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ะะฐ ะณะปะฐะฒะฝัƒัŽ

๐‘ฐ๐‘น๐‘ถ๐‘ต ๐‘ด๐‘จ๐‘ฐ๐‘ซ๐‘ฌ๐‘ต โž๐‘ท๐’๐’˜๐’†๐’“๐’”๐’๐’‚๐’—๐’†โž

39,522 ะฟั€ะพัะผะพั‚ั€ะพะฒ โ€ข 1 ะณะพะด ะฝะฐะทะฐะด โ€ขvia X (Twitter)

ะšะพะผะผะตะฝั‚ะฐั€ะธะธ: 10

ะคะพั‚ะพ ะฟั€ะพั„ะธะปั luiscubero
luiscubero1 ะณะพะด ะฝะฐะทะฐะด

Iron Maiden - Powerslave - Live After Death via @YouTube

ะคะพั‚ะพ ะฟั€ะพั„ะธะปั Em Fripp (Paget's Painter Pest)
Em Fripp (Paget's Painter Pest)1 ะณะพะด ะฝะฐะทะฐะด

Stunning live band. My first hyperfixation. :)

ะคะพั‚ะพ ะฟั€ะพั„ะธะปั Shannon
Shannon1 ะณะพะด ะฝะฐะทะฐะด

I could use a Maiden show right now. ๐ŸŽถ

ะคะพั‚ะพ ะฟั€ะพั„ะธะปั nOOdLe ๐Ÿค˜ ๐Ÿด๓ ง๓ ข๓ ฅ๓ ฎ๓ ง๓ ฟ ๐Ÿค˜
nOOdLe ๐Ÿค˜ ๐Ÿด๓ ง๓ ข๓ ฅ๓ ฎ๓ ง๓ ฟ ๐Ÿค˜1 ะณะพะด ะฝะฐะทะฐะด

"Into the Abyss I'll fall, the Eye of Horus" What an opening line ๐Ÿค˜๐Ÿค˜๐Ÿค˜

ะคะพั‚ะพ ะฟั€ะพั„ะธะปั daniel
daniel1 ะณะพะด ะฝะฐะทะฐะด

๐Ÿ‘

ะคะพั‚ะพ ะฟั€ะพั„ะธะปั ใฑใดใทใบใฝIII
ใฑใดใทใบใฝIII1 ะณะพะด ะฝะฐะทะฐะด

โฃ๏ธ

ะคะพั‚ะพ ะฟั€ะพั„ะธะปั Lord Blackened
Lord Blackened1 ะณะพะด ะฝะฐะทะฐะด

@RoyalFamily @Keir_Starmer @DavidLammy @10DowningStreet Tell me why Spain has to be your โ€œPowerslaveโ€?. Spain will never surrender. Congratulations by the way for an incredible success in Paris. Spain must learn from you because you are doing great & i am very happy for you ๐Ÿ‡ฌ๐Ÿ‡ง๐Ÿ”

ะคะพั‚ะพ ะฟั€ะพั„ะธะปั Frenchy
Frenchy1 ะณะพะด ะฝะฐะทะฐะด

Crazy show. Powerslave the perfect heavy song. Harris is a genius

ะคะพั‚ะพ ะฟั€ะพั„ะธะปั boogie woogie
boogie woogie1 ะณะพะด ะฝะฐะทะฐะด

Now we're talking!..enough said.

ะคะพั‚ะพ ะฟั€ะพั„ะธะปั erluchi erluchi
erluchi erluchi1 ะณะพะด ะฝะฐะทะฐะด

๐Ÿค˜๐Ÿฝ๐Ÿ˜ˆ๐Ÿ”ฅ

ะŸะพั…ะพะถะธะต ะฒะธะดะตะพ

I played 4 hours of The Blood of Dawnwalker - and it's damn good. My full thoughts below ๐Ÿ‘‡ The version we played was in beta and running on some powerful PCs. It was from the beginning of the game so I wasn't able to explore the entire map. It felt pretty polished overall and I didn't experience any bugs or performance issues during my time. The game takes place in Vale Sangora - it's a beautiful valley near the Carpathian Mountains full of lush trees, bogs, mines, and all kinds of wildlife and villages and communities roughly comparable in size to The Witcher 3's Blood and Wine but packed with detail. There's a lot of neat history everywhere you look and explore, with references to Genghis Khan's hordes, the Tatars, and more. There are also little details that help make the setting a bit more real. Because Vale Sangora is run by the vampire leaders, silver is forbidden to have in your possession, and not every merchant will buy or sell them. It looks great visually, but I wouldn't say in a way that blew my socks off. Environments look good, trees, bushes etc all swaying in the wind, good lighting, character models are nicely detailed. It's not pushing things on a technical level but I found that perfectly ok. From the beginning of the game, a series of events introduces you to Coen's family - his parents and siblings. His father Pieter is a strong and stern caretaker who knows his way around a sword but deeply cares for his family. Coen's mother Esme is stricken by an illness that the whole family is trying to wrangle with, and his siblings are playful and endearing. As the vampires don't tolerate 'weakness', you start the feel the weight of the family's plight that gives off an aura of despair. At least in these initial hours, I found myself surprisingly growing attached pretty quickly. While there's an ominous metaphorical 'cloud' that hangs over the valley, there are bits of lightheartedness thrown in too. One charming quest saw me play tag with my siblings and go fishing in the old family hangout spot. Character performances and voice acting are excellent. There weren't really any characters that felt out place or miscast. I especially enjoyed the gravelly voices of Pieter and Brencis - the leader of the vampires. Brencis comes off formidable, and events in the game gave me a motivational drive for revenge, which I always like in games. The story is set up in a way that each of the vampire leaders needs to be taken down, with Brencis as the head honcho. You can attack them in any order, even going directly to Brencis from the outset, but you'll probably find you'll have a bit of trouble with that approach. While I've always been a little hesitant about plots that have open-ended structures, the team at Rebel Wolves told me that each vampire 'captain' is unique with many quests tailored to their specific stories, and there was a lot of effort and care put into each. They urge players to play through each storyline to get the most out of the game. There were lots of endearing characters in just the first few hours. Anca - a local herbalist and a witch, reminded me a lot of The Witcher 3's Keira. And she's a romance option. There are other sentient races as well, like the Uriash which I would say resemble something like the Qunari from Dragon Age. They're big, tough and brooding and are seen as monsters and somewhat shunned. There's a nice variety of monsters too, like kobolds who are basically ghouls that talk smack, and I came across the "Great Bog Wurm" in a swampy area which was it's own mini-boss fight. When I compare to something like The Witcher 3 (because many people understandably do with Dawnwalker given how the game looks and the makeup of the Rebel Wolves team), movement and navigation in the game felt fairly fluid overall. Walking, sprinting, vaulting ledges, etc were smooth. There's a bit of clunkiness when it comes to jumping, where I'd sometimes starting sliding jumping down a hill or onto rocks. There's also an ability that Coen automatically gets after he becomes a half-vampire called "Planeshift". It lets him teleport dash around the world so he can reach higher areas or across gaps. It felt a little clunky and imprecise when scaling things like towers and trying to land back on solid ground. There's a glossary/beastiary that's structured just like The Witcher 3, and the soundtrack is basically, you guessed it, The Witcher 3 in all the best ways. And like one of my favorite parts of The Witcher 3, there are plenty of points of interest that lead to unique little narrative beats or quests. One saw me come across a villager searching for his brother. Following that little quest line led me to a buried tomb which led to a boss fight with an ancient warrior and cool loot at the end. One abrupt encounter in the world saw me chase the village asshole talking shit about my family. When his drunkard father catches us arguing, he scolds him more and tells me I should teach him a lesson myself and beat him with a stick. I can choose to partake in it, stand by and watch, or stop the father in a physical altercation. There's been a lot of questions about combat and from what I played, I liked it, moreso than The Witcher 3's. There are two ways to play: directional and traditional. With directional combat, you hold down a shoulder button to block while aiming in whatever direction you see an enemy attacking from. That's either up, down, left or right. It's simpler than something like Kingdom Come and I got used to it real quick. It sometimes got a liiiittle overwhelming when multiple enemies are attacking at the same time - and they do that a lot. Enemies don't wait around for their turn, instead opting to gang up on you to take you down. There's also the traditional or 'standard' combat, which is basically pressing a button that blocks enemies no matter what direction (your standard action game). You can also expectedly parry enemies that open them up for more damage. There is a stamina meter that depletes with blocks, and it depletes faster if you're playing standard, though you can upgrade your stamina as you play too. There are active abilities you can put into quick slots for faster use during combat. As there's a day/night cycle and Coen is a 'dawnwalker' - meaning he's human during the day and a vampire at night, you can switch between your swords in daytime and bring out your claws at night, which are more powerful. There are many abilities, though because I was playing the first hours of the game, I didn't get to see them all. One that I got to use was a powerful charge attack, and another was a flurry of deadly slashes with my claws. You can drain enemies to regain health with 'voracious bite', though enemies won't wait around while you're doing it so you have to be mindful. There are shrines dotted around the map that you can use to fast travel and upgrade your skills. There are tons of resources and items in the world just like The Witcher that you can use to craft potions and the like. Some can only be done during the day or at night. In terms of time progression, there are 8 time 'segments' per day and certain quests and activities can push the time forward a set amount of segments. I thought I would hate it at first, but it actually makes for some compelling choices in how you choose to progress the game. You're always shown when an action will progress time by the way, so nothing will take you by surprise. Running around and exploring the world doesn't push time forward. When your vampiric health drops really low, you become hungry and start to really crave blood. You can even lose control during dialogue and drain the person you're talking to - including friends. I didn't encounter that myself but the devs said those can have lasting effects throughout the game. This has definitely jumped up my most anticipated list for the rest of the year. It's practically The Witcher 3: Medieval Vampire Edition with its own flavor and unique mechanics and honestly...that is something I'm quite happy about. #BloodofDawnwalker

Shinobi602

323,417 ะฟั€ะพัะผะพั‚ั€ะพะฒ โ€ข 1 ะดะตะฝัŒ ะฝะฐะทะฐะด