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最近使ってるHoudini + Octane Standalone、 レンダリングめっちゃ速いし、サクサク動くの最高… #3DCG #houdini #wip
18 Kommentare

love octane standalone the best - exporting from blender doesnt work though! Nice secne!

thank you!!

와.. 신기해요

Do you mind if I ask what spec machine you are using ?

threadripper 9960x, 128gb, 5090 x 2

Thank you , one last question how much vram on the 5090's. I have really been battling with larg PCG Forests in Unreal and am curious if Houdini might be a better solution for me.

5090 have 32 gigs of vram. i guess it depends what you want since it's a game engine vs offline renderer, what surprised me with this workflow is how the massive instancing feels compared to other traditional DCC pipelines. those are cinema quality trees with over 600k polygons each, instanced on more than 500k points and it still runs surprisingly smoothly while using less then 7 gigs of vram.

Thanks, My big issue is some of the scenes that I get given are between 5 an 15Gigs big which is causing my current setup to panic.

Are you using Octane inside SOLARIS?

No, using it on standalone! i tried before but octane for solaris still needs some improvement to use as a main workflow i guess

Solares/ LOD is the greatest mistake of SidsFx...I work with Arnold, standalone, is just impossible workshop with Solaris

Audrey LebrovさんのLMIツールだったりします、、、?気になっていて、、、

そうです!

Hi, this looks incredible. Where are those tree assets from?

thanks, those are from maxtree

And you imported .fbx models and created the materials by hand? Because as far as I know, maxtree doesn’t have USD/RS/Octane materials setup. (Sorry, vegetation assets for Houdini always confused me because I never figured out whats the fastest way to have proper tree assets)

yeah you're right, there are only two materials (leaf/bark) so not a big deal though

Thanks for replying 🙌🏼
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