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๐“˜๐“ถ๐“น๐“ธ๐“ผ๐“ผ๐“ฒ๐“ซ๐“ต๐“ฎ, ๐“๐“ช๐“ฝ๐“พ๐“ป๐“ช๐“ต๐“ต๐”‚ ๐ŸŒŠ Reality changes shape without asking permission. ๐Ÿ› ๏ธ Midjourney + Seedance 2.0 + Topaz

11,901 Aufrufe โ€ข vor 2 Monaten โ€ขvia X (Twitter)

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you're not hardstuck in League because you lack skill. you're hardstuck because you haven't given yourself permission to win. the ladder isn't climbed by "talented" players. it's climbed by AUDACIOUS CRAZY mfs. here's what nobody's telling you: the guy who hit Challenger? his mechanics weren't 10x yours. his BELIEF was. the one-trick who solo-carries hardstuck teammates? he wasn't smarter. he just had the balls to assume HE was the win condition. the support who created plays out of nothing? he wasn't more talented. he just believed he deserved to dictate the fight. you're sitting there "qualified" and "skilled" waiting for permission to carry waiting for the "right time" to pop off waiting to feel "ready" to climb meanwhile someone worst is taking your LP. here's the truth: audacity beats talent 100% of the time. watched someone with zero macro understanding hit Diamond: the "talented" candidates: perfect CS every game ward every brush watched every guide play scared still 50% WR none of them climbed. the audacious one: mid CS, mid warding decent mechanics played like he was ALREADY Grandmaster walked into fights expecting to win hit Diamond in 200 games what's the difference? talent asks "am i good enough?" audacity says "i'm the win condition" skill waits for jungle ganks audacity creates its own pressure experience wants validation audacity assumes authority here's how you develop audacity in League: stop asking "can i carry this?" start saying "i'm carrying this" stop asking "should i all-in?" start all-inning stop asking "am i ready for this rank?" start playing like you're already there stop waiting for conditions: better teammates aren't coming better patches aren't coming perfect meta isn't coming just start playing like you already HAVE THEM. watched someone with 30% win rate on his main champ still climb: hardstuck player: "i only have 50% WR because my team doesn't set me up" audacious player: "i have 70% WR because i don't NEED them to set me up" same matchups. different audacity level. here's the uncomfortable part: you know exactly what you need to do to climb. farm better. position better. micro better. you don't do it because you're waiting for permission. permission from the universe ("am i allowed to do this?") permission from the meta ("is my champ viable?") permission from your doubt ("am i actually good enough?") meanwhile the audacious crazy fucker is doing it WITHOUT permission. the only difference between you and the player living your dream rank: hesitation. you hesitate to take the kill because "maybe the jungler wants it" you hesitate to engage because "maybe i should wait" you hesitate to split push because "maybe the team needs me" he doesn't hesitate. he TAKES. and guess what? when you take with audacity, your team follows because suddenly you're a threat. when he engages with confidence, it works because enemies respect the audacity. when he split pushes like he owns the lane, the enemy can't stop it. audacity creates its own reality. you're not playing scared because you lack skill. you're playing scared because you haven't given yourself PERMISSION to be dangerous. stop asking yourself if you're good enough. you already are. stop waiting for the moment to feel ready. start playing like you already WON before the game loaded. that's the shift. that's the climb. that's the difference between hardstuck and unstoppable. the world rewards audacity stop being talented and start being audacious. study the saskio way

Tony Chau

101,236 Aufrufe โ€ข vor 10 Monaten

TALES OF GRIMWICKE โ€” Chapter I is 22 minutes of AI fantasy animation inspired by the many anthropomorphic animal stories I read as a kid, with a dark twist: The model: Seedance 2.5 (ByteDance Seed ) via Segmind. 847 takes generated, mostly 30-second multi-shot prompts, over 5 hours of footage. 127 clips made the cut. About $4.5k in generation, four weeks from first take to publish. Characters and locations came out of Midjourney. Using MJ for the location plates was a revelation: the cinematography and art direction are a level above, and it renders far better as a plate than Nano Banana or GPT Image. Nano Banana (Google DeepMind run on fal) did the heavy lifting editing those plates, building anchor frames and turning MJ characters into turnaround sheets. Then I let Seedance do as much of the framing and camera operating as possible. That gave the best results. A lot of what I do in my Unreal Engine films came with me: a handheld, imperfect camera operator instead of smooth moves, focus hunting, and above all weather and atmospherics. The model does water, snow, smoke and rain really well, and leaning into that is what keeps it from looking like a Temu Pixar film. The tools I built: a portal (Node on Fly.io) that holds the bible, the refs, every prompt and every take, with a Claude agent (Claude) that writes the prompts to the house rules. A Premiere Pro (Adobe Video) panel that browses the archive, drops selects on the timeline, versions the project, strips music, and sends fixes back to Seedance. Everything is done in 720p with no upscaling, because it looks terrible. Narration is my own voice through ElevenLabs speech-to-speech. Music from Artlist.io. None of this would exist without PJ Ace and Kavan. Their narrative work, Nexus and Chronicles of Bone, proved long-form AI film was possible, and their podcasts, newsletters and X posts, updated constantly as the workflow changes under everyone's feet, showed how to actually do it. Chapter II is currently in the works and I will release it initially on my YouTube channel, The Darkest Age (@CharlieDriscollAI). Consider subscribing there to see it as soon as it drops!

Charlie Driscoll

1,240,741 Aufrufe โ€ข vor 9 Tagen