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You don't need a multi-camera studio setup, expensive suits, or cloud subscription software to do performance motion capture anymore. A single video file inside Blender is all it takes. #b3d #mocap #indiegamedev
41,135 次观看 • 4 天前 •via X (Twitter)
10 条评论

BlendCap—a 100% local, offline Blender add-on that extracts full-body, hand, and facial tracking directly from video footage.

a single video file in blender doing mocap? that feels way too easy to actually work.

very cool, but a lot of foot drift still.

Blender里单视频动捕省掉的其实是棚拍和穿装备那套流程。手部细节还是最容易露馅的地方。

How much cleanup does the single-video workflow need for foot sliding or joints that disappear behind the body? Those awkward cases would be interesting to see in the demo too.

One video replacing a whole mocap studio is the same thing happening everywhere right now. One input, no rig. Mad times to be building

and you do need the add-ons though

Super cool!

Question: how long is the processing time and what rig do you need to power it?

That's amazing, it cuts the cost of motion capture a lot. It's really friendly to indie devs.
