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๐Ÿšจ ๐—”๐˜€๐˜€๐—ฎ๐˜€๐˜€๐—ถ๐—ป'๐˜€ ๐—–๐—ฟ๐—ฒ๐—ฒ๐—ฑ ๐—ฆ๐—ต๐—ฎ๐—ฑ๐—ผ๐˜„๐˜€ - ๐—ฅ๐—ฒ๐˜ƒ๐—ถ๐—ฒ๐˜„ Assassin's Creed Shadows is the beginning of the third phase of the series. After more than 80 hours of playtime, I can say that it's superior to the second phase in almost every way. However, fans of the modern story and the mythological...

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PlayStation Game Size

73,461 subscribers

206,031 ะฟั€ะพัะผะพั‚ั€ะพะฒ โ€ข 1 ะณะพะด ะฝะฐะทะฐะด โ€ขvia X (Twitter)

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ะะตั‚ ะดะพัั‚ัƒะฟะฝั‹ั… ะบะพะผะผะตะฝั‚ะฐั€ะธะตะฒ

ะ—ะดะตััŒ ะฟะพัะฒัั‚ัั ะบะพะผะผะตะฝั‚ะฐั€ะธะธ ะธะท ะพั€ะธะณะธะฝะฐะปัŒะฝะพะณะพ ะฟะพัั‚ะฐ

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๐Ÿšจ The Precinct is one of the most interesting and addictive games Iโ€™ve played so far in 2025. Thatโ€™s an impressive feat for a team of 5 devs working from their home. Download Size : 4.605 GB Performance : 4K/30FPS Story : 6-8h Platinum : 10-15h ๐‘ด๐’š ๐’“๐’†๐’—๐’Š๐’†๐’˜ ๐’‚๐’‡๐’•๐’†๐’“ +20 ๐’‰๐’๐’–๐’“๐’” ๐’๐’‡ ๐’†๐’™๐’‘๐’†๐’“๐’Š๐’†๐’๐’„๐’†: ๐ŸŸข A rather high quality short story that goes beyond your expectations ๐ŸŸข Exciting side activities such as Street Races, finding lost artifacts and etc ๐ŸŸข A sizable 2-area map with amazing hand-placed details ๐ŸŸข Fantastic musical score that is perfect for the setting ๐ŸŸข Impressive visuals with great lighting ๐ŸŸข Great variety of cars as well as a police helicopter ๐ŸŸข Immaculate arsenal at your disposal with a likewise gunplay mechanic ๐ŸŸข Calling Back-up mechanism ๐ŸŸข Decent variety in crimes that stops the game from getting stale ๐ŸŸข Noteworthy skill tree that feels impactful ๐ŸŸข Presence of โ€œGame Statsโ€ for progression ๐ŸŸก The game could get stale if you pursue the Platinum trophy ๐ŸŸก 30 fps on PS5 and PS5 Pro ๐ŸŸก Lack of adequate Side Missions ๐ŸŸก AI needs improvements ๐Ÿ”ด A dash of infuriating bugs The Precinct is now available on Steam, PS5 and Xbox Series X|S for $29.99. If youโ€™re looking for a unique experience or fancy a GTA 1-2 from a cop perspective, this would be a great game to spend up to 20 hours in. Bravo to Fallen Tree Games ๐Ÿ‘๐Ÿป Final Score : 8.25/10 #ThePrecinct

PlayStation Game Size

78,579 ะฟั€ะพัะผะพั‚ั€ะพะฒ โ€ข 1 ะณะพะด ะฝะฐะทะฐะด

3D $ANIME ? Using 3D in anime or a complete series in 3D style, how does this affect the anime industry? Probably the most hated anime after which people hated 3D in anime was Berserk in 2016, it was really terrible, but 3D in anime is no longer what it was in 2010-20. Let's look at the pros and cons of 3D in anime and what series can be called good 3D anime Pros of 3D Animation: ๐ŸŸขDynamic camera angles & smooth motion ๐ŸŸขSaves time & production costs ๐ŸŸขConsistent character proportions Cons of 3D Animation: ๐Ÿ”ดCan look stiff or "plastic" ๐Ÿ”ดLimited facial expressions ๐Ÿ”ดOften disliked by traditional anime fans Top 3D $ANIME series in my opinion: ๐Ÿ”ตHouseki no Kuni โ€“ stunning visuals & fluid animation ๐Ÿ”ตDorohedoro โ€“ dark, gritty style perfectly fits CGI ๐Ÿ”ตBeastars โ€“ expressive character animation ๐Ÿ”ตTrigun: Stampede โ€“ cinematic action & high-quality CGI The best studio that combines 2D and 3D well is, I think, Ufotable Ufotable blends 2D & 3D seamlessly: ๐ŸŸก3D backgrounds + 2D character animation ๐ŸŸกAnime-style shading makes 3D look hand-drawn ๐ŸŸกFrame-by-frame touch-ups for smooth motion ๐ŸŸกMixing 2D effects (fire, water) with 3D for impact Example: "Demon Slayer" โ€“ epic battle scenes like Tanjiroโ€™s Water Breathing, using 3D camera movement while preserving 2D aesthetics. Which 3D $ANIME impressed you the most?

Kvintestarโ›ฉ๏ธ Anime Artist

15,599 ะฟั€ะพัะผะพั‚ั€ะพะฒ โ€ข 1 ะณะพะด ะฝะฐะทะฐะด

Played Kingdoms of the Dump for 30 hours, here is my review: -The game is a loving homage to classic SNES RPGs like Chrono Trigger and Final Fantasy, perfectly capturing their atmosphere -A tactical turn-based combat system with active elements, reminiscent of Super Mario RPG or more recently Expedition 33 -One of the most unique settings ever in an RPG -Incredible variety of enemies, all beautifully rendered in pixel art (boss design by Look Outside pixel artist) -The game is divided into multiple acts, taking you through a wide variety of regions and kingdoms -Itโ€™s full of charm and incredible attention to detail. Heal with rotting items, fight flying jellyshorts, and save using toilet paper rolls on toilets. Just lovely. -Fun fact: Game is made by 2 real janitors -The original soundtrack is an absolute banger, instantly transporting you back to the SNES era -Thereโ€™s a Mode 7-style overworld that you can explore on foot, on a mount, or by airship -The overworld invites exploration and is packed with secrets and hidden areas -What brings the game into the modern era is a dedicated jump button. You can jump pretty much anywhere and explore the world on entirely new levels -There are also various characters, each with unique abilities outside of combat, and you can switch between them at any time -Characters are just lovely -The game is wonderfully written and well paced, full of great story moments and twists, but itโ€™s only available in English at the moment -I would compare the difficulty to Chrono Trigger. Itโ€™s challenging but never unfair, and grinding is never necessary -If you die in a battle, you can retry it immediately -Enemies are visible before battle and can be avoided -Fast battles, quick in and out -Various battle themes -Fallen characters and those outside your active party still gain experience -The game is pure indie at heart, over eight years in the making and packed with content -Lots of side quests -Dedicated character quests that explore each characterโ€™s backstory -Secret weapons and bosses -Dungeons with puzzle elements -25 hours of story content (more with side stuff) -Only 20 bucks (discount right now) -Great on Steam Deck -Full controller support -Sometimes the jumping sections demand too much precision -I ran into a few bugs during my playtime. The game froze, I got stuck in walls, the music sometimes cut out, and I wasnโ€™t able to use an item at one point -I reached out to the developers, and they have already responded with multiple updates Kingdoms of the Dump is a love letter to an era that produced some of the greatest RPGs of all time. Itโ€™s a modern classic, only held back by some technical issues. For me, itโ€™s the best SNES game that was never actually released on a Super Nintendo. Verdict: 9/10 #KingdomsoftheDump ๐Ÿ‘‘ Kingdoms of the Dump - OUT NOW

GermanStrands

36,250 ะฟั€ะพัะผะพั‚ั€ะพะฒ โ€ข 8 ะผะตััั†ะตะฒ ะฝะฐะทะฐะด

Is not a coincidence that every team he leaves just have the highest of praises for Carlos ๐Ÿค Andrea Stella: โ€œI have to say that the experience with Carlos in McLaren has vern extremely formative for everyone.. I would certainly like to acknowledge Carlos for the contribution he made at McLaren..โ€ Charles Leclerc: โ€œI can tell you, Carlos is so incredibly talented.. I will repeat myself, but if today we have done such a step forward in a year and in these four years, it's a big thanks to Carlos.. He will give so much to Williams, the way he's so sensitive to every small change and every small feeling there is in the car. I'm pretty sure that already tomorrow they will have a lot of valuable feedback that will help them for next year.โ€ Again Charles Leclerc: โ€œIf we fight for the championship next year it's thanks to Carlos for everything he has done for the team, for pushing me, for pushing me and improving, in everything I do.โ€ Fred Vasseur:โ€œCarlos has been incredibly constant, not only in the results, but also in the approach, in the quality of the work done and in the relationship with the engineers. This is crucial for the team. He is a huge professional, also for the mood he infused into the team. Another characteristic of it is that it has excellent technical knowledge of the machine and its dynamics.โ€ Carlos is an excellent driver and everyone who has worked with him knows it ๐Ÿคโœจ

ari

62,790 ะฟั€ะพัะผะพั‚ั€ะพะฒ โ€ข 1 ะณะพะด ะฝะฐะทะฐะด

โš”๏ธ Kingdom Come Deliverance first impressions โš”๏ธ Loving it so far, basically a medieval detective simulator that really doesn't care that you are the main character. And I'm all here for it. โ–ช๏ธThe WORLD is the real star of the show here and even though it's got plenty of jank and lots of copy and paste NPC faces, it just feels so IMMERSIVE. Even the UI just transports me to the times with a bright colourful medieval art style. โ–ช๏ธThe MUSIC I love, absolutely sells the world and basically ASMR as you trot around on your horse through the world. โ–ช๏ธTHE Combat is a real interesting one, it's got quite the learning curve which I actually LIKE, it definitely has some jank to it as well but I really appreciate the attempt at an original and nuanced combat system. (Having to stop your bleeding with bandages is really cool) โ–ช๏ธThe Story has gripped me (19 hours in so far) And while it seems a simple revenge story on the face of it, I think the story is more about Henry making his way through the world after the horrors of Skallitz. The writing quality is top notch as well as the quest design also. โ–ช๏ธThe CHARACTERS are amazing and the humour is top notch. I'm not sure the last time I laughed so much at a game. Henry is great and so well voiced by Tom McKay This really feels like Warhorse Studios have put a lot of love and work into making an authentic medieval world and as a bit of a medieval nerd I can't get enough of this game. A True RPG as well by all accounts, the game really makes me think hard about how to approach situations. Also I can't wait to get to KCD2.

KJPlays

63,735 ะฟั€ะพัะผะพั‚ั€ะพะฒ โ€ข 6 ะผะตััั†ะตะฒ ะฝะฐะทะฐะด

My Lost Soul Aside Impressions: Iโ€™m playing on the PS5 Pro in performance mode with a VRR display, and Iโ€™m very satisfied with the performance. For me, the image looks sharp and the gameplay runs very smooth with 60fps. Even during big boss fights, I havenโ€™t noticed any significant drops. Claims that the game runs at 20fps are absolute nonsense. I wouldnโ€™t recommend quality mode, as the missing frames per second and the input delay are a major disadvantage, especially with such fast-paced gameplay. Visually, Iโ€™d say the game looks very good, but not outstanding. Environmental details are sometimes not fully polished, and the facial animations could be better. On the other hand, the characters are incredibly detailed, which I really enjoyed. The combat animations are absolutely fantastic, and the choreographed fight cutscenes are brilliant. Boss fights are simply phenomenal and I loved every second of them. The whole experience feels like a mix of Final Fantasy and Devil May Cry. Bosses also come with certain mechanics you have to trigger, which adds depth. The soundtrack has impressed me so far, mixing rock tracks with softer melodies that really bring the fantasy world to life. However, the audio mixing between cutscenes and gameplay is sometimes off and should be fixed. The game is very linear, which I personally find refreshing and not a negative at all. The map reminds me of Final Fantasy X, with some side paths that hide chests or items. Puzzles are simple but help break things up. Larger areas are often rather empty though, and exploration can feel unrewarding when all you find is โ€œ+7 gold.โ€ The story so far is quite predictable. I didnโ€™t enjoy the English voice acting and switched to the Chinese original, which feels much better. I also made some adjustments to improve my experience: in the sound menu, I boosted the weapon effects and increased the music volume. In combat, I found thereโ€™s too much chatter and subtitles are distracting, so I turned them off completely. The game is challenging, and Iโ€™d definitely consider it demanding. There are no difficulty options, but if you die often enough, youโ€™ll get amulets that make the gameplay noticeably easier. Now, onto the clear highlight of the game: the combat system. My goodness, itโ€™s amazing. The chaining of attacks and overall complexity are simply brilliant. Itโ€™s an endless fireworks display of effects, and for me the wait was truly worth it. At first, combat might seem simple, but as you progress you unlock new weapons with their own skill trees, special attacks that can be upgraded, new combo actions, and the ability to switch weapons instantly in battle to chain them into even more combos. Different weapons can also interact with the environment and trigger special effects. Itโ€™s just genius. Another fantastic feature is weapon customization. You can freely change the appearance of your weapons, as every weapon can take on the look of another. You can also adjust details in real time, resize parts, reposition them, and all changes are applied instantly without requiring resources. Even better, these customizations carry over into cutscenes. When you move to the next level, the camera zooms out and shows your characters in a charming overworld view, similar to Expedition 33. A really nice touch. So far, Iโ€™ve been enjoying the game immensely, and I simply couldnโ€™t put it down. If youโ€™re expecting a combo-based combat system, you definitely wonโ€™t be disappointed in my opinion. The linear level design felt incredibly refreshing, and it genuinely transported me back to the PS2 era, always leaving me with a warm feeling in my heart.

GermanStrands

104,426 ะฟั€ะพัะผะพั‚ั€ะพะฒ โ€ข 10 ะผะตััั†ะตะฒ ะฝะฐะทะฐะด

Recently did an interview with the lead developer of Knight's Path on the title's future release and the state of the industry. The Western AAA gaming industry has shifted its focus away from its core audience, favoring products for smaller, less engaged demographics. This shift has led to a noticeable disconnect between large publishers and their traditional fan base. This has, however, created an environment for indies to thrive. They can prioritize authenticity and community, crafting games that resonate with their players and that is exactly the case with Knight's Path. In December of 2023, Knights Path: The Tournament was released to Very Positive reviews on Steam. It is a short medieval RPG featuring challenging combat, an immersive progression system, and a nice little story. It served as an announcement, a combat concept demo, and a teaser for the forthcoming open-world RPG Knight's Path, which is currently in active development. I asked what their plans were regarding the scope of the full release. While you might get the impression that Knight's Path is an arena fighting game, thatโ€™s not the case with the full release. "Knight's Path will be a proper open-world, story-driven RPG. Of course, as a small indie team, weโ€™re keeping the scope modest. The open world will be compact but dense, featuring one town, one village, castle ruins, forests, valleys, and other areas to explore." Many gamers would agree it is better to have a limited number of fully fleshed-out areas than to present a gigantic, empty world. This has been a major criticism levied towards recent releases like Pokรฉmon Scarlet and Violet and even modern Assassins Creed, which tends to rely on repetitive gameplay loops scattered across an overly large map, which can feel more like busywork than meaningful exploration. I have always believed that quality over quantity is the best way to go. The team has also made this a priority with things such as the story and weapon types. "We plan to include three main weapon types: longsword, sword and shield, and bows. These will feature the full progression system seen in the demo, with skill levels such as Novice, Adept, Expert, and Master. Players will need to learn individual skills from different trainers to progress. In addition, weโ€™re introducing secondary weapons like spears, halberds, and other polearms. These wonโ€™t have RPG-style progression but will still offer variety in combat." Regarding the story, they plan to be bold and strive to create a 16-28 hour-long main campaign. "The story will be divided into four chapters, with each chapter offering around 4โ€“7 hours of gameplay. As in the demo, the player character begins as a nobody, slowly learning how to wield a sword and eventually becoming a knight. However, the progression will be much more realistic than in the demo, where the peasant hilariously transformed into a champion in just four days." This is a far cry from many games that are released nowadays. In just 2024 alone at a glance, the AA release Flintlock: The Siege of Dawn provided an average of 8 hours of content, Princess Peach: Showtime at 10 hours, Silent Hill 2 Remake at 15, and even the GOTY winner Astrobot holds an average playtime of 10 hours. A major issue within the industry is the way we are treated by the people who only have jobs because of our favorite hobby. In 2024 the gaming industry is forecasted to generate $208.7 BILLION dollars, up from 5.4% in 2023. Compare that to Hollywood, which is a measly $12.3 billion. The gaming industry employs 727,000 individuals in the United States alone. So, you'd think these people would have a little bit of respect for gamers, though so many who are vocal on social media show nothing but contempt for us. Perhaps this is because of fear if they do not show loyalty to a cause or "fit in" that they may not secure funding or genuinely believe in what they preach, but the team behind Knight's Path isn't worried about that. "We are independent developers, and we plan to stay independent so we can stay true to our vision. Knight's Path is a game made by gamers for gamers. Weโ€™re prioritizing fun gameplay above all, and we firmly believe this is exactly what gamers want." I also raised some questions about their big plans moving forward. In the demo, one of the major criticisms I had was with the voice acting. I had guessed it was done via AI, which was confirmed. "You guessed correctlyโ€“ the voice acting in the demo was done by AI, and it was probably the loudest critique we received, and we totally understand why! Back then, we didnโ€™t have much of a choice, but for the full game, we donโ€™t plan to use any AI voices. Luckily, after the demo release, many voice actors reached out to us, volunteering to lend their voices to the full game. We absolutely plan to answer their call and give them that opportunity." AI can be a useful tool, especially for developers starting out who can't commit a lot of money to voice acting or just want to see a version of the product that's closer to what they envision the full release to be, but going from that to real voice actors will bump the experience to the next level. I myself played the demo in its entirety and really enjoyed my time with it! I thought the game was reminiscent of Gothic 2 and even The Witcher. I was happily surprised when I didn't encounter any bugs or glitches and while some areas have not been fleshed out like the voice acting, I would recommend putting the game on your wishlist to see what this team does in the future when they finally deliver their updated demo and the eventual full release of the game.

Vara Dark

42,375 ะฟั€ะพัะผะพั‚ั€ะพะฒ โ€ข 1 ะณะพะด ะฝะฐะทะฐะด

2025 UGA-Texas game has been on SEC Network today. Had it on in the background while doing some stuff around the house. Couple random thoughtsโ€ฆ - Really impressed with the back that Nate Frazier became last year. Doled out a lot of punishment in that 4th quarter - Kirbyโ€™s big game experience has allowed him to feel momentum and take his swings (4th&5/onside) before it becomes predictable. As the sport continues to compress, that might be worth a couple wins a year - Gunnerโ€™s ability to influence second/third level defenders off RPO/rollout/play-action looks when UGA gets the run going is really good. When gap scheme runs are hitting they become really hard to defend, especially when using the depth of the TE room to offset predictability. - UGA has to fight temptation to go into a shell after an early turnover. Lot of wasted possessions after Gunnerโ€™s INT in that game. - Zayden Walkerโ€™s bend off the edge is high level. Will be fun to watch in 2026 - Losing Bobo/Harris in those last two games is why Kirby and every other SEC coach are distressed by the CFP selection process and a 9-game SEC schedule - Mike Bobo is the favorite punching bag of some but he was cooking in the fourth quarter of that game. Found ways to freeze defenders and create leverage after Texas keyed in on Branch and did a good job stuffing a lot of zone looks up front.

Graham Coffey

36,024 ะฟั€ะพัะผะพั‚ั€ะพะฒ โ€ข 20 ะดะฝะตะน ะฝะฐะทะฐะด

A very good morning. Welcome to The Council Benji This marks the third Skull in a little run. The first went to a fund I've never met. The second: through Eli Scheinman to a new collector/foundation who has been quietly entering the space in a very significant way across a number of collections whom Iโ€™ve never spoken to. Their new entrance enabled a wedding and start of a new married life for Conviction. In my very first conversation with him, we spoke about curses and commitments to the people we love. Since meeting got to talk through each step on that path, from letting go, what is imbued in the ring and ceremony of it all, a proposal, and on the way to the most important of the steps in pursuit of a blessed life. It is easy to get a little cynical on the over-leveraged exit stories that spring up from time to time, so it is a treat to watch one go towards a celebration thatโ€™s been building up in his life since the Skull was first acquired. And now: this. The third Skull and the first I can really write about as a shared story across both source and destination. An exit and an entrance. The exit: The Skulls of Luci were awarded as gifts 4 years ago. But before I'd minted Birth of Luci or painted the other 49, the first person in this space I showed the sketch of The Blueprint Skull to was actually Casey๐Ÿ’Ž, when he was working at SuperRare . Casey was the very first person who onboarded me to NFTs, helping me navigate the early days of whatever it meant to even mint something. I explained the idea of gifting one to each person who bid in my first auctions. Though most of the Skulls went to the bidders, Casey's didn't. He didn't ask for one. I didn't tell him I'd give him one. But he helped me take my first steps here, and it's hard to imagine any of this making sense, or unfolding the way it has, without him. Since then, we've broken bread across continents, seen quite a lot of chortling margarita consumption, watched the rise and fall of a lot around us, weathered inter-Council dramas. He brought Laura El into The Monument Game, played as a Player, wore a Mask. Most of the vibe that started all of this, the wild west of it, feels faded in the broader space at times. But every Skull has a story and a person who helped us get here. Casey will always be the one who was there before any metric muddled the reason to care. The entrance: Last fall, Benji came over for a studio visit. We walked through Luci, the works, structure, and dream, as anyone who visits does. But we mostly talked about being a father and having a father. We discussed the very idea of "collection" stripped of accumulation, value, or signal, located more in the act or ceremony of it. What it was to grow up with a curious father who studied the edges of each thing he saw to know the next layer beneath why anyone might look or ignore it. That to pass this on is to pass on questioning, more than it is to pass on any kind of answer. The process of collecting can be perceived as an individual act of hoarding. For some it is maybe. But at its best, it's a way to bind through shared questioning, to bond in cooperation and competition with friends and family, it is the swapped story and meme of it all, and each object gathered along the way carries some shared memory that can, often does, and with intent: should; drift out of the object entirely. All in the psalm, always has been. The studio visit came and went. Soon after, a package arrived in the mail with two of the softest stuffed animals added to my daughter's own collection, now among her favorites. The Skull is a bonus to that, in the scheme of shared memory. For Rachel and I, while we are heads down making a body of work that unsettles us and excites us but demands unknown time to accomplish, it means a great deal to have this kind of support from long term people in the quiet process of making work we want to leave behind ourselves. Enormously grateful to Casey for the many years of support and friendship, to Benny for being a true patron, and to Benji for entering the arena for what I'm working on next. Welcome.

Sam Spratt

20,786 ะฟั€ะพัะผะพั‚ั€ะพะฒ โ€ข 2 ะผะตััั†ะตะฒ ะฝะฐะทะฐะด

"PRICE IS WHAT YOU PAY. VALUE IS WHAT YOU GET." I keep buying $Kekec and I have a strong conviction. Here's Why: While the market is down, and Kekec is declining with it, there are data points that few are considering. Kekec borned in October and since then has been posting a different and original 30-second video every day, which I find extremely funny. For the past couple of months, they have also been posting daily on Instagram, and the attention on Kekec (which doesn't present itself on social media as a memecoin) is growing, moreover, it's increasing exponentially. The number of followers is increasing by about 500-1000 a day. This is largely due to the fact that they are not just focused on the main account but have several others that post reels and redirect to the main one. In short, an excellent strategy to keep growing more and more. Instagram link: Guess What? Not only are the followers increasing, but the team's workload is also growing. In fact, for a little over a month, they have also started pushing on YouTube, and the data here is promising as well. YouTube link: If we want to make a comparison, we can take Pudgy Penguins as an example, which has shown it can reach millions and millions of users without mentioning that they are a WEB3 company that owns an NFT collection. Or, if we want to be more appropriate by comparing one memecoin to another, we could take PONKE. Thanks to the use of social media and the quality of their content, they managed to achieve incredible numbers, which then translated into an increase in the coin's price. Kekec came before PONKE, but that doesn't necessarily mean it's better than PONKE. I believe PONKE is unbeatable in terms of content, but I want to make you reflect on an important point. PONKE came after KEKEC, and after PONKE's success, many coins have emerged trying to imitate it. One of KEKEC's strengths, in my opinion, is precisely the fact that it leverages social media without being a copy-paste. Instead, it is a unique meme derived from a 90's film, and it uses a unique form of content. In short, KEKEC > KEKEC and no one else. I want to conclude by suggesting you follow them on Instagram and evaluate not only the exponential growth of their followers day by day but also observe how the views of each reel increase accordingly. Pay special attention to the comments. Many of the people commenting have no idea what it is, and you can see from the comments how Kekec generates particular emotions in peopleโ€”strange but still emotions. Personally, I believe that when something is unique and even very strange, it needs time to be adopted. However, once it happens, it usually explodes and spreads like never before. A few days ago, a Kekec video was posted by a very popular meme page. They probably don't know what Kekec is about but thought the video could spark interest among their followers. How many other pages will do the same? Lastly, but not least, I want to point out how Kekec maintains a good market cap despite everything that has happened in the crypto world since October 2023. As far as I know and have personally observed, everything is extremely organic. There is no cabal behind it, and the quality is not reflected in a single jpeg but in work that has been ongoing daily for months. Every day they work harder, and the quality of their videos grows as well. I have no affiliations with the team, but I believe that Kekec truly deserves more in this world where we push celebrity or cabal-backed coins to hundreds of millions in market cap. I keep buying because the numbers suggest so. Don't just evaluate the chart (price), evaluate the data (value). Bร‚LKร‚N DWร‚RF

m0ment0

133,194 ะฟั€ะพัะผะพั‚ั€ะพะฒ โ€ข 2 ะปะตั‚ ะฝะฐะทะฐะด

HOW TO DODGE EVERY SKILLSHOT IN LEAGUE OF LEGENDS SO YOU GET ACCUSED OF SCRIPTING - Script in your mind - Draw out how far, wide, fast an ability is relative to your character thats all the easy stuff that I have been preaching already you can find in my free discord for improvement however one thing that League coaches fail to explain is the human aspect of it every game you play in League of Legends, every single person in the game is constantly building their profile in a game on how they operate both sides are constantly trying to mind f*ck each other to land and dodge skillshots. I have broken it down into layers the three layers to dodging are layer 0 - no dodge (unconscious) layer 1 - dodge (conscious) layer 2 - no dodge (conscious) Notice how in the clip in a challenger game below Olaf shoots a layer 0 skillshot, but because I am playing at a layer 1, I dodge his axe. Now the Thresh hook gets a little deeper bare with me, because I built the profile that I will dodge an ability in that moment, he thinks that I won't dodge and is shooting a hook at a layer 2 thinking that I will dodge at a layer 2 also. However I know that he knows I will likely not juke and walk straight so I make the conscious choice to dodge AGAIN playing at a layer 1 resulting in me dodging the hook, of course he could be accounting for my tumble but the point still stands. There are many deeper things to consider like zoning abilities, environment etc but you generally want to always play at a layer 1 until you gain more data in a game to adapt. However one thing that always stays true throughout my 13 years of playing League is in teamfights that have gone on for awhile, human beings tend to panic and default to layer 0 of shooting abilities, so if your able to operate at layer 1 as a teamfight progresses, you will likely dodge that one final skillshot that wins you the game. study the saskio way

Tony Chau

185,544 ะฟั€ะพัะผะพั‚ั€ะพะฒ โ€ข 8 ะผะตััั†ะตะฒ ะฝะฐะทะฐะด

๐Ÿ‡ท๐Ÿ‡บ Why wasn't the Omsk oil refinery better protected? ๐Ÿ˜๐Ÿ”ฝ โ€œUkrainian drones reached the Omsk refinery โ€” the largest in the country, accounting for almost 10% of all oil refining. The refinery supplies all of Western Siberia and the Urals. It is reported that FP-1 drones struck a unit with a capacity of 8.4 million tons of oil per year out of the plantโ€™s total capacity of 22 million tons. The Omsk refinery is such an obvious and attractive target that it was bound to be reached sooner or later. And it was. From the Ukrainian border to Omsk is more than 2,500 km. The FP-1 flies at a speed of 140โ€“180 km/h โ€” that is 14โ€“17 hours of flight in a straight line, but the drone most likely had to bypass air defense zones, so it would have taken longer. That means it took off yesterday evening and arrived today during the day. And this is a slow propeller-driven device that could have been detected in advance, its target could have been predicted, and it could have been tracked all the way to Omsk. In that time, mobile groups could have been redeployed, local forces alerted, aviation scrambled. Twenty hours, after all. Why didnโ€™t this happen? Once again, the answer, I think, should be sought not in technology but in the structure of the Russian vertical of power itself. Imagine officials at all levels, from the Kremlin to Omsk. To organize any kind of defense system, someone has to take the initiative: find resources, involve unusual, non-system people who might be able to solve such tasks, although itโ€™s not certain. Coordinate it with a dozen agencies, agree on coordination without calls to Moscow, cover everything with paperwork so as not to later be prosecuted for misuse of funds. And even after all that, there is still a high chance the drone will break through โ€” and then they will have to figure out how exactly it got through and rebuild the defense again. But the main question is โ€” who will be responsible for the first failure? That very initiative-taking official who made the decision himself? He is supposed to be held accountable for the failure. So he will be removed. By the way, until he showed up, everything was calm, Ukrainian drones werenโ€™t arriving, and as soon as he started being active โ€” they started arriving immediately. Maybe heโ€™s an SBU agent, huh? Letโ€™s be honest โ€” would you, in his place, take on defending an oil refinery?โ€ โ€” Russian political blogger Igor Dimitriev Video: Exilenova+

Natalka

42,788 ะฟั€ะพัะผะพั‚ั€ะพะฒ โ€ข 11 ะดะฝะตะน ะฝะฐะทะฐะด

**Blood for food... Gaza groans, and the world is asleep** In Gaza, aid is not distributed... rather, death traps are set! In Gaza, bread arrives only mixed with gunpowder, and a bag of flour arrives only laden with the blood of a martyr. Those who go to the distribution point don't go to eat, they go to fight... to risk their lives for a morsel of food. Some return with booty, others return without limbs... or never return at all. Gentlemen, this isn't aid... it's disguised humiliation. It's not "humanitarian aid," but rather humanitarian ambushes, where the weak are liquidated and dignity is killed before the eyes of the world. Hundreds of martyrs, thousands of wounded, and an army of disabled and amputees, all paid for the flour, not with money, but with blood! Do you know where the aid is sold? On the black market, in the hands of those who betray, monopolize, and starve, while those who deserve it cannot reach it.. Whoever reaches it is a fedayeen, risking their lives as if they were in battle, for a bag of rice... for a can of sardines... for a handful of life! We thought the "oil for food" deal in Iraq was the cruelest thing the Arabs had ever seen... But in Gaza, we see "blood for food"! A deal devoid of morals, justice, and honor. And what about the regimes and governments? Silent regimes... mouthpieces that justify... and an international community of paper! Gaza doesn't need bags of rice sold in the market. Gaza needs dignity. It needs a decision. It needs someone to break the siege, not someone to justify it. Gaza doesn't beg, it fights. Gaza isn't just starving... it's dying every moment due to the silence of the nation and the betrayal of the world. O people, either support Gaza as befits free people, or remain silent and don't trade in its blood. Whoever cannot carry flour to the hungry, let him at least raise his voice... **And let him acknowledge that blood is being paid for food today.** And all those who remain silent are partners in crime.** The video below shows the risks involved when going to collect aid. We literally have two choices: either die of hunger, or go there to collect some aid and we will also die. What do you think is the best way to die? We have been given several options for death, and we must choose one.. If we don't want to die here or there, we have to endure the black market that is absolutely merciless. The prices are more than ridiculous. The prices have doubled to 20, 30, and sometimes to 50 times. Therefore, no matter how much support I get, I cannot keep up with the black market. Because what I used to buy for $100, I need at least $2,000 now.. I appreciate and am very grateful to everyone who supported me to get through this.. Your support helps a lot. Instead of going constantly.. I go once a month to that hell I hope I never have to go there again. Please keep me in your prayers and support. This is your friend Mo, and I want to remind you that I have a shelter from which 25 cats have survived, and I care for them with all my heart. I also have a family to care for. We are all very grateful for your presence in our lives.

help cats

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