนร่วมกันส่งออกไปทั่วโลก มีการพูดถึง จุงอาเชน (Joong Archen) มากกว่า 1.9 ล้านครั้ง ตลอดช่วงงาน PARIS FASHION WEEK 2026 และติดเทรนด์มากกว่า 28 พื้นที่ทัวโลก ขอบคุณทั้ง อันโดรเมด้า ชุน ขอบคุณทุกคน , ทุกพื้นที่, ทุกภาษา, ที่ช่วยกันพาชื่อ #JoongArchen ขึ้นสู่อันดับ 1 เทรนด์โลกได้อย่างงดงาม และขอขอบคุณ แบรนด์ SAINT LAURENT ที่มอบโอกาสดี ๆ ครั้งนี้ให้กับ จุงอาเชน (Joong Archen) ได้เปล่งประกายในเวทีระดับโลกนี้มีความหมายอย่างยิ่ง และจะอยู่ในความทรงจำของเราทุกคนเสมอ วันนี้เราทุกคนได้ “ทำ” และ “ลงมือทำ” อย่างเต็มที่แล้ว ไม่ว่าอะไรจะเกิดขึ้นต่อจากนี้ จท ภูมิใจและถือเป็นเกียรติอย่างยิ่งที่ได้มีส่วนร่วมในความสำเร็จนี้ ขอบคุณจากใจจริงค่ะ จุงเทรนด์ [ #JOONGXSAINTLAURENT ] —✦ Posts : 1.01M EM 2.1M 🇦🇱 #1 Albania 🌎 #1 Worldwide 🇨🇦 #1 Canada 🇫🇮#1 Finland 🇪🇷 #1 Eritrea 🇮🇩 #1 Indonesia 🇲🇲 #1 Myanmar 🇸🇬 #1 Singapore 🇺🇸 #1 United States 🇻🇳 #1 Vietnam 🇹🇭 #2 Thailand 🇲🇴 #4 Macau 🇨🇱#5 Chile 🇮🇹#5 Italy 🇩🇪 #5 Germany 🇱🇷 #6 Liberia 🇦🇴#7 Angola 🇮🇳 #7 India 🇵🇷#7 Puerto Rico 🇱🇦 #7 Laos 🇫🇷#9 France 🇴🇲#9 Oman 🇲🇾#10 Malaysia 🇵🇱#11 Poland 🇹🇼#12 Taiwan 🇧🇷 #14 Brazil 🇨🇿 #15 Czech Republic 🇵🇭 #19 Philippines [ JOONG X YSL PFW26 ] —✦ Posts : 904 K EM 1.5M 🇻🇳 #1 Vietnam 🌎 #10 Worldwide 🇹🇭 #4 Thailand 🇲🇴 #5 Macau 🇱🇷 #7 Liberia 🇲🇲 #7 Myanmar 🇻🇳 #7 Vietnam 🇱🇦 #8 Laos 🇮🇩 #9 Indonesia 🇲🇾#9 Malaysia 🇧🇴 #10 Bolivia 🇸🇬 #12 Singapore 🇹🇼#13 Taiwan 🇨🇿 #15 Czech Republic 🇵🇭 #17 Philippines 🇮🇳 #49 India * All the data above does not yet include mentions of JOONG during his travel day or the other days he was seen exploring Paris before the showtime. Across hashtags and keywords such as ARCHEN READY TO PFW26, ARCHEN PARIS SEASON3, and #JOONGREADYFORPFW26, the total mentions have already exceeded 120K, with trends appearing in multiple countries.

Joong Trend

54,321 次观看 • 9 个月前

Has been a while since I've given an update so here's a breakdown of where Sappy is at right now and what we're focusing on going into this year. Pre-amble: With altcoins & NFTs the market is definitely not the same as it was before. I think this is obvious to everyone but I've noticed there are still japanese soldiers that are convinced old tricks and mechanics work. They don't. Liquidity is thin; people want to bid assets that feel like "real companies" not vacuous memecoins. There's still room for memecoins, social currencies, and "utility tokens" (I would say without these functions, tokens are hard to justify versus equities). I'm not part of the camp that thinks there will never be hyperspeculation in crypto again, because there will be; we all love ponzis and PvPing each other onchain. Just not with solved games -- people need something new and fresh. So the overarching plan is to continue building for users, sustainable revenues that aren't tied to directly to crypto, and doubling down on the areas that we've already found PMF / Brand Market Fit. Then leaning into crypto during cyclical periods where liquidity is sloshing around at an accelerated rate. Where we've found early PMF / what we're leaning into: Roblox: we're going to continue to go hard and accelerate here. It's our main objective to ship more seal/brainrot focused games across most genres to cast as wide of a net as we can for the brand, and to also iterate and see what works and stays sticky. Our initial incursion into Roblox was very successful peaking at 2M+ MAU and still sustaining a large portion of that player base... for all of its success, that was a relatively amateur first attempt; we've been setting up better AI pipelines for Roblox development that makes it reasonable to ship many more games and 10x those player counts in totality. It's my belief that Roblox is the sandbox whose audience will be the most valuable on the internet once they are grown up. That intense feeling you get when you see a TikTok referencing an old game you enjoyed on the PS2 or the Gamecube, or when you see a Pokemon card is the exact same feeling the youth of today will get when reminiscing on the things they enjoyed engaging with when they were younger. Fortnite and Roblox are functional equivalents to the old school consoles and exactly where that is taking place. Which is why as much as I care about scaling revenues through Roblox, the long term brand equity gained purely through being popular on the platform is totally invaluable. It also can heavily convert to merchandise sales today if all touchpoints for the brand are dialed in (which is why brands get overcharged so much by Roblox dev shops for the same ROI that only cost us a few thousand $). We have the playbook, it's just about iterating new concepts and then aggressively scaling. Brand Expansion & Merchandising: I've started to create a content pipeline that is easily repeatable, cost efficient (costs next to nothing through either AI or smart reusable concepts), while still being very tasteful and meeting our quality standards for the brand. We are mostly focusing here on reaching people where they're at through nostalgic/emotional content, or just being visually stimulating through carefully curated aesthetics. Content that isn't superficial and touches people in a memorable way. I've attached some examples to the post so you can see what I mean rather than just read it. I don't think it's long until larger brands start doing this at scale, but it's always good to be ahead of the curve and most importantly winning on taste -- knowing what will resonate with people and what won't has always been our edge. The purpose for these accounts is not only to rack up attention but also to begin converting those into sales of both of physicals (plushies & gacha collectibles) and digital avenues like our games, and any other apps we produce. Because they're offshoot accounts it's also a lot easier to be aggressive/experimental with said conversion strategies. Sappy Studio: I'm wrapping everything like Omnia, and everything else into this category because they're all tangentially related. Beginning with Omnia, our current focus is gearing up for Season 0 which involves players competing in the ranked ladder for a prize pool that has rewards through Monad Momentum as well as a player-funded prize pool. This season will be fairly simple with us mostly logging retention, deck building habits, as well as qualitatively observing how aggressively players push the combat system. Deeper monetization wont exist yet outside of the player buy-in (to be eligible for P2E rewards). Beyond that our overarching principle this year is to focus heavily on risk-to-earn mechanics where a portion of that excess value is circular i.e. revenues flow back to prize pools or other parts of the economy, treating the game almost like a protocol where the objective is to amass TVL or player liquidity. Social is also a big focus, and that means implementing the Open World hub which from an infrastructure perspective has already been built out and tested by all of you previously. Right now we are scaffolding the environment in 3D and working through how that hub should look and feel, so players are excited to hang out & idle together while they're queuing. For sappydotlol, what I'm about to say is still early days from a design perspective so a lot can change, but I'm pushing the site in the direction of being a virtual game console. An intersection between Nintendo & Myspace where users can play, trade, and socially interact in a way that's deeply personalised; a breathe of fresh air from the hostility of the current internet. If you go back to my thesis on Roblox above and the game console references, you can kind of see how this will all sequentially tie together. In essence, the strategy is to acquire a critical mass of players through traditional platforms like Roblox, and use that attention and trust to provide an onboarding funnel for web2 users into our own sandbox filled with a mixture of our own browser-based experiences as well as an aggregation of others. The aim is to make the platform a breath of fresh air & bunker from the enshittified platforms like TikTok/IG/X where users are actually served in ways that delight rather than agitate, and where self-expression is incentivised. Closing: As always everything here is subject to change but I've never felt more conviction in our direction until now; I know exactly what we need to do and how, with everything aligning with our team's strengths. Very excited and grinding through things to the point where I'm getting headaches and can't sleep from being hyperfocused for long periods of time lol. There probably has never been a better time to join the ecosystem from a price to fuck around and find out perspective.

wab.eth

18,167 次观看 • 6 个月前