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Death Stranding 2 | Hands-On Details ▪️Press got to play a whopping 30 hours of the game, that is around 40% of the story says Kojima ▪️"Tighter, pacier, more dynamic, more gripping" than the first game ▪️4 difficulty settings: Story, Casual, Normal, and Brutal ▪️Played on base PS5, "impressive photorealistic graphics" that draw you in right away, "hugely increased" level of detail ▪️"Fantastically surreal" bossfights ▪️Takes place 11 months after the first game with Sam living with his daughter Lou in a remote area in Mexico ▪️After connecting America to the chiral network, deliveries are now automated by AI ▪️His peaceful life is disrupted by the return of Fragile, now running the company Drawbridge, who sends Sam on a mission to connect Mexico to the network and then to Australia ▪️Pacing is improved over the first game, swiftly gets players into gameplay ▪️Corpus: In-game glossary similar to Final Fantasy 16 that can be opened at any time, including mid-cutscene, to recap and explain plot points, characters, places etc ▪️Expanding gameplay systems was a major focus, world feels more dynamic and diverse with more opportunities for player expression ▪️Still focused on taking cross-country delivery jobs through hostile landscapes, but much more evolved like going from MGS1 to MGS2 ▪️More streamlined menus, clear info on your objective, equipment, routes, less frustration in traversal ▪️Combat now plays a greater role, Kojima added more options because so many people all over the world were asking him to make another Metal Gear ▪️Sam now has to also contend with extreme weather conditions. Sandstorms can topple you over, intense rain leads to floods, earthquakes shake the ground, avalanches can come crashing down ▪️Tons of environmental diversity, barren mountains, white sandy deserts, lush jungles, cities, etc makes the first feel static by comparison ▪️Time of day (sunlight, nighttime) can impact the temperature of your precious cargo ▪️Asynchronous online connectivity expanded with more structures like ziplines that now curve, safe houses for checkpoints, ramps that can shoot Sam across the air like Sonic ▪️You can level up your abilities through use, like stamina, proficiency with weapons, skill tree buffs like better stealth that gives improved noise cancellation and enemy alerts. Likewise more time in combat unlocks better ammo, scanner range, etc ▪️You can customize your backpack with lots of attachments like extra ammo pouches, shields, and more ▪️You can also customize vehicles like adding an arm to a truck that will automatically grab lost packages, machine guns to auto shoot enemies ▪️Lots of new options to encourage experimenting your approach, like finding extra tools like powerful gloves that let you punch mechs in the face or an otter hat to float in water ▪️"Significant" number of side quests with meaningful rewards: special weapon schematics, narrative payoffs, skill points to unlock footstep dampeners, aim assistance, vehicle recharger, etc ▪️Combat is vastly expanded and improved, in many ways "feels like Metal Gear Solid 6" ▪️Mexico and Australia are filled with enemy bases to infiltrate, ripe for silent takedowns or gunfights that feel "punchy" ▪️There are new human enemy forces such as bandits and armed survivalists ▪️You can wear different camo types to blend in and throw out small puppet "Dollman" into the air to scout out enemies ▪️You can now put down Sam's backpack to allow for more agile movement ▪️Lots of weapon options from pistols to assault rifles, shotguns, sniper rifles, grenade launchers, 'blood boomerang', the rope-firing Bola Gun, and more ▪️Battles against BTs are much more engaging, with new enemy types that can also physically see Sam, not just sense him ▪️You can unlock a music player in the game that lets you play a playlist of tracks you collect at your choosing Full IGN Video ▶️ VGC ➡️ Eurogamer ➡️ #DeathStranding2 #PS5

Shinobi602

1,078,190 görüntüleme • 1 yıl önce

The Expanse: Osiris Reborn | Developer Interview + Details ▪️Around 30-40 hours play time depending on how you play ▪️Play style preset system but with flexibility to experiment (i.e a player in a Sniper role can still use a shoulder cannon they come across) ▪️Encouraged to experiment with new guns, gadgets, skills etc but players will 'need to commit' at some point during the game, can't switch it up forever ▪️Filled with choices to make, may be some occasional hints about major choices but the game won't warn the player ▪️Not all choices lead to major plot changes, sometimes just flavor for the dialogue ▪️Character customization: Earther, Belter or Martian, male/female, body type, facial customization, identical twin sibling (brother or sister) ▪️Every companion has their own background, factions, struggles and goals, opinions on every major plot event, sometimes providing advice or even suggesting military support ▪️You can choose to help or ignore your companions' stories ▪️Some companions can die depending on your choices ▪️"There will definitely be romance in the game" ▪️Companions can disagree with you about choices, dynamic relationships among themselves ('traveling in a tight ship for long periods of time') ▪️Because because The Expanse is more grounded, there's emphasis on how tech, weapons, ships, space travel, radiation etc all realistically function ▪️Abilities: Offensive and defensive, grenades, shoulder cannon, shield, protective drone, many gadgets to pick from ▪️You can use a play style that focuses more on gadget use than weapons ▪️Inspired by games like Mass Effect, Persona, Final Fantasy, Souls games, etc, cover shooting/gunplay inspired by games like The Division and Gears of War, AI companions by games like Uncharted and TLOU ▪️You can explore the Belt, some things have been hidden or forgotten through time ▪️Multiple major social hubs on planets and space stations, hang out with companions, drink at bars, shop for gear, etc ▪️There are things in side quests that can impact your playthrough ▪️Some choices you make can have a visual effect or change on locations, characters, etc Full Interview ▶️

Shinobi602

265,085 görüntüleme • 7 ay önce

When you ask why did Russia turn off WhatsApp...... here you go 🚨📱 WhatsApp shares end-to-end encryption with Mossad If a messaging app promises privacy but its metadata can still map your life, your relationships, and your location, how secure are you really? When +972 Magazine revealed that the Israeli military’s “Lavender” AI system flags Palestinians for assassination using WhatsApp group memberships, the world confronted an uncomfortable truth: encryption protects your words, but metadata exposes your world. According to reports, simply using WhatsApp or being in a Meta group with a suspected opponent is now treated as sufficient algorithmic logic to destroy a home — and the families inside it. 🤖 The Lavender AI: from data to destruction ▪️ Lavender, Israel’s AI platform, systematically scores Gaza’s 2.3 million residents on their likelihood of militant involvement. ▪️ Among its key inputs? WhatsApp data — specifically, group affiliations with suspected opponents. ▪️ With minimal human oversight — operators reportedly spend just 20 seconds per target before approving strikes — the system green-lights bombings on residential homes, accepting a 10% error rate that routinely ensnares civilians. ▪️ More than 37,000 Palestinians have reportedly been flagged through this process, with family annihilations reduced to acceptable collateral damage in an algorithmic equation. 📱 Metadata: the spy network ▪️ Despite WhatsApp’s end-to-end encryption claims, the platform continuously shares metadata — your location, device information, contacts, who you message, and how frequently — with its parent company, Meta. ▪️ This data, accessible to authorities through legal or exploitative means, allegedly feeds directly into Lavender’s targeting logic. ▪️ Israeli intelligence can infer associations, map social networks, and track movements in real time without ever decrypting a single message. ▪️ Internal Meta engineers have reportedly warned that vulnerabilities allow governments, including Israel, to monitor group memberships and locations without breaching encryption protocols. 🗡 Meta weaponisation does not occur in a vacuum ▪️ Meta has systematically hired former Israeli military intelligence officers — including veterans of Unit 8200 — into content-moderation and policy roles. ▪️ A pending US lawsuit alleges Meta misled users worldwide about privacy protections, with internal systems allegedly permitting employee access to user chats despite public assurances. ▪️ It was designed, enabled, and operationalised through corporate decisions that prioritised data collection over human life.

🇷🇺 STANISLAV KRAPIVNIK 🇷🇺

74,258 görüntüleme • 6 ay önce

Cronos: The New Dawn | Hands-On Previews Full Gameplay Video ▶️ ▪️Takes about 16 hours to beat on a typical playthrough, more if you plan to see everything in the game ▪️Previewers played for over 2 hours, feel Bloober Team has found its stride after Silent Hill 2, "questions about the studio's capabilities are virtually an afterthought" ▪️"I was instantly hit with Resident Evil 2 remake vibes" (character movement, shooting, safe rooms, scavenging parts and upgrades) ▪️Combat feels 'compelling' and put its own original spin on the horror genre, enemy encounters are no longer run-and-gun, but rather a game of deliberate tactics ▪️Because live monsters can 'merge' with other dead ones, there's a constant worry and strategy about where to kill enemies so you can finish them off with your flamethrower ▪️Fights inevitably get more tense as you're not able to always prevent enemies from merging ▪️Normal weapon shots can be weaker, whereas charging your gun can give a powerful shot, though the tension from charging enemies "created combat encounters that demanded I constantly consider my moment-to-moment choices" ▪️Ammo is scarce, every misfired bullet is felt ▪️Upgrading suit and weapons feels satisfying with welcome buffs ▪️Players are 'constantly rewarded' for going off the main path - one side quest line tasks you with saving cats over the course of the game ▪️Safe rooms have 'downbeat vibes', similar to one of Capcom's finest ▪️The environments tell a story about what happened to the world, filled with lore, items and secrets by 'discovering every nook and cranny' ▪️Given you play as a time traveler who explores a fallen world of Poland, it all feels 'suitably other-worldly and oppressive', pockets of time oddities, "constant moody hues", nightmarish visuals built on the foundation of a once-thriving city with European architecture ▪️There are multiple possible endings that aren't black and white 'good' or 'bad' IGN ➡️ Gamespot ➡️ Destructoid ➡️ #CronosTheNewDawn

Shinobi602

62,217 görüntüleme • 1 yıl önce

Blades of Fire | Hands-On Gameplay Impressions ▪️Recap: New action-adventure IP from MercurySteam (Metroid Dread, Castlevania: Lords of Shadow) ▪️Coming to PS5, Xbox and PC on May 22 ▪️Around 60-70 hours long to complete ▪️You play as Aran de Lira, a forger and warrior who, after suffering a personal tragedy, "finds himself in possession of a magic hammer that lets him enter the forge of the gods to create the only weapons able to defeat Queen Nerea’s forces" ▪️The world is "squarely in fantasy territory", "rich, overabundant, lavish fantasy, as well as occasionally brutal and twisted" ▪️Magic courses through a land teeming with flowers and buzzing with wildlife, and creatures like trolls and elementals romp around ▪️Soldiers sort of look a bit like the Locust from Gears of War, chunky, loitering around. The whole game feels like it has a "chunkiness" to it, a bit like Blizzard games (hands and arms are oversized, buildings/walls are double thick). Combines to make a pleasing visual picture and give a sturdy, hefty feel ▪️"Wildly customizable weapons saves it from being just another action game", "combat is refreshingly different" ▪️Combat: Rooted in directional attacks that use every face button on a controller. On a DualSense for example, Δ aims for the head, X goes for the torso, while ⏹️ and ⭕️ swipe left and right respectively ▪️An enemy holding up a blade to protect their face for instance, can be overcome by aiming low and skewering through their gut ▪️Example: A troll boss can have a second health bar that can only be chipped away after dismembering it. If you use your right hand attacks, you can cut off its club-wielding left arm or cut off its entire face, leaving it blind and aimlessly flailing until it can regrow its eyes back ▪️Your attack and dodge stamina must be manually restored by holding the block button instead of automatically regenerating ▪️You can swap between 4 different weapons on the fly, wield your weapons via different stances, either slashing with the sharp edge or thrusting with the pointed tip; assess enemies to determine which methods are the most effective ▪️Rather than finding new weapons out in the game world, every weapon's life starts in the Forge ▪️You can create up to 7 different weapon types, from twin axes to polearms ▪️You start with your choice of a basic weapon template and tweak and modify and name, for example you can adjust the length of a spear's pole and the shape of its spear head which affects its stats ▪️A longer pole increases the spear's range, while its head shape dictates if its better at slashing or piercing ▪️Different materials also affect a weapon's weight which has an effect on your stamina pool ▪️You then physically hammer out the metal in-game on the anvil through a "remarkably involved minigame", where you control the length, force and angle of every hammer strike ▪️There is a curved line onscreen that represents the ideal weapon, you arrange a series of vertical bars to try and match the shape of that curved line with each hammer strike. Overworking results in a weaker weapon. You're rewarded with a star rating, the more stars you get, the more you can repair your weapon before it permanently breaks ▪️You can instantly remake weapons you've made before to save time ▪️Some found the weapon forging system to be "frustratingly obtuse", as there didn't seem to be a clear connection between the areas struck and the resulting shape of the metal; hoping for better tutorial or improvements before launch ▪️MercurySteam wants you to feel deeply attached to the weapons you create and carry them with you for the duration of your journey ▪️If you die, you lose your weapon upon respawning, but you can go back to where you died to retrieve them ▪️After playing for 3 hours, some hands-on impressions were unsure if the game can support a variety of a 60 hour game ("within 3 hours I’d fought the same gatekeeping miniboss 3 times") ▪️Others also felt there were uneven difficulty spikes, the game chucks multiple types of enemies at you, sometimes in confined areas. Can sometimes feel like you waste precious weapons, rest at an anvil to reforge and then enemies respawn again ▪️One previewer noted that when they started slowing down and nosing through the game's menus and built-in tips to see what they were doing wrong, they learned the game's nuances and it clicked Previews IGN: Full IGN Gameplay: Mirror: Eurogamer: #BladesofFire

Shinobi602

113,003 görüntüleme • 1 yıl önce

Marathon | Ultimate Overview, Gameplay, Hands-On Impressions ▪️Team based extraction shooter set on Tau Ceti IV, scavenge remains of a lost colony for glory and fortune ▪️Launch: Coming to PS5, Xbox and PC on September 23 ▪️Will be a "premium" product, meaning not F2P ▪️"Weapons and movement feels crisp, fluid, and incredibly satisfying in that rarified way that few studios can achieve" ▪️3 maps, 6 runner classes at launch, more to follow post-launch ▪️Plans to support the game with new maps, weapons, characters, and more as it goes on ▪️Ranked play, end game challenges, seasonal storytelling, secrets to discover, community events all in Season One with more content coming ▪️You play as a "runner", cybernetic mercenary who's given up their human form for a bio-synthetic shell with unique abilities and stats ▪️Runner Types: "Locus" is a soldier class for pushing forward, can use a shield, "Void" is stealth, sneak by undetected, use smoke grenades, "Blackbird" is reconnaissance based, find players, positioning, and more ▪️Uncover secrets hidden in the wake of the original Marathon trilogy's events - how and where this overlaps or clashes with the original games "is a story that will unfold over time" ▪️Objective is to get in, get as much loot as you can, and get out alive ▪️If you die, your gear and loot will be up for grabs. Survive and you can take your gear with you on future runs as you grow in power and fill your vault ▪️Fight in a crew of up to 3 players, various map sizes up to 18 players ▪️PvP + PvE, battle other players, security forces, and "otherworldly threats" ▪️Contextual pings, shared objectives, down-but-not-out mechanics ▪️Environments are filled with weapons, materials, items, resources, cores, keys, backpacks, secrets etc to find You can find things like backpacks that expand your inventory, powerful and unique weapons, consumables to heal yourself, ▪️Select your runner, strategically build your loadouts pre-match ▪️Factions in the game can sponsor you and your loadout ▪️You have the freedom to opt out of crew fill and take all the glory for yourself as a solo runner ▪️"This is probably the best-looking, best-feeling extraction shooter ever made", not easy for newcomers to the genre, can be tough to get into, but one previewer was "reluctant to put Marathon down. This is a good sign – the best thing I can say after any preview is that I want more – but big questions remain" ▪️No two matches ever play out the same, dynamic events, variable weather, unpredictable players etc ▪️Customization: Each Runner "brings their own flair", but serve as foundations to customize your playstyle - collect implants and equipment to augment your Runner, like stacking implants/upgrades to reduce heat build-up to allow you to keep running, jumping, sliding longer ▪️Contracts: "Ingenious" incentives, finish contracts you accept for permanent upgrades to your stats, add precious items like grenades, shields, inventory-expanding backpacks, etc to your market. The bigger your market, the better your minimum loadout becomes ▪️Contracts provide "valuable direction", bring welcome diversity and add a "precious hit of semi-permanent progression" ▪️Prestige Cores: Rare items that can "really push the boundaries" (ex: Glitch has an upgrade that turns double jump into triple jump for more manueverability) ▪️Another rare item is a backpack that turns you invisible while interacting with containers (very useful when everyone on the map is hunting you) ▪️Each match "feels like the most important one ever", high stakes, "surprisingly challenging AI enemies" that were "much, much better at surrounding and overwhelming players than the vast majority of AI enemies found in other games" ▪️Having a balanced crew helps in exploring the "dark and forgotten places" in maps - filled with deadly creatures like a species of giant ticks who swarm you frantically ▪️Battles can become frantic as you encounter other crews, stalk them across the map, encounter AI enemies to fend off when others come to claim your loot (one preview battle turned into a 9 player free-for-all) ▪️Downside could be the reward system where skilled players enter fresh matches with high level gear that outmatches less skilled players, though Bungie says it has gone out of its way to try and make it where a poorly equipped squad can still stand a chance if they play well ▪️Even if you die, you can can still get upgrades, improve your reputation with factions, advance in perk trees, etc by completing various quests, looting chests, or fulfilling specific objectives which unlock new bits of story and can grant perks like buying slightly better gear from vendors ▪️"The world Bungie has built is every bit as beautiful as it is creepy and dystopian, and there are moments where they satisfyingly hint at the events of the Marathon trilogy from the ‘90s", though "what little I saw did only slightly more than pay lip service to the world" ▪️Uses the seasonal reset model like in Diablo 4, where players are stripped of their loot and progress at the end of each season to mix things up with new content and new meta ▪️Game is designed to get you killed, Bungie expects average exfiltration rates to be comfortably below 50% ▪️"You will lose a lot, and losing hurts a lot[...]Extracts are snapshots of this unpredictability. That white-knuckle countdown may become a gut-punch defeat, an unforgettable clutch, a desperate last-second dive into the portal as your downed allies watch in envy and horror (couldn't be me), or an unnerving anticlimax. It's not always a pleasant one, but it is a strong emotional hook" ▪️Some previewers worried about variety, weren't impressed with the objectives in the alpha, like hunting computer monitors on the map, sprinting over, marking dropships, sprinting over, and repeating, though random events help spice things up ▪️Not a 20-map game says Bungie, map design "does have that sticky battle royale quality of generating memories", though still worried 3-4 medium sized maps might not be enough ▪️Bungie's "verbiage" on updates sounds like possibly 1 new map a year + refreshing existing ones in between, which could work in its favor pushing players to really learn maps, but will they hold up over hundreds of hours? ▪️Fights are decided by gun skill, clever ability use, map awareness, how strong your shield is, how many healing supplies you have, etc ▪️Example: If you have one bar of shield and enemy has four, you'll lose 1v1, but change it up with powerful grenades, status effects like toxic or overheat, backpacks are "transformative", etc Gameplay Trailer ▶️ Gameplay Overview ▶️ PS Blog ➡️ IGN ➡️ GamesRadar ➡️ ▶️

Shinobi602

181,743 görüntüleme • 1 yıl önce

24.02.2022: the chronicle of a day that changed the fate of the entire world ▪️ It all started with Putin's speech, in which he announced the decision to start the so-called "SMO". ▪️ At 5:00 Russian troops attacked the state border of Ukraine from Russia and Belarus within the borders of Luhansk, Sumy, Kharkiv, Chernihiv and Zhytomyr regions. Besides, the attack was led from the direction of occupied Crimea. ▪️ Missile strikes hit dozens of cities. ▪️ At 6:11, President Zelenskyy called the National Security and Defense Council (NSDC), which imposed martial law. ▪️ At 6:46, Zelenskyy addressed Ukrainians: "Don't panic! We are strong, we are ready for everything. We will defeat everyone. Because we are Ukraine. Glory to Ukraine!". ▪️ As early as 7:53 there were reports that 5 airplanes and 1 helicopter of the Armed Forces of the Russian Federation were shot down. ▪️ It also became known about the first casualties among our military and civilian population. ▪️ 10:40 two "unidentified targets" threatened Ukrainian border guards on Zmiinyi (Snake) Island in the Black Sea. The military took the defense. In response to the threats, the aggressor heard a phrase that became the motto of an entire nation: "Russian warship, go f*ck yourself!" ▪️ 12:40 It became known about the fighting for the airfield in Hostomel. ▪️ 13:00 Russian military equipment went for a breakthrough in Kyiv region. ▪️ 13:00 Defense Minister Oleksii Reznikov: "Everyone who is ready to hold arms, join the Territorial Defense Forces. We give weapons to all patriots who are ready to use them against the enemy without hesitation!" ▪️ 15:00 Peskov declared that Putin was "ready for negotiations" if Ukraine agreed to his terms. ▪️ 16:00 Russian troops were advancing in Sumshchyna and entered the Chernobyl zone. ▪️ After 17:30, a reconnaissance platoon of the 74th Motorized Rifle Brigade of the RF Armed Forces surrendered near Chernihiv. ▪️ During the first day of the full-scale invasion 57 people were killed and 169 wounded. ▪️ Around 18:00 Zelenskyy addressed world leaders: "If you don't help us today, war will knock on your door tomorrow." ▪️ 22:00. For 16 hours the AFU, guardsmen, border guards, rescuers, fighters of other law enforcement bodies heroically hold the defense. Ukraine has stood firm and continues to fight!

Anton Gerashchenko

52,061 görüntüleme • 1 yıl önce

Indiana Jones and the Great Circle | Previews & Details ▪️You can feel the DNA of Chronicles of Riddick/Wolfenstein games ▪️Surprisingly a bit like Hitman in stealth systems and the way levels are designed ▪️There are many mysterious locked chambers, complex ancient mechanisms, and ritualistic challenges to solve ▪️Examples of puzzles: stealth section to find a golden medallion inside a Nazi base, unlocking a door that unexpectedly opens up a spike pit under your feet, reflecting multiple beams of light across a room to retrieve a mask ▪️Linear storyline, but there are open areas which include side characters, hidden secrets, added rewards, and photo opportunities ▪️One open area sees Indy in an Egyptian bazaar, passing through crowds and finding a stall, which offers up a conversation with the owner and an opportunity for a side quest ▪️These sections are "packed with detail", hidden passages, scattered documents, etc that add context to the story ▪️You'll be able to revisit these areas once you’ve unlocked them and return to find more at a later time ▪️Whip: Useful combat tool, can drag onrushing Nazis in a fight, and also used to grab object in the environment, smash them, swing with, or use as a climbing rope ▪️Camera: Indy packs a film camera that players can use to take pictures of their adventure for "Adventure Points". It also helps offering pointers for puzzles and deepening the story ▪️Journal: Acts as a sort of de facto hint system, with Indy's own notes helping to guide you. Discoveries, documents, photos, physical maps you find in the game world are also stored there ▪️Lighter: Can help illuminate dark places or maybe ward off some snakes ▪️Indy also uses other tools throughout the world, like picking up a spear to throw into a wall that acts as a swinging point, breakable bottles to distract enemies, hammers to use in combat, etc ▪️Skills: There are dozens to unlock but not through a traditional skill tree. You'll find "Skill Books" hidden in the world, each of which open up the ability to unlock a new skill ▪️You can unlock a skill through earning and spending "Adventure Points", which you get by making discoveries, taking photos, etc ▪️One skill book teaches Indy "True Grit" for example, which lets him take a fatal blow in a fight but then retrieve his hat, dust himself off, and keep fighting ▪️Disguises: Throughout the game, opportunities arise where Indy can change into different sets of clothes to blend in and enter forbidden areas ▪️One example sees Indy dressing as a worker in Giza to enter a Nazi HQ at a dig site. There he finds a group of enemies playing cards inside a tent, and is immediately forced to fetch them a drink. You can go undetected by playing your role ▪️Another example has Indy dressing as a priest at the Vatican, though your disguise won't fool everyone ▪️Not centered around combat like past MachineGames titles, but gives you many ways to defend yourself ▪️UI is very light for "true immersion" in a fight, fistfighting is a mix of punches, dodges, grabs, pushes, blocks and parries, with the aim of breaking down an enemy's defenses until you can deliver a 'custom finisher' ▪️You can also use the whip to create more space in a fight or use environmental elements to finish enemies off quicker ▪️For tougher fights, Indy also has his revolver to finish off a threat quickly, though ammo is limited, as well as temporarily grab enemy weapons like a machine gun Previews IGN: VGC: Xbox Wire: #xbox #gamescom2024 #IndianaJones

Shinobi602

163,474 görüntüleme • 2 yıl önce

Avowed | Hands-On Preview Details ▪️You play as the "Envoy", a fully customizable character traveling to the "Living Lands" (the setting of the game) on orders from the leader of the Aedyr Empire, a nation of humans and elves ▪️The Living Lands have a sort of Wild West frontier vibe where people head there in search of a better life, full of "rough and tumble" type inhabitants ▪️As the emperor's Envoy, most people immediately look at with mild distrust or full hostility as they see the Aedyr Empire trying to establish a foothold there ▪️You are sent there to investigate the "Dream Scourge", a soul plague that's infecting everything, and you need to learn how to stop it ▪️The game is not fully open world, but is made up of "open zones" that are large and interconnected, similar to The Outer Worlds ▪️Obsidian has made it a focus that each area is fully handcrafted and has interesting things to do, bandit camps, ruins to explore, half-destroyed hovels, undead soldiers, etc ▪️Features an open class approach to combat, where your backstory (war hero, arcane scholar, etc) determines your starting weapon, but you can find other options as you play like spears, swords, shields, pistols and can freely wield them ▪️You can store two weapon loadouts at a time and swap between them instantly, including mid-attack combo ▪️Hitting enemies damages health and also builds up a stagger meter that leaves them stunned when maxed out, allowing to do weapon-specific special moves for a lot of damage ▪️You can sneak around stealthily and get enemies from behind or use the environment to your advantage (like shooting fiery berries to start a fire) ▪️Some encounters can be bypassed entirely through stealth, or through dialogue convos if you have the right stats ▪️Combat is described as fast and fluid, managing your stamina meter to dictate your attacks, dodging unblockable enemy attacks, charging up your weapons for stronger hits, and being able to dual-wield like double swords, spear and pistol, etc "always feels like you have something up your sleeve" ▪️Some previewers however felt the combat was also "undeniably on the easy side" ▪️Eurogamer worries the Living Lands might not be as strange as Obsidian hopes it feels like, as there was nothing that popped out as unique or wildly original ▪️Structured leveling system, spend skill points in named skill trees like "Fighter" or "Ranger" ▪️Unlock special abilities that run on cooldown timers, mix and match different skills like the Fighter's dash-tackle and the Ranger's magic vines that entangles enemies ▪️There are many choices to make in the game, like happening upon a smuggler in a cage in the first outpost you encounter, whereby she's immediately distrustful of you, and it's up to you whether to release her or not ▪️One of the first places you visit is "Paradis", the main hub/point of civilization in the Living Lands, and you have to find the "clavager", essentially the town's mayor who went off to investigate some Dream Scourge reports ▪️After that, you're free to explore wherever you like, sidequests immediately become available, and they will impact your main story and vice versa ▪️Choices in sidequests "heavily impact individual characters, groups of characters, and entire settlements, factions of people, and the states of the regions that you go through. They will also impact the choices that are even available to you. Later in the game, you'll be locked or locked out of or presented with new choices based on the choices you made much earlier in the game" ▪️Exploring off the beaten path can often be rewarding, like happening upon a ruined tower that doesn't show up as any icon on the map. Investigating it triggered tripwire traps with swinging blades, inviting phantom enemies, and climbing up to the end revealed a chest with a high-quality piece of armor ▪️You can set up camps in different areas and talk to your companions, learn their backstories, etc which are all optional ▪️Writing is more grounded compared to the "relentless zaniness of The Outer Worlds", though still retains Obsidian's trademark humor but feels more natural to dialogue and less pressured to be quippy and quirky ▪️Kai, the bluish-green "Aumaua" companion from past footage, accompanies you early on. Companions are a 'constant presence', commenting on landmarks you pass by, during combat, and "generally feeling like a fellow traveler rather than trailing quietly behind you" Gamespot: Eurogamer: IGN: #Avowed #Xbox

Shinobi602

278,635 görüntüleme • 1 yıl önce

. $SUI is the trendy token of this cycle, but $SUI remains a niche at the same time. Few competitors who farm the chain, but airdrops that don't disappoint every time 🤷🏻‍♂️ 🚨 A new challenger has just arrived in town, you can now farm $REP airdrop for free on GiveRep (but hey, it's socialFI again 😅) _____ 𝗛𝗼𝘄 𝗱𝗼𝗲𝘀 𝗶𝘁 𝘄𝗼𝗿𝗸𝘀: It's a Kaito-like project, but only for the SUI ecosystem. 1/ Connect your X / Twitter account to their dAPP, the link is in their bio. It's cool for now there is no referral system... -| Of course big accounts have an advantage because GiveRep rewards commitment, but: - being a reply guy can allow you to farm a lot too, and - there are no refs system that create a gap between influencers and others |- ___ 2/ Farm points when you tag GiveRep in a Twitter post or in comments: - 1 point per post/tag, up to 10 points per day - You must not have more than 2 tags in your posts! So GiveRep + another tag maximum, otherwise it doesn't count ___ 3/ There is also the Loyalty section, which currently has 4 projects. Yesterday it was two, they add more as they go. Join programs of the projects you're interested in (you need a minimum of followers, but the limit is really low), then you tweet about these projects. Each of them allow you to farm GiveRep points + get extra rewards: ▪️ Ika「🦑」 (USDC) ▪️ doubleup_app (USDC) ▪️ FlowX_finance (USDC) ▪️ PawtatoFinance (Airdrop Point) ❗When you post about these projects, you don't have to tag GiveRep, the points are automatically tallied ❗ _____ These are the main ways to actively farm points, but every post you make about the SUI ecosystem, and the projects that build on it, will allow you to farm (uncapped) points based on the engagement and quality of your posts. GM 🫡

𝗙𝗮𝘀𝘁𝗟𝗶𝗳𝗲

102,905 görüntüleme • 1 yıl önce

AI Messenger: Giving Voice to Autonomous Agents The future of AI isn't just about making agents smarter - it's about making them truly autonomous. Today, we're taking a major step toward this future with AI Messenger, a breakthrough that fundamentally changes how AI agents operate, communicate, and create value. The Innovation We've developed a new way for AI agents to communicate. At its core is the 'incoming_message' workflow trigger - a system that lets any platform or user interact directly with Loomlay agents through a messaging endpoint. Direct Interaction Imagine having an AI assistant you can chat with anytime, through any platform - Telegram, your website, or custom interface. Ask "What's happening with $ETH today?" and your agent analyzes market data, checks trading volumes, and gives you a comprehensive update. Your agent maintains context, understanding exactly what you need. Event-Driven Intelligence The power of AI Messenger goes beyond direct communication: ▪️Trading agent executes when whale wallet movements exceed threshold ▪️Research agent alerts when new protocol documentation drops ▪️Analytics agent triggers when volume patterns match historical pumps ▪️Portfolio agent re-balances, when asset allocation hits specified limits This is true automation - agents that act precisely when needed. A New Era of Collaboration We're creating an ecosystem where agents work together seamlessly: ▪️Research agents feed insights to trading agents ▪️analytics agents alert management agents ▪️support agents tap into knowledge agents This isn't just automation - it's an intelligent network where each agent enhances the capabilities of others. B2B Solution Imagine a DEX, where users can ask about liquidity pools, trading pairs, or market trends through a simple chat interface - and get answers from an agent that knows your protocol inside out. Or a lending platform where users chat with an agent that understands their positions and can provide real-time advice. Implementation is seamless - we handle the agent creation and widgets setup,our partners provide the value to their users. The Future of AI Agents This update represents a fundamental shift in how AI agents operate. We're moving from isolated, scheduled tasks to an interconnected ecosystem of responsive, collaborative agents. This is our vision of truly autonomous AI - intelligent systems that communicate, collaborate, and respond to real needs in real-time. Telegram integration is available right now. Below is a sneak peak of what's coming next week 🪄 Because $LAY is the way!

Loomlay

26,149 görüntüleme • 1 yıl önce

is our AI project to make computing feel more human L A N D E R Here are the 4 best demo videos of the magic of DATA in action. DATA is a personalized assistant who knows and remembers every conversation you have with it accross your iPhone, Mac, iPad, Watch, Texts, Emails, and HomePods. You can talk to DATA right in your AirPods or text it just like a person. DATA can read, write, understand, speak any language, and translate between them. It can help with real work and home life tasks like research, writing, scheduling, reminders, and triage. And it's easily customizable so you can have DATA automatically do whatever you want whenever you want with just a few taps and natural language instructions - no code required. DATA can do just about anything you can do on your phone on your behalf automatically including very advanced things Siri can't, like summarizing, analyzing, and drafting replies or writing documents. It can read web pages, texts or emails you show it, or PDFs of any kind. It can do other real world tasks that require complex analysis and common sense too, like: - figure out where the nearest beach is (even when you're in Colorado) and instantly fetch the current surf report up to the current minute. - summarize and drafting replies to entire email chains - plan out entire work projects or multi-day vacations on your calendar - sketch out ideas for you in picture form or drafting Notion pages with charts and graphs. DATA can also use its own judgement to determine when to run an action or not, even if you've scheduled it, allowing you to make VERY complex automations that require many different inputs to make a decision, like for example: - only opening the blinds on your lunch break if it's sunny out and you're working from home. DATA works natively and easily with Apple HomeKit & other shortcuts. DATA can also take initiative and check in with you throughout the day by voice or text and proactively send messages to you and others on your behalf based on your personal and professional goals, current tasks, and calendar. DATA can integrate with many apps on your phone, and is compatible with multiple large AI language models. I've gotten to make a few demo videos that I think really capture how powerful DATA can be for every day life. Here they are all in one tweet. Make sure your sound is on as you watch them. 1. This is the first demo video I ever made from April 19th, 2023. It walks through all the ways you can interact with and use the DATA shortcuts. Everything from saying "Hey Siri" to tapping on custom apps on your home-screen. 2. The second demo video was made May 5 and is an example use case I made of how commands work - commands allow DATA to actually run actions on your phone like taking pictures and sending messages. This demo shows me taking a picture of an email template, and data drafting an email based on that template. It's gotten much better at realizing when it has just run a command and incorporating that information naturally into the conversation now, especially on GPT-4. 3. This third Commands video, May 12 is a walkthrough of ALL the phone functions that commands allow DATA to do: sending texts and emails, making pictures, seeing pictures, reading things, and scheduling events. Since this video we've added auto-replies to texts and emails, summarizing documents, writing documents, health app data retrieval, web surfing, scheduling alarms, making playlists, and more. 4. This last demo I made today, June 15, shows everything DATA does working in concert to generate a crazy detailed morning briefing with background music - including making a unique playlist and giving a detailed analysis of current events complete with Ski & Surf conditions near me other live information from the internet. So now that you've seen everything DATA can do, what's the coolest feature? What features should we add? What would you use DATA for first?

steve

640,176 görüntüleme • 3 yıl önce

💥IMPORTANT💥 🇳🇿IS NEW ZEALAND DESPERATE ENOUGH FOR RADICAL REFORM? Let's be honest. Are you sick and tired of the same old politics? Another pathetic Chris vs Chris election. Another election where Winston Peters decides who gets the keys to the Beehive. Another parade of recycled politicians asking for another chance. Another party list stacked with Misfits you've never voted for, quietly sneaking into Parliament through the back door. Where is the vision? Where is the courage? Where is the leadership that makes you believe New Zealand's best days are still ahead? I don't see it. Do you? ************ NZ IS NOT GOING FORWARD. NZ is going backwards. Every statistic that actually matters tells the story. ▪️ Families breaking apart. ▪️ Family harm climbing. ▪️ Child poverty. ▪️ Elderly poverty. ▪️ Homelessness. ▪️ Crime. ▪️ Drug addiction and meth devastating communities. ▪️ Mental health deteriorating. ▪️ Youth without hope. ▪️ Businesses closing. ▪️ Productivity falling. ▪️ Government debt exploding. ▪️ Kiwis leaving New Zealand in record numbers. Then politicians stand in front of cameras telling us everything is improving. They might believe it. New Zealanders don't. You can feel it. Something is fundamentally broken. This isn't the New Zealand we grew up loving. We've lost our way. And no one in Parliament seems capable of showing us the way back. ************ WE NEED REFORM Not another election. Not another slogan. Not another coalition of chaos. Not another reshuffle. Not another broken promise. A complete reform of our political system. Because here's the truth... The political parties aren't fixing New Zealand. They're protecting themselves. Parliament has become a fortress. Political parties protect political parties. Politicians protect politicians. The people come last. ************ PROJECT REFORM This is bigger than an election. This is about asking the question every Kiwi should now be asking... Is our political system still fit for purpose? Because if the system keeps producing failure... Maybe the system is the problem. ************ HERE'S WHAT REAL REFORM COULD LOOK LIKE 1. SLASH PARLIAMENT. Reduce Parliament from more than 120 MPs to 65 directly elected representatives. Smaller government. Less bureaucracy. Lower cost. More accountability. 2. SCRAP MMP. No more unelected List MPs. No more diversity or identity politics. No more party bosses deciding who gets into Parliament. If you want to represent New Zealand... Win your electorate. Earn it. 3. BREAK THE GRIP OF POLITICAL PARTIES. Political parties have become the gatekeepers of power. MPs spend more time being loyal to party leaders than loyal to voters. That has to end. Every representative should answer to the people who elected them. Not party headquarters. 4. DRAIN THE WELLINGTON SWAMP. Less bureaucracy. Less waste. Less career politics. More delivery. More accountability. More results. ************ A DIFFERENT KIND OF LEADERSHIP Imagine this... Instead of another politician who has climbed the ranks becoming Prime Minister... New Zealand elects a Visionary National Leader…a President…whose job is to build the strongest leadership team this country has ever seen. Not based on party politics. But based on excellence. The very best people New Zealand has to offer. Imagine selecting... ▪️ New Zealand's version of Elon Musk to rebuild our economy, modernise government, eliminate waste, introduce blockchain transparency for government spending, cut bureaucracy, reduce debt and put more money back into Kiwi pockets. ▪️ The nation's best educator leading education because they have actually produced outstanding results…not because they've climbed a political ladder. ▪️The country's best innovators. ▪️ The best business builders. ▪️ The best farmers. ▪️ The best infrastructure minds. ▪️ The best technology experts. ▪️ The best health leaders. A Dream Team of around twelve proven performers. Not academics. Not career politicians. Not people who've spent thirty years learning how to survive Parliament. People who've actually built things. Created jobs. Solved problems. Led organisations. Produced results. Real-world experience. Real accountability. Real leadership. Real Kiwis. ************ LOCAL PEOPLE STILL HAVE THE POWER Every electorate still elects its own representative. Every community still has its own voice. But instead of endless party games... Local representatives work alongside a national leadership team chosen because they are the very best in New Zealand. By the people. For the people. ************ WE ALSO NEED TO ASK THE BIG QUESTIONS If we truly want a new political system... Should New Zealand remain under the Commonwealth? Should we leave the monarchy? Why should we continue under a monarchy whose modern role has changed significantly from the one that existed when New Zealand was founded? Should New Zealand write a new Constitution that clearly defines: ▪️ Who we are. ▪️ What we value. ▪️ Our freedoms. ▪️ The limits of government. ▪️ The responsibilities of citizens. ▪️ Christianity as the founding faith that shaped this nation. These conversations shouldn't be feared. They should be had. ************ THIS ISN'T ABOUT ME Before anyone says it... No. I don't want to be President. My passion is seeing New Zealand finally get the leadership it deserves. I want my children... and my grandchildren... to inherit a nation that is stronger than the one we're leaving them today. I want to see moral leadership restored. Integrity restored. Common sense restored. Christian values honoured as the foundation that helped make New Zealand one of the greatest countries on earth. You don't have to be a Christian. But you should respect the values that built this nation. If the right visionary leader emerged, I would support them, and stand with them. Encourage them to never lose their way. I believe New Zealand needs an independent Accountability and Integrity Authority…a body with real teeth that holds every leader, every politician, and every public official to the highest standards of honest, transparency, and moral responsibility. Power without accountability always ends in corruption. Government must answer to the people. Not just on election day. Every day. That’s the kind of nation I want my grandchildren to inherit. ************ THE POLITICAL CLASS WILL NEVER DO THIS Why would they? This reform reduces their power. Reduces their numbers. Breaks their control. Ends the political party cartels. Exposes corruption. And puts every leader through a constant test of character, integrity and accountability. They're being asked to vote for their own redundancy. It won't come from Parliament. It must come from the people. ************ SO I'M ASKING ONE QUESTION. Is New Zealand desperate enough for reform yet? Or are we going to vote for the best of a bad bunch... Yet again. This election. Another coalition. Another compromise. Another three years. Another decline. History shows nations can change. Countries have transformed themselves through bold political reform. Just look at El Savador with Bukele and Argentina with Mikele. The question isn't whether it's possible. The question is... Are Kiwis ready? Or do we need to suffer a little longer before enough people finally say... Enough. ************ JOIN PROJECT REFORM This is not a political movement. This is a movement to reform New Zealand for the next generation. To install visionary leadership. Install accountability. Restore freedom. Restore prosperity. Restore hope. And if you believe you're one of the movers and shakers New Zealand needs... A nation builder. An innovator. A business leader. A proven problem-solver. Reach out to me. Project Reform needs New Zealand's best minds to help rebuild this nation. This is no longer... Left vs Right. National vs Labour. Chris vs Chris. This is now... THE PEOPLE vs THE POLITICIANS. The question is... Are you ready to do something different. Are you ready to Reform NZ? Join PROJECT REFORM here:

Brian Tamaki

11,156 görüntüleme • 1 ay önce

We're excited to announce a major update to the $WSG mobile application, now available for download on both Google Play and the App Store. In addition, the first collection of the first $WSG album is live! This update brings a host of new features and improvements to enhance your gaming experience: New design We've overhauled the UX and UI for a smoother, more intuitive navigation experience across the entire application. Treasure chests Open treasure chests within the app to earn gold or even gold and album collection NFTs as rewards. Gold economy Dive into our newly introduced gold economy system. For details on how gold can be used within the app, visit gold economy info on our docs page. Heart purchases Run out of game tries? Now you can buy hearts directly in-game to continue playing, with up to three tries. Learn more at hearts info on our docs page. In-app minigame purchases Acquire games directly through the app using gold, adding a new layer of convenience and accessibility. Login update We've removed Twitter login to comply with store policies, ensuring a seamless experience for all users. What's coming next? 🔜 Multiplayer Lobbies Soon, you'll be able to create lobbies for multiplayer games, set wagers, and enjoy private games with friends. Game Subscription System Choose from Bi-Daily, Weekly, Monthly, Half-Yearly, or Lifetime Passes to access games and earn keys. New Minigames Stay tuned for a variety of new minigames coming your way, adding more diversity and excitement to your gaming experience. This update not only enhances the current features but also introduces new ways to engage with the app and community. Download the updated WSG mobile application today and dive into a world of enhanced gaming and community interaction. Stay tuned for more updates and happy gaming!

Wall Street Games Token

17,073 görüntüleme • 2 yıl önce

Claude + Reddit intelligence + LinkedIn data = Content OS that replaced a $14,500/month team. (48K followers. 500+ booked calls. $387K in attributed revenue) This 6-skill system eliminates writers, strategists, researchers, and schedulers using brand memory + real audience intelligence + calibrated AI writers... → No more $14,500/month payroll for a 4-person content team → No more 20+ hours weekly building content calendars from scratch → No more guessing which hooks actually stop the scroll → No more AI slop that sounds nothing like you → No more starting every post from a blank page Just 1 topic in → a finished month of content out. Here's how it works: → Brand Memory (your voice, proof, and exact buyer in one file. every skill runs off it. nothing generic ships.) → Reddit Intelligence (mines your ICP's subreddits for the exact phrases they use. posts start from real words, not blank pages.) → LinkedIn Viral Signal (hooks already stopping the scroll in your niche, last 30 days, ranked by real engagement.) → Four Calibrated Writers (thought leadership, lead magnet, story, value. one writer per stage of the buyer journey.) → Voice Firewall (7-dimension QA that scores and rewrites every draft before it ships under your name.) → Finished Board (every post handed over with its visual and first comment. ready to approve.) Built on real content infrastructure. Zero payroll. Consistent output. Enterprise-grade quality. Results from the system: - $14,500/month content team eliminated - 48K LinkedIn followers - 500+ calls booked from content - $387K in attributed revenue Want the complete 6-skill build? Like + comment "OS" + repost, and I'll DM it to you. (must be following)

Aryan Mahajan

63,257 görüntüleme • 2 ay önce

✨Star Atlas - Our First Ever Naabathon Winners 🏆 📢Message From The Team "We are building a platform & we want to enable guilds, engineers, entities to build on top of [Star Atlas] similar to Shopify" Michael Kane, Executive Producer Learn more about each winning project :👇 "Hey everyone, thank you so much for your participation in the first ever Star Atlas Naabathon (hackathon)! We love supporting and enabling co-creation around Star Atlas and we hope you enjoyed participating. Here are the winners:👇 Best Project Award: Atom by meta_arion who won $10,000 USDC, 3,000,000 $ATLAS and an Ogrika Sunpaa! ▪️ Atom has drag and drop user interfaces, and the automations you can do in SAGE are on par, and in some parts better than those built by Star Atlas. Atom won by a unanimous vote. 🔸Galactic Marketplace Award: Atlas Link by harshh.16 and sidh1999 who won $2,500 USDC, 1,500,000 ATLAS and an Ogrika Tursic! ▪️ Atlas Link is a AI Chat Bot built on a large language model, indexing all of Star Atlas off chain metadata, on-chain program state, marketplace orders, you can talk to it, communicate to it & strategize and execute on your strategies with it 🔸Defi Award: - StarAtlasLocker by .solwalker who won $2,500 USDC, 1,500,000 ATLAS and an Ogrika Tursic! ▪️ Uses Squads multisig to interact with our $ATLAS and $POLIS lockers 🔸Data Award: Star Atlas Crew Dashboard by Aephia Viktor who won $2,500 USDC, 1,500,000 ATLAS and an Ogrika Tursic ▪️ 🔸Resources Award: Star Atlas Dispatcher by Teykarat who won $2,500 USDC, 1,500,000 ATLAS and an Ogrika Tursic! ▪️ An automation tool for SAGE. Highly complex, highly detailed and tremendous for SAGE. Automate almost everything in SAGE, set it and forget it. 🔸Game Award: Warfront Invasion by visualjc who won $2,500 USDC, 1,500,000 ATLAS and an Ogrika Tursic! 🔸Star Atlas: Golden Era Award: Eveeye Ship Comparison and Viewer who won $2,500 USDC, 1,500,000 ATLAS and an Ogrika Tursic! ▪️ Compare any two assets visually and statistically. The user interface is very impressive, the user experience is very impressive. If you're interested in learning more about these hackathon submissions, be sure to join us for next week's Atlas Brew, where we’ll showcase and discuss the entries!" ⚠️ The Atlas Brew is an official weekly Star Atlas event hosted by Santi, Dom and José in Discord every Wednesday at 10am PT. Topics of the week can range from talking about new releases, team member interviews, theorycrafting and more! :Come join the conversation: #WeAreStarAtlas #Solana #Gamefi #P2E #NFTs #Crypto #StarCitizen #Starfield #Web3gaming

Siggy.ink 🧐

11,810 görüntüleme • 1 yıl önce

Today we announced our new Fairwater datacenter in Atlanta, connected with our first Fairwater site in Wisconsin and our broader Azure footprint to create the world’s first AI superfactory. Fairwater exemplifies our vision for a fungible fleet: infra that can serve any workload, anywhere, on fit-for-purpose accelerators and network paths, with maximum performance and efficiency. AI workloads have evolved beyond large-scale pre-training. Today, they encompass fine-tuning, reinforcement learning (RL), synthetic data generation, evaluation pipelines, and more. Fairwater is built to support this full lifecycle: Max density: Fairwater’s two-story design and liquid cooling system lets us place racks in three dimensions and pack them with GPUs as densely as possible, minimizing cable runs and improving latency and effective bandwidth. Fleet: Each Fairwater DC can integrate hundreds of thousands of the latest NVIDIA GPUs into a single coherent cluster. This provides flexible infra that can support the full spectrum of workloads, and ensure no GPU is left unnecessarily idle. And that’s on top of the more than 100,000 GB300s coming online this quarter alone for inference across the rest of our fleet. For us, it’s all about turning every gigawatt into the maximum number of useful tokens. Not every GW is created equal! Planet-scale: Every Fairwater DC will connect through our continent-spanning AI WAN to prior generations of AI supercomputers, forming a truly fungible pool of compute. This enables developers to scale beyond the capacity of a single site and dynamically land workloads on the right infra for their needs. Together, these innovations let us bring together different generations of silicon and AI systems across DCs and geos into a single elastic system that scales seamlessly across training and inference workloads And this elastic AI capacity is all available alongside all the other cloud services (compute, storage, databases, app services) that AI agents and workloads need. This is what we mean when we talk about building a fungible fleet – a single, unified platform that pushes the limits of performance per watt and per dollar. Read more:

Satya Nadella

908,065 görüntüleme • 9 ay önce

For the entire history of our species, your lifespan was dictated by your zip code and your bank account. If you couldn’t access a tier-one hospital, you relied on the biological bandwidth of a single local human. Guessing at your symptoms. Based on what they could remember from medical school. That era just quietly ended. Elon Musk just revealed exactly how superintelligence is bypassing the legacy medical system entirely. Legacy medicine is an analog system. Your blood work goes to one lab. Your MRI goes to a specialist. Your GP tries to manually stitch the narrative together from memory. The human mind cannot compute at that scale. Musk: “AI can look at all the studies and look at all the data, cross-check everything and give you good recommendations.” Grok doesn’t guess. It operates as a planetary-scale pattern recognition engine pointed directly at the human body. Musk: “You can literally take a photograph of your blood work, like the page, upload from your phone, upload that to Grok and it will tell you if there’s something wrong.” One photo. From a $50 smartphone. Instantly cross-referenced against every medical study ever published in human history. Musk: “I haven’t seen it be wrong yet.” No referral. No six-month wait to see a specialist too exhausted to read your chart for more than five minutes. No bill. And here is the sentence that should terrify every legacy medical board on earth. Musk: “I’ve certainly seen cases where it’s actually better than what the doctor told you.” The most advanced medical mind in human history is sitting in your pocket right now. It doesn’t forget. It doesn’t silo your information. It doesn’t get tired at the end of a twelve-hour shift and miss something. It doesn’t care how much money you make or what country you live in. For the first time in human history, elite healthcare is not a privilege. It is a network feature available to every human being on earth with a smartphone. The legacy medical system spent a century gatekeeping access to knowledge that was never theirs to own. That gate just disappeared.

Dustin

140,794 görüntüleme • 5 ay önce