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パルクール × スイング × Death from Above!⛑️ 今まで別々に作ってきたシステムを組み合わせてみたら、結構面白いことができるようになってきた!🥸💥 個人的にはまだ100点とは言えないからできる限り進化させ続けよ!⤴️🍄 Everything connects #IndieDev #GameDev
51 Yorum

looks good, hope this is not some random ai video generated pretending to be a gameplay.

Thank you!! This is real gameplay footage from the game we’re currently developing! The release is still a while away, but our Steam page is already live♪ We’ll keep working hard every day to make sure everyone who’s been following our progress gets a game that feels great to play 😊✨

We got the PEAK rating!! Thank you so much, that means a lot! 😂

パルクールからの上空からの忍殺!! かっこいいです!!🥺

アルメリアさん!!ありがとうございます〜!!🥺✨ そう言ってもらえてとても嬉しいです♪ ジャンプがあると予期せぬバグが色々発生するので、デバッグがなかなかヤバです😂

わかります! ジャンプ要素由来のバグの恐ろしさ! ぁぁぁぁぁぁぁ😭 でもあれだけキャッチーなら それ以上のプレイ体験になると思います!😆

ですよねぇぇぇ😭 原因を掴むまでが本当に大変で……😖w バグは追加実装するたびに出ますがプレイが成立するよう修正頑張りたいです!✨

Looks like combining those systems paid off, it looks really fluid🤩 We’re working on an action RPG ourselves (Beyond: Fire & Ice 🔥❄️). Always a pleasure seeing creative combat movement🙂↕️

Thank you so much! 😊✨ It’s still a work in progress, but we’ll keep improving it and making it better! I also checked out the Steam page for Beyond: Fire & Ice! The visuals look beautiful, and I was really happy to see that Japanese support is planned too 😆 I added it to my wishlist! 🎮✨ As fellow action RPG developers, let’s both keep working hard on our games! 🔥

うわ、グラフィックがめちゃくちゃすごい!めっちゃ気に入った!

Merci beaucoup ! 😊 Je suis très heureux que ça vous plaise ! Je vais continuer à travailler dur pour faire évoluer encore le jeu ! ✨

oh tu parle français ? pardon ^^' hâte de voir ça

너무 멋지다

감사합니다!! 멋지다고 생각해 주셔서 정말 기쁘고 큰 힘이 됩니다✨ 앞으로도 더 멋있게 다듬어 나갈게요! 🔥

This ending reminded me of some FPS games where the enemy team is very strong but you don't want to get the kill to favor them.🤣

Now that you mention it, I totally get it! 😂 “No way I’m giving you the kill!” 🤣

Tenchu if on a fantasy setting. :D

Thank you!! ✨ Tenchu is so cool, so I’m really happy our game reminded you of it! 😆

Agregar ESPAÑOL,en sud america se habla ESPAÑOL. Gracias lo esperamos

¡Muchas gracias por tu comentario! 😊✨ Por ahora no tenemos a nadie que pueda hacer una revisión nativa del español, pero estamos considerando seriamente poder añadirlo en el futuro. ¡Nos encantaría hacerlo si logramos preparar bien la traducción! 🎮✨

Combining separate movement systems is where the unexpected routes appear. Have you found a shortcut that was too fun to fix?

Not yet, but if I find a fun one that doesn’t interfere with the main game, I’d love to keep it 😂 Even if it’s an unexpected route, if it’s fun and doesn’t break anything, I’d rather leave it in as part of the experience than remove it! ✨ I have a feeling we’ll start finding more of those from here on out 😏

This looks incredibly high quality! Is this really an indie game? How many people are working on it? I’d be amazed if one person managed to create something at this level!

Thank you so much!! I actually started out working on it alone, but now I develop the main systems together with my childhood friend! I’m really happy that you think the quality is that high, and your words are incredibly encouraging to us ✨

That's amazing. It's hard to believe just two people made something of this quality, especially without being professional game developers. It honestly looks polished enough to sit alongside commercially released games!

I like how the protagonist looks! And the animation is very nice. The graphics overall seem good.

I’m really happy to hear that!! Thank you so much 😭✨ We’re planning to post something soon that shows more of Hinano’s character, so I’d be happy if you came back to check it out!

ハイスピードランゲームみたいになってきた!? 空中ダッシュとか脳内で再生しました。 ここまでくると隠し宝箱とか色々置けていいですね✨

moraさん‼︎ありがとうございます! 空中ダッシュまで入ったらもうタスクが爆発しちゃいますね😂 隠し宝箱とか寄り道ルートも、できる限り置きたいですね〜✨ 宝箱の中身考えるのもワクワクします☺️

If that jump from left to right wall is not parallel it will look nicer

Thanks for the advice! I agree, I think it would look better if the jump carried a bit more forward momentum. I actually tried adjusting it before, but I couldn’t get the transition back into running to feel right, so I put it on hold for a while 😭 Your comment makes me want to give it another try! Thanks again 🙏✨

おおお!アクロバティックになってる!!ここから攻撃できるんえーーな!!しかし最後の自分で落ちていくの草生えたwww

白鴉さん! アクション掛け合わせると良くなるかな?と思ってたのでそう言ってもらえて嬉しいです☺️ 最後だけ任されて嫌になっちゃったのかもです😔w

warframe思い出してきた

コメントありがとうございます! Warframe!😳 疾走感を意識してるのでそこを連想してもらえたなら嬉しいです☺️✨

絵柄が素晴らしい!

ありがとうございます!!✨ そう言っていただけてとても嬉しいです! これからも世界観に合う雰囲気を大事にしながら作っていきます🎨

I know its unfinished But it feels really floaty. There should be an illusion of weight when falling, a slow more mechaniccan help that illusion feel right. So you don't float ok air for milliseconds looking weird

Thanks for the advice! I think the constant falling speed might also be making it feel a little weightless and reducing the sense of weight. 🤔 I’ll try adjusting the falling speed and transitions to make the movement feel heavier and more natural!

パルクールとスイングの組み合わせやばそうじゃん。進化するの楽しみにしてるわ

あやさん!!ありがとうございます✨ 別々に作ってたものが繋がると、できることが増えて楽しいです😊 改善、改良に努めます!!

nice game

誠にthank you‼︎☺️

非常酷炫的演出,很喜歡。但對於一個精英boss.在他面前停頓搖擺,顯得有點危險,如果憑著樹枝大幅改變軌跡,加速。出其不意的效果會更讚👍

感謝你的留言!😊 其實一開始我有嘗試調整成抓住樹枝的瞬間就能直接飛出去,但製作過程中一直沒辦法很順暢地銜接,所以目前才改成中間多加一個動作階段。

其實已經很棒了,這很像是英雄終於趕到現場救人的氛圍

There are pantsu? Strategic camera angles? Take my money, Sensei! Seriously though, parkour, swinging mechanics, and death-from-above attacks chaining together looks so satisfying. Dev logs like yours inspire me to build my own game. Excited to watch yours develop!

It’s not pants — it’s a swimsuit! 😂 We combined several systems that were originally built separately, so fixing all the bugs that came with that was pretty tough 😅 That’s why I’m really happy to hear that it looks satisfying! This is still a work in progress, so we’ll keep pushing it further and see how much we can improve it! 🔥

木にぶら下がってジャンプするときがマジで安っぽいです。プレイヤーはそういう安っぽさからすぐ萎えます。

†Shiroa†絶剣さん、貴重なご意見ありがとうございます😊 おっしゃっている通り、木からのジャンプ時のモーションが現開発段階ではまだ制作できておらず、 「木から離れる→フライングループ」になっているので、専用モーションを追加していこうと思います!

いいですね!頑張ってください^_^

