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依旧割草爽!前期的动作都是为了后期终极技能的铺垫

14,537 次观看 • 7 天前 •via X (Twitter)

24 条评论

Arvin 的头像
Arvin7 天前

MJ提示词: 场景 A vast shallow water salt flat moments before a violent storm, an enormous battlefield extending to the horizon. A thin clear water layer covers cracked white salt crust, creating mirror like reflections. Sparse low pale salt rock formations no higher than waist level leave open corridors for combat. One enormous ancient stone gate stands isolated on the horizon heavily weathered, dramatically tilted but intact, monumental in scale. Dense dark storm clouds dominate the sky with narrow breaks allowing warm golden volumetric light shafts onto the reflective flat, contrasting cold blue gray ambient light. Wind disturbs shallow water into directional ripples; distant mist hugs the horizon. Clear foreground, midground, background depth. Top tier Chinese 3D CG donghua environment, Unreal Engine 5.4, PBR salt and mineral textures, realistic shallow water simulation, cinematic hard lighting, atmospheric perspective, 8K ultra detailed, wide low angle 24mm lens. No characters, no buildings except the tilted gate, no text, no watermark. 巨兽 Colossal quadrupedal armored horned beast, three times the height of an adult female warrior. Extremely heavy siege animal build: thick chest, powerful shoulders, low center of gravity, muscular forelimbs, broad heavy paws, short powerful neck. Enormous forward curving battle horns from skull. Broad heavily armored head, small deep set crimson glowing eyes beneath armored brow ridges. Layered black obsidian like armor fused to shoulders, upper back, chest, head, and outer limbs - cracked and battle damaged. Wide overlapping shoulder plates dominate silhouette. Body formed from dense flowing black ink like matter; dark crimson energy glows through armor seams and fractures. Thick black liquid strands leak between broken plates. Three quarter front combat stance, head lowered to charge, one forelimb pressing into shallow water creating large displacement ripple. Top tier Chinese 3D CG cinematic donghua monster design, Unreal Engine 5.4, PBR black armor, realistic liquid ink simulation, cold storm lighting, subtle crimson energy, 8K, AAA boss creature. No humanoid anatomy, no wings, no dragon, no mechanical parts, no neon, no gore. 兽群 A pack of quadrupedal ink armored hunting beasts - lean, muscular, strictly non humanoid. Each has four powerful legs, strong shoulders, long forelimbs with large hooked claws, lowered hips, a narrow predatory head, short armored neck, and aggressive forward leaning silhouette. Bodies formed from dense black liquid ink fused with fragmented dark armor plates covering shoulders, spine, chest, and outer limbs; thick ink flows visibly between armor gaps. Small dim crimson eyes, subtle dark red energy glowing from armor cracks, no bright neon. Four coordinated poses: crouching before sprint, running low, leaping sideways with extended claws, mid pounce torso twist. Armor physically attached; ink strands stretch from moving joints. Top tier Chinese 3D CG donghua style, Unreal Engine 5.4, PBR materials, realistic liquid ink simulation, hard cinematic lighting, cold blue gray fill light, subtle crimson internal glow, 8K detail, production ready. No humanoid features, no wings, no horns, no weapons, no clothing, no gore.

serein 的头像
serein6 天前

如果你让她穿着丝袜,带着眼镜就高了

Arvin 的头像
Arvin6 天前

你总算把焚决交出来了

澜森 的头像
澜森7 天前

最后这收刀也太帅了

Arvin 的头像
Arvin7 天前

谢谢森🫡

Shara 的头像
Shara6 天前

Escalation structure matters more than any single shot.

Arvin 的头像
Arvin6 天前

Thank Shara

小宇Chengzi 的头像
小宇Chengzi7 天前

刚刚忙的送儿子上学!都忙不得评价。 帅炸你这才是大招,坐等提示词

Arvin 的头像
Arvin7 天前

宇哥打斗比这个帅哈哈哈

小宇Chengzi 的头像
小宇Chengzi7 天前

别跟我谦虚哈哈哈!我们要搞大事。

@AiSlop 的头像
@AiSlop6 天前

The low grass-level camera keeps the sun pinned between those dark side forms; that central flare turns the mowing pass into a deliberate reveal.

Arvin 的头像
Arvin6 天前

Thank

0xd 的头像
0xd7 天前

牛。。。只能这么评价。

Arvin 的头像
Arvin7 天前

谢谢

Aron厚玉 的头像
Aron厚玉7 天前

哈萨克

Arvin 的头像
Arvin7 天前

痛里啊噶痛吗哈哈哈

Aron厚玉 的头像
Aron厚玉7 天前

哈哈哈哈😂

DEEPSTORIES 的头像
DEEPSTORIES6 天前

the setup before the ultimate is the whole point this already feels like a real fight scene

Arvin 的头像
Arvin6 天前

Thank

Shams 的头像
Shams6 天前

Damnn crazy visuals and special effects man

Arvin 的头像
Arvin6 天前

Really, bro? I feel like my work was just so-so. You should check out my new piece in a few minutes—*that* is what you’d call a real visual impact.

Vini 的头像
Vini6 天前

Early moves setting up the finish, good structure.

Voidztar 的头像
Voidztar7 天前

just wow, what a scene!

Arvin 的头像
Arvin7 天前

Thank

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