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You can pin a chat scroller to the bottom with CSS ๐š˜๐šŸ๐šŽ๐š›๐š๐š•๐š˜๐š -๐šŠ๐š—๐šŒ๐š‘๐š˜๐š›, without having to use MutationObserver or ๐šœ๐šŒ๐š›๐š˜๐š•๐š•๐šƒ๐š˜() functions ... ... #๐šœ๐šŒ๐š›๐š˜๐š•๐š•๐šŽ๐š› * { ๐š˜๐šŸ๐šŽ๐š›๐š๐š•๐š˜๐š -๐šŠ๐š—๐šŒ๐š‘๐š˜๐š›: ๐š—๐š˜๐š—๐šŽ; } #๐šŠ๐š—๐šŒ๐š‘๐š˜๐š› { ๐š˜๐šŸ๐šŽ๐š›๐š๐š•๐š˜๐š -๐šŠ๐š—๐šŒ๐š‘๐š˜๐š›: ๐šŠ๐šž๐š๐š˜; ๐š‘๐šŽ๐š’๐š๐š‘๐š: ๐Ÿท๐š™๐šก; } Browsers run scroll anchoring by default to prevent layout shifts Disable it on children,...

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you can create a CSS only carousel with CSS `๐šœ๐šŒ๐š›๐š˜๐š•๐š•-๐šœ๐š—๐šŠ๐š™` .๐šœ๐šŒ๐š›๐š˜๐š•๐š•๐šŽ๐š› { ๐š˜๐šŸ๐šŽ๐š›๐š๐š•๐š˜๐š -๐šก: ๐šŠ๐šž๐š๐š˜; ๐šœ๐šŒ๐š›๐š˜๐š•๐š•-๐šœ๐š—๐šŠ๐š™-๐š๐šข๐š™๐šŽ: ๐šก ๐š–๐šŠ๐š—๐š๐šŠ๐š๐š˜๐š›๐šข; ๐šœ๐šŒ๐š›๐š˜๐š•๐š•-๐š™๐šŠ๐š๐š๐š’๐š—๐š-๐š’๐š—๐š•๐š’๐š—๐šŽ: ๐Ÿท.๐Ÿป๐š›๐šŽ๐š–; /* ๐š–๐šŠ๐š๐šŒ๐š‘๐šŽ๐šœ ๐šข๐š˜๐šž๐š› ๐šœ๐šŒ๐š›๐š˜๐š•๐š•-๐š™๐š•/๐š™๐š› */ } .๐šŒ๐šŠ๐š›๐š { ๐šœ๐šŒ๐š›๐š˜๐š•๐š•-๐šœ๐š—๐šŠ๐š™-๐šŠ๐š•๐š’๐š๐š—: ๐šŒ๐šŽ๐š—๐š๐šŽ๐š›; ๐š๐š•๐šŽ๐šก-๐šœ๐š‘๐š›๐š’๐š—๐š”: ๐Ÿถ; } When you scroll, it snaps exactly in the center of the card Super fun to use, easy to implement, no javascript required

Manu Arora

56,137 ๆฌก่ง‚็œ‹ โ€ข 3 ไธชๆœˆๅ‰

004/100 Buttons. A bit of the process on building an animation. When looking at a finished animation or in this example a finished button, it can look quite complex inside the CSS. But when building it, itโ€™s more like a lot of simple steps, one after another. Here I had the idea to make some kind of text animation like the footer logo on the Osmo site. I try to add the base animation with no complex easing, for example transition: translate 0.4s ease. Starting with just moving the one text from bottom to top and the other text to top. Adding a stagger, play around with it. Searching for a way to make it more circular. On the research I found the sin() function inside CSS which can build a more smooth non linear curve for the stagger which creates this circular effect. And step by step adding more complexity like, different easing for hover/hover-out, opacity, 3D transform and more. I use also the sin() function to rotate the letters, so the middle ones are getting more rotated than the outer ones. Another thing which helps is to add a small delay on hover, for example 0.05s or 0.1s, you donโ€™t really see the difference, but when you hover pretty fast on and out it doesnโ€™t get that jumpy. Iโ€™m using here GSAPโ€™s SplitText to split every char into spans. And then Iโ€™m adding a CSS index variable to every span, starting from the center. SplitText can provide CSS index variables, but you cannot tell it from which direction. For the sin() itโ€™s also important to have a max length, so I add another CSS variable with the max char number on it. Crafting 100 Buttons with Osmo โณ Total time: 63h

Eduard Bodak

166,023 ๆฌก่ง‚็œ‹ โ€ข 2 ไธชๆœˆๅ‰

THIS SITE COST AROUND $12 IN CREDITS TO BUILD. STUDIOS QUOTE $35,000 FOR THE SAME THING. What's on screen isn't a basic landing page. It's a fully animated, scroll-driven site, generated end to end in one agentic session with Claude Code + Higgsfield. What's actually on the page: โ†’ Cinematic motion clips pulled from 30+ generative models โ†’ Scroll animations written automatically - zero hand-coded keyframes โ†’ 6 cinematic effects baked in with no config: film grain, particles, vignette, glass cards, color tints, scroll pacing Scroll the demo and one question won't go away: did Claude really assemble all of this in a single pass? For boutique studios billing $100-149/hr, that question lands like a verdict. What it normally takes: โ†’ A designer, a motion artist, and a developer โ†’ Weeks of handoffs between them โ†’ 6 systems wired by hand - GSAP ScrollTrigger, Lenis smooth-scroll, frame extraction, asset optimization, layout, copy That pipeline was the moat. It's what justified the invoice. Here's the part studios and their clients won't enjoy hearing. The price gap: โ†’ Boutique agency build: $6,000-$35,000+ โ†’ Industry average project: ~$5,280 โ†’ Delivery cost: a Claude subscription + a few dollars of Higgsfield credits โ†’ Timeline: weeks of production โ†’ a single session One operator can now run all six systems in one pass and ship a working site - without touching a frame extractor or writing a CSS keyframe by hand. Full breakdown of how it's built in the article below. Save it & read today ๐Ÿ‘‡

ZEUSโšก๏ธ

477,187 ๆฌก่ง‚็œ‹ โ€ข 26 ๅคฉๅ‰

Sure, but the idea of simplifying the appearance of Fortnite, the locker and the shop are all going in the exact opposite direction of simplicity. Equipping cosmetics takes double, if not triple the clicks. The UI is impractical and janky, not to mention the introduction of buttons and drop-down menus that were far easier to access previously. Selecting a skin to rotate it, preview it or even spin it around now requires clicking on it, which then applies it to your loadout. Previously this needed a confirm button so you could preview and choose skins, backblings etc without loosing your currently equipped on if you want to go back. Wraps are not included as part of a character's preset despite being completely relevant to the skin worn. Changing emotes, lobby tracks, and all cosmetics now means you have to back out and change tabs, something that could have previously been done on 1 page. The sectioned tabs make sense with new types like LEGO Kits, Cars, Instruments but there's no need to separate Character from Wraps, Emotes or Lobby. Archiving or Favoriting items can no longer be done in batches or quickly. Previously all you had to do was click once per cosmetic on the button but now you have to enter a drop down and select it for every individual item. Applying wraps to all slots now requires a drop down menu rather than simply clicking the button at the bottom. Swinging a pickaxe or redeploying a glider is near impossible to do and feels like more of a chore to actually accomplish with the drop-down menu. It overlays onto other items meaning as soon as it's clicked the menu vanishes and switches to another cosmetic before the animation can even begin. Cosmetics in the locker can be searched by seasons using "S1-17" but after S18+ they no longer filter. Entering the drop-down menu or right-clicking anything in the locker accidentally immediately takes you all the way back to your currently equipped item when exiting. The filter menu requires an "apply" button to be pressed rather than simply closing and applying when selecting one of the filters, taking longer and more clicks to simply find your recent items or remove a filter. The filter menu was also better as a side panel so you don't have to move your cursor to the center of the screen and back every single time. As a side panel it also allowed for more options to be displayed, whereas the current one requires a huge scroll bar to simply filter by favorite. The presets menu scroll wheel also zooms the skins in and out as you scroll up and down the list. Because of the randomize preset button, the list compared to when saving a preset is all moved up by 1, becoming disorientating to where the preset was in relation to the rows. The shop no longer displays item descriptions or set names on cosmetics - now requiring a click on each individual item when there is adequate space to do so. The new shop and locker appearance can be accustomed to, however, it NEEDS the basic functionality and user-friendly UI elements that the previous ones had. Simple buttons at the bottom to favorite, swing, redeploy and equip. Less tabs to switch between, less clicks required to complete simple tasks and less feeling like there's a battle against the UI itself just to equip the cosmetics you paid for. We appreciate the moves the renew the locker and shop, but in terms of functionality and user interaction, there is nothing we want more than the old one back or the old one's elements merged into the new appearance. Thank you.

FNAssist

178,290 ๆฌก่ง‚็œ‹ โ€ข 2 ๅนดๅ‰

A SOLO CREATOR JUST SHIPPED A $35,000-TIER ANIMATED SITE IN ONE WEEKEND - WITH CLAUDE CODE + HIGGSFIELD, FOR THE COST OF A SUBSCRIPTION. What you're looking at isn't a template. It's a fully animated, scroll-driven site, generated end to end in a single agentic session. What's actually on the page: โ†’ Cinematic motion clips pulled from 30+ generative models โ†’ Scroll animations written automatically - not a single hand-coded keyframe โ†’ 6 cinematic effects baked in with zero config: film grain, particles, vignette, glass cards, color tints, scroll pacing Scroll the demo and one question keeps surfacing: a person didn't build this by handโ€ฆ did they? For studios billing $100-149/hr, that question lands like a verdict. What this normally takes: โ†’ A designer, a motion artist, and a developer โ†’ Weeks of handoffs between all three โ†’ 6 systems wired by hand - GSAP ScrollTrigger, Lenis smooth-scroll, frame extraction, asset optimization, layout, copy That pipeline was the moat. It's what justified the invoice. Here's the part the agency won't put in its pitch deck. The price gap: โ†’ Boutique agency build: $6,000-$35,000+ โ†’ Industry average project: ~$5,280 โ†’ Your cost: a Claude subscription + a few dollars of Higgsfield credits โ†’ Timeline: weeks of production โ†’ one session One operator now runs all six systems in a single pass and ships a working site - without opening a frame extractor or writing one CSS keyframe. Full breakdown of how it's built in the article below. Save it & read today ๐Ÿ‘‡

ZEUSโšก๏ธ

21,598 ๆฌก่ง‚็œ‹ โ€ข 27 ๅคฉๅ‰

OFFICIAL: KOWAKUJลŒ WONDER WEAPON QUEST GUIDE BY evyn (goat) Collect all part for the Maneki Neko: Bell - In the Staging Area hanging off of a wooden beam, In the Traning Area hanging on top of the wallbuy to the right, In the Stables at the entrance of the buried house Karakuri - In the Storage Room near crates (more spawns tbd) Maneki-Neko - In the Kitchen on top of a barrel, In the Gatehouse on top of a barrel (more spawns tbd) At the Tenshu Eaves there is a cat trapped in a hanging cage opposite of Mule Kick. Knock it down using PhD Flopper, either wall jumping with the stuntman augment, or by flopping underneath. Pick up the cage, and take the cat to the Lava Pool in the Flower Garden. Get kills in the Flower Garden until paw prints spawn near the trap/stairs (seen with Death Perception). Get kills while standing on those paw prints until another set spawns. Keep repeating and following the Paw Prints until another an Abomination spawns, along with a cat. Kill the Abomination, and the cat will run away. Progress one round, and the cat will respawn in one of the rooms with the creaky floorboards (Training Area, Kitchens by the Mystery Box, Kitchen by Double Tap). You need to sneak up on the cat and interact with it to grab it. Failing this will scare the cat, causing it to run out of the map, and you will need to progress a round. With the cat picked up, take it to the seed near PAP. Interact with it to start a pulsing attack, and you need to avoid the pulses and melee the seed until the cat turns into the Wonder Weapon. Interact to equip it. It can be PAPed up to 3 times (4 in cursed t3)

COD: Zombies News

200,027 ๆฌก่ง‚็œ‹ โ€ข 22 ๅคฉๅ‰

home page hero โœจ Design notes: - "Forever" hero text dot pixel FX done in unicorn.studio. (I will do a whole tutorial on this later. Unicorn's WebGL engine is absolutely wild and very powerful / robust) - built in Framer - I wanted to recreate the iOS unlock effect where your home screen icons cascade into place in a beautifully timed choreography. This took a lot of careful timing using Framer's "Appear" effect on the hero text and surrounding avatars because it was super important that we didn't lose the legibility of our main message ("Build Your Forever Audience") with all the animations. - If you look closely, the choreography is setup to lead your eye through the hero text first starting with "Build Your" then "Forever" and finally "Audience." - With those text layers in place + the surrounding avatars, there is a slight 1 sec pause before the remaining elements slide in below and above (How it works, CTA buttons, announcement badge, and lastly the main nav). - All told the entire loading sequence is 6 seconds - Custom particle system powers the interactive star field (the stars slowly gravitate to your pointer position, and the star field perspective changes ever so subtly as you move your mouse around on the page) - I have 3 shooting stars made of small white line layers that start out off canvas rotated at different angles that shoot across to another point off canvas at random times on a loop effect. - Given this hero scene is in space, I wanted the surrounding avatar elements to "float" in low gravity mode. For this I used Framer's loop effect that slowly oscillates the layer's y position. I then offset the delay of each element randomly to stagger the floating loop so each avatar floats independently/randomly - The final major treatment for this hero scene was the scroll animations on the avatars. I wanted to create a bit of a warp speed effect when you scroll down, as if the avatars were being pulled or sucked into a worm hole as you scroll down below this hero fold. - To accomplish this, I applied Framer's scroll transform affect set to "section in view" on each of the floating avatars, and set the "scroll to" position of the upper avatars to be much, much further away on the y-axis than the "scroll to" position of the lower avatars. (eg. -1700px on upper most avatars vs. -600px on lowest positioned avatars). This effectively causes the upper avatars to slide up off the hero canvas with much greater velocity than the lower positioned avatars. - And when you scroll back up to the hero section, the inverse happens where the lower positioned avatars "arrive back in place" from up above the hero canvas before the upper avatars come back into the scene and settle in place. - Overall I wanted this hero section to feel alive. The floating avatars, particle system with very subtle star movements, and the Caustics effect on the "Forever" text all sort of move at the pace of slow breathing - which is a great pace to create a sense of life and comfort in your scene. Conversion Results (so far) - When this new Framer site launched along with Calaxy v1.9 release on Base a couple weeks ago, we saw a surge in traffic, around 20k page views in the first few days. - Of those 20k hits, 11k visited the app install page ( - which is our main CTA - We saw around 10K new users in the first week after v1.9 launch Overall I'm very happy with the new site and early performance metrics. Lots of tweaking to do but its a good start. If you are a designer building in Framer - hit me with any questions on the above hero notes. Happy to share more specifics! ๐Ÿ‘พ

Chadd Weston

15,697 ๆฌก่ง‚็œ‹ โ€ข 9 ไธชๆœˆๅ‰

things to know about wv dms from someone who has experience with the bubble app and had a chat with skz hyunjin for over a year: - its ๐—ฟ๐—ฒ๐—ฎ๐—น, itโ€™s the members themselves - for us itโ€™s a 1:1 chat with the idol but for them itโ€™s like a groupchat with all the people who paid - they can see and directly reply to you if they want to but thereโ€™s too many ppl so itโ€™s hard for them to see. ๐˜†๐—ผ๐˜‚ ๐˜€๐—ฒ๐—ป๐—ฑ๐—ถ๐—ป๐—ด ๐—ฎ ๐—บ๐—ฒ๐˜€๐˜€๐—ฎ๐—ด๐—ฒ ๐—ฎ๐—ป๐—ฑ ๐˜๐—ต๐—ฒ๐˜† ๐˜€๐—ฒ๐—ป๐—ฑ๐—ถ๐—ป๐—ด ๐—ผ๐—ป๐—ฒ ๐—ฏ๐—ฎ๐—ฐ๐—ธ ๐—ฑ๐—ผ๐—ฒ๐˜€๐—ปโ€™๐˜ ๐—บ๐—ฒ๐—ฎ๐—ป ๐—ต๐—ฒโ€™๐˜€ ๐—ฟ๐—ฒ๐—ฝ๐—น๐˜†๐—ถ๐—ป๐—ด ๐˜๐—ผ ๐˜†๐—ผ๐˜‚ ๐—ฑ๐—ถ๐—ฟ๐—ฒ๐—ฐ๐˜๐—น๐˜†!!! they can actually select the message they want so if they ever reply to you youโ€™ll know for sure. - they have an option in their version of the app where they click and it automatically mentions the name you have set on the app and it looks like heโ€™s directly addressing you but itโ€™s the same for every fan. - theres a 1 next to the messages, if it disappears, the member is in the chat, doesnโ€™t mean he read specifically your message, remember itโ€™s a gc for them. - the translations are bad so itโ€™ll look weird, you can deactivate the automatic translation on the 3 dots on the upper right. make sure you always look for translations on here (ENHYPEN WEVERSE) before you bring something to tl. finally, ai bots reply immediately, once the boys go inactive or get busy, no matter how many messages you send you wonโ€™t get a reply. stop saying itโ€™s fake or ai, i know its weird and you guys are new to it and it seems impossible bc theyโ€™re busy but its the same as when they come to weverse and reply to a bunch of people, they have time for that. you will see some members are more active and chatty than others too. please be careful with your words, these are the membersโ€™s words. + hereโ€™s jumgwon sending a text while on live earlier:

eris โท

40,703 ๆฌก่ง‚็œ‹ โ€ข 2 ไธชๆœˆๅ‰