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๐‡๐€๐‚๐Š-๐€๐๐ƒ-๐’๐‹๐€๐’๐‡ ๐€๐†๐€๐ˆ๐๐’๐“ ๐„๐๐ƒ๐‹๐„๐’๐’ ๐‡๐Ž๐‘๐ƒ๐„๐’ ! Ember and Blade DEMO 2.0 is out now, letting you link angelic Blessings to combo actions and tear through hordes of enemies. Play it and wishlist it. I'dโ€ฆ appreciate it. ๐Ÿ‘‡ Link in the thread below.

34,884 ๆฌก่ง‚็œ‹ โ€ข 11 ๅคฉๅ‰ โ€ขvia X (Twitter)

32 ๆก่ฏ„่ฎบ

Jaber Altarrah ็š„ๅคดๅƒ
Jaber Altarrah10 ๅคฉๅ‰

Thank you for adding Xbox version. Hopefully full game will support Xbox Play Anywhere ๐Ÿ™

J. Kim ๐Ÿ› ๏ธ ๐„๐ฆ๐›๐ž๐ซ ๐š๐ง๐ ๐๐ฅ๐š๐๐ž ็š„ๅคดๅƒ
J. Kim ๐Ÿ› ๏ธ ๐„๐ฆ๐›๐ž๐ซ ๐š๐ง๐ ๐๐ฅ๐š๐๐ž10 ๅคฉๅ‰

Ah, Xbox Play Anywhere is an interesting one. We'll talk through what's possible! ๐Ÿ’–

StrangePanda ็š„ๅคดๅƒ
StrangePanda10 ๅคฉๅ‰

This is a beautiful and fun game.

J. Kim ๐Ÿ› ๏ธ ๐„๐ฆ๐›๐ž๐ซ ๐š๐ง๐ ๐๐ฅ๐š๐๐ž ็š„ๅคดๅƒ
J. Kim ๐Ÿ› ๏ธ ๐„๐ฆ๐›๐ž๐ซ ๐š๐ง๐ ๐๐ฅ๐š๐๐ž10 ๅคฉๅ‰

Thank you! We set out to make "the most beautiful mayhem" possible, and hearing you say that makes it feel like we pulled it off! ๐Ÿ’–

MakiRoseVT ็š„ๅคดๅƒ
MakiRoseVT10 ๅคฉๅ‰

Exactly the kind of game Iโ€™d love to write music for one day ! Itโ€™s giving Bayonetta meets hades and I love that

J. Kim ๐Ÿ› ๏ธ ๐„๐ฆ๐›๐ž๐ซ ๐š๐ง๐ ๐๐ฅ๐š๐๐ž ็š„ๅคดๅƒ
J. Kim ๐Ÿ› ๏ธ ๐„๐ฆ๐›๐ž๐ซ ๐š๐ง๐ ๐๐ฅ๐š๐๐ž10 ๅคฉๅ‰

โ€œBayonetta meets Hadesโ€ is one hell of a compliment. And hearing that it made you want to create music? Iโ€™ll take that as the highest praise. Thank you! ๐Ÿ’–

Marvin ็š„ๅคดๅƒ
Marvin10 ๅคฉๅ‰

Vfx is dope!

J. Kim ๐Ÿ› ๏ธ ๐„๐ฆ๐›๐ž๐ซ ๐š๐ง๐ ๐๐ฅ๐š๐๐ž ็š„ๅคดๅƒ
J. Kim ๐Ÿ› ๏ธ ๐„๐ฆ๐›๐ž๐ซ ๐š๐ง๐ ๐๐ฅ๐š๐๐ž10 ๅคฉๅ‰

Thank you! Iโ€™ll make sure to pass all the praise and glory on to our VFX artist! ๐Ÿ’–

meyerpark @ Evo Vegas 2026,Dreamcon 2026,CEO 2026 ็š„ๅคดๅƒ
meyerpark @ Evo Vegas 2026,Dreamcon 2026,CEO 202610 ๅคฉๅ‰

Thank you so much for @Xbox version, this looks better than Yasha Legends of the Demon Blade @7quarkgames_EN

Raining Cycles Dev ็š„ๅคดๅƒ
Raining Cycles Dev10 ๅคฉๅ‰

Awesome game, Kim

J. Kim ๐Ÿ› ๏ธ ๐„๐ฆ๐›๐ž๐ซ ๐š๐ง๐ ๐๐ฅ๐š๐๐ž ็š„ๅคดๅƒ
J. Kim ๐Ÿ› ๏ธ ๐„๐ฆ๐›๐ž๐ซ ๐š๐ง๐ ๐๐ฅ๐š๐๐ž10 ๅคฉๅ‰

Thanks for always following along and cheering us on, Raining Cycles! ๐Ÿ’–

Owen ็š„ๅคดๅƒ
Owen10 ๅคฉๅ‰

where are the ducks

J. Kim ๐Ÿ› ๏ธ ๐„๐ฆ๐›๐ž๐ซ ๐š๐ง๐ ๐๐ฅ๐š๐๐ž ็š„ๅคดๅƒ
J. Kim ๐Ÿ› ๏ธ ๐„๐ฆ๐›๐ž๐ซ ๐š๐ง๐ ๐๐ฅ๐š๐๐ž10 ๅคฉๅ‰

Uh-oh, looks like we need to call a dev meeting to discuss the... whereabouts of the ducks. ๐Ÿฆ†

Shaymius ็š„ๅคดๅƒ
Shaymius10 ๅคฉๅ‰

hopefully those flashes can be turned off, otherwise it's one big epilepsy generator

J. Kim ๐Ÿ› ๏ธ ๐„๐ฆ๐›๐ž๐ซ ๐š๐ง๐ ๐๐ฅ๐š๐๐ž ็š„ๅคดๅƒ
J. Kim ๐Ÿ› ๏ธ ๐„๐ฆ๐›๐ž๐ซ ๐š๐ง๐ ๐๐ฅ๐š๐๐ž10 ๅคฉๅ‰

You're right to flag this. We're reviewing the high-intensity flashes and accessibility options, including ways to reduce or disable them. Thanks for calling it out.

Realz_Talks ็š„ๅคดๅƒ
Realz_Talks10 ๅคฉๅ‰

Played the Demo had some fun with it, my only gripe with it atm is that most moves are super flashy making it hard to read bosses xD but other then that feels good feels chunky !!

J. Kim ๐Ÿ› ๏ธ ๐„๐ฆ๐›๐ž๐ซ ๐š๐ง๐ ๐๐ฅ๐š๐๐ž ็š„ๅคดๅƒ
J. Kim ๐Ÿ› ๏ธ ๐„๐ฆ๐›๐ž๐ซ ๐š๐ง๐ ๐๐ฅ๐š๐๐ž10 ๅคฉๅ‰

Glad to hear the weight and impact of the combat came through! Weโ€™re continuing to think carefully about combat readability, especially how flashy skill effects can make boss attack cues harder to read. Next, we may experiment with an option to keep a white outline around Fenrix at all times.

vv๐Ÿ€ ็š„ๅคดๅƒ
vv๐Ÿ€10 ๅคฉๅ‰

ะ›ะฐะดะฝะพ, ัั‚ะธ ะฑะตัะบะพะฝะตั‡ะฝะพ ัƒะผะธั€ะฐัŽั‰ะธะต ั‚ะพะปะฟั‹ ะผะพะฑะพะฒ ะผะตะฝั ัƒะฑะตะดะธะปะธ. ะฅะพั€ะพัˆะธะน ั‚ั€ะตะนะปะตั€!

J. Kim ๐Ÿ› ๏ธ ๐„๐ฆ๐›๐ž๐ซ ๐š๐ง๐ ๐๐ฅ๐š๐๐ž ็š„ๅคดๅƒ
J. Kim ๐Ÿ› ๏ธ ๐„๐ฆ๐›๐ž๐ซ ๐š๐ง๐ ๐๐ฅ๐š๐๐ž10 ๅคฉๅ‰

ะ—ะดะพั€ะพะฒะพ, ั‡ั‚ะพ ะฒะฐะผ ะฟะพะฝั€ะฐะฒะธะปะฐััŒ ะพัะฝะพะฒะฝะฐั ะธะดะตั Ember and Blade! ะะฐะดะตัŽััŒ, ะดะตะผะพะฒะตั€ัะธั 2.0 ั‚ะพะถะต ะฒะฐั ะฟะพั€ะฐะดัƒะตั‚ ะธ ะฟะพะดะฐั€ะธั‚ ะฟั€ะธัั‚ะฝั‹ะต ะฒะฟะตั‡ะฐั‚ะปะตะฝะธั! ๐Ÿ’–

Ren ็š„ๅคดๅƒ
Ren10 ๅคฉๅ‰

intresting Hola me when it releases and ill cover it.

J. Kim ๐Ÿ› ๏ธ ๐„๐ฆ๐›๐ž๐ซ ๐š๐ง๐ ๐๐ฅ๐š๐๐ž ็š„ๅคดๅƒ
J. Kim ๐Ÿ› ๏ธ ๐„๐ฆ๐›๐ž๐ซ ๐š๐ง๐ ๐๐ฅ๐š๐๐ž10 ๅคฉๅ‰

Thanks, Ren! Weโ€™ll be sure to let you know when the full game launches. You can play Demo 2.0 right now! ๐Ÿ’–

Ren ็š„ๅคดๅƒ
Ren10 ๅคฉๅ‰

oh i have its fantastic

sophs g ็š„ๅคดๅƒ
sophs g9 ๅคฉๅ‰

Great point!

Jay ็š„ๅคดๅƒ
Jay10 ๅคฉๅ‰

super fun game, i wish the music was more chaotic and like the music buffs matched the music as well. the normal calm music kind of clashes with the music guys blessing sound effects

J. Kim ๐Ÿ› ๏ธ ๐„๐ฆ๐›๐ž๐ซ ๐š๐ง๐ ๐๐ฅ๐š๐๐ž ็š„ๅคดๅƒ
J. Kim ๐Ÿ› ๏ธ ๐„๐ฆ๐›๐ž๐ซ ๐š๐ง๐ ๐๐ฅ๐š๐๐ž10 ๅคฉๅ‰

Glad you had fun! We've heard quite a bit of feedback that the music in Act 1 feels a little too subdued. We're working on a new track, so hopefully you'll hear it in a future update. Thanks for the feedback! ๐Ÿ’–

vivy ็š„ๅคดๅƒ
vivy10 ๅคฉๅ‰

Hi! Are you one of the developers of this game? I found that the game has a TMP font fallback priority issue. As a result, some Chinese characters are incorrectly rendered using the Japanese font instead of the Chinese font, even though they may look very similar.

The5thPlayer ็š„ๅคดๅƒ
The5thPlayer10 ๅคฉๅ‰

This is the kind of place that probably has a warning attached to it.

J. Kim ๐Ÿ› ๏ธ ๐„๐ฆ๐›๐ž๐ซ ๐š๐ง๐ ๐๐ฅ๐š๐๐ž ็š„ๅคดๅƒ
J. Kim ๐Ÿ› ๏ธ ๐„๐ฆ๐›๐ž๐ซ ๐š๐ง๐ ๐๐ฅ๐š๐๐ž10 ๅคฉๅ‰

Oh, that's exactly it! Suddenly getting serious about the lore, but Fenrix didn't actually come here by choice. He was dying when he struck a bargain: stop the Archdemon's resurrection, and his life would be spared in return. Turns out the inside of the Seal is this completely absurd place, but it's still better than just dying... right? ๐Ÿ’–

Mitch Rasicot ็š„ๅคดๅƒ
Mitch Rasicot10 ๅคฉๅ‰

Well damn, this looks cool. I'll be checking it out on Xbox.

J. Kim ๐Ÿ› ๏ธ ๐„๐ฆ๐›๐ž๐ซ ๐š๐ง๐ ๐๐ฅ๐š๐๐ž ็š„ๅคดๅƒ
J. Kim ๐Ÿ› ๏ธ ๐„๐ฆ๐›๐ž๐ซ ๐š๐ง๐ ๐๐ฅ๐š๐๐ž10 ๅคฉๅ‰

Honestly, I canโ€™t quite believe our game is on Xbox either. Hope you enjoy Demo 2.0! ๐Ÿ’–

CocoJuice fur ็š„ๅคดๅƒ
CocoJuice fur6 ๅคฉๅ‰

I just notice did you guys remove the passive bow attack. Ngl I think it works better now without it since we have guns now and it optimize thegameplay loop.

J. Kim ๐Ÿ› ๏ธ ๐„๐ฆ๐›๐ž๐ซ ๐š๐ง๐ ๐๐ฅ๐š๐๐ž ็š„ๅคดๅƒ
J. Kim ๐Ÿ› ๏ธ ๐„๐ฆ๐›๐ž๐ซ ๐š๐ง๐ ๐๐ฅ๐š๐๐ž6 ๅคฉๅ‰

Exactly, thanks for noticing! Now that players will be attacking manually most of the time, the crossbow felt unnecessary. It was originally designed around movement-only, survivorlike gameplay, but it never quite fulfilled that role. Removing it feels like the right call. We are looking into adding bows or crossbows as standalone weapons instead. ๐Ÿ’–

็›ธๅ…ณ่ง†้ข‘