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You don't need a multi-camera studio setup, expensive suits, or cloud subscription software to do performance motion capture anymore. A single video file inside Blender is all it takes. #b3d #mocap #indiegamedev

41,135 просмотров • 4 дней назад •via X (Twitter)

Комментарии: 10

Фото профиля 3Dgamedev
3Dgamedev4 дней назад

BlendCap—a 100% local, offline Blender add-on that extracts full-body, hand, and facial tracking directly from video footage.

Фото профиля Chen
Chen3 дней назад

a single video file in blender doing mocap? that feels way too easy to actually work.

Фото профиля jimjam
jimjam4 дней назад

very cool, but a lot of foot drift still.

Фото профиля runking
runking4 дней назад

Blender里单视频动捕省掉的其实是棚拍和穿装备那套流程。手部细节还是最容易露馅的地方。

Фото профиля Reuben Fernandes ルーベン
Reuben Fernandes ルーベン3 дней назад

How much cleanup does the single-video workflow need for foot sliding or joints that disappear behind the body? Those awkward cases would be interesting to see in the demo too.

Фото профиля Emmett Lawlor
Emmett Lawlor3 дней назад

One video replacing a whole mocap studio is the same thing happening everywhere right now. One input, no rig. Mad times to be building

Фото профиля amarza
amarza3 дней назад

and you do need the add-ons though

Фото профиля Jorge Pedraza
Jorge Pedraza4 дней назад

Super cool!

Фото профиля KB
KB3 дней назад

Question: how long is the processing time and what rig do you need to power it?

Фото профиля Crio Songo
Crio Songo3 дней назад

That's amazing, it cuts the cost of motion capture a lot. It's really friendly to indie devs.

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