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[ Zenless Zone Zero - 3.0 Beta ] Simulated Annihilation Battle - Boss Mechanics: Manato Starts with a 50% Miasma Shield, back again after stun. Getting hit grows it, at 100% he goes Berserk (faster attacks, interruption resistance). EX/parry/ult break it faster. Full block state: only EX or ult...

53,258 Aufrufe • vor 3 Monaten •via X (Twitter)

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anthropic's head of product just revealed how they're able to ship faster than any other AI company. their secret: "side quest maxxing." here's how it works: instead of long-term roadmaps, anthropic runs on unplanned afternoon experiments. anyone on the team gets full freedom to spend an afternoon prototyping an idea and show it to the team. you get to skip the approval process entirely. then, employees at anthropic try it. if they keep using it the next day and the day after that, it gets polished into a real feature. if nobody touches it again, it dies. that's the whole process. claude code on desktop started as one engineer's afternoon project. he wanted it to work on desktop so he built a prototype. people on the team started using it immediately. so they shipped it. the todo list feature started the same way. someone built it, the team adopted it internally, and it became one of the most-used parts of the product. plugins started when one engineer shared a spec with claude code and the prototype that came back was close to production-ready. went from idea to working feature in a single session. they also killed standup meetings. instead of telling people what you're working on, you just show a working demo. all walk no talk basically the team structure makes this possible. > designers ship code. > engineers make product decisions. > product managers build prototypes. everyone can take an idea from concept to working demo without waiting on anyone else. the biggest features at a $380b company came from afternoon experiments that nobody asked for. honestly this matches my own experience cooking with ai. some of the best workflows i use every day came from just fucking around. opening a session with zero intention and asking claude what it can do, or jamming on a random idea to see where it goes. if you're only using ai for tasks you already have in mind, you're missing the best part. open a session with no agenda. ask it to surprise you. try building something stupid. half the time it goes nowhere. the other half it becomes the thing you use most. you need to be sidequestmaxxing.

Ole Lehmann

106,072 Aufrufe • vor 4 Monaten

🚨 EX-TPUSA Employee DROPS BOMBSHELLS: They Were REGISTERING VOTERS at Charlie Kirk's Memorial?! 😡 Brand new interview from Diligent Denizen 🇺🇸 (FOLLOW HIM ASAP — this is fresh fire nobody else has!): Former Turning Point USA employee spills the tea: • Registering voters AT Charlie Kirk's memorial — turning grief into a political operation. • Geo-fencing the massive crowd + hawking merch while pretending to mourn. • Erika Kirk: Stay-at-home mom to CEO in JUST 8 DAYS. Zero experience, instant power grab? • After Charlie: Questions forbidden. Skeptical? Labeled "mentally ill." • TOTAL social media surveillance: She posted about a Ukrainian refugee stabbing (NOTHING to do with TPUSA or Charlie). Tagged a political acquaintance (introduced by TPUSA!). That person had reposted Candace Owens... and she got an angry call from her boss threatening a formal WRITE-UP. Had to unfollow/block immediately and "prove" she didn't agree with Candace to avoid discipline. This wasn't about "destroying legacy" — it was straight-up thought police. Free speech? Only if it toes the new line. She was skeptical of the official narrative from Day 1, and the censorship went full authoritarian after Charlie was gone. The grift is real. Even at a memorial. Full breakdown coming — share this FAR and WIDE. Eyes are opening. FOLLOW Mr Let Go - Thanks for the awesome Video. Be sure to go watch his FULL livestream. link will be down in the comments. Grieving or straight-up exploiting? Tell me below 👇🔥

Project Constitution

50,139 Aufrufe • vor 7 Monaten

Security footage from the Eastgate Shopping Center in North Carolina shows the unwavering bond between a Soldier and their Service Dog. The veteran walking through the corridor is David. He's 32 years old with 2 deployments. He was diagnosed with PTSD in 2019 and crowds immediately trigger anxiety attacks. The German Shepherd walking beside him is 5 yr old Atlas. David's certified service animal for three years. David told a local news outlet he had driven to the mall to pick up a prescription from the pharmacy near the east entrance. He knew it was a Saturday. He knew it would be crowded. He thought he could manage it. "About halfway down the main corridor I could feel it starting," David explained. "Heart rate going up. Breathing getting shallow. I was scanning every face. It's like my brain just shifts into a different mode and I can't pull it back manually." The security footage shows David walking at a slightly faster pace than normal. His posture tighter. Atlas is right beside him, matching his stride. Then Atlas stops. He sits down directly in David's path. Squarely. Calmly. Like he'd planned it. David takes one more step and nearly stumbles over Atlas. He looks down. Atlas looks up. Direct, steady eye contact. Unwavering. The kind of focus that asks for nothing except full attention in return. David stopped. The crowd parted around them. People kept moving. Nobody stopped. Just two figures standing still in the middle of a busy corridor — a man and his dog looking at each other. David knelt down. Put both hands on either side of Atlas's face. You can hear David talking to Atlas, calming himself by acting like he's calming the dog. He told us: "When Atlas locks eyes with me like that, it forces my whole nervous system to find something to attach to that isn't a threat. He becomes the only thing in the room. And once he's the only thing in the room, I can breathe again." They stayed there for about two minutes. Then Atlas stood up. Resumed walking. Slower this time. And David walked with him. They picked up the prescription. Made it back to the car. David posted the security footage two weeks later with permission slip from the mall. He wanted people to understand what service animals actually do in real time — not in training environments, not in demonstrations, but in the middle of an ordinary Saturday when everything quietly starts to fall apart. "Atlas didn't wait for me to ask for help," David said. "He saw what was coming before I could name it. And he put himself between me and it." Sometimes the bravest thing a guardian does is simply refuse to move. God bless our soldiers and the service dogs who walk beside them...always. 🇺🇸

Patriot🇺🇸Newswire

1,106,810 Aufrufe • vor 4 Monaten

📺 IF $TSLA BREAKS $367.96 TODAY, $356.54 COMES NEXT #Tesla is in a confirmed longer-term sell signal that started ~6 weeks ago after losing the $425.88 level. The primary downside target remains $331.25, expected within a couple of months' window. We are already well into that timeline, meaning the move IS maturing, NOT just starting. So, this is still a downtrend with unfinished business lower, but we're getting closer to where shorts should think about exiting. * The first major support is $356.54, which represents the 50% retracement level and acts as short-term containment. Good zone for taking profits on shorts and temporary bounces. BUT a close below $356.54 is expected, not unlikely. If it breaks → downside accelerates. * Breakdown trigger is $367.96. It is a near-term pivot (recent low). If #TSLA opens or breaks below $367.96, we should see a fast move toward $356.54. This could happen intraday. * Our final target is $331.25. It is a main “sister formation” target, expected within 1–2 weeks after losing $356.54. This is where shorts fully take profits, a larger bottom may form, which could mark a Q2 low or even a longer-term base. * On the flip side, we have our first resistance at $385.01 (former support). If $TSLA reclaims $385.01, it opens a move to $397.69, our second resistance. Likely short-term ceiling. Even if reached, expect rejection back to $356.54. * Trading Framework: – Bear case (primary) Below $367.96 → $356.54 → $331.25 Trend = down – Bull case (counter-trend) Above $385 → $397 Above $397 → $425 Still likely sellable rallies unless structure changes. * So, this is a mature downtrend, not a fresh one. $356 remains key — break it, and the final leg likely comes fast. $331 is the real target + profit-taking zone. Any bounce before that = tactical, not trend reversal. * If you enjoyed this update, please ❤️like and 🔁retweet Watch the full $TSLA Trading Plan for Mar 27, 2026 in this short video🔽

Wicked Stocks

17,549 Aufrufe • vor 5 Monaten

From sitting 80 T83 with a torn UCL to 87-90 and pain-free in 1.5 years, a coach's post from @jjasonfosterr🔥⁠ ⁠ I started working with Max Moore in the summer of ‘22. At the time, he was a HS senior topping out at 83 with consistent elbow issues. In May of his junior year, he partially tore his UCL and was told by doctors it would heal with rest.⁠ ⁠ After going through a shutdown and rehab phase on his own, we were able to run it up to 86 his senior year, although the elbow was a constant issue.⁠ ⁠ He went back to a different doctor, found out his UCL was still torn, and decided to get full TJ in March of ‘23.⁠ ⁠ During the rehab process, Max made significant progress both physically and mentally. His body weight went from 170 to 190 with the following increases in the weight room:⁠ ⁠ DB Bench 5RM: 60 —> 85⁠ Deadlift 1RM: 295 —> 375⁠ DB Row 8RM: 65 —> 100⁠ ⁠ Max also went through months of what I like to call “the velo yips,” something plenty of guys coming off injury experience. It didn’t matter if his prescribed throwing intensity was 50% or 100%, it all looked like 50%. It felt like max effort to him but there was clearly a mental block there. ⁠ ⁠ Why does this happen? Plenty of reasons - internal pressure, trauma associated with the pain/injury, thousands of social media experts pushing their agendas all day, watching YouTube videos all hours of the night trying to figure out “what’s wrong with me,” but that’s a post for another day.⁠ ⁠ After countless conversations with Max and experimentation within his throwing schedule, we finally decided it was time to get back to playing baseball. Stop worrying about hitting certain metrics in the weight room, stop worrying about rehabbing a healthy arm, and stop trying to “figure out” a made-up problem (yips aren’t real 🤷‍♂️). Go pitch and we’ll see what happens.⁠ ⁠ Max proceeded to hit 89 multiple times in his first outing back, followed by multiple 90s the week after. The best part is seeing how his teammates reacted, knowing how tough this dude is and how much he’s had to push through to get to this point.⁠ ⁠ Foot on the gas, only up from here 🚀⁠ ⁠ -Jason

Tread Athletics

41,466 Aufrufe • vor 2 Jahren

APERTURE A reading of the music video The Aperture video doesn’t tell a linear story. It works as an emotional loop. It begins and ends in the same place, but that doesn’t mean nothing has changed. It suggests something more honest: inner processes rarely resolve in a single pass. From the start, Harry Styles doesn’t run. He walks through corridors, contained, while another presence follows him. Not a villain, not an external threat, but something that persists. Something already there. When the fall down the stairs happens, the previous balance breaks. Not as punishment, but as consequence. Light enters, and order shifts. What follows isn’t chaos. It’s choreography. Even the confrontation is danced. There are no uncontrolled impulses, only learned movements. Resistance itself can be a role. After the clash, there is no immediate resolution. They separate. And in that space, the central gesture appears: Harry chooses. He turns back. He faces it. From that decision, the dance begins. At first it’s aerial, suspended, weightless. There is no fusion and no victory, only exploration. The body rehearses coexistence before fixing it. They move together through corridors. Spaces of transition, routine, everyday life. The energy that once collided now cooperates. Truth stops being a crisis and starts walking with him. When they return to the stairs, the place of rupture, there is no fight. No escape. They pass each other like strangers. That isn’t coldness. It’s integration without dramatization. Harry goes back alone to his room. The video ends where it began. But the loop doesn’t suggest confinement. It suggests process. The conflict doesn’t disappear. It reorganizes. Light doesn’t solve everything, but it changes the relationship with what is seen. Aperture doesn’t promise closure. It proposes something more truthful: returning to the starting point with a little more awareness. And sometimes, that’s exactly what opening up means. 🪟✨ Opening up doesn’t always change the destination. Sometimes, it changes the way you return. #Aperture #HarryStyles #NewEra #EmotionalLoop #LetTheLightIn #ProcessOverClosure #Vulnerability #ChoreographyOfTruth #Growth joy larkin ✨ P.S. Grateful to Loreley Moni19🍋໑̣ and Pankipelus 🍋💋🪩❯❯❯❯🏁🐝🩵💚×͜×🥝🚁🏡 . We watched the video over and over again, and each time we found something new. Their thoughtful, generous perspectives helped shape this reading, simply shared for the love of it.

GRVFCaleidoscope 🪬×͜× (ツ)#VintageFan 🌻🍋

31,904 Aufrufe • vor 7 Monaten

Yep. It does exist but you certainly have to look for it. An example video at the bottom. The thing with DOA's KBD is that it not only varies by usage, but it varies by characters as well so it's not inherently universal. Some characters are very very good with it, while some are within the average to not so well with it. It's typically more niche than the standard movement in DOA because DOA's movement system and buffering system is very loose where you have multiple options on how you'd want to move. In DOA, some characters have backflips so that they don't have to KBD. Some characters lack the option to a backflip so they have to KBD, but the usage for it is very different compared to other games. For starters, backdashing in general for DOA has a CH penalty attached to it similar to VF if you get hit. It's basically the consequence for abusing it due to how free the movement is in DOA, it's very very loose & free in where it's actually almost very easy to do in DOA to the point you can go across the room in seconds. At times, you'd only be KBDing at specific moments which is typically: - Mid-range punishment - Wake up kick whiff punishment (especially near the wall after a wall splat) - Moves that land on block with specific pushback & are very safe. - Trying to force camera and positioning to specific parts of the arena like the water for CH lows for guaranteed launchers - Life lead in baiting people to get closer because they are fishing for your CH backdash, so some characters have good keepout attacks that are good if it lands in CH when they are running in etc. Outside of those you would typically try not to abuse it in every scenario because CH on DOA is a huge deal due to how the stun system works. Some moves won't stun on NH, but they will certainly stun on CH. It has more positive than negatives, but it's very character specific that you'll not only need character matchup knowledge to know what's incoming for mid-range situations, but a lot of situational awareness on the arena so that you don't get backed into a wall or properly timing a whiff punish. Akira from VF who's a guest character in DOA5LR in the video for example has an excellent version of it and probably the best looking one because it's more obvious than some characters in the roster and looks the cleanest, on top that his is very useful since he also has great whiff punishment options. Personally i'm on the opinion that you should give the game a try, and try out KBD even just for fun in training mode without having to go for netplay, and then decide from there if DOA gets rollback in the future.

DestructionBomb

23,700 Aufrufe • vor 5 Monaten

10 drives in with FSD v14.1 and here are all my thoughts. First of all- wow. Zero disengagements or interventions thus far. The confidence and overall human like driving is next level. The steering inputs are so smooth, braking inputs are earlier and more linear than before. It gives off Robotaxi vibes with how it navigates parking lots, plus how it drives and how quickly it backs into a parking spot. Such a nice experience to ride along with it. Seeing FSD now navigate parking garages is so cool. When you enter it waits for the arm to open after you get your ticket, proceeds in and finds a parking space. When you leave it does the same thing, gets close to the ticket stand and then proceeds. Really fascinating to see in person. It really sometimes feels like FSD can now read signs in the garage to guide it to the exit. Brought it to the back corner of a garage and it found its way out. Hurry mode is awesome, quick and more assertive than before, while also being smoother with less unnecessary lane changes. Sloth mode is what you’d expect- exact speed limit and gentle driving. Icons are cool and easy to change. When you start FSD from park, there’s no delay. It starts right away and leaves in a split second. Really good improvement. I love being able to select the Arrival Options if I am parking curbside or in a charger, it also automatically chooses depending on where you navigate to. It perfectly parks at Superchargers, tried it at the Tesla Diner and at the Santa Monica supercharger and both times it was excellent. Always centered in the lines and it parks better and quicker than the majority of humans do. Only thing so far to note is one instance of slight braking when going around a bus blocking a lane, was probably not even 1/2 of a second and dropped 1-2mph but felt it. Super super minor. Had FSD v14 move over for construction, a loose cone on a dark road, and obey a worker holding a stop sign. All of them were smooth and felt human like or better. It pulls in and out of my driveway great, doesn’t hesitate at all as well as when at chargers. Everything has a quicker response time. Curbside is cool too as it pulls right up against the curb perfectly in a parking spot. This release now means now 100% of your driving can now be done on FSD. From your driveway into a parking garage. Elon was right when he said it would feel sentient, and this isn’t even v14.2 yet. The Tesla AI team COOKED with this update. It’s phenomenal. Huge congrats to them for such an epic release. This is a HUGE update and I can’t wait to drive it more. It’s now 5am so I’m going to attempt to get some sleep, but tons more driving and videos coming later today as soon as I can. Thanks everyone for following along.

Zack

12,289,589 Aufrufe • vor 10 Monaten

I’ve been using GPT-5.6 Sol internally for the past two months, I've spent probably 25+ billion tokens. Here’s my review and comparison to Fable 5: > Let's start with the analogy because everyone seems to be giving theirs - GPT-5.6 is likely the last version of the GPT-5 training run series. It's kind of like an athlete at their peak. Through years of experience in the game, they've become the most reliable player and has the highest game IQ. But, there's no more room to grow. Fable on the other hand, being essentially the first version of a new training run, is the first round draft pick rookie. Raw talent mixed with the energy only a young person would have results in some incredible plays we didn't think possible, but also mistakes due to lack of experience. But that rookie will only improve and likely will be better than the veteran ever was because it's a new game and a new era. > GPT-5.6 is genuinely better at long, sustained work. With /goal, I've had it running complex projects for days with almost no intervention. It built a Minecraft-style game, kept adding features and mobs after the core game worked, and only stopped because I stopped the run. I never felt as though I had to jump in and guide it back to the right path. > It keeps finding useful work when you give it a concrete finish line. I had it recreate Excel with a loop. It inspected the real desktop excel app with Computer Use, comparing that against its own build, and closing the gaps. I stopped it after six days after it had built an incredible amount of functionality. > It's faster than other models in two different ways. The raw generation speed is higher, something OpenAI has been putting effort into. But it also takes a shorter path to solutions. It wanders less, changes less code, and generally knows how to get things done directly. In daily use, it feels about 2-3x times faster than Fable. That's my impression, not a controlled benchmark. The difference is large enough that I notice it constantly. > It works well across a wide range of tasks. I use it for one-line edits, quick questions, browser chores, and multi-day builds without changing my prompting style. Speaking of browser control, its the best ever I've used. To the point where I actually use it often. If a task lives on a website, GPT-5.6 usually opens the browser and does it there instead of asking for an API key or forcing everything through the terminal. When I switched back to GPT-5.5, it went straight to the command line even when the browser was clearly the better tool. > And it can handle real browser work, not just toy demos. During a data import, I had it monitor Supabase and resize instances as the load changed. It stayed on the dashboard, adjusted capacity, and checked the result without an API or a custom script. > I also gave it a full Google Workspace migration. It moved Forward Future from to preserved the old aliases, and configured MX, SPF, and DKIM. Before a consequential save, it stopped, explained exactly what would change, and waited for confirmation. > The reasoning setting matters a lot. Light is good for questions and small edits. High and Extra High are the sweet spots for serious work. Ultra usually takes longer than the extra thinking is worth and burns tokens. > I love that 5.6 is split into 3 sizes. Not only can you control speed and cost that way, but you still also have the thinking effort setting for each of them. Very precise controls. I just wish Codex automatically routed my prompts for me. > Its personality is blunt and a little bland. Claude feels warmer and more natural to talk to. GPT-5.6 is more clinical, but I like that for work. It gives me enough explanation and rarely pads the answer. I usually have to ask Fable to explain things more simply and/or more concise. > Its front-end taste has improved, but the default is predictable. Left alone, it turns websites into PowerPoint decks with huge statements and hard section breaks. The good news is that it takes design direction well and can revise without destroying the parts that already work. > It still makes confident mistakes. I asked it to rebuild parts of a system, and it told me the job was finished. Later, I found out it wasn't. Bits of its internal process also leak into the answer occasionally. > Claude Fable is more naturally autonomous on large, open-ended projects. GPT-5.6 is easier to reach for. I don't need to invent a huge project to justify using it. It works just as well for a small edit or browser chore. > GPT-5.6 is also cheaper. Sol costs $5 per million input tokens and $30 per million output tokens. Fable costs $10 and $50. Cached input is cheaper too. Still, cost per finished task matters more than cost per token. > GPT-5.6 isn't the best at everything, and it still needs supervision. But it generates faster, wanders less, works at almost any scale, and wastes less of my time. It's the model I have the most confidence in to get the job done right the first time. I put together a full breakdown with all the tests, prompts, and examples on a site. You can read it here:

Matthew Berman

187,321 Aufrufe • vor 1 Monat

I received a question about this, so I used actual match footage to take a closer look at Leshar's neutral game and how he cycles through his reads Basic Neutral Game He walks back and forth while using medium P/K to deal with projectiles, keeping his fingers on light P/K to react to Drive Rushes and forward movement, while also using whiffed light attacks to provoke the opponent into moving He also uses slight backwalk into crouch block to bait whiffs, then whiff punishes with when he sees an opening This seems to be his basic stance in neutral 0:11 He walks while keeping his fingers on then reacts to Ken's Drive Rush with to stop him 0:13 After blocking Ken's he briefly waits, anticipating a sequence such as a slight walk forward into cr.LP/cr.MP, then briefly crouch blocks before backwalking into st.HP 0:17 He baits a whiff with slight backwalk into crouch block, then whiff punishes with 0:18 After walking back and forth, he sees Ken whiff and presses How He Cycles Through Reads ① 0:21 Ken walks back and forth and waits → Leshar throws a Hadoken to see how Ken reacts ② 0:23 Ken steps forward → Leshar backwalks, looking to make Ken whiff or similar buttons → Once Ken gets into range, he waits with crouch block ③ 0:24 Both players crouch block at the tip range of → Leshar walks forward slightly and presses st.LP → Ken reacts to the whiff with → Leshar deals with it by crouch blocking At this point, it looks like he is checking how Ken reacts to slight walk-forward buttons ④ Against the shimmy after Ken's Drive Rush → Leshar uses fuzzy cr.LP → It trades with Ken's delayed ⑤ 0:27 Both players walk forward slightly and block each other's → Leshar uses a slight walk-forward 6HP from farther away → He blocks Ken's retaliatory Similar to ③, it looks like he is checking how Ken reacts to close-range walk-forward buttons, such as whether Ken presses a button when he sees the walk forward, while also checking whether Ken will continue to block when the same approach comes from farther away ⑥ 0:32 Ken Perfect Parries the Hadoken → Leshar Drive Rushes with st.LP → Ken blocks ⑦ 0:34 Ken Drive Rush st.LP → Shimmy → Leshar's fuzzy cr.LP counter hits Since the fuzzy cr.LP worked in ④, it looks like he is using the same option again to see how Ken reacts ⑧ 0:37 Ken blocks → Hadoken → Ken uses a delayed walk-forward → Leshar walks forward and blocks → Punishes with Since the backwalk-to-whiff-punish situation from ② and ③ wasn't happening very often, it looks like he is now adding walk-forward blocking as another option ⑨ 0:41 Two-charge Hadoken → Ken sees the charge and jumps forward → Shoryuken After Ken Perfect Parried the Hadoken in ⑥, Leshar appears to use a two-charge Hadoken to encourage another Parry while still keeping the risk of a jump relatively low ⑩ 0:43 Ken whiffs → at tip range → Leshar slight walk-forward crouch blocks This looks like another option based on the fact that walk-forward blocking had worked in ⑧ ⑪ 0:45 Blocks Jinrai's Light follow-up → Slight walk-forward ⑫ 4:18 Leshar's 6HP gets blocked at close range → Backwalk → Ken's retaliatory throw whiffs → Leshar punishes with a backwalk st.HP Based on situations such as ⑤ and ⑧, it looks like Leshar had determined that Ken wasn't frequently retaliating with an immediate low button, allowing him to add backwalking as another option ⑬ 4:39 After a Punish Counter back throw, Leshar waits → Slight walk-forward st.HP at tip range After confirming in situations such as ⑤ and ⑪ that Ken wasn't backwalking in response to his walk-forward buttons, he chooses slight walk-forward st.HP Conclusion It seems like Leshar cycles through his reads roughly like this 1⃣ Start with a low-risk option ↓ 2⃣ See how the opponent reacts ↓ 3⃣ Try a different option based on that reaction ↓ 4⃣ See how the opponent reacts to that option ↓ 5⃣ Confirm the information again in a later situation ↓ 6⃣ Once he has a clearer idea of the opponent's reactions, add new options based on that information Rather than trying to "make a big read and land a hit," I personally think his approach is closer to "carefully checking the opponent's reactions one by one, then making decisions based on the information he gathers"

白(ワラキア)

50,159 Aufrufe • vor 12 Tagen

Doom: The Dark Ages | New Hands-On Impressions and Gameplay Full Video ▶️ ▪️"Doom 2016 was focused on run and gun, Doom Eternal evolved into jump and shoot, the core combat principle of Doom: The Dark Age is to stand and fight" ▪️The story is very prominent this time, with 'lavishly realized' cutscenes and twisted looking characters ▪️Gothic castles loom over battlefields, enemies use a mix of medieval weapons and sci-fi guns, characters are donned in plated armor, etc ▪️Previewers still found themselves moving and strafing, but the new shield allows you to hold your ground, block or parry attacks and deflect projectiles ▪️You can't deflect every attack (red means you can't, green means you can) ▪️The shield bash attack lets you speed across the battlefield and deliver a powerful crushing blow ▪️You can rev up the shield like a chainsaw and throw it, where it can bounce between lesser enemies such as Imps like a pinball, or lodged straight into stronger enemies to stun them ▪️The shield is also useful against other enemies with shields, where you can hit them with super shotgun rounds to the point their shields are molten, then throw your shield to ignite the entire group ▪️Shield is the center of combat, guns have upgrades but no more alternate fire modes so your choice of guns is "one of build synergy" (examples: rapid-fire bullets can ricochet off an enemy you lodged your shield into or bullet superheat enemies so they explode when you throw your shield at them, etc) ▪️"Seriously satisfying" using the giant Atlan assault mechs to take on Titan demons ▪️Atlan Mech Combat: Use the right trigger to unleash combos, starts to fill up a special meter, at halfway you can deliver a powerful stomp that sends a shockwave that splits open the ground where lava spills out and hurts the enemy. Filling it completely allows you to deal a finishing move ▪️You also use giant airplane hanger sized machine guns with your giant mechs. Perfectly dodging incoming enemy attacks powers up both barrels of the gun for extra power ▪️Doomslayer rides cybernetic dragons complete with twin cannons and laser wings above cities, where he battles Hell Carrier airships ▪️After taking out each carrier's defenses, you can land on them, leap off your dragon and fight through demon hordes to their central power core to bring them down ▪️On top of directed action sequences, there are also large, open ended levels that you can return to at any time that give the player the freedom to tackle objectives in any order and progress at their own pace ▪️Scour the landscapes in different directions where you can discover brand new guns to add to your arsenal, gold to spend on upgrades, health and armor, etc ▪️The large areas but "still dense with breathtaking discoveries and diverse encounters" ▪️There are mini-bosses that are locked behind a 'morale meter', where you have to take out dozens of lesser enemies before your attacks can hurt them ▪️Some areas feature almost no combat at all, like caves that challenge you to use your shield to solve environmental puzzles, and others are super dangerous like a swamp area where a giant tentacle emerges and kills you in an instant ▪️Reaver Chainshot: A new weapon that fires a charged up cannon ball attached to a chain, which you can retract and use again, "deliriously good fun" ▪️6 levels of difficulty to choose from, from Aspiring Slayer to Ultra Nightmare ▪️You can adjust things like parry timing, attack damage, speed, etc Previews IGN ➡️ Gamespot ➡️ Eurogamer ➡️ #DoomTheDarkAges #PS5 #Xbox

Shinobi602

141,445 Aufrufe • vor 1 Jahr

Understanding the BitTorrent Swarm — A Broader Look With Real Data Dynamics BitTorrent isn’t just a file-sharing protocol; it’s one of the most efficient large-scale distribution systems ever designed. At its core lies a simple but powerful principle: when users contribute bandwidth, the entire network accelerates. This is the swarm and its efficiency can be explained through clear data patterns and network behavior. 🔹 The Swarm Model: How Participation Becomes Performance In a traditional client-server setup, bandwidth is fixed. If 10,000 users try to download a 1 GB file from one server with 1 Gbps bandwidth: ➠ Maximum theoretical throughput per user: 0.1 Mbps ➠ Average download time: 2–3 hours ➠ Server overload: very likely BitTorrent rewrites this logic. When 10,000 users join a swarm and each contributes only 50–200 Kbps of upload bandwidth, the network’s total available throughput multiplies thousands of times. This is why, in real swarm studies: ➠ Larger swarms consistently show 30–400% faster download speeds ➠ Popular torrents reach equilibrium within minutes, not hours ➠ Throughput per user remains stable even under heavy demand BitTorrent’s efficiency grows with usage — something centralized systems struggle with. 🔹 Why More Peers = More Speed (Backed by Data Behavior) BitTorrent breaks files into hundreds or thousands of small pieces. Each piece circulates among peers using a strategy called rarest-first ensuring no piece becomes a bottleneck. Here’s what the data shows: 1. Bandwidth multiplication effect If each peer contributes: ➠ 100 peers × 100 Kbps upload = 10 Mbps swarm capacity ➠ 5,000 peers × 150 Kbps upload = 750 Mbps swarm capacity ➠ 20,000 peers × 200 Kbps upload = 4 Gbps swarm capacity This turning point when collective bandwidth surpasses any server is why torrents of large files often download faster than centralized sources. 2. Availability resilience Even if 90% of peers leave, as long as one full copy exists across the swarm’s collective pieces, the file is recoverable without interruption. 3. Load balancing automatically occurs BitTorrent’s choking/unchoking algorithm ensures: ➠ High-bandwidth peers exchange more data ➠ Low-bandwidth peers still participate ➠ No single peer becomes a bottleneck The data flow adapts in real time based on peer performance. 🔹 The Swarm’s Global Impact: Why It Still Matters BitTorrent traffic routinely accounts for: ➠ 10–20% of global internet upload traffic (varies by region) ➠ Multiple petabytes of data exchanged daily ➠ Millions of active swarms at any given time The model works because it scales with demand: ➠ More users → more bandwidth. ➠ More bandwidth → faster delivery. ➠ Faster delivery → stronger swarm health. This “self-reinforcing cycle” is a core reason decentralized systems from Web3 storage to blockchain data sync borrow heavily from BitTorrent’s architecture. 🔹 The Big Picture The BitTorrent swarm illustrates an important truth about decentralized networks: Efficiency doesn’t come from the center it comes from participation. When thousands of people contribute small amounts of bandwidth, the result is a global system capable of speeds that outperform traditional content delivery models. This is not just technology; it’s cooperative acceleration at internet scale. In One Line Files move faster when everyone contributes and BitTorrent proves it with real data. H.E. Justin Sun 👨‍🚀 🌞 BitTorrent #TRONEcoStar #BitTorrent #SwarmNetwork #DataAnalysis #DecentralizedSystems #P2P

catalina ossa

50,297 Aufrufe • vor 9 Monaten

Borderlands 4 is releasing in just 5 more days and we have another round of previews with GLOWING feedback, BL4 is shaping up to be a massive hit looter-shooter on the level of Borderlands 2 Key new info: - Gearbox describes this as a grounded sequel that builds on what worked while addressing past mistakes, abandoning the cringe tone of BL3 in favour of a more grounded tone - Gunplay feels extremely smooth, on par with the best of FPS games - Core premise remains: you’re a Vault Hunter chasing loot, chaos, and dopamine-filled explosions. - Four new Vault Hunters: Vex (Siren) Amon (Forgeknight) Harlowe (Gravitar) Rafa (Exo-Soldier) - Gameplay is reportedly fast, fluid, and smooth without being overwhelming. Sliding, dashing, grenades, and hovering are all new traversal options on top of the grapple hook - Gun variety is off the charts with guns like: Pistol firing exploding insects AR with an underbarrel shotgun Corrosive sniper rifle for poison builds Jakobs pistol that can also launch knives Cryo SMG for status builds - Combat is more punishing than previous games because shields break faster than expected - Enemies now hit harder, forcing good shield cooldown management - New Grapple hook tool to get to higher places and grab things, similar to Halo Infinite's grapple hook from the sounds of it. - Boss design has had a massive step up: Idolator Sol fight which previewers played through was nearly 10 minutes long with 3 health bars, it required dodging ground-shaking AoEs and arena-wide attacks plus it had unique mechanic where you have to catch Sol’s green spear with grappling hook to break his shield - Narrative touches: comms chatter from allies was well-written, adding context and personality without dragging, No more cringe inducing chatter like BL3 - The main issue noted by previewers was frame rate drops and stuttering on PC (Unreal Engine 5 optimization), Gearbox is promising a day one patch to improve things - Borderlands 4 "nails the fundamentals: smooth gunplay, crazy loot, deep skill trees, and chaotic fights." - Releases September 12th on PS5/PC/XSX/S, + Switch 2 version on October 3rd I will 100% be playing, covering and reviewing this at launch so be sure to follow to keep up with all of it!

Synth Potato🥔

333,378 Aufrufe • vor 11 Monaten

One of the most cracked engineers I know believes that local development is (mostly) dead. He walked me through why + his setup for using cloud agents in parallel... The big fucking problem: - You've got one codebase on your computer - Worktrees are supposed to let you run agents in parallel. On a real stack they don't (database contention, port conflicts, a dev server that only works in one tree) - So people flip back to one agent at a time and become the bottleneck themselves - Or they run multiple agents on the same machine: one writes a change, another writes over it, and they're fighting - Then you have to poke around, find everything each agent did, and test it independently - That's too much mental clutter - Locally you're operating like a CPU. You get an instruction, you build it, you queue a backlog The solution: - Stop sharing the computer. Give every agent its own - CJ Hess' setup is Amp "orbs": a full computer in the cloud that clones the repo, starts the dev server, and runs one agent with nothing else contending - A "portal" is a live URL into that running app so you can click around from any device before you trust it - Isolated like an actual team, each person on their own machine The payoff: - It feels like a GPU, not a CPU. A list of 10 tasks, all started, real progress, loop closed - Smaller, contained diffs hit main faster and create fewer conflicts, not more - Favorite prompt: "give me irrefutable evidence that this works." On his laptop he would never run something so heavy he can't use Slack and Chrome. In an orb he will (millions of simulated DB writes, full demo videos) - Smaller diffs, no mixed concerns, higher confidence, ship more often - Mental clutter is gone. One thread, one set of changes, one computer. He always knows the state. That's what lets him do more in parallel, not less - The last things he still does locally: read production logs, set a sensitive secret. He is not spinning up the app on his laptop

Alex Lieberman

83,551 Aufrufe • vor 2 Tagen

I worked at a hedge fund run by a Soros-aligned billionaire. I left that firm in 2023 to start a competing investment firm called @InvestAzoria to invest in companies that refuse to use DEI. After I left, I filed a civil rights complaint against my former boss for discriminating against me for being Christian and praying at work. He didn't like that, so he hit back and threw the book at me with lawfare and $2,500/hour lawyers. I’m not a wealthy guy. I am a regular Floridian from a working-class background. My father drove the city bus in Broward County. I’m not bought and paid for like Byron Donalds. I don’t have millions of dollars from years of congressional stock trades like Byron does. So when a Soros-aligned billionaire spends $4 million in legal fees to come after you and then convinces a federal judge — the same one who ruled against President Trump in New York — that you have to pay their fees, so be it. Floridians are being crushed by the same money-changers and debt-collectors my former boss represents. The Florida Governor’s race is about affordability. Byron Donalds and his army of influencers should talk about the 409 Florida families who are evicted every single day. Or the workers getting fired and replaced because of the H-1B scam. Or the higher electric bills coming as AI Data Centers pop up all over the state. I’m going to fight for everyday Floridians like my family and my neighbors in Madison County. We cannot let the elites steal our state and sell us out.

James Fishback

119,122 Aufrufe • vor 9 Monaten

Blog 52 🚨 Frank health update 🚨 Today, Frank and I went for our 32nd consecutive walk. We thought this would be a good milestone to review Frank’s health progress. Since we’ve started walking (32 days): ◦Weight loss: 361 down from 372 ◦Steps per day: 13K per day up from 5K per day ◦Sugar levels: Reached and maintained staying in “Green Zone” for two weeks going (was RARELY ever in green zone before) ◦Belt: Frank was forced to buy a new tighter belt ◦Energy: Frank feels improved daily energy ◦Stamina: Walks continue to increase in distance and pace with decreasing breaks ◦Pacing to lose 100-150 pounds in next 12 months This update is great, but it is only the start. The keys are consistency and enjoying the process to make the lifestyle change sustainable. You can tell from the video that Frank is not even close to satisfied. Frank once weighed 500 pounds and had a waist size of 69. He is unflappable in his commitment of never going back. Everyone’s encouragement has been absolute rocket fuel. Thank you, Tank’s Army. Today we did walk 32 at the St. Peter’s church in the rain. Frank’s Great Grand Mudder is buried there. The weather made it tough but we powered through and even stopped by Staples to hit our step count. We are now back at Frank’s and we are getting ready to watch the Dolphins and then head to the Devils game. It is a chaotic day. Thank you again to everyone supporting Frank as he pushes himself everyday to get healthier. It feels like we are all in it togedder. Anyone struggling to get a new routine going, try going for 1 walk and building from there. Rome wasn’t built in a day and something is always better than nothing. Thank you MikeyBets for coming up with this idea and pushing me to get us going. Anudder ♾️ days of walks 😤 coming right up.

Matteo Piper Jenks 🧲 🇮🇹

3,629,150 Aufrufe • vor 2 Jahren