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𝐉𝐄𝐅𝐅 𝐊𝐀𝐏𝐋𝐀𝐍 𝐓𝐀𝐋𝐊𝐒 𝐀𝐁𝐎𝐔𝐓 𝐇𝐈𝐒 𝐁𝐋𝐈𝐙𝐙𝐀𝐑𝐃 𝐃𝐄𝐏𝐀𝐑𝐓𝐔𝐑𝐄 Former WoW foundational developer Jeff Kaplan sat down with Lex Fridman to discuss a wide range of topics, particularly his journey in game development and his time at Blizzard. Jeff went into a bit more detail about his departure from Blizzard while...

411,631 Aufrufe • vor 3 Monaten •via X (Twitter)

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I read over 1,000 pages on how John D. Rockefeller approach his work. These are my top 5 takeaways... 1. He saw business as war. Rockefeller saw business like a game of chess. From his biography it says: "He studied, as a player at chess, all the possible combinations, which might imperil his supremacy." 2. He planned relentlessly before executing. As a boy he would play chess with the other kids: "When playing checkers or chess, he showed exceptional caution, studying each move at length, working out every possible countermove in his head. ‘I’ll move just as soon as I get it figured out,’ he told opponents who tried to rush him. ‘You don’t think I’m playing to get beaten, do you?’" “This part was vintage Rockefeller: He slowly and secretly laid the groundwork, then moved with electrifying speed to throw his adversaries off balance.” 3. He worked as though his life depended on it At his first job at Hewitt and Tuttle they would make him collect payments. Sometimes people would refuse to pay him. His biography says: "Sitting outside in his buggy, pale and patient as an undertaker, he would wait until the debtor capitulated. He dunned people as if his life depended on it” 4. He had complete focus Rockefeller said “Do not many of us who fail to achieve big things… fail because we lack concentration-the art of concentrating the mind on the thing to be done at the proper time and to the exclusion of all else?” 5. Work was religious for him He believed work strengthened his character, and formed him into a better person. He said: “I believe the power to make money is a gift from God. Having been endowed with the gift I posses, I believe it is my duty to make money and still more money, and to use the money I make for the good of my fellow man according to the dictates of my conscience.” Rockefeller knew he was destined for greatness.

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Here's my conversation with Jeff Kaplan, a legendary Blizzard game designer of World of Warcraft and Overwatch, which are two of the biggest, most influential games ever made. Jeff is one of the most genuine & awesome human beings I've ever met: kind, thoughtful, hilarious, and still & forever a gamer through and through. This was a truly fun & inspiring conversation. We talk about it all: the lows, the highs, the memes, the details of the game design process, and the new game he's been secretely working on: The Legend of California. I got a chance to play the game with Jeff, and it's incredibly beautiful (and fun). You can wishlist it on Steam now. I can't wait to play it with all of you! Conversation is here on X in full and is up everywhere else (see comment). Timestamps: 0:00 - Episode highlight 1:27 - Introduction 4:07 - Early games: Pac-Man, Zork, Doom, Quake 18:33 - Writing career - 170 rejection letters 34:06 - EverQuest obsession 47:04 - Getting hired at Blizzard 1:02:32 - Lowest point in Jeff's life 1:08:37 - One of Us 1:12:54 - Early Blizzard culture 1:32:36 - Building World of Warcraft 1:50:20 - How WoW changed video games 2:07:42 - Single-player vs Multi-player 2:28:35 - How Blizzard made great video games 2:54:25 - Online toxicity 3:01:59 - Why Titan failed 3:19:09 - Overwatch in six weeks 3:46:07 - Best Overwatch heroes 3:54:37 - The challenge of matchmaking 3:58:01 - Rust 4:08:22 - Why Jeff left Blizzard 4:30:35 - Diablo IV 4:32:03 - Getting back to making video games 4:40:59 - The Legend of California 4:54:44 - Greatest video game of all time 5:02:51 - AI and future of video games

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