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You don't need a multi-camera studio setup, expensive suits, or cloud subscription software to do performance motion capture anymore. A single video file inside Blender is all it takes. #b3d #mocap #indiegamedev

41,135 Aufrufe • vor 4 Tagen •via X (Twitter)

10 Kommentare

Profilbild von 3Dgamedev
3Dgamedevvor 4 Tagen

BlendCap—a 100% local, offline Blender add-on that extracts full-body, hand, and facial tracking directly from video footage.

Profilbild von Chen
Chenvor 3 Tagen

a single video file in blender doing mocap? that feels way too easy to actually work.

Profilbild von jimjam
jimjamvor 3 Tagen

very cool, but a lot of foot drift still.

Profilbild von runking
runkingvor 4 Tagen

Blender里单视频动捕省掉的其实是棚拍和穿装备那套流程。手部细节还是最容易露馅的地方。

Profilbild von Reuben Fernandes ルーベン
Reuben Fernandes ルーベンvor 3 Tagen

How much cleanup does the single-video workflow need for foot sliding or joints that disappear behind the body? Those awkward cases would be interesting to see in the demo too.

Profilbild von Emmett Lawlor
Emmett Lawlorvor 3 Tagen

One video replacing a whole mocap studio is the same thing happening everywhere right now. One input, no rig. Mad times to be building

Profilbild von amarza
amarzavor 3 Tagen

and you do need the add-ons though

Profilbild von Jorge Pedraza
Jorge Pedrazavor 4 Tagen

Super cool!

Profilbild von KB
KBvor 3 Tagen

Question: how long is the processing time and what rig do you need to power it?

Profilbild von Crio Songo
Crio Songovor 3 Tagen

That's amazing, it cuts the cost of motion capture a lot. It's really friendly to indie devs.

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