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You Can Hate The Meta, But Can't Fight The Math. While CT coped, Ansem 🐂🀄️ executed an attention masterclass. > $7M distributed > 25k to 1m holders > Trench energy + institutional access ~2min breakdown in "stick style visual" below. solana:9cRCn9rGT8V2imeM2BaKs13yhMEais3ruM3rPvTGpump, did I miss anything? Drop takes/wallets👇

34,904 views • 3 months ago •via X (Twitter)

4 Comments

Gbedu's profile picture
Gbedu3 months ago

@blknoiz06 Nah this face looks damn serious😁😅

highonalpha.thor 📵's profile picture
highonalpha.thor 📵3 months ago

@blknoiz06 Haha.. it is meant to be a meme

✨IbnWeb3👑's profile picture
✨IbnWeb3👑3 months ago

@blknoiz06 😂😂the stick is funny! Just followed @blknoiz06 top chaf ngl

highonalpha.thor 📵's profile picture
highonalpha.thor 📵3 months ago

@blknoiz06 Haha,.. will do more of it then.

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This video is the one Kim Runner shared with me in July 2024 about how to tell whether you or others are NPCs. I can vividly imagine the stickiness and feel of holding an apple in my hand, the sensation of it denting when I squeeze it hard, its smell, and even its texture. Honestly, I was greatly shocked to learn that some people cannot do this. Below is the transcript of the audio.⬇️ Have you guys seen this experiment where you can not only test if the people around you are NPCs, but if you yourself are? Check this out. And if you don't know what an NPC is, basically, in the video game world, it's someone that's not being controlled by a person, just a random computer-generated thing. And in the real world, same thing, maybe just someone that's not being controlled by a soul. So I heard this experiment on a podcast, and I thought it was kind of crazy until I tried it out myself. And it has to do with apples. And you can probably use any object, but for our purposes, we're going to stick with apples. So there are going to be multiple layers to what I'm going to ask you to imagine. And depending on how far you can imagine it might just depend on if you're an NPC or not. So with this blank screen, I want you to picture a red apple here. Can you picture a red apple? If you can, great. So far, you're not an NPC. Next, I'd like you to think of that red apple, and in your mind—you can close your eyes if you need to—think of that apple as green. Can you change it to a green apple? Can you see a green apple without looking at it? Now stick with me. We're getting to the good parts here. If you can picture a red apple and then a green apple, great, but here's where a lot of people get stuck. And I'm taking away the image here. I want you to picture that green apple in your mind, and can you go in, and can you pick up that apple? Can you manipulate it? Can you move it around? Can you in your mind be holding it, and then all of a sudden it turns from green to purple? Do you have the ability to do that? Because for me, I could, no problem. I could hold that, I could throw it, I could take a bite of it, anything I wanted to do with that apple, I could do in my mind. But the shocking part was, as I was listening to this on the podcast, one person, they were stuck. They couldn't do anything but change colors. They couldn't grab it, they couldn't manipulate it. It was stuck there. One person couldn't even change colors of the apple. But I didn't believe this until I tried it on my wife. And my wife, she could change the color—she could go green and red—but she didn't have the ability to manipulate that apple. She couldn't grab that apple, she couldn't throw that apple. I'm juggling this apple, I'm doing all sorts of things with it, but hers is just a stuck image. And I thought that was nuts. I thought just because I had the ability to manipulate things in my mind and control things, that everybody did, but clearly that's not the case. And this leads me down the path of maybe this is why some people can't grasp the topics or the understanding of not living where we've been told we live our entire lives, because they can't visualize it, they can't think outside the green and red apple. Now, I'm not actually saying my wife is an NPC, but I do think our brains operate differently. I do think some are more right, some are more left, some are right down the middle, and some just don't really choose to think. But try it out, guys, because I found it fascinating, and I would love to hear how you did during this little experiment. Put it in the comments, test it on the people around you, and let me know, cause I want to know if I'm in the majority or if I'm in the minority. But something tells me I might be in the minority. But guys, as always, this was all for entertainment purposes. I don't really think my wife is an NPC... (Female voice) Tyler, can you come here?

kouji 🇯🇵

120,806 views • 13 days ago

Private transactions between wallets now possible on Solana using ZERAs Private Cash Addresses. A closer look at last week’s MVP drop: Private P2P. Most "privacy" on Solana still falls back to withdraw-to-address (recipient + metadata leaks) or multi-step send flows that leave trails. Our P2P is different: one atomic in-pool transaction, the sender’s note is nullified, and two new encrypted notes are created, all inside the vault. No stepping out. No re-deposit choreography. Why it’s so hard to deanonymize: ✅ Your Private Cash Address has zero link to your Solana wallet: it’s an X25519 keypair derived from a wallet signature, and the public key becomes your private address. ✅ Notes are encrypted with NaCl box using a fresh ephemeral key every send, meaning even two payments to the same person looks unrelated. ✅ Recipients discover incoming notes via trial decryption, the chain never learns "who owns what." While we have immense respect for those building privacy on Solana, we are proud to be the first to achieve one-shot, in-pool P2P with full privacy. To our knowledge, this remains an industry first. This is the difference between hiding balances inside a pool and moving value privately between people. Note: Right now, the sender’s wallet still signs the private transaction, so on-chain you can see that a wallet performed a P2P action, but the amount and recipient remain private. The upcoming P2P Relayer removes that footprint too, completing the "cash-style" flow with no on-chain sender trace. What’s coming next: ✅ More assets: At least SOL + ZERA alongside USDC. ✅ P2P Relayer: A decentralized signing/relaying network that can submit transactions for you — enabling withdrawals with minimal linkage after the initial deposit, and removing the sender’s on-chain P2P footprint. Try it out in the ZERA Dashboard below ⤵️

ZERA

36,632 views • 7 months ago

I've built an AI agent that generates a logline of its choosing, creates text-to-video clips via 'scenes' it prompts with Luma, and then stitches them together automatically—even adding background music if you happen to have some present! At first, I let the model run wild—no direction, just "generate an interesting logline & prompts", basically. The results were quite interesting, but style was a bit all over the place (which was kinda cool in some ways actually). Then, I refined the prompt it was using to create the content—attempting to focus on cinematic feeling, character consistency (age, hair, ethnicity, name), and visual style. The idea is to build it out so that it can (hopefully) stick to genre, director influence, and a cohesive color palette. That will take some time, though. The agent is fully autonomous. It: Writes a story/logline and then the corresponding prompts Generates video clips Downloads them Stitches them into a final video (Optional) Adds background music all in one shot (it just takes ~5-10 minutes, and generates 17 clips or so at this time - I was using 30 as well but shortened it to test). You can upload your own background music to merge seamlessly, too. I'm working on more integrations to refine the output even further. Right now, I want everyone to try it out, but you'll likely need to upload your own API keys (because I'm broke 😂). Still figuring out the best way to share it! I'll have to explore Replit or Gradio, but that will be a little bit either tonight or tomorrow. The final video below shows where it's at as of right now. And in the comments, I’ve included different outputs—some completely chaotic, others more polished after prompt tuning.

Kiri

69,476 views • 1 year ago

The judge in the capital murder case against Charlie Kirk's accused killer saw texts and Discord messages today in which suspect Tyler Robinson discusses looking for his rifle and apologizes for "roping you all into this." Robinson also texted his roommate and romantic partner Lance Twiggs, “I am still ok my love, but am stuck in Orem for a little while longer yet” “shouldn’t be long until I can come home, but I gotta grab my rifle still. to be honest I had hoped to keep this secret till I died of old age. I am sorry to involve you.” Twiggs replied, “you weren’t the one who did it right????” “I am, I’m sorry,” Robinson said. “I thought they caught the person?” Twiggs asked. “no, they grabbed some crazy old dude, then interrogated someone in in similar clothing,” Robinson replied. Robinson continued, “I had planned to grab my rifle from my drop point shortly after, but most of that side of town got locked down. its quiet, almost enough to get out, but theres one vehicle lingering.” Robinson told Twiggs he "had enough of his hatred. Some hate can't be negotiated out. If I'm able to grab my rifle unseen, I will have left no evidence." The messages were displayed during the testimony of Brian Davis, an agent with the Utah Department of Public Safety today (Thursday, July 9) during the fourth day of Robinson's preliminary hearing before Judge Tony F. Graf Jr. in Provo, Utah. This clip has been edited for brevity. You can watch all of the testimony unedited on my YouTube channel or Facebook page. The proceeding before Judge Tony F. Graf Jr. in Utah's 4th Judicial District in Provo is not a trial. It is a hearing for Graf to determine if probable cause supports the charges against Robinson.

Meghann Cuniff

48,733 views • 3 months ago

I was watching a lecture on YouTube by David Tse from Stanford (see link below), and he quoted his advisor Bob Gallager: "Good theory should prune rather than grow the knowledge tree." To demonstrate what Gallager meant, we takes one idea… "how do you move mass from one shape to another as cheaply as possible?" and watch 200 years of mathematics cut that idea down to its clean geometric core. Monge (1781, "Mémoire sur la théorie des déblais et des remblais") A mound on the left, a trench on the right, and every grain of earth has to choose one destination and stick to it. In the animation that’s strict one-to-one matching: each point marches to a single partner, no splitting, no sharing. It’s beautiful but rigid and hard to work with. Kantorovich (1942, "On the Translocation of Masses"; 1948, "On a Problem of Monge") Kantorovich relaxes the rules. Instead of forcing each point to pick exactly one target, he allows mass to split: part of it can go here, part of it can go there. On screen you see packets of mass spraying from one source cell to several targets along smooth arcs. The problem becomes a clean convex optimisation problem. Brenier (1991, "Polar factorization and monotone rearrangement of vector-valued functions"); McCann (1995, "Existence and uniqueness of monotone measure-preserving maps"; 1997, "A convexity principle for interacting gases") Bernier then shows that, in the most natural cost setting, the best way to move mass always comes from a hidden height function whose slopes tell you where to send things. McCann shows that many natural energy functionals behave nicely along the paths generated this way. In the animation you see contour lines of that hidden landscape, with particles gliding along the most economical path between the two shapes. Jordan-Kinderlehrer-Otto (1998, "The variational formulation of the Fokker-Planck equation") JKO change the question from "what is the best single shuffle?" to "how does a whole cloud evolve in time?". They show that a familiar diffusion-with-drift equation can be reinterpreted as steepest descent of a free energy in the space of probability distributions. In the scene, a blob both smooths out and gets pulled toward the embankment while a free-energy counter steadily drops. Ambrosio-Gagli-Savaré (2005, "Gradient flows in metric spaces and in the spaces of probability measures") Ambrosio-Gigli-Savaré take that idea and generalise it far beyond this one setting. They build a theory of gradient flows on abstract metric spaces: you only need a notion of distance and an energy, and you can talk about curves of maximal slope. Wasserstein spaces become one important example among many. In the final scene the probability field evolves in the top panel while its energy traces a clean descending curve below.

Mathelirium

65,902 views • 10 months ago

Jordan Peterson on why you can't be good without integrating your capacity for aggression: Peterson argues that morality without aggression is hollow. The person who has never developed their capacity for force isn't actually good. They're just harmless. And there's a crucial difference. "No one can be a good person without integrating their capacity for aggression. Because without that capacity for aggression, you cannot say no." He unpacks what a real "no" actually means: "No means, if you really say it, no means there isn't anything that you can do to me that will make me change my mind. Or conversely, it means I will play for higher stakes than you will. And unless you've got your aggression integrated, there isn't a chance you can say that. And if you did, no one would take you seriously, because they'd know it was just a show." This is where Peterson brings in Jung and contrasts him with Freud. For Freud, morality was the super ego clamping down on the id. The aggressive, instinctual parts of you were the enemy, and the moral project was suppression. Jung saw it differently. Peterson explains that Jung was deeply interested in the problem of evil, particularly while trying to make sense of Nazi Germany and the Second World War. The question that preoccupied him: what do you do with the part of you that's aggressive and potentially malevolent? "Do you just crush it? That's the super ego response in some sense. Do you just put it behind you, so to speak? Is that a possibility? Or do you admit to its existence and bring it into the game?" Jung's answer, what Peterson calls "the integration of the shadow" was to invite the bad guys out to play rather than lock them in the basement. The hockey player analogy lands the point: "You're an aggressive hockey player, but it's disciplined aggression that gives you access to a whole source of energy you wouldn't otherwise have." Goodness is the disciplined integration of harm. A person who can't be dangerous can't really be trusted when they say no, can't protect what matters, and is cut off from an enormous reservoir of energy. The moral person is the one who has made peace with theirs and put it to work.

Kevin Tanaka

22,073 views • 5 months ago

Sora animates with this wonderful wonky, sketchy dreamlike quality that perfectly captures the nostalgic atmosphere of a hazy 90's suburban summer afternoon. While Seedance is just as sophisticated and in some aspects superior, I will miss the quality of Sora. Sora feels like 35mm film, with the nuanced way it captures lighting, color, and perspective, while Seedance feels digital - a bit too clean. I am confident that I can replicate this sketchy quality in Seedance by tweaking my prompts, but Sora has a unique way of animating that really should be preserved. There are many more bugs and mistakes with Sora, but when it gets it right, it REALLY hits a level of artful magic that sets it above all other models. I am shocked that I still appear to be the only person who is creating AI-Generated 2D animation with original characters while developing a unique Western style. Practically no one is doing 2D AI-animation at all, and when they do, it is usually an attempt to mimic an Anime style. 2D really should be attempted more by AI Filmmakers!! Especially with a Western model like Sora, before it is terminated in the fall. Really, everyone should be taking advantage of the way this model so skillfully animates, with the heart and soul of a seasoned professional. I personally feel AI-generated animation is superior to 3D/realistic AI filmmaking. While AI-generated realism is an attempt to mimic real life through a lens, 2D animation IS what it is - not a replica of anything, just a cartoon. I love all my AI filmmaker bros and all of the cutting edge work going on, but I urge all of you to give 2D animation a chance. : ) I'm still not giving up hope that we can save Sora somehow. Now that I see that Seedance is able to animate 2D brilliantly and beautifully, I know that it's not some hidden secret, and we can replicate the weights and maths of Sora. If we can't preserve Sora, we can make a comparable model. It's not just in the interest of AI-Animators like me to preserve this model, but in the interest of the entire American AI community if they want Western AI to be superior. If not, Chinese video models will dominate. And while I am perfectly happy to use a Chinese model and I am just eternally grateful that this technology exists at all, I would love to see American audiovisual models continue to be developed! #AIAnimation #AIFilmmaking #AIArt #SaveSora #SummerofSora #WillStancilShow Elon Musk Marc Andreessen 🇺🇸 Sora Bill Peebles NVIDIA Sam Altman

Emily Youcis

20,006 views • 4 months ago

I asked Garry Tan how to use meta prompting to get better at AI: "My partners at YC Jared Friedman and Pete Koomen showed me how to do this. You can take almost anything that you do all the time and just drop it into a context window. And then say, “Here’s a bunch of inputs and outputs." And maybe you also add a bunch of notes. And then you tell it, “Write me a prompt that can act as an agent that takes this input and makes this output over here.” You can do this for almost any type of knowledge work. And you can even introspect. "What are things you notice that I did to convert this from the input to the output?”. And then you can just start using the prompt. Initially, it’s going to suck. Because it’s just not that smart yet. But what’s funny is now, I also use it to Iterate my writing. You can be very direct, "I would never say that", "Don’t say it like this", or "Oh, you used the long word there, use the short word". Just speak to it conversationally. And then when you're happy with the output, you can use that new output to make a new prompt. "Based on this conversation, give me a better initial prompt that incorporates all the things we talked about." And you can do this with literally everything. And in theory, there’s so much it applies to that people do day-to-day. You could use it for tweets. You could use it for editing podcasts. You can use it for pretty much everything. I have a folder of prompts that I use all the time. My YouTube prompt is on v27 or something. I'll go through this process with all the different max models. I'll use GPT 5.2 Pro. I’ll use Grok. I'll use Claude. Then, I’ll take all the outputs from all the models and put them into Claude and say "Here’s my prompt, here’s the output from four LLMs, including yourself. Rate each response and tell me what the pros and cons of each approach are." And I usually say "give it to me in numbered form". And then you can agree with one, disagree with two, tell it three is this or that. And then after that, you say given all of this, synthesize it."

The Peel

51,632 views • 7 months ago

$VET, #VeFam. In this video, I demonstrate in less than 4:30 minutes how to create an AI agent on veworld(.)ai. Watch me build a Mr. Robot Monologue Writer agent. If you haven't seen Mr. Robot, I suggest you watch it! This is just early bird access. The options for tools and integrations and such are limited, but what exists is already working quite well. The process is easy peasy. The UI is simple, but effective. It asks you for... 1. Role & Purpose 2. Voice & Style 3. Behavior 4. Rules 5. Tags 6. Avatar image 7. Welcome text. 8. Test drive before publication. ... and that's about it. This free version lets you have at most 3 agents, I am told. This implies that there is also a paid version. I'm all for it, because it sounds to me like VeChain is ready to do real business! I am providing feedback to Jérôme Grillères in order to help improve VeChain's AI agent marketplace. I didn't have to set up anything. The web UI is all I needed! The agent is running on Claude Sonnet 3.7. I did not have to provide a Claude API key. We seem to be riding along on VeChain's. I hope there'll be a choice for more models, including ChatGPT, in the future. This is so user friendly, that I can easily imagine that this would take off in a big, big way. I'm definitely building on this, when it goes into production with full features. Even if my own AI agents aren't successful, then I'm sure others' will be. And that means the $VET / $VTHO / $B3TR flywheel is going to take off in a big, big way. I, for one, am here for it. (See the reply below for the listing of the AI agent I just created.)

₿lackthorne AI

16,741 views • 3 months ago

Day 8-9 of building an AMM. (repos in the next post) I added the protocol fee + the swap fees to LPs yesterday. It's the same as Uniswap v2, which is 0.25% (goes to LP) + 0.05% (goes to protocol) per swap. It was actually not that easy, as you want to spend the least amount of gas (CUs) possible, and you have to compound the fees into the pool. But I figured it out and in the end, it hopefully works. I don't transfer the fee out of the pool on every swap for the protocol, fees just go to the liquidity pool's LP token associated token account on deposits/withdraws, which I'll be able to withdraw later. (instruction still needs to be implemented) I still haven't written a test in Mollusk, and instead I started working on the frontend, for reason I won't tell you now... but just let me tell you that there may be good thing coming out of this whole AMM project besides just the AMM. So we'll put the tests on hold, for now. About the frontend... well yeah. This is the part I hate the most. I don't like frontend development. I'm not really good at it, and I can just get by fine, especially with Claude. If vibecoding was invented for something, it was frontend. God bless Claude for being a React beast. All I really did with the frontend today was initilize it from the solana template, and make the basic interface without hooking it up to the program. So everything you see is just mock data, I have attached a small little video on how it looks now. The recorder is laggy for some reason, so bear with me, but the actual site is fine, for the most part. (and also the video quality is really shitty on X, idk why) Just FYI, I'm gonna be taking a break from building this AMM for a couple days, and there will be less updates for a bit - I have exams soon for university and I have to study, and I also have to work on some other stuff. Maybe I'll stick to these updates to once a week? We'll see, I like doing it a lot so I might end up working anyways lmfaooooo. Your patience & attention is always appreciated, and thank you for following along!

8bitpenis.sol

60,557 views • 9 months ago