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You don't need a multi-camera studio setup, expensive suits, or cloud subscription software to do performance motion capture anymore. A single video file inside Blender is all it takes. #b3d #mocap #indiegamedev

41,135 次观看 • 4 天前 •via X (Twitter)

10 条评论

3Dgamedev 的头像
3Dgamedev4 天前

BlendCap—a 100% local, offline Blender add-on that extracts full-body, hand, and facial tracking directly from video footage.

Chen 的头像
Chen3 天前

a single video file in blender doing mocap? that feels way too easy to actually work.

jimjam 的头像
jimjam3 天前

very cool, but a lot of foot drift still.

runking 的头像
runking4 天前

Blender里单视频动捕省掉的其实是棚拍和穿装备那套流程。手部细节还是最容易露馅的地方。

Reuben Fernandes ルーベン 的头像
Reuben Fernandes ルーベン3 天前

How much cleanup does the single-video workflow need for foot sliding or joints that disappear behind the body? Those awkward cases would be interesting to see in the demo too.

Emmett Lawlor 的头像
Emmett Lawlor3 天前

One video replacing a whole mocap studio is the same thing happening everywhere right now. One input, no rig. Mad times to be building

amarza 的头像
amarza3 天前

and you do need the add-ons though

Jorge Pedraza 的头像
Jorge Pedraza4 天前

Super cool!

KB 的头像
KB3 天前

Question: how long is the processing time and what rig do you need to power it?

Crio Songo 的头像
Crio Songo3 天前

That's amazing, it cuts the cost of motion capture a lot. It's really friendly to indie devs.

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