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You don't need a multi-camera studio setup, expensive suits, or cloud subscription software to do performance motion capture anymore. A single video file inside Blender is all it takes. #b3d #mocap #indiegamedev

41,135 views • 4 days ago •via X (Twitter)

10 Comments

3Dgamedev's profile picture
3Dgamedev4 days ago

BlendCap—a 100% local, offline Blender add-on that extracts full-body, hand, and facial tracking directly from video footage.

Chen's profile picture
Chen3 days ago

a single video file in blender doing mocap? that feels way too easy to actually work.

jimjam's profile picture
jimjam3 days ago

very cool, but a lot of foot drift still.

runking's profile picture
runking4 days ago

Blender里单视频动捕省掉的其实是棚拍和穿装备那套流程。手部细节还是最容易露馅的地方。

Reuben Fernandes ルーベン's profile picture
Reuben Fernandes ルーベン3 days ago

How much cleanup does the single-video workflow need for foot sliding or joints that disappear behind the body? Those awkward cases would be interesting to see in the demo too.

Emmett Lawlor's profile picture
Emmett Lawlor3 days ago

One video replacing a whole mocap studio is the same thing happening everywhere right now. One input, no rig. Mad times to be building

amarza's profile picture
amarza3 days ago

and you do need the add-ons though

Jorge Pedraza's profile picture
Jorge Pedraza4 days ago

Super cool!

KB's profile picture
KB3 days ago

Question: how long is the processing time and what rig do you need to power it?

Crio Songo's profile picture
Crio Songo3 days ago

That's amazing, it cuts the cost of motion capture a lot. It's really friendly to indie devs.

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