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Yoooo the bus windows actually reflect the environment, without it even being on screen! #MarioKartWorld

592,115 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Connor
Connorvor 1 Jahr

>Nintendo players discover 25 year old cube mapped reflection technology for the first time in their lives.

Profilbild von André
Andrévor 1 Jahr

I have a PS5 and have played Spiderman with RTX on lol. That doesn't mean I can't be impressed or surprised by how some effects are implemented in other games and series

Profilbild von Study Bunny Games
Study Bunny Gamesvor 2 Jahren

Learn Japanese through "mild immersion" in a game Like this? Repost and follow us!

Profilbild von JudgmentLisa Brilliant Hentai Man
JudgmentLisa Brilliant Hentai Manvor 1 Jahr

The Toads and Shyguys in the bus rn:

Profilbild von André
Andrévor 1 Jahr

Omg this actually made me lose it 🤣

Profilbild von Nick Baker
Nick Bakervor 1 Jahr

I think it’s dynamic cubemaps. Basically in real time the game renders a lower quality, 360 view from the position of the camera, then that 360 view (the cubemap) is the texture for reflections. Many racing games and GTA5 do this. This render usually lacks moving objects

Profilbild von André
Andrévor 1 Jahr

Ah that makes sense! Neat finally seeing it in a Nintendo game (at least, I can't recall any instances as prominent as this)

Profilbild von Artemis 🦭 (Lymantria) ((scug))
Artemis 🦭 (Lymantria) ((scug))vor 1 Jahr

Heartwarming: Nintendo fan amazed by technology thats been available for years ❤️

Profilbild von BadRobo82
BadRobo82vor 1 Jahr

Welcome to the world of qube maps. The same technique as for example GTA5 on PS3

Profilbild von I Don't Care
I Don't Carevor 1 Jahr

??? Is that like ... a new technology for Nintendont's ? 🤣 Or is that a satirical post or something.

Profilbild von Harrison
Harrisonvor 1 Jahr

Nintendo fans seeing current gen graphics for the first time 💀

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