Video wird geladen...
Video konnte nicht geladen werden
#スーパーゲ制デー #Unity #ゲーム制作 #gamedev #ゲーム開発 #indiegame カウンターシステムを実装しました これで基本システムは出来たので、次は新キャラ作成を進めます I’ve implemented the counter system. That completes the core system — next up: a new character.
10 Kommentare

This game looks so smooth and satisfying. Keep going and I hope it'll do well!!!!

モーションがすごく丁寧で、本当にかっこいいなって毎回感動してます!😭✨投稿される時が密かに楽しみです😊

Wow, it sounds so good✨ You can really feel the hits and parries, I love this kind of feedback. Keep up the good work!

Love to see you progress. Please add costumes and hairstyles for players to customize the character’s appearance. I wish you the best in this project. I’m buying it as soon as you can get a physical release out. Me and my wallet will be waiting with anticipation.

No plans for costumes or hairstyles in this game, but future titles in the series might let you change the character’s look. As for a package release, I’m not working with a publisher this time, so it’s probably not possible — but maybe someday! Really appreciate the support!

When am i gonna be able to take a crack at this? I'd love to play this, even with no death system. I could practice parrying and fighting all day long with just what you have created here. Please release something!

Thanks so much, that really means a lot to me! I don’t have a demo planned just yet, but I’m sure I’ll release something eventually. When I do, it’ll be after the protagonist’s animations are more complete — right now, she doesn’t even have a proper walk cycle!

<3

Am wandering, are you using the new input system?

I’m actually using an asset called InControl instead of Unity’s new Input System. You can check it out here:
