Загрузка видео...

Не удалось загрузить видео

На главную

झुकले बी, वाकले बी अन् पार झोपायची पाळी आली 🙏🏼😂 The power game from Modi-fied version.

41,211 просмотров • 21 дней назад •via X (Twitter)

Комментарии: 0

Нет доступных комментариев

Здесь появятся комментарии из оригинального поста

Похожие видео

🔸DCP Zone 02 | Recovering Property. Restoring Trust. Under the guidance of Hon. Commissioner of Police, Greater Mumbai , Shri Deven Bharti, DCP Zone 02 Smt. Ragasudha R. led a special recovery drive in which teams from L.T. Marg, Paydhuni, V.P. Marg, D.B. Marg, Gaondevi and Malabar Hill Police Stations, along with the South Zone 02 Cyber Squad, recovered 317 missing mobile phones from Mumbai, Maharashtra and other states. Additionally, cash, gold and silver seized in various cases were returned to their rightful owners. At a special handover ceremony held today, property worth over ₹73 lakh was restored to their respective owners. 🔸हरवलेली मालमत्ता तक्रारदारांना परत! मा. Commissioner of Police, Greater Mumbai श्री. देवेन भारती यांच्या मार्गदर्शनाखाली व पोलीस उपायुक्त परिमंडळ ०२ (दक्षिण विभाग) सौ. रागसुधा आर. यांच्या नेतृत्वात राबविण्यात आलेल्या विशेष मोहिमेत एल. टी. मार्ग, पायधुनी, व्ही. पी. मार्ग, डी. बी. मार्ग, गावदेवी, मलबार हिल पोलीस ठाणे आणि दक्षिण विभाग-२ सायबर पथकाने समन्वयाने ३१७ हरवलेले मोबाईल फोन शोधून काढले. तसेच, विविध गुन्ह्यांमध्ये जप्त केलेली रोख रक्कम, सोने-चांदीसह ₹ ७३ लाखांहून अधिक किंमतीची मालमत्ता संबंधित हक्कदारांना परत करण्यात आली. नागरिकांचा विश्वास जपत, त्यांना न्याय मिळवून देण्यासाठी मुंबई पोलीस सदैव कटिबद्ध आहेत. #MumbaiPolice4All

मुंबई पोलीस Mumbai Police

36,560 просмотров • 1 месяц назад

In the Fall of 1990, Nintendo Power held a contest for players to send in a photo of them finding WarMech, a very rare enemy found deep into Final Fantasy. While it's never been officially verified, there's some strong evidence that the winner of that contest was Chris Houlihan, and the prize was to get your name featured in a future Nintendo game. He was mentioned in one subsequent issue from 1998 as a contest winner in '92, Zelda's North American release year. As I'm learning while writing this, there's evidence that the winner was actually Chris's dad, immortalizing his son's name in one of the most unique video game stories out there. Kevin Hainline on YouTube posted a video with some fascinating insight and perspective on the story. ( In short, it seems that Chris was also named in the 1991 Game Boy version of Nintendo World Cup Soccer, where Terry was benched from the U.S. team in favor of the contest winner. The timing lines up really well. As for why his name is only found in the failsafe room in The Legend of Zelda: A Link to the Past, it probably lies with just the nature of game production. They clearly missed a deadline since they never gave Houlihan the later highlight that seemed to be the standard for the Power contests. Also if Kevin's story holds water, they were rightfully not happy with simply naming a team member "Chris" in a handheld title. So it actually makes sense his name gets put into this room. It's probably the highest caliber game they could add him to, in one of the only places the devs could reasonably put him. They had to have known some players would eventually find it, and it would be a mystery. I just wonder if anyone involved knew just how wonderfully complex and interesting it would be. The poetic thing is if everything I learned today is real, "Chris" appeared on the Game Boy, then appeared with his full name in the legendary SNES room, and now is book-ended with just "Houlihan" in Cadence of Hyrule on the Switch. A fascinating legacy spanning nearly three decades and consoles. #RetroGaming

Elder Mathias

19,535 просмотров • 1 месяц назад

In the last couple of weeks, there has been a lot of talk about who is and who should be in charge of the “Unified Command” that looks after the law and order as well as security in the state of Manipur. This issue is being raised 16 months after the crisis began in May 2023! But barely a week after Mr Kuldiep Singh was appointed in May, 2023 as the Chairman of the Unified Headquarters/Command, I had flagged off the issue of Article 355 to Karan Thapar. I had told him about the subversion of the federal structure by the Modi led Govt. of India through a de facto and illegal act of exercising power over the state government. And that this subversion has rendered Shri Biren’s government as a “proxy government” and “a façade”. Not only that, I have also hinted about the “game” of keeping “Biren as the enemy” to help perpetuate the conflict and that if he were to be removed, that “game (would be) gone” as well! That the violent crisis which should have been brought under control in a couple of weeks has not happened so far points to that “game”. Since this interview (9 June, 2023), I have consistently raised this issue on many occasions, by asking “who’s in charge of the law and order” in Manipur, and reminding that the Govt of Manipur is a “proxy” for the Govt of India. And that Shri Biren is a “willing scapegoat”, someone who has protected and shielded Modi-Shah from any criticism or responsibility pertaining to this terrible tragedy in Manipur. In fact, he has defended the duo openly and unabashedly in many instances! Fact is, as I have insisted throughout the crisis so far, the “inaction of the GoI” itself is an “action” that has aggravated and prolonged the crisis, and therefore it must take the major responsibility.

A. Bimol Akoijam

21,326 просмотров • 1 год назад

F.A.Q. Is at risk of being killed? No. But I saw some twitter account placing last in Supercell games revenue 😱😱😱 Here we go again 🥲 At the moment, we have 99 priorities. Revenue ain't one. I understand the concern, but to reiterate once again: We're keeping our player base small, collect player feedback, analyse player behaviour with the game, and improve based on that. Once we're confident, we'll scale the game. So far we did close to zero effort into player acquisition. We ran a small campaign in the summer mostly to test things out and it produced great results! Right now, as we're pivoting the game, we've paused our efforts. Low revenue is expected in the coming months. Then why was the game launched globally? Our launch strategy was very different from past Supercell games. We launched globally so everyone could access the game, regardless of their country. We didn't want to exclude anyone or have players using VPNs to play. Instead, we used an invite system to actually control growth and keep things small. We eventually lifted the invite system to make access easier once the launch frenzy slowed down. Yes, we launched globally, but that wasn't our big "GLOBALLLLLLL 🥳🥳🥳🥳" moment. I'm not even sure we'll have or need one. We want to grow progressively. What's working and what's not? We have very encouraging metrics, including the cosmetic-only monetisation model which is showing great results so far. We want to improve player retention which which isn’t yet where we want it to be, but nothing drastic or discouraging. Right now, we're working on revamping the game to address core issues, which would have been way more challenging if we'd gone big right from the start. Is neo moco ( revamp) a hit-or-kill moment for the game? lol no. It was simply a very needed revamp, as the current chapter system wasn't working. We're hoping neo moco will deliver a better experience, but also just the baseline to keep improving and making it more and more enjoyable with further updates. But the other Supercell game... Every Supercell game is its own team, following its own path. Game A is not discontinued or launched globally because of what happened to Game B. No one is demanding us quick results. We're not speed running success. You're killing the game by removing power progression/builds/that particular feature i really like. Nothing is set in stone. If we feel that re-adding some sort of progression will improve things, we'll do it. If we feel that classes need some sort of customisation, we'll add it. However, keeping the current system as it is would set us up for failure. Right now, we just need to put the new version out there, see how it feels with players and go from there. When will neo launch? We're very confident for first quarter of 2026, but that's subject to change. Will be the next Supercell global hit? Only time will tell. We have every reason to believe so, and as long as that's the case, we'll keep going strong 💪 So don't read too much into some (very unreliable and questionable) revenue comparisons. We don't care at the moment, so why should you? Taking the chance to share a clip of the mo.convo podcast we recorded last month. Nothing changed, still actual. See you for neo moco 🥳

joao.co

116,103 просмотров • 10 месяцев назад