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๐Ÿ”ฅ ๐ƒ๐ž๐ฏ ๐”๐ฉ๐๐š๐ญ๐ž โ€“ ๐•๐š๐ซ๐ฌ๐ข๐ญ๐ฒ ๐‡๐ข๐ ๐ก ๐’๐œ๐ก๐จ๐จ๐ฅ ๐…๐จ๐จ๐ญ๐›๐š๐ฅ๐ฅ More momentum & major announcement coming soon ๐Ÿ‘€ Here is what we have been working on ๐Ÿ‘‡ ๐Ÿˆ ๐†๐š๐ฆ๐ž๐ฉ๐ฅ๐š๐ฒ โ€ข Two-player local PVP now live across all on-field modes โ€ข Exploring Steam Remote Play to bring online play to PC โ€ข...

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็›ธๅ…ณ่ง†้ข‘

๐Ÿ”ฅ ๐ƒ๐ž๐ฏ ๐”๐ฉ๐๐š๐ญ๐ž โ€“ ๐•๐š๐ซ๐ฌ๐ข๐ญ๐ฒ ๐‡๐ข๐ ๐ก ๐’๐œ๐ก๐จ๐จ๐ฅ ๐…๐จ๐จ๐ญ๐›๐š๐ฅ๐ฅ Whatโ€™s new ๐Ÿ‘‡ ๐Ÿˆ ๐–๐ข๐ง๐ญ๐ž๐ซ ๐Ÿ•๐จ๐ง๐Ÿ• ๐๐ฅ๐š๐ฒ๐ญ๐ž๐ฌ๐ญ #๐Ÿ‘ โ€ข Full 7on7 exhibition gameplay โ€ข Knockout tournament mode โ€ข Team customization โ€ข AI vs AI with broadcast camera โ€ข Local multiplayer added โ€ข Coach Mode added ๐Ÿ—“๏ธ Playtest: March 20 โ€“ March 25 ๐Ÿ‘‰ Sign up: ๐ŸŽฎ ๐†๐š๐ฆ๐ž๐ฉ๐ฅ๐š๐ฒ โ€ข Stats now tracked during games with halftime and end-of-game box score updates โ€ข Player of the Game recognition added โ€ข 7on7 now features 32 teams, each with unique archetypes and traits ๐ŸŽจ ๐‚๐ฎ๐ฌ๐ญ๐จ๐ฆ๐ข๐ณ๐š๐ญ๐ข๐จ๐ง โ€ข Generate full rosters for custom teams โ€ข Edit players individually, including equipment โ€ข Next up: jersey customization, logo recoloring, and custom logo uploads ๐ŸŽฅ ๐Œ๐จ๐ญ๐ข๐จ๐ง ๐‚๐š๐ฉ๐ญ๐ฎ๐ซ๐ž โ€ข New jukes and end-zone celebration animations added โ€ข Recent mocap session with a CFL WR captured sideline catches, toe drags, and effort catches ๐Ÿ’ฌ ๐๐ฅ๐š๐ฒ๐ญ๐ž๐ฌ๐ญ ๐…๐ž๐ž๐๐›๐š๐œ๐ค ๐Ÿ—ฃ๏ธ โ€œThe most realistic movement Iโ€™ve seen in a football game.โ€ ๐Ÿ—ฃ๏ธ โ€œGame feels like APF 2K8โ€ฆ and thatโ€™s a great thing.โ€ ๐Ÿ—ฃ๏ธ โ€œSome of the smoothest passing in an indie football game.โ€ ๐Ÿ—ฃ๏ธ โ€œThrowing trajectory feels really realistic.โ€ ๐Ÿ‘‰ #VarsityVideoGame #HighSchoolFootball #7on7Football #IndieGameDev #GameDevUpdate

Varsity - High School Football Video Game

22,073 ๆฌก่ง‚็œ‹ โ€ข 5 ไธชๆœˆๅ‰

๐Ÿ”ฅ ๐ƒ๐ž๐ฏ ๐”๐ฉ๐๐š๐ญ๐ž โ€“ ๐•๐š๐ซ๐ฌ๐ข๐ญ๐ฒ ๐‡๐ข๐ ๐ก ๐’๐œ๐ก๐จ๐จ๐ฅ ๐…๐จ๐จ๐ญ๐›๐š๐ฅ๐ฅ Winter 2025 Whatโ€™s new ๐Ÿ‘‡ โ„๏ธ ๐–๐ข๐ง๐ญ๐ž๐ซ ๐๐ฅ๐š๐ฒ๐ญ๐ž๐ฌ๐ญ #๐Ÿ โ€ข Updated 7on7 gameplay ๐Ÿ‘€ โ€ข Multi-season Dynasty (sim only) โ€ข Coach schemes & tendencies โ€ข Community file share test ๐Ÿ—“๏ธ Patreon: Jan 23 โ€“ Feb 20 ๐ŸŽฎ Playtest: Feb 21 โ€“ Feb 28 ๐Ÿˆ ๐†๐š๐ฆ๐ž๐ฉ๐ฅ๐š๐ฒ โ€ข Improved pursuit logic to avoid โ€œconga lineโ€ tackles โ€ข Expanded custom rules (scoring, clock, OT, mercy rules) โ€ข Continued refinement of QB/WR/DB gameplay ๐ŸŽง ๐€๐ญ๐ฆ๐จ๐ฌ๐ฉ๐ก๐ž๐ซ๐ž โ€ข PA announcer for downs, turnovers, and touchdowns โ€ข Crowd reactions and ambient stadium audio ๐Ÿ“Š ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ“ ๐‡๐ข๐ ๐ก๐ฅ๐ข๐ ๐ก๐ญ๐ฌ โ€ข Full-time lead animator hired โ€ข Big upgrades to mocap + DB logic โ€ข Weather, game themes, and custom Dynasty features โ€ข First playable 7on7 playtest ๐Ÿ’ฌ ๐“๐ž๐ฌ๐ญ๐ž๐ซ ๐…๐ž๐ž๐๐›๐š๐œ๐ค ๐Ÿ—ฃ๏ธ โ€œMovement feels smooth.โ€ ๐Ÿ—ฃ๏ธ โ€œQB timing feels right.โ€ ๐Ÿ—ฃ๏ธ โ€œStrong APF 2K8 vibes.โ€ ๐Ÿ‘‰ Stay tuned for some major announcements in 2026! ๐Ÿ‘€ #VarsityVideoGame #HighSchoolFootball #7on7Football #IndieGameDev

Varsity - High School Football Video Game

10,430 ๆฌก่ง‚็œ‹ โ€ข 7 ไธชๆœˆๅ‰

๐Ÿ”ฅ ๐ƒ๐ž๐ฏ ๐”๐ฉ๐๐š๐ญ๐ž โ€“ ๐•๐š๐ซ๐ฌ๐ข๐ญ๐ฒ ๐‡๐ข๐ ๐ก ๐’๐œ๐ก๐จ๐จ๐ฅ ๐…๐จ๐จ๐ญ๐›๐š๐ฅ๐ฅ Whatโ€™s new ๐Ÿ‘‡ ๐ŸŽฎ ๐†๐š๐ฆ๐ž๐ฉ๐ฅ๐š๐ฒ โ€ข Zone coverage for safeties is now in โœ… โ€ข Working on play-specific man coverage so DBs recognize deep help + play underneath ๐Ÿง  โ€ข Fully functional drive event system built: line of scrimmage, first downs, touchdowns, + 7on7 QB rush timer โฑ๏ธ ๐Ÿ’ก ๐๐ซ๐ž๐ฌ๐ž๐ง๐ญ๐š๐ญ๐ข๐จ๐ง โ€ข Lighting, shadows, + environment art overhaul in progress ๐ŸŒ… โ€ข Everything youโ€™ve seen so far has used crude base lighting โ€” big visual jump starts next month ๐ŸŽจ โ€ข New working scorebug now displays teams, scores, downs, quarter, + more ๐Ÿˆ ๐ŸŽฅ ๐Œ๐จ๐œ๐š๐ฉ + ๐€๐ง๐ข๐ฆ๐š๐ญ๐ข๐จ๐ง โ€ข QB motion capture cleanup complete โ€” huge milestone โœ… โ€ข WR + DB motion capture up next โ€ข New animation pipeline slashes time from capture โ†’ in-game โš™๏ธ ๐Ÿงข ๐„๐ช๐ฎ๐ข๐ฉ๐ฆ๐ž๐ง๐ญ โ€ข 7on7 gear in development: shorts, tees, + soft shell helmets ๐Ÿ‘• โ€ข Usable in Dynasty mode for full 11-man practices or tryouts โ„๏ธ ๐–๐ข๐ง๐ญ๐ž๐ซ ๐๐ฅ๐š๐ฒ๐ญ๐ž๐ฌ๐ญ โ€ข Early 7on7 gameplay test ๐Ÿ”ฅ โ€ข Multiple dynasty seasons (sim only) โ€ข Coach schemes + tendencies โ€ข Community file share server test ๐Ÿ—“๏ธ Patreon signups: Nov 14 โ€“ Dec 19 ๐Ÿ•น๏ธ Playtest: Dec 20 โ€“ Jan 4 ๐Ÿ‘‰ Find out more: #VarsityVideoGame #HighSchoolFootball #7on7Football #DynastyMode #IndieGameDev #GameDevUpdate

Varsity - High School Football Video Game

15,360 ๆฌก่ง‚็œ‹ โ€ข 9 ไธชๆœˆๅ‰

๐Ÿ”ฅ $KATA FAM! THIS IS HUGE!๐Ÿ”ฅ๐Ÿฅณ The moment weโ€™ve all been waiting for is finally hereโ€ฆ Katana Inu Battle Royale is about to go LIVE. ๐Ÿš€ PLAYABLE FULL GAME - 20th January! Our Battle Royale mode becomes playable for the first time. That is what the developers said. So hopefully, no delays! ๐Ÿ˜ This will be a live test phase, and right after that, weโ€™ll bring the game online for everyone to download and play right away! This isnโ€™t just an update ๐Ÿ‘‰ This is a massive milestone for $KATA โš”๏ธ WHAT HAPPENS AFTER THE TEST? Once the Battle Royale test is complete, we move fast. Now? ๐Ÿ‘‰ WEโ€™RE ALMOST READY.๐Ÿ”ฅ 4 years of building, grinding, and perfecting ๐Ÿ˜ Weโ€™ll start integrating our already developed Web3 infrastructure directly into the game, including: ๐Ÿง  Web3 Multichain Wallet in our Game ๐ŸŽฎ Player Progression UI UX ๐Ÿ–ผ๏ธ NFT Purchasing in our Game $KATA burn activation, news coming soon! ๐Ÿ”ฅ And much more! ๐Ÿš€ Most of this is already built... now itโ€™s about clean structure, smooth integration, and solid testing! After thatโ€ฆ ๐Ÿ’ฐ PLAY-TO-EARN GOES LIVE FOR TESTING - TOGETHER WITH THE COMMUNITY ๐Ÿ’Ž $KATA TOKEN - WEโ€™RE COOKING ๐Ÿ‘€๐Ÿ”ฅ With the game finally ready, unlocks real power: - Web3 gaming launchers - Gaming guilds onboarding - Play-to-Earn & Burn activation - In-game NFT skins & weapons - Play live with our Partners/collabs & more! Let's make $KATA great again! ๐Ÿ—บ๏ธ ROADMAP & MILESTONES (STRAIGHT TO THE POINT) The game will be ready now! We will just add more polishing to check every corner! Goal: Make the game GOOD and READY for everyone!๐Ÿ˜ Hereโ€™s the current estimated roadmap weโ€™re aiming to a better place that deserves! ๐Ÿ”ฅ JANUARY โ€“ FULL POWER MODE - General polishing across the entire game - Activate some new videos - Game/Server testing with all Modes - Server stress tests - Preparing for public access - Steam wishlist push & Epic Games - Improving animations, VFX, and sound FX - Integrating player progression into UI / UX - Pushing $KATA into the spotlight! ๐Ÿ”ฅ โšก FEBRUARY โ€“ SCALE & POLISH๐Ÿš€ - Streamers start testing & mass gameplay sessions - Further polish across gameplay and visuals - Final player progression UI/UX integration - AI bots are fully ready inside the game - Bring the $KATA token more visibility into the Web3 community and Game Launchers with p2e. - Launch our first in-game NFT mint, fully integrated and playable directly inside the game โœ๏ธDeliver on all our promises to holders! Allowing NFTs, including 3D characters and weapons, to finally come to life and be used in actual gameplay Focus on: - Visibility on $KATA & our Game - Real gameplay feedback - Steam wishlists & Getting Players for web3 ๐Ÿš€ MARCH โ€“ BOOST GAME READY - Final polishing complete - Public-ready version - Roll out $KATA utility and bring it to a much wider audience - Preparing for Steam / Epic Games launch - Streamers & communities fully activated๐Ÿš€ Please wishlist Katana Inu on Steam: ๐Ÿ“ฃ MARKETING & PLAYER GROWTH - Collaborations with streamers - $KATA into the focus for more holders - Coverage across multiple social platforms - Playing on different web3 game launchers to bring more players into Katana Inu! What comes next? After mid-March, weโ€™ll share new updates and unveil the plan for the next 3 months! The reason for the delay was simple: Battle Royale is complex - and we refused to rush it. ๐Ÿ”ฅ DROP YOUR HYPE IN THE COMMENTS, FAM This is just the beginning of Katana Inuโ€™s real journey. Weโ€™re giving our best for you, $KATA Fam! โค๏ธ LETโ€™S BUILD. LETโ€™S PLAY. LETโ€™S WIN. โš”๏ธ๐Ÿบ๐Ÿ”ฅ

Katana Inu

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Just wrapped up Hardwood Empire 3.2. A lot of the most asked for features / improvements you guys have been pushing for are in this one. Live Interactive Court: Biggest visual upgrade we've made. Gamecast now has a full live court built into the sim with dynamic home court branding, center logos, arena styling, and live shot mapping. You can actually see where shots happen in real time instead of just reading text. Dynamic Crowds: Arenas feel alive now. Crowds scale based on prestige, so blue blood home games feel packed while smaller gyms feel smaller. Neutral site games can have split crowds depending on who's playing, and fans react live during big moments. Usage Control System: Still the normal 1st / 2nd / 3rd option setup, but now there's also full usage sliders if you want total control over offensive shot distribution. One guy taking over or a completely balanced system, totally up to you. Plugs directly into the actual sim. Music: Added in-game soundtracks for a more immersive experience, with more music coming next update. Gameplay / Sim Improvements: Big realism pass. Late game logic is much smarter, offensive systems behave more realistically, and I spent a lot of time tuning sim rates so scoring, assists, rebounds, pace, and advanced metrics better match modern college basketball. Also tuned long-term dynasty balance so smaller / mid-major schools can still have real breakthrough runs without turning into permanent national powers every save. Other Fixes + QOL: New Player IQ attribute. Working haptics on iOS + Android. Transfer portal affordability indicators. Career / retirement history fixes. International recruit fixes. Schedule + MTE fixes. UI polish. And more. Everything in this update is completely free. No God Mode purchase needed. 3.1 got submitted before I was even home from school, so 3.2 had way more time for polish and bug fixes, and the update after this will probably be way more bug-focused since the game has a ton of features now and making everything as polished and stable as possible is the priority. Most of these features will also be toggleable, so if you want the more classic Hardwood Empire experience you're more than welcome to play that way too. Seriously appreciate all the support, this community has grown way faster than I ever expected. Submitting to iOS + Android as soon as this post hits 500 likes โค๏ธ

Hardwood Empire

50,601 ๆฌก่ง‚็œ‹ โ€ข 3 ไธชๆœˆๅ‰

๐”๐ง๐๐ž๐ซ๐ฌ๐ญ๐š๐ง๐๐ข๐ง๐  ๐Š๐š๐ญ๐š๐ง๐š ๐ˆ๐ง๐ฎ: ๐“๐ก๐ž ๐…๐ฎ๐ญ๐ฎ๐ซ๐ž ๐จ๐Ÿ ๐–๐ž๐›๐Ÿ‘ ๐†๐š๐ฆ๐ข๐ง๐  & What's coming next? Many people are still discovering what weโ€™re building at Katana Inu, so hereโ€™s a quick overview of our vision: Katana Inu is a fun-to-play, pioneering Web3 game that goes beyond the ordinary. Weโ€™re creating a dynamic gaming experience that bridges Web2 and Web3 players in a thrilling universe where teams, communities, and memes come together with eSport and tournaments! Katana Inu is a place where gaming and memes collide! ๐€๐ญ ๐Š๐š๐ญ๐š๐ง๐š ๐ˆ๐ง๐ฎ, ๐ฐ๐žโ€™๐ซ๐ž ๐š๐ฅ๐ฅ ๐š๐›๐จ๐ฎ๐ญ ๐ซ๐ž๐š๐ฅ ๐ฏ๐š๐ฅ๐ฎ๐ž: Bringing popular chains, meme icons, and communities into the gaming world as 3D models โ€“ think Dogecoin, Shiba Inu, Solana, Polygon and more. Just like other Web2 games integrates popular characters, weโ€™re doing the same with the best of Web3. In the future, we even plan to incorporate anime and pop-culture characters, expanding our world to be a true Web3 cultural hub. Our gameplay is designed for Team vs Team and Battle Royale modes, where players experience a unique mix of fast-paced, sword-and-spell combat. Katana Inu is truly one-of-a-kind, offering Web2 and Web3 gamers alike an engaging world and a reason to keep coming back. ๐Œ๐ฎ๐ฅ๐ญ๐ข๐œ๐ก๐š๐ข๐ง ๐‘๐ž๐ฐ๐š๐ซ๐๐ฌ & ๐๐ฅ๐จ๐œ๐ค๐œ๐ก๐š๐ข๐ง ๐‚๐จ๐ฅ๐ฅ๐š๐›๐จ๐ซ๐š๐ญ๐ข๐จ๐ง As a multichain game, Katana Inu collaborates across multiple blockchains, including Solana, Polygon, Immutable, Beam, and Avalanche, giving players access to rewards on different chains while driving real transactions and value into these ecosystems. In addition, weโ€™re implementing a burn system within tournaments and various activities, adding value for players and token holders alike. ๐Ž๐ฎ๐ซ ๐ƒ๐ž๐ฏ๐ž๐ฅ๐จ๐ฉ๐ฆ๐ž๐ง๐ญ ๐‘๐จ๐š๐๐ฆ๐š๐ฉ We are actively developing our game and platform and here is what's ahead for Katana Inu: โ€ข A New Telegram Game with $KATA Airdrops. โ€ข Upgrading from UE4.27 to UE5 by December 2024. โ€ข Developing the Battle Royale mode through Q1 2025 with Closed Beta testing sas soon as Q4 2024. โ€ข Full Closed Beta in Q4 2024, with Open Beta planned for early Q1 2025. โ€ข Integrate In-Game wallet system for a seamless player experience. โ€ข Launching on Steam and Epic Games to reach a broader audience. โ€ข Great Open-Beta Cinematic Trailer with Legends of the Web3 space. โ€ข Improving the Game with better quality โ€ข Improving the Animations and Fights abilities โ€ข On top of that, weโ€™re constantly developing epic 3D models, cinematic Trailers, Skins, and Animations to create a visually captivating world. ๐๐ฅ๐จ๐œ๐ค๐œ๐ก๐š๐ข๐ง ๐†๐š๐ฆ๐ข๐ง๐  ๐‡๐ฎ๐› Our Web3 Game Launcher will work to onboard even more web2 and web3 games, positioning Katana Inu as the go-to hub for blockchain gaming. ๐‚๐จ๐ฆ๐ฆ๐ฎ๐ง๐ข๐ญ๐ฒ & ๐†๐ซ๐จ๐ฐ๐ญ๐ก Weโ€™re also excited to bring the community into the action! Look out for eSports, tournaments, gameplay sessions, and collaborations with our team, plus influencer marketing and new partnerships to grow our player base. Additionally, weโ€™re preparing for a Series A equity raise to support Katana Inuโ€™s continued growth and innovation. Thanks for being part of the $KATA Fam! Follow us for more updates as we build the future of Web3 gaming โ€“ Katana Inu is just getting started. ๐Ÿฅท |

Katana Inu

103,982 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰

First of all, we here at AMGI want to thank you all for being on this journey with us. We have been extremely busy. Over the last few weeks we have delivered a huge early access patch to My Pet Hooligan, delivered a new on-chain governance solution with WinVote, brought back NFTs in game, started testing the Street Kred system, made some new hires, delivered a new site for AMGI Studios and smashed the largest gaming event in the USA, PAX West. What does all of this mean and importantly what is next!.... PAX West You have seen the videos, you know the vibes were on point, but let's dive deeper into this and what the key takeaways are. PAX West was completely different to the WAGMI Crypto events that we are mostly used to in this space, although these are always fun and important, when creating gaming products, it is also important to get directly in front of people who have a passion for gaming. That's what PAX West was, hosting over 100,000 gamers who just want to play games and have fun. PAX West was a great success for us on many fronts. It confirmed that we have something special in our hands. Gamers loved both the brand and the game and were eager to get involved. It opened up new exciting opportunities with gaming and hardware companies. It was a blast seeing event goers from Day 2 onwards wearing the My Pet Hooligan t-shirts around the city. It was great to see parents playing the game together with their kids. The choices to not include blood and gore made a huge difference and have opened some new unexpected doors for us. If we truly believe in the progression and adoption of this industry we need to move beyond degen products and into real life consumer products that people can truly enjoy. That's what we are here to do, no matter how difficult it is, and no matter what the current โ€˜metaโ€™ is. We have been here for many years grinding day in and day out and are still here today delivering like we are the new kids on the block trying to prove ourselves. The Game PAX West marks the end of a phase of the project, whilst we now posture more into continued efficiency, growth and retention. The game is not feature complete by any means yet but the foundations are strong. There are a number of features still being developed, including a progression system, consumables system, further build out of questing, token utility and more. As these are continuing to be developed we also continue on our journey to make the game more accessible. This will start with Steam and then Consoles. A Microsoft rep at PAX told us โ€œwe are going to make itโ€, who are we to disagree!... Lots of new ideas, lots of new feedback to work from and a renewed drive and hunger which are only going to help make this an even more compelling and fun game. The Web3 Marketplace In the coming days, Version 1 of the My Pet Hooligan Web3 Marketplace will be going live. Version 1 for now will allow for the trading of My Pet Hooligan NFTs, OG Hooligans and Zuckbots for $KARRAT. It will also serve as the marketplace for all of our upcoming in-game blockchain assets. This will eventually become part of your online My Pet Hooligan central hub and will include features such as rentals and subscriptions. It's been a long time coming but it shall be here very soon. Everything's coming together, one step at a time. It is important to note that there are many pieces of a complex puzzle that must come together in order for us to succeed. Between payment solutions, L1 & L2 blockchains, wallets, distribution platforms and the laws of the land. We are in uncharted waters and continue to do things in the most flexible ways possible to ensure we have strong resilience with our operations. The MPH website is next on the list for an uplift too as well as an overhaul of the user accounts system UI/UX. Team We continue to strengthen the team bringing in new hires and stepping up individuals from the community. Some of the new resources being brought in include a new Game Producer, Senior Game Engineer, Senior Blockchain Engineer and the former Dean of the Epic Unreal Fellowship Programme. Collectively bringing in experience from Epic, Solana, Blizzard and more. There are also some community role changes and new advisors that will help with social strategy and web3. As well as new marketing efforts through new channels of distribution that we are exploring. More to come on thisโ€ฆ WinVote V1 Governance isn't sexy but building tools for the benefit of the space that others can license is. Governance is a key part of the industry and a need for most of the foundations in the crypto space. WinVote has started its trial with the KARRAT Foundation. Whilst the trial continues it will continue to be built out with an aim to be the premier tool for on-chain governance in the space. Access to WinVote for other communities and organizations wishing to use WinVote will be secure through licenses that utilize $KARRAT. We still have much more at work here in the studio, such as continued R&D, The Others, AI, Feature Development and more. This list is long, but we are grateful to get to do it. Stay tuned and let us cook, this s#it ainโ€™t easy! Karrat Gang, thank you again for being on this journey with us. We love and appreciate you all! Look out for a catchup with the team next week. Hooli-hoo!!

My Pet Hooligan

26,616 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰

And thatโ€™s a wrap on First Stand !! Incoming โ€œI ain't reading that, happy for u, or sorry that happenedโ€ post xD First Stand Gameplay - Was pretty happy with how the lane swaps and adjustments to Atakhan worked out. Donโ€™t know the exact number), but it felt like mostly Ruinous with games of Voracious where it made sense and no lane swaps - There was a good amount of AD/AP squishy and tank mix in each role with omega gigachad Zeka pulling out the Sylas Ahri and Akali where it made sense ๐Ÿ™ƒ - Skarner and Kalista were the outliers on priority, but teams didnโ€™t seem particularly effective with Kalistaโ€ฆ - Skarner on the other hand; will discuss with the team about larger work on him when we get back; heโ€™s too effective at too many things, while also being impotent for regular players - As announced yesterday by Greeley, weโ€™re hoping to see adaptive drafts continue with Fearless for the rest of the year, I think diversity will continue to increase as teams get better at finding lines to draft that make certain counterpick/situational champs god tier after certain champs are out; it will evolve into more of a TFT/Chess style โ€œfind the optimal line to draft with the pieces givenโ€, which the prospects are really exciting - An improvement point feels like how long it takes to end if a team gets a significant early lead; part of this is how optimal boringly slowly choking the opponent out is over 15 min, rather than changing the incentive structure so that ahead teams can make major decisive play and can end the game swiftly - Maybe an opportunity space for the futureโ€ฆ but interested in hearing peoplesโ€™ thoughts on this First Stand Experience - It was amazing and inspiring seeing how many fans were coming out to support the teams without tickets - Not only the KC fans who flew from Europe to do a meetup watch party and it was great chatting to a few, but also what felt like an unstoppable number of college girls coming out to support HLE. I think I counted about 100 wearing HLE jackets on finals day, but it was a reminder of how integrated and mainstream popular League feels in the East - As soon as the entry to the cheerfuls (signs) opened, they all charged in to go and start drawing their cards, it was honestly quite shocking the level of dedication and enthusiasm that some of these fans had, but also awesome - I canโ€™t possibly imagine something like that happening in the Westโ€ฆ - We also had the honor to play in a mini Arena tournament with a bunch of LCK Legends that have I've been watching for 15 years and didnโ€™t do too shabby; went 6th, 3rd, 2nd, but Mingyo and Sangho were too goodโ€ฆ - It will be the first and last time I get to say I killed Pray, Smeb, Kuro, Madlife, Shy on repeat :D and the players watching on stream were surprised to see the Devs were actually pretty decent LOL, which felt nice - A fan came out specifically to play with Kuro, wearing a ROX Tigers jersey and seeing the joy of getting to meet and play with your hero, she was laughing, smiling, it must have been the time of her life; itโ€™s just a reminder of how meaningful League can be and just makes us really inspired to keep working hard to make the game good Solo Q Experience and Balance - Outside of the work obligations, had some time to slam 20 Solo Q games; was pleasantly surprised by my level this time around, feels like Iโ€™m playing around solidly KR D2/D1 level, which is quite shocking, because itโ€™s not like Iโ€™m Masters level on NA right now and havenโ€™t been able to play more than 50 games in the last 6 months due to life. Probably would've won more if I wasn't such a kda player xD - Main character syndrome still feels really peak here, the person either goes 8-0 or 0-8 and is spam FFโ€™ing repeatedly, so minimizing my enemy laner impact, scaling and playing defensively to support my jungler feels most effective even though Iโ€™m playing Ori who feels like a dog champ on this server, since itโ€™s so hard to actually land QW on anyone due to their mechanics and itโ€™s risky to walk in river and so easy to die to ganks - Moving to help jungler in lost fights to avoid mental boom is the only thing that Iโ€™m finding annoying, some of these fight selections feel extremely perplexing, like Zac wanting to fight Lee at first scuttle with no prio and I end up having to sac my lane half the time to prevent them from AFKโ€™ing or soft inting because I didnโ€™t move, itโ€™s super annoyingโ€ฆ - Every post game chat also feels like at least 3 players are writing their PhD thesis, which is somewhat amusing, but also really unfortunateโ€ฆ - It feels like Lee Sin or Viego are in every game with a 30% pickrate, so if you can prevent the team from throwing and always follow them around and play secondary, they can carry, whereas on NA, Lee Sins in Diamond can't carry and suck relatively (ping hurts as well), so itโ€™s not like you can play around them reliably - It was interesting to feel again for myself just how different these champs feel in their balance state across servers, indeed in one of the press conferences there was a question about balancing decisions making no sense for the state of the champ on KR server. I can see why KR players get angry when we buff Lee because the other regions suck at him, he unironically feels 2-3% winrate stronger on KR server, same with Jayce who has a monstrous pickrate here as well - We even almost buffed Lee Sin for First Stand because heโ€™s been pretty absent from Pro, so Iโ€™m actually not quite sure what weโ€™re meant to do about thatโ€ฆ - The other thing that I forgot was how good it was to play on 2ms ping. Iโ€™m not sure whether itโ€™s net positive for the person dodging or the person hitting, but since I mostly play immobile mages, it feels like I can dodge line skillshots and range leash people more effectively, which makes Mages feel so much better, though it also means itโ€™s extremely hard to QW tag someone in a teamfight as Ori, let alone hit them with R - Iโ€™m curious if any people have done any analysis on this - I also attached typical KR Lee Sin penta ๐Ÿ˜… Anyway, back to NA tmrw, lots of work to do

Matt Leung-Harrison

152,058 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰

Padawans! We are excited to announce the return of Jediswap with concentrated liquidity, full audits, points, and incentives. Check it out at Since our last update two months ago, we have been working hard on a fresh new version of Jediswap, focused on bringing capital efficiency and the best price execution to our users. After two months of dedicated efforts, a full audit by Nethermind Starknet , and passing rigorous security tests, we are excited to announce the launch of Jediswap v2. Jediswap v2 significantly enhances user experience and performance while introducing new features and surprises. Our commitment to community and user growth remains strong, and we have exciting plans to expand the Jediswap ecosystem. Take a look at key updates coming with the launch. A points system that empowers genuine, loyal users: Jediswap's origins go back to early 2020 when we started our journey not as a product but as a community known as the Mesh community. Our mission was clear: bring Open Finance to billions of people. Recognising the strength of community-driven efforts, we understood that collective belief and collaboration, rather than individual or corporate endeavours, would be the most effective path forward. Early loyal users are the most crucial pillars of any community and product. This point system is Jediswapโ€™s first step in recognising and rewarding the value each user has added to the protocol. We have prepared separate point systems for liquidity providers and traders. In short, as an LP, you can maximise your points by earning more fees on your LP positions and maintaining your liquidity in Jediswap over the long term. You can check out the complete math behind points here. For traders, use Jediswap when you genuinely need to swap tokens. There is no need to do any wash trading. We have published the points system for Jediswap v2 and will soon release points for all the activity that has occurred on Jediswap v1 to date with a boost. Check out the points logic on our docs: Improved performance and user experience: We have significantly enhanced Jediswap's performance, making it faster and more user-friendly. One notable improvement is the integration of pool analytics directly within the Pool page, eliminating the need for users to navigate to a separate analytics page. Additionally, balance fetching has been optimised for smoother operation. Any liquidity added to pools now updates the My Positions page in real-time. Battle-tested security For this launch, we implemented several security measures. We underwent a rigorous 7-week audit process with Nethermind. With the help of the Nethermind team, we also created a test framework for Jediswap to compare security against Uniswap v3, which has been operational for 3+ years and is one of the most battle-tested smart contracts available. We simulated real data from different Uniswap v3 pools on Jediswap. We achieved a 100% match in the contract state after each on-chain action, such as swaps and liquidity adjustments, bolstering our confidence in our code's security. We will announce many cool things over the next few weeks. Keep an out JediSwap ;) Mint a Galxe NFT: To commemorate this launch, we have published a new campaign on Galxe, which rewards users with an NFT for being an early user of Jediswap v2. To earn the Galxe NFT, add at least $25 worth of liquidity to one of the pools listed in the Galxe quest.

JediSwap

107,532 ๆฌก่ง‚็œ‹ โ€ข 2 ๅนดๅ‰

Big Update: Critters Quest Website Steps Into Production State with an Exciting New Design! Hey Critters, we're thrilled to share some major news, our website has officially migrated from mint state to production state, and we're taking our platform to the next level right here at After three weeks of dedicated work, we've transformed Critters Quest into a more organized, stable, and feature-rich experience, setting the stage for everything we've planned for the future. This isn't just an upgradeโ€”it's the first step before the real journey begins! Key Updates to the Homepage and Beyond Fresh Categories and Pages: We've added exciting new sections to help you dive deeper into the Critters Quest world: - Play $QUEST (Explorer Page for Staking $QUEST): Dive into our new $QUEST explorer page, where you can find games to stake your $QUEST tokens to earn rewards, track your staking progress, and engage in strategic gameplay challenges that grow your Critters' value. - Play Spins (Explorer Page for Spins): Spins are now front and center with a dedicated spins explorer page, designed to highlight Multipliers Spins, Terron Spins, Quest Tablet Spins(coming soon๐Ÿ‘€), and more. Organized as daily free spins, limited events, and partner spin opportunities for special loot, offering new ways to boost your rewards. - Breakdown Informational Page: We've introduced a comprehensive guide for new users (and a refresher for veterans) to explore how key features work. This page currently focuses exclusively on the mechanics and info for Master Edition NFTs, Cloned Editions, and Multipliers. It explains how Master Editions serve as the foundation for your Critters' value, how Master Editions allow Cloned Editions to be minted out for others, and how Multipliers enhance your rewards throughout critters ecosystem. Redesigned Homepage: Our homepage has been completely transformed into an intuitive experience that gives you a complete overview of the Critters Quest ecosystem at a glance. It features: - Feature Carousel: Highlighting new additions and important updates - Ecosystem Activities: Real-time data showing active games, spins, or other ongoing activities. - Mini-Leaderboards: Quick snapshots of top performers - PFP Activity Feed: See the latest community PFPs minted - Quick-Access CTAs: Every section includes direct links to the full experience, letting you dive deeper with just one click - Streamlined Introduction: New visitors get a concise overview of Critters Quest right away This overview approach makes navigation intuitive for both newcomers and veterans, ensuring you never miss important information or opportunities. Elevated Designs Across the Board: - Dynamic Castle Layout in the Banner: Our homepage now features a dynamic castle layout in the banner, with castles positioned in the order they appear on the leaderboard. The top leaders are showcased at the top, adding a visual representation of community rankings and bringing our competitive spirit to life. - Critters Terminal (Formerly $QUEST Terminal): Our terminal has been upgraded with a sleek new look and enhanced functionality, now known as the Critters Terminal. It's your go-to hub for finding the most powerful cards and looking for new Crittersโ€”it tracks $QUEST allocation on available Critters for sale, their power, equipment, and more, helping you build the ultimate team. - Equipment Viewing: Viewing Critters and their equipment has been elevated with detailed rankings, power levels, and stats, giving you a clearer picture of your team's strength and hinting at game mechanics like power-based strategies. - Spins Pages Redesign: The spins experience has been completely revamped with a fresh, user-friendly design, making it easier to spin for rewards and track your progress, with a focus on multipliers and special loot opportunities. - Partnership Sign-Up Page Update: On our main page, you'll see mentions of our legendary partnersโ€”GM Capital, Mintify, Sniper, and moreโ€”highlighting our growing ecosystem. We've also updated our partnership sign-up page for those looking to partner with us. This page now includes a detailed breakdown of partnership options and new form fields to streamline the collaboration process. We're excited to expand our network in the future! - Animated Banners: Across all pages, you'll notice new animated banners that bring our world to life, adding visual excitement and guiding you through the platform. - Archived Pages: To streamline the site and focus on the future, we've archived older pages like the Master Edition Mint and Referral pages. These will remain available for reference. Coming Soon: We're already working on exciting additions, including: - SHOP Page: A new experience for purchasing items and gear to enhance your Critters Quest adventures, where you can equip your Critters with power-boosting equipment. - Tokenomics/Liquidty Section (Addition to the INFO Page): We're working on a detailed tokenomics section to add to our INFO page, launching alongside updates to our plans for DEX integration. These changes will add more value to Master Editions, give participants greater confidence, and enhance the overall ecosystem. - Cloned Edition Minting: This innovative feature will launch when Master Editions begin to mint out their Clones, allowing people to mint these unique variations. Cloned Editions will inherit traits and offer new gameplay opportunities, expanding your Critters' potential and rewards. Backend Tweaks: While many of these improvements are visible, we've also made numerous backend tweaks that aren't immediately seen. These optimizations ensure better performance, stability, and scalability for the platform moving forward. Continuous Elevation: This migration marks our first massive overhaul, but it's just the beginning. We're committed to elevating Critters Quest on a continuous basis, refining and expanding the platform with each rollout to keep delivering the best possible experience for our community. Foundation for the Future These updates aren't just cosmeticโ€”they're foundational. After three weeks of hard work, we've created a more organized and structured platform that's ready to support the future rollouts we've been teasing, like Edition Minting, Items Shop, and Quest Games. This migration streamlines our process, allowing us to deliver updates faster and more efficiently for both new users and our longtime adventurers. This is truly the first step before the real journey begins. Our production state sets us up to expand Critters Quest into an even bigger, more engaging GameFi ecosystem, where your Critters can thrive through quests, spins, and community challenges. Whether you're a newcomer or a seasoned player, these changes make it easier to explore, compete, and grow your collection. Your Next Expedition We're just getting started! This production-ready overhaul is the launchpad for all the exciting features and expansions we have planned. Keep an eye on for more updates, and dive into the new pages to see how you can level up your Critters Quest experience. We want to hear from you! Share your feedback, suggestions, and experiences with our new production site in our Discord or commenting below. Your input directly shapes our future updates and helps us create the best possible experience. Thank you for your patience and support during this transition. Together, we're building something truly special!

Critters Quest

26,186 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰

Hereโ€™s a Summary if youโ€™re still wondering what $LUMI is all aboutโ€ฆ A Thread ๐Ÿงต๐Ÿฟ๐Ÿ˜ ๐Ÿ—“๏ธ When did the Lumiterra Yapper Leaderboard launch? ๐Ÿ—“๏ธ The Lumiterra Testnet went live on June 26, 15:30 UTC+8โ€ฆ.and is fully on and functioning๐Ÿ˜ The campaign is now active and will run until TGE. ๐Ÿ“ Do I need to sign up or register to join the leaderboard? No,Just start talking about Lumiterra on X and let Kaito do the rest by automatically tracking your posts, and your rank will update on the leaderboard ASAP. Smooth right?๐Ÿ˜‰ ๐Ÿ’ฌ What qualifies as a โ€œYapโ€? Yaps are high-quality contributions recognized by Kaitoโ€™s algorithm, which evaluates content based on depth, originality, and engagement value. Earn yaps by talking about gameplay moments: PvP highlights, dungeon runs, livestream clips โ•creative images featuring $LUMI โ•Post guides for beginners or newly onboarded $LUMI testers โ•post hot takes about Lumi Terradas โ•Yap about Epic fails, game bugs faced in the game for easy rectification by the team โ•Post thoughtful analysis of Lumiterraโ€™s game, token design, or reward systems. ๐ŸŽ Whatโ€™s the total reward allocation for yappers? โ•A whooping 1% of total $LUMI supply has been set aside for Kaito Yappers ๐Ÿ‘€๐Ÿ”ฅ๐Ÿคฉ - 0.6% for Lumiterra-specific contributors - 0.4% for contributors across the broader Kaito ecosystem. ๐Ÿ“ How do I join the Lumiterra Yapper Leaderboard? Visit:[ page, Connect your X account and and give access to Kaito AI ๐ŸŒŠ , start creating and sharing quality $LUMI content and replies and watch your rank rise as the leaderboard updates. ๐Ÿ—“๏ธ When can I claim rewards? Reward distribution details and claiming process are TBA so stay tuned for updates from only Lumi TerradasGame official page. ๐Ÿ“ˆ How can I maximize my Yapper rewards? -Engage all my $LUMI posts๐Ÿ˜ -Post quality info and talks about $LUMI - Engage with the $LUMI community and the top Yappers and top testers like Voracytis Lark (builder mode) Dashred Inspectorโšก Vincent Duraku 0xdahua๏ฝœๅคงๅŽ ๐ŸŽฎ. |๐Ÿง SENT ไธจ MemeMax โšก๏ธ and so many more๐Ÿซก๐Ÿ‘€ - Share content that helps others understand the game and its ecosystem. - Show your personality โ€”be real with yourself and the $LUMI community. ๐Ÿ“– Where can I learn more about Lumiterra? You can visit their X official page Lumi Terradas and join their discord community ( for a deeper understanding and guide of the ecosystem go to Wiki/guide: [LumiTerra Game Guide]( โ“When can I play Lumiterra? You can play on browser and also download through the link below WANT TO HEAR THE FUN PART? ๐Ÿ”“ No whitelist required ๐Ÿ†• New users can create an account without needing a ref code or and access code๐Ÿ˜ฎโ€๐Ÿ’จ โณ Campaign runs until TGE ๐Ÿ“‰ Progress will not carry over to mainnet ๐ŸŽฎ Get ready to explore, fight, farm, and craft in the world of $LUMI.! Shout to Pshyc_ he made this possible๐Ÿซก๐Ÿงก Check out this short gameplay from Inspectorโšก

UNRULY|LUMI ๐Ÿ€„๏ธ

17,949 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰

Jimmyโ€™s inspiring ending speech - Part (1) โ€”โ€” featuring the boys ๐Ÿ˜†๐Ÿ˜†๐Ÿ˜† JSCEAN HEART NEVER FADE #LOLFanFest2026D3 #jimmyyjp #sea_tawinan #JimmySea ๐Ÿ—ฃ๏ธ: Jimmy!!! ๐Ÿ—ฃ๏ธ: HUG HUG HUG HUG! PW: What was that again, Mhor? Yesterday was happy, but today is going to be even happier, right? ๐Ÿ—ฃ๏ธ: Yeah! cheek-to-cheek cheek-to-cheek cheek-to-cheek! ๐ŸฆŠ: Alright, drag Outing mode out here! ๐Ÿ’œ: Let me talk seriously for just a sec. ๐ŸฆŠ: Serious mode, serious mode! ๐Ÿ’œ: Just a quick second, okay? A quick second, and then you guys can play whatever you want with me. ๐Ÿ—ฃ๏ธ: Okay, okay, okay, okay. DK: Hey, get ready, get ready, Bro. ๐Ÿ’œ: Alright then. ๐Ÿ˜ PW: Serious, serious. It's midnight already. ๐ŸฆŠ: Everyone quiet down, my Bro is about to get serious. Quiet down, my Bro is serious. โœ‹๐Ÿป ๐Ÿ’œ: Hehehe ๐Ÿ˜†๐Ÿคญ Wow, damn. This is even more high-pressure than presenting a case to my medical professors. ๐ŸฆŠ: ๐Ÿคฃ๐Ÿคฃ๐Ÿคฃ ๐Ÿ’œ: Right, first of all, thank you to all the fans who patiently watched us over these three days. Honestly, if you count the total watch time, itโ€™s almost a full 24 hours. You guys are so strong and resilient, fighting through it all. I really hope everyone enjoyed every single part of our show. Thank you to GMMTV, all the executives, P'Tha, and all the younger artists and colleagues in the company who came to watch us and cheered us on continuously throughout these three days. Thank you so much. You guys are a crucial source of support for all 24 of us. And thank you so much to every single staff member. Over the past two days, I didn't get a chance to thank you, so thank you so much now. You guys are incredibly, incredibly talented and amazing. I donโ€™t even know where else we could find a team this good. It is so tough. I mean, there were many situations where they had to solve problems on the fly, and they did it so professionally. I love your team, everyone, whoever you are working behind this stage. Thank you all so much. And, uh... actually, this LOL concert is already the 4th time Sea and I have performed here. Every single time, thereโ€™s always something to worry about. This time, there was definitely one thing I was extremely anxious about, and that was safety. Safety for both me and Sea. Honestly, on the third day, everyone already knew what I was going to do. I could hear everyone's voices while we were getting strapped into the slings, calling out, "Be careful, be careful." Thank you so much. To be honest, regarding the decision to do this show, first of all, thank you to the staff for trusting me and Sea for trusting us enough to let us go up there. Because I admit that at first, it was very risky, and personally, I didn't have much confidence in this performance at all in the beginning. But well, we are the type of people whoโ€ฆ what do you call it? Sea always says it, we both are like pit bulls; once we bite, we don't let go. We kept fighting until today, and it passed smoothly and safely. A huge part of this that I must thank is a team I just got to know: the Bangkok Aerial Space team. P'Ploy, P'Ham, and everyone at Bangkok Aerial Space for teaching us the skills to survive in the air. To be completely honest, Iโ€™ve done a lot of sports: weight training, Go-Kart, water sports, land sports. I've played quite a lot. But in the air... I truly admit, back when I went mountain climbing with that gang, I couldn't even manage myself. So itโ€™s always been a fear of mine, and I never thought I excelled in this area at all. But I tried my absolute best, and it went well. I hope everyone liked what we performed. Let's just leave this as a thought for everyone: the thing you fear the most or think you can't do if your heart is in it, even if your body feels like it can't take it, your heart will pull you through. ๐Ÿ—ฃ๏ธ: Letโ€™s go! Cheek dip Cheek dip Cheek dip! ๐Ÿ’œ: Thank you all so much! ๐Ÿ™๐Ÿป ๐Ÿ—ฃ๏ธ: Cheek dip Cheek dip Cheek dip! ๐Ÿฉต: Let me speak first! ๐Ÿ˜†๐Ÿ™๐Ÿป >>Continues in next post

Mhokstache โœจ

20,307 ๆฌก่ง‚็œ‹ โ€ข 2 ไธชๆœˆๅ‰

Iโ€™m recording this about 17 minutes before I hop on a zoom call so whatโ€™s your watching here? Itโ€™s a lot of what youโ€™re watching. I think most importantly what youโ€™re seeing is me having a good time and enjoying myself Iโ€™ve been really paying attention to that you know I can be so formulated formulaic strategic just because of you know the muscle memory of being an artist and a professional that sometimes I forget to you know, laughing and have a good time so the top of the year has been very consistent. You know we talked about the optimism you have come January 1 here we are in March. Iโ€™m not sure the date but weโ€™re in March now almost in the first quarter and Iโ€™ve been working every single day. Iโ€™ve been living every single day but two weeks ago I got sick and I donโ€™t know if it was allergies or whatever or something that was just going around because a few of my collaborators also was out and are still out to this to this day but everyoneโ€™s good everyoneโ€™s getting rest but that break really jolted me and scared me just how when I take the weekends off to go and live I always have this thought of when I go back on Monday do I still have it? Am I still in that mode that Iโ€™ve been feeling? the answer to that question is yes and I say that to say thereโ€™s this Producer, who I found on TikTok just because I love keeping my ear to the streets. Itโ€™s not good on the back and you shouldnโ€™t keep your ear to the street for too long because itโ€™ll make your back hurt, but itโ€™s worth the pain. I promise you, but I found this Producer and the captain was. Iโ€™m making a beat every day and if I miss a day I quit and I sell all of my equipment. Iโ€™ve been in the search of just new production. Iโ€™m looking for a new bounces of drums and I feel like the youth is where itโ€™s always gonna be at. I take pride in pointing at people who may not have the experience or anything yet but that doesnโ€™t mean that you you donโ€™t have what it takes to change the world or the Sonicโ€™s so I reached out to trippy and I told him yo Iโ€™ve been looking for help on drums and swings Iโ€™m gonna nerd out for you but like Iโ€™m kind of getting tired of hearing the snare on the two and four or a repetitive high hat patterns and what I seen when I seen trvpyyy post well what I heard rather with someone who was taking liberties and swings and bounces, so I shot my shot in DM them got his number and we hopped on a FaceTime call and he told me his name was trippy and immediately I started smiling from the inside and out because I have a friend by the name of trippy who very early on took the chance to say yo I like what you doing I want you to get a front seat of what itโ€™s like to be a superstar and also what itโ€™s like to show love and be a friend and pour into someone so recording this now healthy me and Jason are back in the gym. We had a very strong week I had a very exciting week of being outside and just being with friends and loved ones Lotta late nights but we make sure we still get up in the morning and hit our 3 mile run or our leg days, upper body or full body . The weekends are usually my time to rest and live, but Iโ€™m recording live now from the studio excited and ready to play and Jam just because I genuinely love what I do thereโ€™s a lot Thatโ€™s about to happen in a great way actually coming up this week and Iโ€™m excited for that but Iโ€™m even more excited to have a great time and just have a blast Iโ€™m so thankful Iโ€™m so present. Iโ€™m so appreciative of the life that I lived. I love that I get to speak these things and it gets transcribed in a text but I mean every single word. I love you and Iโ€™ll see you later, Playboy itโ€™s about to be a fun week.

Mr.Mrs

37,957 ๆฌก่ง‚็œ‹ โ€ข 5 ไธชๆœˆๅ‰

Marathon | Ultimate Overview, Gameplay, Hands-On Impressions โ–ช๏ธTeam based extraction shooter set on Tau Ceti IV, scavenge remains of a lost colony for glory and fortune โ–ช๏ธLaunch: Coming to PS5, Xbox and PC on September 23 โ–ช๏ธWill be a "premium" product, meaning not F2P โ–ช๏ธ"Weapons and movement feels crisp, fluid, and incredibly satisfying in that rarified way that few studios can achieve" โ–ช๏ธ3 maps, 6 runner classes at launch, more to follow post-launch โ–ช๏ธPlans to support the game with new maps, weapons, characters, and more as it goes on โ–ช๏ธRanked play, end game challenges, seasonal storytelling, secrets to discover, community events all in Season One with more content coming โ–ช๏ธYou play as a "runner", cybernetic mercenary who's given up their human form for a bio-synthetic shell with unique abilities and stats โ–ช๏ธRunner Types: "Locus" is a soldier class for pushing forward, can use a shield, "Void" is stealth, sneak by undetected, use smoke grenades, "Blackbird" is reconnaissance based, find players, positioning, and more โ–ช๏ธUncover secrets hidden in the wake of the original Marathon trilogy's events - how and where this overlaps or clashes with the original games "is a story that will unfold over time" โ–ช๏ธObjective is to get in, get as much loot as you can, and get out alive โ–ช๏ธIf you die, your gear and loot will be up for grabs. Survive and you can take your gear with you on future runs as you grow in power and fill your vault โ–ช๏ธFight in a crew of up to 3 players, various map sizes up to 18 players โ–ช๏ธPvP + PvE, battle other players, security forces, and "otherworldly threats" โ–ช๏ธContextual pings, shared objectives, down-but-not-out mechanics โ–ช๏ธEnvironments are filled with weapons, materials, items, resources, cores, keys, backpacks, secrets etc to find You can find things like backpacks that expand your inventory, powerful and unique weapons, consumables to heal yourself, โ–ช๏ธSelect your runner, strategically build your loadouts pre-match โ–ช๏ธFactions in the game can sponsor you and your loadout โ–ช๏ธYou have the freedom to opt out of crew fill and take all the glory for yourself as a solo runner โ–ช๏ธ"This is probably the best-looking, best-feeling extraction shooter ever made", not easy for newcomers to the genre, can be tough to get into, but one previewer was "reluctant to put Marathon down. This is a good sign โ€“ the best thing I can say after any preview is that I want more โ€“ but big questions remain" โ–ช๏ธNo two matches ever play out the same, dynamic events, variable weather, unpredictable players etc โ–ช๏ธCustomization: Each Runner "brings their own flair", but serve as foundations to customize your playstyle - collect implants and equipment to augment your Runner, like stacking implants/upgrades to reduce heat build-up to allow you to keep running, jumping, sliding longer โ–ช๏ธContracts: "Ingenious" incentives, finish contracts you accept for permanent upgrades to your stats, add precious items like grenades, shields, inventory-expanding backpacks, etc to your market. The bigger your market, the better your minimum loadout becomes โ–ช๏ธContracts provide "valuable direction", bring welcome diversity and add a "precious hit of semi-permanent progression" โ–ช๏ธPrestige Cores: Rare items that can "really push the boundaries" (ex: Glitch has an upgrade that turns double jump into triple jump for more manueverability) โ–ช๏ธAnother rare item is a backpack that turns you invisible while interacting with containers (very useful when everyone on the map is hunting you) โ–ช๏ธEach match "feels like the most important one ever", high stakes, "surprisingly challenging AI enemies" that were "much, much better at surrounding and overwhelming players than the vast majority of AI enemies found in other games" โ–ช๏ธHaving a balanced crew helps in exploring the "dark and forgotten places" in maps - filled with deadly creatures like a species of giant ticks who swarm you frantically โ–ช๏ธBattles can become frantic as you encounter other crews, stalk them across the map, encounter AI enemies to fend off when others come to claim your loot (one preview battle turned into a 9 player free-for-all) โ–ช๏ธDownside could be the reward system where skilled players enter fresh matches with high level gear that outmatches less skilled players, though Bungie says it has gone out of its way to try and make it where a poorly equipped squad can still stand a chance if they play well โ–ช๏ธEven if you die, you can can still get upgrades, improve your reputation with factions, advance in perk trees, etc by completing various quests, looting chests, or fulfilling specific objectives which unlock new bits of story and can grant perks like buying slightly better gear from vendors โ–ช๏ธ"The world Bungie has built is every bit as beautiful as it is creepy and dystopian, and there are moments where they satisfyingly hint at the events of the Marathon trilogy from the โ€˜90s", though "what little I saw did only slightly more than pay lip service to the world" โ–ช๏ธUses the seasonal reset model like in Diablo 4, where players are stripped of their loot and progress at the end of each season to mix things up with new content and new meta โ–ช๏ธGame is designed to get you killed, Bungie expects average exfiltration rates to be comfortably below 50% โ–ช๏ธ"You will lose a lot, and losing hurts a lot[...]Extracts are snapshots of this unpredictability. That white-knuckle countdown may become a gut-punch defeat, an unforgettable clutch, a desperate last-second dive into the portal as your downed allies watch in envy and horror (couldn't be me), or an unnerving anticlimax. It's not always a pleasant one, but it is a strong emotional hook" โ–ช๏ธSome previewers worried about variety, weren't impressed with the objectives in the alpha, like hunting computer monitors on the map, sprinting over, marking dropships, sprinting over, and repeating, though random events help spice things up โ–ช๏ธNot a 20-map game says Bungie, map design "does have that sticky battle royale quality of generating memories", though still worried 3-4 medium sized maps might not be enough โ–ช๏ธBungie's "verbiage" on updates sounds like possibly 1 new map a year + refreshing existing ones in between, which could work in its favor pushing players to really learn maps, but will they hold up over hundreds of hours? โ–ช๏ธFights are decided by gun skill, clever ability use, map awareness, how strong your shield is, how many healing supplies you have, etc โ–ช๏ธExample: If you have one bar of shield and enemy has four, you'll lose 1v1, but change it up with powerful grenades, status effects like toxic or overheat, backpacks are "transformative", etc Gameplay Trailer โ–ถ๏ธ Gameplay Overview โ–ถ๏ธ PS Blog โžก๏ธ IGN โžก๏ธ GamesRadar โžก๏ธ โ–ถ๏ธ

Shinobi602

181,743 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰

The Tokyo Game Show was a humbling yet uplifting experience. We booked early and got a pretty decent sized booth in the middle of the main hall, hoping we could make some noise in Asia's most prestigious web2 game show... But the moment I arrived to the venue, it made me realize just how small Apeiron and web3 gaming still really is. We were surrounded by the giants of the industry, their sheer size, quality and scope are next level, and I genuinely feel like a bucket in an ocean.๐Ÿ’ง I was also hoping we would have gotten more to show by this time as well, that our mobile game would be ready and the game economy would be blossoming. Sadly, it's quite the opposite, and it made me wonder if we are ready for such a big stage. But times don't wait and opportunities always come and go, so we'll just have to present the work we've done so far with the doodiest attitude and let the show go on.๐Ÿ™Œ Each morning there would be a giant rush as early participants run through the venue to collect time slotted entry tickets from giant publishers to make sure they can experience upcoming AAA titles like Monster Hunter Wilds (MH is actually where Apeiron normal attacks are inspired from). Most of the giant booths don't actually give out much merchandise or ingame rewards, and the only real offer they have is for their fans to playtest the latest games, watch unrevealed trailers or take photos with cosplayers/mascots/diorama. Having been in web3 for a while, this is a good reminder that, out there, there is a massive and genuine love for gaming beyond incentives. And this is the intrinsic value of games that we hope to deliver๐Ÿฅฐ After the initial rush, the traffick will eventually disperse and trickle towards other booths, I remember watching our line build up each day, finding different ways to attract passerbys to get a leaflet, to pre-register and to playtest our game, it took 2 hours to fill up the lines on the first day, and by the 4th day the lines filled up in 30 minutes. We got a pretty good strategy going, the models posed for a wall of photographers to block the path, while the mascot and plushies drew people in. big sword | Apeiron found it more effective to wave sealed packaged plushies instead of opened plushies to let ppl know it is actually something they can obtain and take away, small but very effective difference!๐Ÿงธ Our line extended each day, and the booth was constantly surrounded by curious passerbys asking what game this is...what is the name of that cute mascot... when is it launching... After each playtest our Japanese community doods, such as mino.ron ๐ŸŠ who helped us man the battle stations would ask the player for their feedback, many of whom had to que for over an hour to try our game... and the feedback we got were very positive! The emotions I see on their face as they play the game, fighting the first boss and winning their first pvp matches... were all of genuine excitement and happiness. I watched a lot of gamers from around the world play Aperion for the first time, and I have to say this gaming nation really does pick up Apeiron faster compared to other regions, or hopefully, its because of the new tutorial we put in place.๐Ÿคž We were visited by many of the major booth's representatives, countless PR/Broadcasting outlets and a handful of mobile game publishers. A lot of them told me they were attracted to our booth's colorful design. We would mention the crypto elements of the game but most of the interest is centered around the cute dood, the colorful artwork and the unique gameplay. I literally got over 200+ business cards during these 4 days (though bulk of them are marketing agencies lol) and my email and telegram is absolutely flooded.๐Ÿ’ฆ We may be a bucket in the ocean, and there is still a lot of work that needs to be done, but amidst the giants out there, the appeal of Apeiron is still here. Our uniqueness and quality is what sets us apart even amongst web2 peers. I don't know how much longer it will take for Apeiron to be ready to compete with the giants up there, but I know I want to be up there one day, and I have a target I really want to aim for.๐ŸŽฏ During those 4 days, while I was giving out flyers and waving plushies towards smiling japanese doods in real life, I was also messaging back in omega channel to a group of upset holders who were concerned with our token performance. It's quite a surreal and contrasting experience. But yes I understand the performance of our token and assets also stands in stark contrast to what we are trying to present in real life. But with all the lesson we've learnt in crypto over the past 3 years... is that we must be patient and conserve ammunition during market downturns. We have not sold any APRS since TGE, we have only been accumulating steadily, we will stage our comeback when the mobile game is ready, when we have the means to acquire and onramp retail users (i beleive this is the sacred duty of web3 games), and hopefully but not absolutely necessarily, with healthier market conditions.๐Ÿ’ฑ We are so close now, and as cheesy as it sounds, its darkest before dawn, we have witnessed this in Apeiron's ecosystem before the Ronin migration, we will build, we will survive, and we will thrive. What's most important now, is to focus on creating the best gaming experience for new users coming in. Our closed mobile beta testing on google play will begin next week, together with a new bug report flow, we will need all the help we can get to eliminate those bugs and issues and more suggestions to help build a better Apeiron.๐Ÿ™‡โ€โ™‚๏ธ

LoreKeeper

28,962 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰

I've built a multiplayer survival game for the browser in 30 days and I didnt write a single line of code ๐Ÿคฏ So I'd like to write my notes about it once the deadline is done now. The last 20% of a project is indeed the hardest part of it all. In the last 2 days i've been working on the final version of Hollowlands for @levelsio's 2026 #vibejam I worked a lot! I fixed a lot of bugs, tested a lot playing with my wife. Fixed more bugs... But now, thank God, I have the final result! The game looks good, yes. I've spent half of the jam just tweaking every single detail of the procedural world generation. And It was worth it! The game still runs well on most devices and still has less than 20MB in size. Which is pretty impressive to me. The process of building was very straighforward: 1. I used Three.js + React to create the game. Before I started I created a huge document defining every rule i'd like the codebase to be implemented upon. It had clean code rules, archtecture decisions, ECS principles (good for games), and so on. This helped a lot constrain the AI to maintain the code maintainable and separated into clear domains (systems). This document was made partially by me given my previous experience building web games (I've made a lot of mistakes in the past and made sure they will not repeat again) and partially AI suggesting best practices. 2. For every feature I prompted the AI, I was very specific on details that I'd like implemented. If I knew what I was doing, I was more specific on the "how" I wanted to be done. If I didnt know what was doing I first asked the AI to brainstorm possibilities with me, based on industry standards, pros and cons, and so on. Then I would decide what path to go. 3. Every single feature I used Leva for tweaking the values. So for example, the size of the trees, colors, distance between objects, animation speed, etc. Everything I have a slider that I can adjust. 4. To make the game look good I used Tripo to create the models. To be honest it's not 100% perfect. If you check the character in game you can notice a few issues here and there (the arms lol), but I believe that it will keep getting better over time. 1 Year ago I tried and it wasnt even close to what it's now. Then I used a few post-processing + shaders + particles techniques to bring the "wow" factor. 5. I did only 1 feature at a time. And every change it was a commit with a clear message of what was done. This helped the AI fetch previous commit to understand what changed and know exactly what happened in the past. If I opened multiple terminals at once and blasted prompts the code and commit history would be a mess in a few days. And for every change the AI did, I asked it to do a Code Review of everything that was changed and look for violations on the document I wrote in the beggining defining the codebase guidelines. I realized that I pretty much applied software engineer principles using AI: Code, review and merge, code, review and merge... 6. On the last week I implemented the multiplayer using Colyseus โš”๏ธ which was pretty nice. I used AI to fetch the whole documentation and create a skill.md file that helped a lot. The creator of the framework Endel also did a extensive research on how real multiplayer games are implemented. It's open source and it was a gold mine for the AI to come up with the implementation for my game. You can ask him the link :) And that was it I think. I'm extremely tired now. The last 2 days was insane. The game's final version is not what I had in mind in the beginning of the jam. I had to cut a lot of cool features. But given the 30 days deadline I think it was a huge success. Hands down my best game ever made. Now I'll take a few days to rest and come back with more updates on the game. Maybe it can become a big deal in the future with more updates. Who knows. And in the event I win first place in this game jam, I'll use the money to fund my own game studio + cover the expenses of my child that is going to be born in September :) Cheers guys! If you have any question, feel free to reach out. I'll answer every non-bot comment in here haha Note: The link to play is in my profile

Andrรฉ โ†’ andreelias.dev

17,950 ๆฌก่ง‚็œ‹ โ€ข 3 ไธชๆœˆๅ‰

Hello Cardano community! We are DeltaDeFi, we are here to connect liquidity across the CeFi and DeFi worlds, bringing more CeFi liquidity and trading activities to Cardano๐Ÿ’™ To understand why we do what we do, let's first look at Cardano's DeFi history and evolution. Since Alonzo in late 2021, Cardano smart contract capability has been officially live. We faced a period of struggle implementing AMM DEX due to the technical difference between the eUTxO model and the account-based blockchain model. Thanks to early pioneers like Minswap Labs, Sundae Labs ๐Ÿจ etc, batcher was then introduced as a solution making the AMM model possible on Cardano. Still, scalability is a bottleneck for Cardano DEX. Then it came to the Vasil hardfork in late 2022, which introduced inline datum, reference script, and reference input. In short, these are all upgrades enabling more efficient smart contracts. Cardano DeFi performance is boosted with examples like the latest Minswap V2, and Sundae V3. Where we are at today in terms of Cardano DeFi - the technology is ready, but the liquidity issue is the next challenge under the spotlight. The DApp utilization of Cardano is in general lower than other L1s as hinted by multiple metrics such as trading volumes and TVL, it hinders the growth of Cardano ecosystem in general. To solve it, we want to bring external liquidity, and we are looking at CeFi liquidity on centralized exchanges. We plan to onboard CeFi traders and bring them to trade on-chain in Cardano. CeFi here is defined as crypto-ready users conducting their trade in centralized exchanges. The daily trading volume of $ADA at the current price amounts to ~250m USD, with only around 1% happening natively on the Cardano blockchain and the rest happening in CEXes such as Binance. Even if we only onboard a further 1% of that trading volume onto Cardano. Thereโ€™s already 2X of current liquidity! The $ADA volume is only less than 1% of total CeFi market. Massive opportunities ahead! How do we bring CeFi liquidity on-chain? What do the CeFi traders care about the most? The current biggest challenge for CeFi traders is fund safety. With the collapses of FTX, BlockFi, CeFi traders suffered significant losses of their assets, amounting to 46 billion USD. Unsurprisingly, CeFi liquidity is in search of a solution without platform risk, at the same time, they still want a similar experience with trading on centralized exchanges. TLDR: CeFi liquidity is looking for CeFi trading experience with enhanced fund safety That is why we are building DeltaDeFi to onboard CeFi liquidity, and here's how we are doing it: ๐Ÿ”ท 1. Zero order management fee (zero transaction fee placing and canceling orders), transaction fees only occur when your order is matched - In CeFi, traders place multiple orders and cancel multiple orders within a second when they receive market signals from their proprietary sources. Even 0.01 ADA charged on each action makes their trades cost-prohibitive. ๐Ÿ”ท 2. Instant order confirmation - DeltaDeFi also makes high-frequency trading (HFT) possible, where a trading pattern could make profits out of 5bps of price advantage. Thatโ€™s why it is crucial to confirm the trades at the time of signing the transaction so that their 5bps profit margin strategy would not be affected by the market price movement in the next second. ๐Ÿ”ท 3. Programmatic access - Programmatic access enables CEFI traders to deploy customized trading strategies, including HFT. to the platform, accompanied by the 2 features above. ๐Ÿ”ท 4. Everything non-custodial - On top of all the features CeFi liquidity requesting above, trading on DeltaDeFi is fully non-custodial - it means our platform cannot move any of our usersโ€™ funds with their private key signing on the transactions, compared to CEXes controlling their assets. All the features above satisfy the needs of CeFi to trade on Cardano. While achieving the above will excite CeFi traders and likely bring more liquidity, it comes with trade-offs: ๐Ÿ”ธ We adopt a radical approach to process all orders-matching off-chain. To increase transparency and audibility, we enable users to pull the immutable full market records for reconciliation, auditing whether our off-chain engine is performing as we promised ๐Ÿ”ธ Each order has to be at least 500 ADA's worth to cover the Plutus script running cost charged by the Cardano blockchain, to reduce the trading fee to as low as 10 basis points (0.1%, same as Binanceโ€™s maker fee). Hereโ€™s where we are now: we have just wrapped up our first round of private alpha-testing, receiving valuable feedback and improving our product. Soon we will announce the public alpha-testing round. In about 3 months, followed by a beta with an incentivized trading game and then we go mainnet! Hereโ€™s how you can be involved. We are rolling out the 2nd alpha testing very soon. With that, you can taste what the CeFi experience feels like on DeFi. Also, you would be the first one to have hands-on experience trading on our platform, gaining an advantage on our next incentivized beta testing! We will announce alpha testing access on twitter in about a month. Follow our Twitter and stay tuned! #Cardano

DeltaDeFi

14,954 ๆฌก่ง‚็œ‹ โ€ข 2 ๅนดๅ‰

Zack Polanski, "Today I was in Oxfordshire, standing in the aftermath of the devastation caused by a wildfire. Trees reduced to charcoal, cars turned to burnt out wrecks. The smell of smoke still lingering in the air on the site of what was once a thriving local business now reduced to ash." "Wildfires, literal scorched earth and a looming sense. And I really want everyone to hear this. This is only just the beginning. And today, as temperatures fall at the end of yet another extreme heat alert, we know that if it rains now, the soil being baked dry means it's much more likely to flood." "These days feel exceptional. But what we are living through right now are likely some of the least extreme summer temperatures we'll experience in our lifetimes. Today I am sounding the alarm and I'm laying out a plan." "Because last week, while a wildfire the size of 200 football pitches was raging across Suffolk, I called on, Prime Minister Burnham to act urgently to address the crisis. I suggested a COBRA meeting being the very least he could do." "And six days later, with another heat alert just having ended, we have still heard next to nothing from the very top of government. No emergency briefings, no new plan and precious little detail about how this government will protect people from the crisis." "It is putting lives and livelihoods at risk across the entire uk. So today I'm delivering a reality cheque. We are facing the biggest threat to this country since the Second World War." "I'm setting out what Prime Minister Burnham can do now to tackle the crisis and I am challenging him to act with the urgency we need. You will hear today from those on the front line of this crisis and they will lay out what they have dealt with in the past few weeks." "And to them, on behalf of the entire country, I want to say thank you. Extreme weather is now the new normal and without action, the impact on the people of this country will be unimaginably grave." "The threats we face are three hold first, the threat to the safety of the population. Almost 3,000 people have died from the effects of extreme heat this summer. And we know that older people and those with pre existing conditions are particularly at risk from these dangerous temperatures." "Those are the people who have been forced to stay at home for days on end, windows, curtains closed, trying to wait out the extreme heat. And these are the people who are most likely now to have grieving families whose bodies were under such intense strain and trying just to stay cool that their kidneys and their hearts could no longer cope." "Meanwhile, wildfires have seen hundreds evacuated from their homes, while many thousands more wait anxiously with Flames on the horizon and smoke in their lungs. We've seen across Europe how bad things can get." "Hundreds of thousands evacuated, half a million acres burned. The sheer scale of the devastation is hard to comprehend, but we need to look it in the face, because this is only a taster of what's to come if we don't act now." "Second, we face a threat to our food and water security. Farmers are now warning we could see food shortages after flooding followed by drought has decimated crops. And despite farmers working really hard through the nights to avoid the heat, food production is grinding to a halt and our food prices are set to rise." "Half of England is experiencing serious drought. And across the country, 8 of our water reservoirs are at risk of running dry. Privatised water companies they've failed to build a single new reservoir to since 1992, are, losing nearly 3 billion litres of water a day from leaky pipes." "That's five times more than a nationwide host pipe ban would even save. The threat is so severe that the UK's National Risk Register warns that if we have three years of exceptionally dry weather like this, we could face water rationing." "These aren't distant possibilities, they're very real scenarios and they are coming straight at us down the track because finally, we face a threat to our very way of life. Parents unable to take their children to the playground because the slides are so hot it could burn, their skin off." "Temperatures so high they keep us inside for days for the sake of our health. Cities feeling like ghost towns, parks turned into deserts. We only have to look across the Channel to France and Spain to see what faces us in the years ahead." "Europe is heating at, twice the rate of the rest of the world. Wildfires, droughts, deadly floods. The scenes we have seen play out on our TV screens are, frankly apocalyptic. And yet the response from our government is to pretend none of this is happening." "It is an astonishing dereliction of duty from those whose very first responsibility is to keep all of us safe, and from the media. With some brilliant and notable exceptions, we have seen more clamouring for North Sea drilling in the last few weeks than actually raising the alarm on climate breakdown." "While our country has come together, people have offered shelter to those who have had to leave their homes due to wildfires. They've checked in with older neighbours to care for those who are sick because of the heat. But the government. The government have been far, far too quiet on what is an emergency." "So today you will hear from some of those on the front line of this crisis and Those with vital insights into how we face this threat. A doctor, a firefighter, someone who served this country in the armed forces, and someone who has dedicated his entire career to our precious nature and wildlife." "It's experts like these that this government should be bringing to the table to design a full scale emergency response. So I want to step out from this big picture and look at some of the urgent steps that Prime Minister Burnham needs to urgently announce to protect people right now and keep us safe from what we know is coming down the track." "In the immediate term, we need to keep people safe from extreme temperatures. That means a free accessible cool space in every local area. And financial support for households so they can heat proof their homes. Second, we need a robust wildfire prevention strategy." "A fire service with the resources it needs to tackle blazes when they come. And that must include firefighting helicopters when needed. And not again ever seeing the shocking sight of requiring a charity to step in to contract a private firm to help fight fires." "And this should all be funded by taxing the fossil fuel giants who are profiting from fueling these infernos. And finally, to secure our water supply, prevent droughts and protect our food system, we need to bring water back into public hands." "Right now, money is flowing out of our hands into the pockets of shareholders, just like water is flowing out of those companies leaky pipes in the middle of a drought. Every single penny households pay for their water needs to go back into strengthening our infrastructure, building new reservoirs and protecting us from the droughts of the future." "We know that these extreme temperatures, these deadly wildfires, are being driven by the burning of fossil fuels. The sad reality is decades of inaction of politicians allowing fossil fuel companies to profit from pumping out deadly emissions have guaranteed the extreme weather we are seeing right now." "And we will see for the rest of our lifetimes. But there is still time to stop total breakdown. So let me speak directly to the Prime Minister. If we are to secure a livable future for our children and for our grandchildren, there can be no new drilling for oil and gas." "On this, the, the science is crystal clear. As politicians, we have a moral responsibility to do what is right for the people we serve, even when it's not politically convenient. And I know that whatever our differences, we both care deeply about the people of this country and the future of our planet." "So when the time comes, I hope you will have the courage to be truthful, be brave and hold firm to your party's commitment to no new oil and gas drilling in the North Sea, including both Rosebank and, Jackdaw." "Now, some will say we can't afford to make these changes. These last few weeks are showing we can't afford not to. We are facing an existential threat. People are dying. People are scared." "It is time to act. And when we do, we won't just avoid the worst effects of climate breakdown. We will lower bills permanently, help our communities thrive, and give a grounded sense of hope for generations to come."

Farrukh

86,651 ๆฌก่ง‚็œ‹ โ€ข 12 ๅคฉๅ‰

Wuthering Waves, and what's next... A visit to Kuro Games headquarters an exclusive interview with CEO Solon by YTN Team Full Video: Q: Looking back, what first motivated the team to take on such an ambitious project? A: From the very beginning, we realized something important: when a goal feels difficult but the result is exciting, peopleโ€™s eyes light up. That moment tells us the challenge is worth pursuing. We genuinely enjoy tackling hard problems, because we believe meaningful achievements only come from doing things that are difficult but right. Q: Your early projects gained attention very quickly. How did that affect the team? A: When our first product launched, the response exceeded expectations. At the time, it almost made us believe we already had everything figured out. But that confidence was quickly tested. We lacked experience in long-term content planning, sustainable version updates, and large-scale operations. Many issues only became apparent after launch, forcing us to learn by solving problems in real time. Q: How did those early lessons shape Punishing: Gray Raven? A: In hindsight, many early versions of our games didnโ€™t fully reach their potential. Those shortcomings became invaluable lessons. When developing Punishing: Gray Raven, we consciously avoided repeating those mistakes. We studied player ecosystems, observed how other successful titles operated, and anticipated feedback before it arrived. That preparation laid the groundwork for a project that has now sustained itself for nearly six years. Q: When did the concept for Wuthering Waves take shape? A: With Wuthering Waves, our goal was very clear from the start: to create something players had never experienced before. We drew inspiration from works like Death Stranding, Annihilation, and outstanding domestic animation. Themes such as resonance, abstract spaces, supernatural phenomena, and strong audiovisual expression naturally pointed us toward an open-world action game. Q: Sound and โ€œresonanceโ€ play a major role in the worldbuilding. Why was that important? A: We wanted sound to be more than atmosphere, it needed to be a narrative force. The idea of a world-altering resonance, a low-frequency โ€œlamentโ€ capable of reshaping reality, became the foundation of the setting. From there, the world, its conflicts, and its powers gradually took form. Kuro aims to create concepts players have never experienced before. Inspirations include: - Supernatural themes. - Strong mechanical and emotional imagery. - Music as a storytelling medium. Q: How do you ensure cohesion between story, gameplay, and world design? A: Alignment is critical. Story, environment, and gameplay must reinforce each other. That requires long-term planning, especially when multiple versions are developed in parallel. Early coordination allows level design, systems, and IP development to inspire one another, which improves both efficiency and creative momentum. The goal is to avoid disconnected content between versions and maintain narrative and gameplay cohesion. Q: What does Version 3.0 represent for Wuthering Waves? A: Version 3.0 is a major milestone. It introduces an entirely new region, new characters, upgraded combat systems, and a significantly improved open-world traversal experience. Every version aims to deliver the best experience possible while continuing to surprise players. Q: How does the team handle player feedback? A: We monitor feedback through community data, sentiment analysis, and post-version reviews. Both positive and negative responses are carefully analyzed and reflected in future updates. Continuous iteration is essential to long-term success. Q: Early story reception was mixed. How did the team respond? A: We recognized that narrative presentation needed improvement. By optimizing production pipelines and increasing investment, later versions achieved much stronger storytelling clarity and delivery. Players can now more clearly feel the depth, direction, and long-term potential of the world. Q: Kuro Games is known for polish. How central is that philosophy? A: We believe every visible part of the game must meet high internal standards, like - Visual effects - Skills - Environmental details -Music and audio design or promotional content must meet a high standard. We want players to feel the identity and power of Wuthering Waves both inside and outside the game. We know that early story reception was weaker, but significant effort has been invested in: - Clearer storytelling - Stronger presentation - More emotionally impactful performances and scenes. Q: How do community events factor into long-term development? A: Long-term IP growth depends on emotional connection. Community events, both online and offline, help us understand player expectations while strengthening that bond. Itโ€™s a two-way relationship. Q: Looking ahead, what is Kuro Gamesโ€™ long-term vision? A: Our goal is to become a globally influential action-game developer. Upcoming projects (e.g., Nami, still in development) are focused on: - Delivering unique action combat experiences. - Creating something clearly distinct within the action game genre. The story of Wuthering Waves is planned years in advance, with major narrative arcs already outlined. Q: Finally, how would you describe Kuro Gamesโ€™ current phase? A: From Zhuhai to Guangzhou, weโ€™re in a strong upward phase. Our growth is driven by a commitment to meaningful, high-quality experiences. Staying true to that original intent is what will continue to guide us forward. #WutheringWaves #punishinggrayraven

Naru

72,974 ๆฌก่ง‚็œ‹ โ€ข 8 ไธชๆœˆๅ‰