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You don't need a multi-camera studio setup, expensive suits, or cloud subscription software to do performance motion capture anymore. A single video file inside Blender is all it takes. #b3d #mocap #indiegamedev

41,135 görüntüleme • 4 gün önce •via X (Twitter)

10 Yorum

3Dgamedev profil fotoğrafı
3Dgamedev4 gün önce

BlendCap—a 100% local, offline Blender add-on that extracts full-body, hand, and facial tracking directly from video footage.

Chen profil fotoğrafı
Chen3 gün önce

a single video file in blender doing mocap? that feels way too easy to actually work.

jimjam profil fotoğrafı
jimjam4 gün önce

very cool, but a lot of foot drift still.

runking profil fotoğrafı
runking4 gün önce

Blender里单视频动捕省掉的其实是棚拍和穿装备那套流程。手部细节还是最容易露馅的地方。

Reuben Fernandes ルーベン profil fotoğrafı
Reuben Fernandes ルーベン3 gün önce

How much cleanup does the single-video workflow need for foot sliding or joints that disappear behind the body? Those awkward cases would be interesting to see in the demo too.

Emmett Lawlor profil fotoğrafı
Emmett Lawlor3 gün önce

One video replacing a whole mocap studio is the same thing happening everywhere right now. One input, no rig. Mad times to be building

amarza profil fotoğrafı
amarza3 gün önce

and you do need the add-ons though

Jorge Pedraza profil fotoğrafı
Jorge Pedraza4 gün önce

Super cool!

KB profil fotoğrafı
KB3 gün önce

Question: how long is the processing time and what rig do you need to power it?

Crio Songo profil fotoğrafı
Crio Songo3 gün önce

That's amazing, it cuts the cost of motion capture a lot. It's really friendly to indie devs.

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