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yet another dragon ! hopefully next time different bosses support us : #indie #gamedev #8bit #16bit #retro #arcade #rogue #topdown #snes #genesis

11 Comments

HACK the Developer's profile picture
HACK the Developer1 year ago

Okay that shield tech is awesome, that's something I haven't seen in a video game yet and it looks so fun to pull off

Sylph Arcade's profile picture
Sylph Arcade1 year ago

Thx yeah it is very cool to play, Still need to tweak/debug a bit, so I'm planning a mini demo to get some feedbacks

RedDeer.Games's profile picture
RedDeer.Games5 years ago

Always with you - AAA Clock. Great retro game included! 🕐 #AAAClock #indiedev #indiegame #IndieGameDev #nintendo #OLED #switchOLED #NintendoSwitch

Dillon Headley's profile picture
Dillon Headley1 year ago

this looks so COOL!

Sylph Arcade's profile picture
Sylph Arcade1 year ago

Tons of thx !!

Vendetta's profile picture
Vendetta1 year ago

LOVING THIS 🫡❤️

Sylph Arcade's profile picture
Sylph Arcade1 year ago

Glad you do !

Joel Santos's profile picture
Joel Santos1 year ago

I'm loving this gameplay and soundtrack!

Sylph Arcade's profile picture
Sylph Arcade1 year ago

Thx a ton !

2010D1HATER's profile picture
2010D1HATER1 year ago

Yoo

Sylph Arcade's profile picture
Sylph Arcade1 year ago

💪💪💪👌👀

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20,146 views • 3 months ago

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31,490 views • 6 months ago

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68,055 views • 26 days ago

Bach – Air on the G String (Orchestral Suite No. 3, BWV 1068) When a Moment Continues to Live Within the Flow of Time There are strange moments in life when time keeps moving, yet we feel as though we have remained where we are. The clock continues to tick. The light keeps changing. The world outside never stops moving. And yet, for a brief instant, the present seems deeper than usual. Not because time has stopped. But because we suddenly perceive more within that very moment. That is the experience Johann Sebastian Bach creates in Air from Orchestral Suite No. 3 in D major, BWV 1068. The wonder of this music does not lie in eliminating motion. Bach does something far more subtle: He allows time to keep moving, while enabling a single moment to remain alive longer within human perception. Not a Journey Forward, but a State Preserved Many great musical works are built as journeys. The music creates anticipation. It creates tension. It creates transformation. And eventually, it leads the listener toward resolution. Air offers a different kind of experience. It does not rely on dramatic events or powerful climaxes. From its very opening phrases, Bach does not give the impression of a melody eager to rush forward. Instead, he unfolds a continuous melodic line over harmonies that change with quiet patience. Each musical phrase exists not merely to lead into the next. It also creates a space in which the listener can remain and simply experience the present. Bach does not create depth by constantly changing states. He creates depth by allowing a single state enough time to reveal itself. Melody Creates Space What makes the melody of Air remarkable is that it is always moving without ever feeling driven. It does not resemble a straight line racing toward an ending. Instead, it unfolds like a space gradually opening before us. The violin's long, gentle phrases make time seem to expand. Yet this is not stillness. The melody continues to develop. It continues to change. It simply never gives the impression that it urgently needs to arrive somewhere. It allows the present to remain a little longer. The Bass: Time Continues Its Quiet Course Beneath the openness of the violin lies an uninterrupted current. The bass line continues its steady motion. It never demands attention. It never seeks to become the main character. Yet it is precisely this quiet movement that gives the entire work its stable flow. If the melody is the moment being expanded, then the bass is time itself continuing beneath that moment. Here lies the central paradox of Air: One musical layer seems to hold the moment in place. Another continues carrying time forward. Bach does not create peace by removing motion. He creates peace by placing different kinds of movement into perfect balance. Gentle Frictions: Where Structure Becomes Emotion The depth of Air does not arise only from the relationship between melody and bass. It also emerges through the smallest harmonic changes between the voices. Bach often allows one note to continue sounding while the harmony beneath it has already shifted. For a brief instant, the old sound has not completely disappeared, yet the new sound has already arrived. Two states exist simultaneously. This is where harmonic technique becomes human feeling. After all, change in life rarely happens in a single instant. A memory can remain even after the present has changed. An old emotion can still resonate within a new reality. Bach brings that fragile human experience into a musical structure of extraordinary balance. The String Ensemble: Where the Idea Becomes Sound Yet none of this would fully come alive without the unique color of the string ensemble. The strings' ability to sustain and subtly transform a single tone allows Bach's long melodic lines to be heard not merely as consecutive notes. They become a continuous stream of sound unfolding through time. A written note on the score is only a point. But through the violin's bow and the sustained voices of the string instruments, it becomes a space. That is what transforms the idea of "a moment preserved" from an abstract concept into a living musical experience. The Defining Seed of Air What makes Air truly distinctive does not lie in any single technique. Not simply because the bass keeps moving. Not because of its delicate suspensions. Not because of its beautiful melody. These are only the means. The essence lies in the principle that unites them: A moment does not need to stand still to become profound. It can continue to live even as time itself keeps moving. The melody opens the depth of the moment. The bass sustains the movement of time. The harmony creates subtle ripples of emotion. The strings transform all of these into a living sonic experience. That is why Air is not simply a slow piece of music. It is a unique way of experiencing time itself. A Distinctively Bachian Beauty Baroque composers discovered beauty through many different paths. Vivaldi often revealed the vitality and rhythm of nature. Handel explored the expressive and rhetorical power of music. Pachelbel found beauty in cyclical structures and balance. Bach, in Air, pursued something different. He showed that depth can arise not only from great transformations, but also from organizing the smallest movements into a perfectly balanced whole. Conclusion Air does not make time stop. Nor does it remove us from reality. What Bach achieves is something more subtle. He invites us to recognize that within every passing moment lies a depth we seldom notice. That is the enduring power of Air on the G String: Bach transforms a fleeting moment into a world spacious enough for the human spirit to dwell within.

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16,811 views • 1 month ago

There is something almost unsettling about watching this race end. Not because someone loses, but because, for a few seconds, the meaning of winning completely changes. The runners are almost at the finish line when one of them can no longer keep going. Her body gives out just when the goal is within reach. She falls, and suddenly the race becomes something very different from what it was a moment before. The other runners have a choice. They can keep running. They can accept the advantage that has just appeared in front of them, cross the finish line first, and let the result speak for itself. No rule requires them to stop. No official is going to punish them for continuing. This is a competition, and competitions are built around the idea that everyone is trying to get there before everyone else. But they stop anyway. They turn around, reach for her, help her back onto her feet, and continue toward the finish together. That small decision is what makes this clip so memorable. 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Someone else gets promoted sooner. Someone else seems more successful, more confident, more accomplished. And without realizing it, we can start treating another person's progress as a measurement of our own. The people beside us become competitors rather than human beings going through their own struggles. That is why the fallen runner changes everything. Before she falls, she is simply another competitor. After she falls, she is vulnerable. And vulnerability has a strange way of reminding us of something competition makes us forget: the person next to us is not just someone standing between us and the finish line. They are someone who can become exhausted, frightened, injured, discouraged, or simply unable to take the next step. Just like we can. There is also something important about the way she is helped. She is not carried away from the race as though her participation is over. She is brought back into it. She is given the support necessary to finish what she started. That distinction matters. Sometimes helping someone does not mean doing everything for them. It means giving them enough support to stand again and take the next step themselves. And then comes the image that stays with me most: the three runners crossing the finish line together, their hands raised. From a traditional competitive perspective, that image is almost wrong. A race is supposed to create separation. One person finishes ahead. Another follows. Someone wins, someone loses. Yet this ending creates something completely different. There is no obvious distance between them. For one brief moment, the finish line belongs to all three. That is a beautiful reminder that some victories become more meaningful when they are shared. Of course, we should also be honest about the fact that inspirational sports clips are sometimes staged, recreated, or presented without the full context. But even when a moment has been arranged for the camera, the emotion it provokes can still reveal something genuine about us. Why do millions of people stop scrolling to watch a stranger help another stranger? Because we recognize the possibility. We know what it means to fall just before reaching something we desperately wanted. We know the embarrassment of being the one who cannot keep up. We know how difficult it can be to admit that we need help. And perhaps, somewhere inside us, we hope that when our own strength disappears, someone will choose to turn around. That may be the real reason this finish line feels so much more satisfying than an ordinary victory. The fastest runner would have a result. These three runners created a memory. And maybe that is something worth remembering in our own lives. There will always be races where getting there first matters. But there will also be moments when the more important question is not, “How quickly can I reach the finish line?” It is: “Who is struggling beside me—and what kind of person do I want to be when I notice?” Because one day, the person who falls may be someone else. And one day, it may be you. When that day comes, I hope someone turns around.

💖🌼Music, Kindness, and Inspiring Stories

32,780 views • 16 days ago

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Overton

164,562 views • 6 months ago

𝟑𝟔𝟓 𝐃𝐀𝐘𝐒 𝐎𝐅 𝐇𝐄𝐀𝐑𝐓: 𝐎𝐔𝐑 𝐉𝐎𝐔𝐑𝐍𝐄𝐘 𝐀𝐒 𝐎𝐍𝐄 𝙏𝙤𝙙𝙖𝙮 𝙢𝙖𝙧𝙠𝙨 𝟯𝟲𝟱 𝙙𝙖𝙮𝙨 𝙤𝙛 𝙪𝙨, 𝘾𝙝𝙚𝙛𝙛𝙞𝙚𝙨. It has been one whole year since DustBia Official was created— a journey that began as a simple group supporting 𝗗𝘂𝘀𝘁𝗶𝗻 𝗬𝘂 𝗮𝗻𝗱 𝗕𝗶𝗮𝗻𝗰𝗮 𝗗𝗲 𝗩𝗲𝗿𝗮, but grew into something so much deeper. Here we are, 365 days later, still standing and still loving them with the same heart we had at the very beginning. A year ago, we built more than just a fandom; 𝘄𝗲 𝗯𝘂𝗶𝗹𝘁 𝗼𝘂𝗿 𝘀𝗲𝗰𝗼𝗻𝗱 𝗵𝗼𝗺𝗲. Throughout this year, we have experienced everything together: the happiness, the kilig, the late-night fangirling, the laughter, the misunderstandings, and the challenges that tested us as a community. It truly has been a rollercoaster ride. There were highs that made us feel unstoppable and lows that made us question everything. But through it all, we stayed. 𝙒𝙚 𝙘𝙝𝙤𝙨𝙚 𝙩𝙤 𝙨𝙩𝙖𝙮. 𝗧𝗼 𝗼𝘂𝗿 𝗱𝗲𝗮𝗿𝗲𝘀𝘁 𝗖𝗵𝗲𝗳𝗳𝗶𝗲𝘀: Thank you for sticking with us through every up and down. Thank you for supporting Dustin, Bianca, DustBia, and one another. We have sacrificed much and endured much, yet we continue to give the same love over and over again. There were times when we didn’t see eye to eye— different opinions, perspectives, and ways of expressing support— but at the end of the day, we all stand for the same reason. We fight for the same people. We love the same community. Words cannot fully express how much we appreciate each of you. We hope that, in our own small way, this community has become a safe space for you— 𝗮 𝗽𝗹𝗮𝗰𝗲 𝘁𝗼 𝗿𝗲𝘀𝘁 𝗳𝗿𝗼𝗺 𝗮𝗻 𝗼𝘃𝗲𝗿𝘄𝗵𝗲𝗹𝗺𝗶𝗻𝗴 𝘄𝗼𝗿𝗹𝗱. Please remember that you are never alone; you have a family here. 𝗧𝗼 𝘁𝗵𝗲 𝗵𝗲𝗮𝗿𝘁 𝗼𝗳 𝘁𝗵𝗶𝘀 𝗵𝗼𝗺𝗲, 𝗗𝘂𝘀𝘁𝗶𝗻 𝗮𝗻𝗱 𝗕𝗶𝗮𝗻𝗰𝗮: thank you for being the reason we started and the reason we continue. We have come so far because of you. Thank you for your kindness, your patience, and the love you constantly share. This community would not exist without you, and we are endlessly grateful to walk this path by your side. You will always have us. Here’s to many more years together— to more memories, more growth, and more love. May this fandom continue to flourish while staying grounded in kindness and respect. May we always remember our shared goal: 𝘁𝗼 𝘀𝘂𝗽𝗽𝗼𝗿𝘁, 𝘂𝗽𝗹𝗶𝗳𝘁, 𝗮𝗻𝗱 𝗹𝗼𝘃𝗲 𝗯𝗼𝘁𝗵 𝘁𝗵𝗲 𝗖𝗵𝗲𝗳𝗳𝗶𝗲𝘀 𝗮𝗻𝗱 𝗗𝘂𝘀𝘁𝗕𝗶𝗮, 𝗶𝗻 𝗲𝘃𝗲𝗿𝘆 𝘄𝗮𝘆 𝗽𝗼𝘀𝘀𝗶𝗯𝗹𝗲. One year behind us, an infinite journey ahead, and a love that only grows stronger with time. 𝙃𝙖𝙥𝙥𝙮 𝙖𝙣𝙣𝙞𝙫𝙚𝙧𝙨𝙖𝙧𝙮, 𝘿𝙪𝙨𝙩𝘽𝙞𝙖 𝙖𝙣𝙙 𝘾𝙝𝙚𝙛𝙛𝙞𝙚𝙨. 💛

TEAM DUSTBIA OFFICIAL

375,155 views • 5 months ago

Q1: What are we doing today? 🪽: Today we’re shooting the cover Digital Cover with Tod’s. Many looks, many styles. Do you all like it? Another step that maybe you don’t often see. Q2: How has life been lately? 🪽: It’s busy but fun. I get to do new things every day and do a lot. There are so many surprises for everyone. Q3: What has made Becky laugh the most lately? 🪽: Becky feels it’s like laughter you didn’t expect. You know? It’s a moment that comes from inside. A smile from inside. In one day you face so many stories. When you get to smile from inside, laugh from inside, it feels so good. Even small things. Q4: When work is tough or you’re very tired, who’s the first person you want to call or see? 🪽: When I’m really tired? My mom. Actually, my whole family, dad, brother, even my dog. They heal my heart. It’s always the question when I go home: “How are you? Tired? Have you eaten yet?” No matter what time, I’ll hear “Have you eaten yet? Did you eat something?” That heals me a lot Q5: What habit does your mother often scold Becky about regularly, that is still the same now? 🪽: Complaints? About eating. I don’t eat on time. So mom says I need to eat every meal. She complains I eat too little. So I try to eat more and eat every meal. Because I work hard, mom worries. Q6: If you had to choose a gift for your mother without any budget limit, what would Becky choose, and why? 🪽: Mother’s Day I want to give her a bag. A Tod’s bag is so beautiful. Mom likes structured bags like that. You can fit a lot inside. The color is perfect. I want to give her one. Happy Mother’s Day, Mommy. Wishing you lots of happiness, lots of smiles, not too much stress, strong health. We love you so much. Q7: What challenges or goals do you want to overcome in the second half of the year? 🪽: Oh, there’s still so much ahead. I think one day I achieve success, and the next day I start again. It’s like try again, try again, try again. Every day opportunities are different, challenges are different. I just hope I meet everything safely, with strong health, and smiles that come from the heart. Please support Beckys song (5 EP) and as for the album let's wait and see. On November 29 there will be a Birthday Concert at ICON HALL #Beckysangels

Cham_Cham

15,755 views • 26 days ago

** Sega Genesis - Mega Parodius Update ** Unfortunately introducing the Warmup pre-amble ( start of the level which starts in space ) into stage 1 really broke things for a while. I've taken the approach that its bascially two stages that are seamed together Warmup + general level and they both use different scrolling techniques / palettes / horizontal interupt (h-int) effects and need to change mid level without issue . Coinciding with that jumping into other coding rabbit holes then coming back rusty into something quite broken wasn't great either . The context change in my head took a while but got there in the end haha. The team have been busy also, Pyron has been busy working on latter level GFX which he has a substantial amount of the game converted now . He's done a great job on the stars and warmup enemies also ! Vector Orbitex is also far ahead of me with some latter level music already completed. Every time a revised song is smaller / better - Mega Parodius will be banging I can assure you. Technical bits added to the engine to support the warm-up stage : A 168 sprite multiplexor ( 96 sprite stars made up of 8 sprites re-used 12 times + 72 general purpose sprites ) implemented for the warm up stage. We wanted a substantial visual upgrade to the warmup level as its very plain on the arcade and this is Mega Parodius afterall so one way to get a lot of depth is to use multiplexed stars that all move at different speeds ( 96 different speeds ) . I have dabled with starfields before on the MD in a small way ;-) so this was second nature. The forground is a starfield itself of smaller stars that a line scrolled ( 32 different speeds ) to give more parallax effect. The line scrolling is changed to tile scrolling later for the main level part. The background is not used for the warmup as its pre-loaded with bits of the catboss and background for when the main level starts. The syringes were quite difficult to get right, basically they are homing missiles so they detect position to player and rotate accordingly however they all squirt which is another sprite attached with offsets that needs animating. Tedious is the word. Still to add red syringes and mulicolored enemies firing back . Had issues with the fading out of warmup / fading in of general level as mulitplexor ( star sprites ) needs disabling - fade out / fade in of Backgrounds to occur then color h-ints enabled at the end of the fade to get more colors onscreen. This sort of stuff needs to be timed well and is generally a little painfull to get right. I don't try to destroy all enemies in the vid to show load testing . Performance is strong as the engine is heavily written in 68k assembly with only the level sheduler in C. I think i will be glad to see the end of the Warmup part of the stage, luckily this can be re-used largely for other stages !! #SGDK #Parodius #SegaMegadrive #SegaGenesis

Shannon Birt

27,069 views • 1 month ago

This is a direct hardware capture of our Grand Theft Auto 3 port running on the Sega Dreamcast... which I'm still constantly receiving questions about to this day... So what's the deal? Do we ever plan to revisit it, or have we called it a day and moved on? What about all of these gainz that I keep posting about, surely they could be applied to our GTA3 and VC ports? The truth is... No, I'm not done. I constantly think about the day when SH4ZAM is ready to be pulled back into the codebase for what will hopefully be another round of epic gainz. GTA3 and VC on DC were probably the most exhilarating, satisfying projects I've ever worked on as an engineer--academically, professionally, and personally. SH4ZAM literally started out as hand-optimized inline ASM routines I was whipping out of my ass to optimize the physics and TnL for these ports... but I decided to extract the routines and develop SH4ZAM in isolation for a couple reasons: 1) I saw a gaping hole in the DC homebrew community and KallistiOS ecosystem, which prevented indie developers from truly harnessing the power of the DC's SH4 CPU and its epic FPU, due to us having no good generic software solution to democratize the hardware... I felt like my work on GTA3 and VC could help fill that void. 2) The linear algebra math and low level SH4 ASM was starting to get complex enough that continuing to work within the main game codebase when implementing these optimizations became unrealistic. It became too easy to break the game in obscure ways that weren't immediately apparent without playing the game for hours, which was not a very ideal workflow... I needed an isolated environment where I could rigorously unit test and profile my routines. In addition to SH4ZAM, though, there's all kinds of other stuff I wanted for the game... We have yet to implement mouse + keyboard support for the PC control scheme, also enabling players enter cheat codes. We had some cool goodies planned for the VMU, and we didn't support any rumble or haptic feedback either, just to name a few. Finally, we have one more super secret weapon we've kept hidden for many months now... A certain 3D modeling wizard, who goes by Andrea Lotito, has been working on asset-side gainz, by reducing polygonal complexity of pedestrian models among others, while astonishingly still managing to get EVEN MORE DETAIL out of the models as well?!

Falco Girgis

34,216 views • 5 months ago