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You can also do going up stairs. I'm having some foot floating, but using a foot lock tool might solve the problem.

44,662 views • 2 months ago •via X (Twitter)

31 Comments

BruzWJ's profile picture
BruzWJ2 months ago

I follow something similar at but yours is way better for of Blender integration 🤯 does it have to use a specific rig or it can adapt to other armatures? this's truly impressive

Carlos Barreto's profile picture
Carlos Barreto2 months ago

Thanks, its basically a blender interface controling Nvidia Ardy. The armature used is the Ardy Core one.

BruzWJ's profile picture
BruzWJ2 months ago

makes sense, still very impressive. not sure if this can be incorporate with motion streaming for interactive character in game🤔

Carlos Barreto's profile picture
Carlos Barreto2 months ago

Maybe, but for game movement, nvidia did another project called motionbricks. Probably that one will fit better your needs.

BruzWJ's profile picture
BruzWJ2 months ago

Interesting! will definitely check it out!

sophie · ݁ ˖'s profile picture
sophie · ݁ ˖2 months ago

foot lock tool? you mean a strap or are you actually floating without one

Carlos Barreto's profile picture
Carlos Barreto2 months ago

What? 😅

TAngraFX's profile picture
TAngraFX2 months ago

Wow no way.

Carlos Barreto's profile picture
Carlos Barreto2 months ago

Not perfect, but it was so quick to make it. And I'm prompting some actions and using poses from that action to use as constraint. In this example I prompted "go up the stairs" and it didnt know where the stait was, so I created a pose for each foot contact, and moved where it made sense on the physical stair, then ran it with a walk prompt 😀 probably it would be better if I kept the got up the stairs prompt... But it was just a test.

Massi Nissa's profile picture
Massi Nissa2 months ago

can you load saved constrains from the web app ? like in kimodo ? I did save one but it does not work with kimodo addon !!🤔

Carlos Barreto's profile picture
Carlos Barreto2 months ago

I think it wont work.

Atomic's profile picture
Atomic2 months ago

Looks great

Carlos Barreto's profile picture
Carlos Barreto2 months ago

If you dont look with too much attention to the foot 😅

Arrugues 's profile picture
Arrugues 2 months ago

I'd say that the foot floating is a minor thing. Arms move and are in general just not natural. Keep it going!

Carlos Barreto's profile picture
Carlos Barreto2 months ago

Oh, great catch. I was so focused on the foot that didnt even noticed the swing of the arms. Thanks!!!

Fatwa AR's profile picture
Fatwa AR2 months ago

Amazing

Carlos Barreto's profile picture
Carlos Barreto2 months ago

Thank you. Im going to test this ardy a lot lol

inzamamul haq's profile picture
inzamamul haq2 months ago

Which foot lock tool u used?

Carlos Barreto's profile picture
Carlos Barreto2 months ago

I didn't use any. And the foot is not locked on this video 😅

Maxime Gerardin's profile picture
Maxime Gerardin2 months ago

This is freaking impressive, cascadeur technology in blender. Not gonna lie tho, the walking feels like a robot trying to mimick a human walking upstairs haha. I guess it could be perfect for animating a humanoid robot or creepy things. Impressive tech

Carlos Barreto's profile picture
Carlos Barreto2 months ago

I think the problem could be the excess of constraints the i used and how they were set.

BBAS 3D's profile picture
BBAS 3D2 months ago

What is this progressing bar at the bottom? Is it an add-on?

Carlos Barreto's profile picture
Carlos Barreto2 months ago

Yes, that is from the addon. because the simpler way to edit the prompts and actions is in a list, but when you are playing the animation, the easier way to see when things will trigger is in a timeline, so I've created a timeline to place the moments that the prompts, waypoints and constraints are running

Trinumedia's profile picture
Trinumedia2 months ago

@bbas_3d So good. I would have overlay it directly in the dopesheet or timeline instead of viewport. But really elegant display to make the list show as a timeline!

Carlos Barreto's profile picture
Carlos Barreto2 months ago

@bbas_3d Oh wait, it possible to overlay on dopesheet? 🤯 I didn't know. Ill try that, thanks

Victoria's profile picture
Victoria2 months ago

That’s so cool

Carlos Barreto's profile picture
Carlos Barreto2 months ago

Yes, and that would not be possible with the code and models Nvidia shared 🙌

松鼠 AI's profile picture
松鼠 AI2 months ago

I’ve deployed ARDY to Hugging Face as a motion API Space that can directly export BVH or NPZ files, which you can import into Blender and use right away: I also set up an NVIDIA GEM-X based app that converts video into Blender-ready motion data, available here:

Goran k's profile picture
Goran k2 months ago

Is this model running locally or did you rent a GPU?

stink-O's profile picture
stink-O2 months ago

nice! i'm building something like this but for game engines. are you using kimodo? and did you set the bone constraints yourself, or did you have to generate them, then move the constraints?

Grigori Karapetyan's profile picture
Grigori Karapetyan2 months ago

is this the nvidia thing?

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