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๐๐๐๐-๐๐๐-๐๐๐๐๐ ๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐ ๐๐๐๐๐๐ ! Ember and Blade DEMO 2.0 is out now, letting you link angelic Blessings to combo actions and tear through hordes of enemies. Play it and wishlist it. I'dโฆ appreciate it. ๐ Link in the thread below.
32 ๆก่ฏ่ฎบ

Thank you for adding Xbox version. Hopefully full game will support Xbox Play Anywhere ๐

Ah, Xbox Play Anywhere is an interesting one. We'll talk through what's possible! ๐

This is a beautiful and fun game.

Thank you! We set out to make "the most beautiful mayhem" possible, and hearing you say that makes it feel like we pulled it off! ๐

Exactly the kind of game Iโd love to write music for one day ! Itโs giving Bayonetta meets hades and I love that

โBayonetta meets Hadesโ is one hell of a compliment. And hearing that it made you want to create music? Iโll take that as the highest praise. Thank you! ๐

Vfx is dope!

Thank you! Iโll make sure to pass all the praise and glory on to our VFX artist! ๐

Thank you so much for @Xbox version, this looks better than Yasha Legends of the Demon Blade @7quarkgames_EN

Awesome game, Kim

Thanks for always following along and cheering us on, Raining Cycles! ๐

where are the ducks

Uh-oh, looks like we need to call a dev meeting to discuss the... whereabouts of the ducks. ๐ฆ

hopefully those flashes can be turned off, otherwise it's one big epilepsy generator

You're right to flag this. We're reviewing the high-intensity flashes and accessibility options, including ways to reduce or disable them. Thanks for calling it out.

Played the Demo had some fun with it, my only gripe with it atm is that most moves are super flashy making it hard to read bosses xD but other then that feels good feels chunky !!

Glad to hear the weight and impact of the combat came through! Weโre continuing to think carefully about combat readability, especially how flashy skill effects can make boss attack cues harder to read. Next, we may experiment with an option to keep a white outline around Fenrix at all times.

ะะฐะดะฝะพ, ััะธ ะฑะตัะบะพะฝะตัะฝะพ ัะผะธัะฐััะธะต ัะพะปะฟั ะผะพะฑะพะฒ ะผะตะฝั ัะฑะตะดะธะปะธ. ะฅะพัะพัะธะน ััะตะนะปะตั!

ะะดะพัะพะฒะพ, ััะพ ะฒะฐะผ ะฟะพะฝัะฐะฒะธะปะฐัั ะพัะฝะพะฒะฝะฐั ะธะดะตั Ember and Blade! ะะฐะดะตััั, ะดะตะผะพะฒะตััะธั 2.0 ัะพะถะต ะฒะฐั ะฟะพัะฐะดัะตั ะธ ะฟะพะดะฐัะธั ะฟัะธััะฝัะต ะฒะฟะตัะฐัะปะตะฝะธั! ๐

intresting Hola me when it releases and ill cover it.

Thanks, Ren! Weโll be sure to let you know when the full game launches. You can play Demo 2.0 right now! ๐

oh i have its fantastic

Great point!

super fun game, i wish the music was more chaotic and like the music buffs matched the music as well. the normal calm music kind of clashes with the music guys blessing sound effects

Glad you had fun! We've heard quite a bit of feedback that the music in Act 1 feels a little too subdued. We're working on a new track, so hopefully you'll hear it in a future update. Thanks for the feedback! ๐

Hi! Are you one of the developers of this game? I found that the game has a TMP font fallback priority issue. As a result, some Chinese characters are incorrectly rendered using the Japanese font instead of the Chinese font, even though they may look very similar.

This is the kind of place that probably has a warning attached to it.

Oh, that's exactly it! Suddenly getting serious about the lore, but Fenrix didn't actually come here by choice. He was dying when he struck a bargain: stop the Archdemon's resurrection, and his life would be spared in return. Turns out the inside of the Seal is this completely absurd place, but it's still better than just dying... right? ๐

Well damn, this looks cool. I'll be checking it out on Xbox.

Honestly, I canโt quite believe our game is on Xbox either. Hope you enjoy Demo 2.0! ๐

I just notice did you guys remove the passive bow attack. Ngl I think it works better now without it since we have guns now and it optimize thegameplay loop.

Exactly, thanks for noticing! Now that players will be attacking manually most of the time, the crossbow felt unnecessary. It was originally designed around movement-only, survivorlike gameplay, but it never quite fulfilled that role. Removing it feels like the right call. We are looking into adding bows or crossbows as standalone weapons instead. ๐
