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Yet another classic Ys W - it has a conditional attack which leads to an AI loop, but because the boss is designed around natural mechanics (hitstun & movement) the loop adds to the fight instead of diminishing it
15,463 views • 1 year ago •via X (Twitter)
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The tools the boss have which save this fight are the same tools that prevent players from abusing hitstun - she can jump out and reposition, and the whole fight is based around her constantly repositioning making her hard to hit in neutral

So the AI loop is a way to slightly regain control in your favor but not only does she break out and counter CONSTANTLY, but even the fact that she moves around makes this loop a lot more variable & dynamic to execute. Often u wont be in a position to trigger the conditional atk

The nice thing about designing challenges around these sorta natural mechanics/interactions is that they tend to even BREAK in more interesting ways

(As long as I'm not missing a more consistent loop, if I am then nvm boss sux)

When trying to cheese a fight produces equally or more interesting results than doing it the "right way" you know you've got something magical on your hands. It should VICIOUSLY difficult to control the neutral, it should be earned!

Yeah her movement's so quick and most of her attack aside from flame dash have such short punish windows that this adds a really nice layer of control to an otherwise somewhat defensive fight

Ys Origins mentioned on the timeline, good day ahead.

@STGshmups And then there is Ys Felghana's Chester wooping your butt for trying to force him into loops 🫠💦 (But we love it anyway lol)

@STGshmups Don't ever loop phase 1 of Chester worst mistake of my fucking life

what game is this?

Ys Origin
