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後ろ髪の自然に流れる毛束それぞれのウェイトをどのようにボーンに割り振るか悩んでいたので髪のリギングに取り組んでいました。 #Blender
62,393 Aufrufe • vor 1 Jahr •via X (Twitter)
10 Kommentare

If only there were an easy way to add lots of bones along splines, and add constraints and stuff... #MantisRiggingNodes 👀

Having that kind of setup makes things easier! But with real-time 3D models like this, we want to keep the bone count to a minimum, so manual adjustments are still the best approach😭

Please tell me you don't limit yourself to deform bones only when rigging? You can set up a control rig and have a separate deform rig for the exported character, that's how people usually do it. But either way, you should save yourself time by using a tool to set up the bones!

I'm still learning 3D modeling, so I'm taking the time to deepen my understanding through analog methods before relying on convenient tools. When I eventually feel the need for such tools, I'd definitely like to use them.

Now that is what I want to hear!! It's even better to learn to make your own tools!! Good luck on your learning journey 💯

You should post your work flow ^^, i would definitely watch it if you had a youtube cannel because this looks amazing 🙏💜

It's been quite a process of trial and error, so it's difficult to make a video explaining the technique. However, if it would be helpful, I'd like to consider that kind of presentation method. Thank you, it's encouraging.

If only there was an easier way 😅🙃

That's absolutely true. But I still feel that creating something truly good requires steady, incremental effort😅

I agree. I do my own 3d models and its satisfying to work on them. ^^
