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Yasuo Max Combo everywhere on screen + Throw combo #2XKO_Yasuo
88,611 views • 1 year ago •via X (Twitter)
16 Comments

Respectfully, imma steal as much of this as i can.. My little bros are about to get whoopings like it’s the 90’s again

ur actually cooking...

how are u cancelling out of stance 2H on the throw combo that fast? i cant jump on time after for S1

Sick. How would you adjust especially the 2nd and 3rd route for limit strike ender stance.5H? It's a ton of resources and much better oki situation, if you aren't going to dump meter.

im stealing tyy king! u really are the yasugoat u think you are😎

This combo can actually be simplified (made much easier) while still doing only 4 less damage. Notation below (kf/kb for kara cancel forward/back, md for micro dash, d for delay) M>H>S1>2S1>kf.M>j.[S1]>2S1>d.kf.M>j.S2>md.M>H>j.2H>j.[S1]>2S1>2H>2S1>2S1>[6S1]>2S1>d.M>j.2H>ender

Trying to find an adaptation for the first combo for when you're not quite close enough to the wall for 2S1~H directly from 2S1~M, but you're too close for the 2S1~2H extension. If you do the j.[S1] and then 2S1~H you can fix the combo but you lose like 35 damage!

Anyone to spare an invite please?

It seems optmal

All 3 are super cool, thanks for sharing! Im gonna go lab!

Toujours au top notre Over!

Please teach me how to pass from 10 hits to 11 hits (first combo). T3T

This is actually insane. The routes are easier and more consistent than other routes. Thanks for this 👍

trop dur -_-

any tips on getting judgement cut to do the 2 hit bounce, cant get it consistently

hey if i can get help from someone, so im having trouble on the first combo which starts with a m-h-Ns1-downs1+m-jump+Ns1-downS1+M-jump+NS2, now my problem is last two moves, from downS1+M, it seems he gets a little dash foward more than usual, and i can never get the jump+Ns2

