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๐—œ๐—ป๐˜๐—ฟ๐—ผ๐—ฑ๐˜‚๐—ฐ๐—ถ๐—ป๐—ด ๐—ฆ๐˜†๐—ป๐˜๐—ต๐—ฒ๐˜๐—ถ๐—ฐ ๐—›๐˜‚๐—บ๐—ฎ๐—ป๐˜€โ„ข๏ธ โ€” trainable AI beings that transform the ways teams can research and innovate.โ  โ  Each Synthetic Human is trained on real, human data to have a complex personality, modeled on over 100 attributes of the human psyche. Each human has long-term memory and the ability to...

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lol!

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The Blood of Dawnwalker | Gameplay Overview Full 21 Minute Video โ–ถ๏ธ โ–ช๏ธNew action RPG, first chapter of a new saga from Rebel Wolves and Bandai Namco, coming to PS5, Xbox and PC in 2026 โ–ช๏ธThe game is currently in pre-beta stage of production โ–ช๏ธLed by Konrad Tomaszkiewicz (game director on The Witcher 3)and Mateusz Tomaszkiewicz (quest director on The Witcher 3 and Cyberpunk) โ–ช๏ธGoal of combat is make you feel like a real swordmaster who closely observes his enemies โ–ช๏ธChoose one of four directions while attacking: up, down, left and right to hit opponents where they're unable to parry โ–ช๏ธWhen defending, you must watch the direction of enemy attacks โ–ช๏ธActivation Charges: Filled in with each successful attack, block or parry. You can then activate them to use an ability โ–ช๏ธChoose to upgrade via 3 skill trees: Human, Vampire, Human/Vampire Shared โ–ช๏ธEnemies and guards will become more suspicious and hostile the more damage you cause out in the world during the day, stealthing at night can help keep you undiscovered โ–ช๏ธYou can access areas at night as a vampire, run on rooftops, scale walls, ceilings, etc that you can't as a human during the day, changing how quests play out โ–ช๏ธTime of day can change things like a powerful boss showing up in a quest for example โ–ช๏ธInvestigate your surroundings and gain clues during quests โ–ช๏ธReplenish your health by drinking blood โ–ช๏ธIf you accidentally drink the blood and kill an important NPC in the game, it may lead to unexpected consequences during the story โ–ช๏ธYou can also drink blood from animals and other creatures if you don't want to harm innocent humans โ–ช๏ธBlood Guards are powerful enemies specializing in taking on vampires, dual wield swords โ–ช๏ธThere are multiple romance options, affect Coen's personal story โ–ช๏ธQuests that advance the day/night cycle will be marked so players know if time will move forward or not, exactly how much time will pass โ–ช๏ธYou can explore the open world freely and that doesn't move time forward, not a timer that hangs over your shoulder the whole time โ–ช๏ธThe whole world map is fully accessible to the player from the start of the game โ–ช๏ธMagic in the game is dark, ritualistic and dangerous, not to be toyed with โ–ช๏ธCoen has to carve runes into his own body to cast spells โ–ช๏ธYou can find forgotten spells out in the world to learn and grow stronger, every spell can be upgraded โ–ช๏ธBurning Blood: Offensive spell you can cast where the blood of enemies boil from the inside โ–ช๏ธCompel Soul: A spell that you can use on dead NPCs to temporarily bring them back to life, learn secrets or things that can completely change quest lines โ–ช๏ธNot all spells are offensive, many revolve around support, buffs, debuffs #BloodofDawnwalker

Shinobi602

95,835 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰

EXODUS | Extended Gameplay Reveal + Details 20 Minutes of Gameplay โ–ถ๏ธ โ–ช๏ธComing to PS5, Xbox and PC in Early 2027 โ–ช๏ธPlay as the Traveler Jun Aslan of the Aslan Dynasty, half-human, half-Celestial โ–ช๏ธCustomizable options, male/female, appearance, etc โ–ช๏ธChoose your alignment: 'Paladin' (virtuous) or 'Immortal' (ambitious) โ–ช๏ธYour choices shape your character and the world around you โ–ช๏ธThere are gameplay rewards for whichever alignment you choose, as well as a mix โ–ช๏ธThe game starts with Jun on their home planet of Lidon with their Awakened wolf companion "Houston" โ–ช๏ธThe first two companions you meet are Elise and Tom โ–ช๏ธCC Orlev is played by Matthew McConaughey โ–ช๏ธExtensive weapon modifications, magazines, recoil, fire rate, unique abilities etc โ–ช๏ธYou can fully stealth your way through encounters, invisibility cloak, silencers โ–ช๏ธGrapple hook across the environment, command companions during combat โ–ช๏ธMake difficult choices, whether to save or sacrifice innocents in battle, etc โ–ช๏ธTime Dilation: There are points in the story where you go on deep space missions that will tremendously dilate time โ–ช๏ธYou have to choose who to leave behind and come back to find that decades, sometimes centuries have passed โ–ช๏ธPersepolis: Primary hub and major city on Lidon for humans and Awakened โ–ช๏ธEmbark on new quests, experience how your choices shape the world and meet new companions in Persepolis โ–ช๏ธLidon is facing extinction due to a Celestial virus called The Rot โ–ช๏ธSalt is another companion, an Awakened octopus in a mech suit that uses a long range sniper rifle and abilities that confuse and stagger enemies โ–ช๏ธJun can manipulate and affect the environment with Celestial abilities like "Induction" โ–ช๏ธYou will discover ancient tech during missions that let you upgrade the "Gauntlet", a powerful artifact passed down to him from his/her father โ–ช๏ธGauntlet abilities change the way you traverse the environment and battle enemies โ–ช๏ธIn the final stretch of development, more coming before launch #EXODUS #PS5 #Xbox #Steam #SummerGameFest #FutureGamesShow

Shinobi602

58,131 ๆฌก่ง‚็œ‹ โ€ข 1 ไธชๆœˆๅ‰

Exodus | Official Gameplay Trailer Full Video โ–ถ๏ธ Details โ–ช๏ธThe basics: Action RPG with dialogue choices, your own ship, companions both human and alien, skill trees, etc โ–ช๏ธPlay as "Jun", who the team describes as sort of a mix between Indiana Jones and Paul Atriedes โ–ช๏ธYou can customize your character, male or female, choices you in the game define you โ–ช๏ธGame Structure: There are structured quests as well as areas you can explore around in, similar to KOTOR, Mass Effect, Dragon Age Origins. You decide the manner in which you do quests โ–ช๏ธYou go on quests to retrieve Celestial technology, and depending on what you decide to do with that tech (help your society, advance militarily, etc), the game world can change drastically โ–ช๏ธSome choices you make with the Celestial tech can open up entirely different weapons and technology โ–ช๏ธYou are joined by a large cast of companions, and you bring two along with you on quests like Mass Effect โ–ช๏ธRomances confirmed to be in the game โ–ช๏ธSome companions "will be at each other's throats", and you'll have to side with some over others โ–ช๏ธSome companions can change "radically" depending on choices you make, for example through time dilation: leaving companions behind may change them, age them, etc by the time you come back Need itttt ๐Ÿ˜ฉ #Exodus

Shinobi602

162,317 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰

007 First Light | Hands-On Impressions and Details โ–ช๏ธGamespot: "Could be 2026's GOTY and the best Bond game ever", "shaping up to be a phenomenal IO Interactive game" โ–ช๏ธCGM: "IO Interactive might be the perfect Bond studio" โ–ช๏ธMetro: "007 First Light passes the James Bond authenticity test" โ–ช๏ธBlends old and new Hitman games โ–ช๏ธTakes players 'through linear sections that funnel into sandboxes and then back, on loop' โ–ช๏ธEnsures players get "movie-like explosive action and setpieces" + improvised problem-solving "that is authentic to 007" โ–ช๏ธThe game starts out with Bond in the Royal Navy on a mission in Iceland โ–ช๏ธAs a younger Bond, he can be impatient and maybe a bit more reckless โ–ช๏ธThe Iceland mission gets him noticed, goes through training and joins MI6 โ–ช๏ธMany gadgets to use, Q Lens lets you see enemies through walls and hack things โ–ช๏ธYou can also fire a laser to cut things like ropes or explode devices โ–ช๏ธ'Bluffing' mechanic is fun - one example sees Bond knock out a guard, only to be caught by another on patrol โ–ช๏ธBond quickly activates the Bluff skill and convinced him that the unconscious guard had suffered a medical emergency and had fallen on his own โ–ช๏ธCombat: Punching, blocking, parrying, sidestep, grab nearby objects, bash them against walls โ–ช๏ธAction is super smooth and feels "utterly transcendent", harkens a bit to Batman Arkham โ–ช๏ธEnemies can be tough, especially when they gang up โ–ช๏ธYou can blind enemies with the Q Watch's laser or hack something on them to knock them off balance โ–ช๏ธOne mission sees Bond scrambling across rooftops after assassins attack his apartment โ–ช๏ธMany 'wide-linear' missions ala Hitman with tons of options โ–ช๏ธEavesdrop on NPCs or talk to characters to gain info โ–ช๏ธYou can hit NPCs with a poison dart as a distraction โ–ช๏ธOne example sees Bond overhear a chat about a journalist and impersonates him to get past security โ–ช๏ธPlayers will have to pay attention however, as you'll need to remember details if asked โ–ช๏ธ"Intense" boss fights, one described as "the James Bond version of the often lauded Mr. Freeze fight" โ–ช๏ธFirefights can get very chaotic, requiring all of Bond's tricks (stealth, hand-to-hand, gadgets, guns and improvisation) to succeed โžก๏ธ โžก๏ธ โžก๏ธ IGN Video โ–ถ๏ธ Gamespot Video โ–ถ๏ธ #007FirstLight #JamesBond #PS5 #Xbox #Steam

Shinobi602

383,661 ๆฌก่ง‚็œ‹ โ€ข 2 ไธชๆœˆๅ‰

Death Stranding 2 | Hands-On Details โ–ช๏ธPress got to play a whopping 30 hours of the game, that is around 40% of the story says Kojima โ–ช๏ธ"Tighter, pacier, more dynamic, more gripping" than the first game โ–ช๏ธ4 difficulty settings: Story, Casual, Normal, and Brutal โ–ช๏ธPlayed on base PS5, "impressive photorealistic graphics" that draw you in right away, "hugely increased" level of detail โ–ช๏ธ"Fantastically surreal" bossfights โ–ช๏ธTakes place 11 months after the first game with Sam living with his daughter Lou in a remote area in Mexico โ–ช๏ธAfter connecting America to the chiral network, deliveries are now automated by AI โ–ช๏ธHis peaceful life is disrupted by the return of Fragile, now running the company Drawbridge, who sends Sam on a mission to connect Mexico to the network and then to Australia โ–ช๏ธPacing is improved over the first game, swiftly gets players into gameplay โ–ช๏ธCorpus: In-game glossary similar to Final Fantasy 16 that can be opened at any time, including mid-cutscene, to recap and explain plot points, characters, places etc โ–ช๏ธExpanding gameplay systems was a major focus, world feels more dynamic and diverse with more opportunities for player expression โ–ช๏ธStill focused on taking cross-country delivery jobs through hostile landscapes, but much more evolved like going from MGS1 to MGS2 โ–ช๏ธMore streamlined menus, clear info on your objective, equipment, routes, less frustration in traversal โ–ช๏ธCombat now plays a greater role, Kojima added more options because so many people all over the world were asking him to make another Metal Gear โ–ช๏ธSam now has to also contend with extreme weather conditions. Sandstorms can topple you over, intense rain leads to floods, earthquakes shake the ground, avalanches can come crashing down โ–ช๏ธTons of environmental diversity, barren mountains, white sandy deserts, lush jungles, cities, etc makes the first feel static by comparison โ–ช๏ธTime of day (sunlight, nighttime) can impact the temperature of your precious cargo โ–ช๏ธAsynchronous online connectivity expanded with more structures like ziplines that now curve, safe houses for checkpoints, ramps that can shoot Sam across the air like Sonic โ–ช๏ธYou can level up your abilities through use, like stamina, proficiency with weapons, skill tree buffs like better stealth that gives improved noise cancellation and enemy alerts. Likewise more time in combat unlocks better ammo, scanner range, etc โ–ช๏ธYou can customize your backpack with lots of attachments like extra ammo pouches, shields, and more โ–ช๏ธYou can also customize vehicles like adding an arm to a truck that will automatically grab lost packages, machine guns to auto shoot enemies โ–ช๏ธLots of new options to encourage experimenting your approach, like finding extra tools like powerful gloves that let you punch mechs in the face or an otter hat to float in water โ–ช๏ธ"Significant" number of side quests with meaningful rewards: special weapon schematics, narrative payoffs, skill points to unlock footstep dampeners, aim assistance, vehicle recharger, etc โ–ช๏ธCombat is vastly expanded and improved, in many ways "feels like Metal Gear Solid 6" โ–ช๏ธMexico and Australia are filled with enemy bases to infiltrate, ripe for silent takedowns or gunfights that feel "punchy" โ–ช๏ธThere are new human enemy forces such as bandits and armed survivalists โ–ช๏ธYou can wear different camo types to blend in and throw out small puppet "Dollman" into the air to scout out enemies โ–ช๏ธYou can now put down Sam's backpack to allow for more agile movement โ–ช๏ธLots of weapon options from pistols to assault rifles, shotguns, sniper rifles, grenade launchers, 'blood boomerang', the rope-firing Bola Gun, and more โ–ช๏ธBattles against BTs are much more engaging, with new enemy types that can also physically see Sam, not just sense him โ–ช๏ธYou can unlock a music player in the game that lets you play a playlist of tracks you collect at your choosing Full IGN Video โ–ถ๏ธ VGC โžก๏ธ Eurogamer โžก๏ธ #DeathStranding2 #PS5

Shinobi602

1,077,995 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰

Marathon | Ultimate Overview, Gameplay, Hands-On Impressions โ–ช๏ธTeam based extraction shooter set on Tau Ceti IV, scavenge remains of a lost colony for glory and fortune โ–ช๏ธLaunch: Coming to PS5, Xbox and PC on September 23 โ–ช๏ธWill be a "premium" product, meaning not F2P โ–ช๏ธ"Weapons and movement feels crisp, fluid, and incredibly satisfying in that rarified way that few studios can achieve" โ–ช๏ธ3 maps, 6 runner classes at launch, more to follow post-launch โ–ช๏ธPlans to support the game with new maps, weapons, characters, and more as it goes on โ–ช๏ธRanked play, end game challenges, seasonal storytelling, secrets to discover, community events all in Season One with more content coming โ–ช๏ธYou play as a "runner", cybernetic mercenary who's given up their human form for a bio-synthetic shell with unique abilities and stats โ–ช๏ธRunner Types: "Locus" is a soldier class for pushing forward, can use a shield, "Void" is stealth, sneak by undetected, use smoke grenades, "Blackbird" is reconnaissance based, find players, positioning, and more โ–ช๏ธUncover secrets hidden in the wake of the original Marathon trilogy's events - how and where this overlaps or clashes with the original games "is a story that will unfold over time" โ–ช๏ธObjective is to get in, get as much loot as you can, and get out alive โ–ช๏ธIf you die, your gear and loot will be up for grabs. Survive and you can take your gear with you on future runs as you grow in power and fill your vault โ–ช๏ธFight in a crew of up to 3 players, various map sizes up to 18 players โ–ช๏ธPvP + PvE, battle other players, security forces, and "otherworldly threats" โ–ช๏ธContextual pings, shared objectives, down-but-not-out mechanics โ–ช๏ธEnvironments are filled with weapons, materials, items, resources, cores, keys, backpacks, secrets etc to find You can find things like backpacks that expand your inventory, powerful and unique weapons, consumables to heal yourself, โ–ช๏ธSelect your runner, strategically build your loadouts pre-match โ–ช๏ธFactions in the game can sponsor you and your loadout โ–ช๏ธYou have the freedom to opt out of crew fill and take all the glory for yourself as a solo runner โ–ช๏ธ"This is probably the best-looking, best-feeling extraction shooter ever made", not easy for newcomers to the genre, can be tough to get into, but one previewer was "reluctant to put Marathon down. This is a good sign โ€“ the best thing I can say after any preview is that I want more โ€“ but big questions remain" โ–ช๏ธNo two matches ever play out the same, dynamic events, variable weather, unpredictable players etc โ–ช๏ธCustomization: Each Runner "brings their own flair", but serve as foundations to customize your playstyle - collect implants and equipment to augment your Runner, like stacking implants/upgrades to reduce heat build-up to allow you to keep running, jumping, sliding longer โ–ช๏ธContracts: "Ingenious" incentives, finish contracts you accept for permanent upgrades to your stats, add precious items like grenades, shields, inventory-expanding backpacks, etc to your market. The bigger your market, the better your minimum loadout becomes โ–ช๏ธContracts provide "valuable direction", bring welcome diversity and add a "precious hit of semi-permanent progression" โ–ช๏ธPrestige Cores: Rare items that can "really push the boundaries" (ex: Glitch has an upgrade that turns double jump into triple jump for more manueverability) โ–ช๏ธAnother rare item is a backpack that turns you invisible while interacting with containers (very useful when everyone on the map is hunting you) โ–ช๏ธEach match "feels like the most important one ever", high stakes, "surprisingly challenging AI enemies" that were "much, much better at surrounding and overwhelming players than the vast majority of AI enemies found in other games" โ–ช๏ธHaving a balanced crew helps in exploring the "dark and forgotten places" in maps - filled with deadly creatures like a species of giant ticks who swarm you frantically โ–ช๏ธBattles can become frantic as you encounter other crews, stalk them across the map, encounter AI enemies to fend off when others come to claim your loot (one preview battle turned into a 9 player free-for-all) โ–ช๏ธDownside could be the reward system where skilled players enter fresh matches with high level gear that outmatches less skilled players, though Bungie says it has gone out of its way to try and make it where a poorly equipped squad can still stand a chance if they play well โ–ช๏ธEven if you die, you can can still get upgrades, improve your reputation with factions, advance in perk trees, etc by completing various quests, looting chests, or fulfilling specific objectives which unlock new bits of story and can grant perks like buying slightly better gear from vendors โ–ช๏ธ"The world Bungie has built is every bit as beautiful as it is creepy and dystopian, and there are moments where they satisfyingly hint at the events of the Marathon trilogy from the โ€˜90s", though "what little I saw did only slightly more than pay lip service to the world" โ–ช๏ธUses the seasonal reset model like in Diablo 4, where players are stripped of their loot and progress at the end of each season to mix things up with new content and new meta โ–ช๏ธGame is designed to get you killed, Bungie expects average exfiltration rates to be comfortably below 50% โ–ช๏ธ"You will lose a lot, and losing hurts a lot[...]Extracts are snapshots of this unpredictability. That white-knuckle countdown may become a gut-punch defeat, an unforgettable clutch, a desperate last-second dive into the portal as your downed allies watch in envy and horror (couldn't be me), or an unnerving anticlimax. It's not always a pleasant one, but it is a strong emotional hook" โ–ช๏ธSome previewers worried about variety, weren't impressed with the objectives in the alpha, like hunting computer monitors on the map, sprinting over, marking dropships, sprinting over, and repeating, though random events help spice things up โ–ช๏ธNot a 20-map game says Bungie, map design "does have that sticky battle royale quality of generating memories", though still worried 3-4 medium sized maps might not be enough โ–ช๏ธBungie's "verbiage" on updates sounds like possibly 1 new map a year + refreshing existing ones in between, which could work in its favor pushing players to really learn maps, but will they hold up over hundreds of hours? โ–ช๏ธFights are decided by gun skill, clever ability use, map awareness, how strong your shield is, how many healing supplies you have, etc โ–ช๏ธExample: If you have one bar of shield and enemy has four, you'll lose 1v1, but change it up with powerful grenades, status effects like toxic or overheat, backpacks are "transformative", etc Gameplay Trailer โ–ถ๏ธ Gameplay Overview โ–ถ๏ธ PS Blog โžก๏ธ IGN โžก๏ธ GamesRadar โžก๏ธ โ–ถ๏ธ

Shinobi602

181,424 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰

Been using Nous Research Hermes Agent for media editing and it completely replaced my workflow. You know the drill : - Trim a video - open CapCut. - Convert to mp3 - another site. - Remove audio - another one. - Make a gif - yet another one. - more tasks, more different tools minutes of uploading and downloading.. Now you can do all of that just by chatting like asking a designer friend to edit your media and getting it back instantly :) I built a media toolset for Hermes that handles all of this natively. It registers as a skill inside the agent - Hermes sees your video, understands what you're asking, takes the right operations and use the best skills and give you what you really wanted perfectly โ–ช๏ธ Trim any segment down to the second โ–ช๏ธ Speed up or slow down with pitch corrected audio โ–ช๏ธ Compress without destroying quality โ–ช๏ธ Create a gif on defined times range โ–ช๏ธ Cut the video and rotate it and apply instagram โ–ช๏ธ Convert between any format - mp4, mp3, ogg, webm โ–ช๏ธ Chain edits: "trim 0:30 1:00 and speed up 1.5x and compress" โ–ช๏ธ Burn .srt subtitles directly into the video โ–ช๏ธ Add or remove text watermarks with custom position โ–ช๏ธ Generate thumbnails from any timestamp โ–ช๏ธ Fade in/out with custom duration โ–ช๏ธ ASCII video art with multiple character styles and many more with customizable skills Works the same on Telegram, Discord, WhatsApp etc. This is what agents should be doing and Hermes does.

ogichain

11,291 ๆฌก่ง‚็œ‹ โ€ข 4 ไธชๆœˆๅ‰

Atomfall | Gameplay Deep Dive Full Video โ–ถ๏ธ โ–ช๏ธMade by Rebellion (Sniper Elite series), coming to PS4/PS5, PC and Xbox (XBO, Series X|S, Game Pass) on March 27 โ–ช๏ธFirst person, single player, story driven action-survival โ–ช๏ธTakes place in 1962 northern Britain, five years after the real-life events of the Windscale disaster โ–ช๏ธAbsence of "traditional quest system" fosters "authentic investigation", talking, researching and violence are key to survival โ–ช๏ธFollowing one lead may close off other leads, or ultimately lead to nothing - adding to mystery and consequences โ–ช๏ธNo real currency, economy relies on bartering/trading. Items have different values, you offer them up in a scale system to trade. Or you can always murder the shopkeeper and loot their corpse โ–ช๏ธOpen world is dangerous, mines dot the landscape, hostile mechs, or virulent exploding sheep โ–ช๏ธYou can encounter poisoned rats that attack you, bloodthirsty leeches in rivers and streams, swarms of crows, or the 'feral' which are seemingly mutated humans โ–ช๏ธAmmo is in short supply, limited inventory space, find resources to craft upgrades, weapons, items and balance them to best proceed in the world โ–ช๏ธUpgrade weapons like guns, for example you start with a rusty rifle, then upgrade to 'stock', then 'pristine' โ–ช๏ธYou also get a metal detector to locate buried caches in the world

Shinobi602

156,587 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰

The Blood of Dawnwalker | Details โ–ช๏ธNew single player third-person fantasy action RPG โ–ช๏ธStarted development over 2 years ago in Unreal Engine 5, full gameplay reveal coming in Summer 2025 โ–ช๏ธLed by former Witcher 3 game director Konrad Tomaszkiewicz and ex-Witcher 3 and Cyberpunk quest director Mateusz Tomaszkiewicz โ–ช๏ธFocused on "narrative sandbox", no two playthroughs will be identical โ–ช๏ธTakes place in 'Vale Sangora' in 14th century medieval Europe โ–ช๏ธThe setting has been ravaged by plague, famine and social disorder โ–ช๏ธInspired by Eastern European architecture and culture, Polish log houses, Ukrainian and Balkan clothing, 'Romanian defensive churches', and more โ–ช๏ธThe world has been watched by vampires in the shadows waiting to strike and make their move when humanity is at its lowest and to overthrow the feudal lords โ–ช๏ธDay/night cycle plays a big role, wanted the world and villages and buildings to 'feel like a different place' after sunset โ–ช๏ธYou play as Coen, energetic, becomes a 'dawnwalker' (not human, not vampire, something in between), can traverse both worlds of humanity and creatures of the night โ–ช๏ธYou fight with swords and weapons by day, and can use vampire abilities in combat at night, explore the environment, etc โ–ช๏ธYou have 30 in-game days and 30 nights to save your family, wanted a sense of urgency. When you complete an objective/quest, time moves forward. But time doesn't pass in real world time, you can 'manage' how you use time as a resource โ–ช๏ธYou meet many characters throughout the game with their own goals and ambitions, which may make you friends or put you in opposition to them โ–ช๏ธBlood Hunger: Gameplay mechanic where you need to feed throughout your playthrough โ–ช๏ธIf you talk to someone and have gone long without feeding first, you might lose control and eat them, even 'your best friend' in the game โ–ช๏ธVampire design: In this world, the vampire's teeth don't stop growing, so the older vampires have a lot of teeth. Aren't visible at first, can extend as their mouths open โ–ช๏ธVampires are led by Brencis -a super powerful old vampire that wants to change the world, twisted old religious beliefs and took advantage of social turmoil to turn himself into a sort of messianic figure โ–ช๏ธThe vampire leadership aren't black and white, but more gray, as they overthrew violent and corrupt feudal lords, but also kill people to eat, conduct blood masses at church, etc โ–ช๏ธBrencis is a sort of 'active antagonist' that will react to your actions and decisions, will set edicts in the game that will become obstacles to the player like military checkpoints, etc Full Cinematic and Gameplay Teaser โ–ถ๏ธ

Shinobi602

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Doom: The Dark Ages | New Hands-On Impressions and Gameplay Full Video โ–ถ๏ธ โ–ช๏ธ"Doom 2016 was focused on run and gun, Doom Eternal evolved into jump and shoot, the core combat principle of Doom: The Dark Age is to stand and fight" โ–ช๏ธThe story is very prominent this time, with 'lavishly realized' cutscenes and twisted looking characters โ–ช๏ธGothic castles loom over battlefields, enemies use a mix of medieval weapons and sci-fi guns, characters are donned in plated armor, etc โ–ช๏ธPreviewers still found themselves moving and strafing, but the new shield allows you to hold your ground, block or parry attacks and deflect projectiles โ–ช๏ธYou can't deflect every attack (red means you can't, green means you can) โ–ช๏ธThe shield bash attack lets you speed across the battlefield and deliver a powerful crushing blow โ–ช๏ธYou can rev up the shield like a chainsaw and throw it, where it can bounce between lesser enemies such as Imps like a pinball, or lodged straight into stronger enemies to stun them โ–ช๏ธThe shield is also useful against other enemies with shields, where you can hit them with super shotgun rounds to the point their shields are molten, then throw your shield to ignite the entire group โ–ช๏ธShield is the center of combat, guns have upgrades but no more alternate fire modes so your choice of guns is "one of build synergy" (examples: rapid-fire bullets can ricochet off an enemy you lodged your shield into or bullet superheat enemies so they explode when you throw your shield at them, etc) โ–ช๏ธ"Seriously satisfying" using the giant Atlan assault mechs to take on Titan demons โ–ช๏ธAtlan Mech Combat: Use the right trigger to unleash combos, starts to fill up a special meter, at halfway you can deliver a powerful stomp that sends a shockwave that splits open the ground where lava spills out and hurts the enemy. Filling it completely allows you to deal a finishing move โ–ช๏ธYou also use giant airplane hanger sized machine guns with your giant mechs. Perfectly dodging incoming enemy attacks powers up both barrels of the gun for extra power โ–ช๏ธDoomslayer rides cybernetic dragons complete with twin cannons and laser wings above cities, where he battles Hell Carrier airships โ–ช๏ธAfter taking out each carrier's defenses, you can land on them, leap off your dragon and fight through demon hordes to their central power core to bring them down โ–ช๏ธOn top of directed action sequences, there are also large, open ended levels that you can return to at any time that give the player the freedom to tackle objectives in any order and progress at their own pace โ–ช๏ธScour the landscapes in different directions where you can discover brand new guns to add to your arsenal, gold to spend on upgrades, health and armor, etc โ–ช๏ธThe large areas but "still dense with breathtaking discoveries and diverse encounters" โ–ช๏ธThere are mini-bosses that are locked behind a 'morale meter', where you have to take out dozens of lesser enemies before your attacks can hurt them โ–ช๏ธSome areas feature almost no combat at all, like caves that challenge you to use your shield to solve environmental puzzles, and others are super dangerous like a swamp area where a giant tentacle emerges and kills you in an instant โ–ช๏ธReaver Chainshot: A new weapon that fires a charged up cannon ball attached to a chain, which you can retract and use again, "deliriously good fun" โ–ช๏ธ6 levels of difficulty to choose from, from Aspiring Slayer to Ultra Nightmare โ–ช๏ธYou can adjust things like parry timing, attack damage, speed, etc Previews IGN โžก๏ธ Gamespot โžก๏ธ Eurogamer โžก๏ธ #DoomTheDarkAges #PS5 #Xbox

Shinobi602

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Blades of Fire | Hands-On Gameplay Impressions โ–ช๏ธRecap: New action-adventure IP from MercurySteam (Metroid Dread, Castlevania: Lords of Shadow) โ–ช๏ธComing to PS5, Xbox and PC on May 22 โ–ช๏ธAround 60-70 hours long to complete โ–ช๏ธYou play as Aran de Lira, a forger and warrior who, after suffering a personal tragedy, "finds himself in possession of a magic hammer that lets him enter the forge of the gods to create the only weapons able to defeat Queen Nereaโ€™s forces" โ–ช๏ธThe world is "squarely in fantasy territory", "rich, overabundant, lavish fantasy, as well as occasionally brutal and twisted" โ–ช๏ธMagic courses through a land teeming with flowers and buzzing with wildlife, and creatures like trolls and elementals romp around โ–ช๏ธSoldiers sort of look a bit like the Locust from Gears of War, chunky, loitering around. The whole game feels like it has a "chunkiness" to it, a bit like Blizzard games (hands and arms are oversized, buildings/walls are double thick). Combines to make a pleasing visual picture and give a sturdy, hefty feel โ–ช๏ธ"Wildly customizable weapons saves it from being just another action game", "combat is refreshingly different" โ–ช๏ธCombat: Rooted in directional attacks that use every face button on a controller. On a DualSense for example, ฮ” aims for the head, X goes for the torso, while โน๏ธ and โญ•๏ธ swipe left and right respectively โ–ช๏ธAn enemy holding up a blade to protect their face for instance, can be overcome by aiming low and skewering through their gut โ–ช๏ธExample: A troll boss can have a second health bar that can only be chipped away after dismembering it. If you use your right hand attacks, you can cut off its club-wielding left arm or cut off its entire face, leaving it blind and aimlessly flailing until it can regrow its eyes back โ–ช๏ธYour attack and dodge stamina must be manually restored by holding the block button instead of automatically regenerating โ–ช๏ธYou can swap between 4 different weapons on the fly, wield your weapons via different stances, either slashing with the sharp edge or thrusting with the pointed tip; assess enemies to determine which methods are the most effective โ–ช๏ธRather than finding new weapons out in the game world, every weapon's life starts in the Forge โ–ช๏ธYou can create up to 7 different weapon types, from twin axes to polearms โ–ช๏ธYou start with your choice of a basic weapon template and tweak and modify and name, for example you can adjust the length of a spear's pole and the shape of its spear head which affects its stats โ–ช๏ธA longer pole increases the spear's range, while its head shape dictates if its better at slashing or piercing โ–ช๏ธDifferent materials also affect a weapon's weight which has an effect on your stamina pool โ–ช๏ธYou then physically hammer out the metal in-game on the anvil through a "remarkably involved minigame", where you control the length, force and angle of every hammer strike โ–ช๏ธThere is a curved line onscreen that represents the ideal weapon, you arrange a series of vertical bars to try and match the shape of that curved line with each hammer strike. Overworking results in a weaker weapon. You're rewarded with a star rating, the more stars you get, the more you can repair your weapon before it permanently breaks โ–ช๏ธYou can instantly remake weapons you've made before to save time โ–ช๏ธSome found the weapon forging system to be "frustratingly obtuse", as there didn't seem to be a clear connection between the areas struck and the resulting shape of the metal; hoping for better tutorial or improvements before launch โ–ช๏ธMercurySteam wants you to feel deeply attached to the weapons you create and carry them with you for the duration of your journey โ–ช๏ธIf you die, you lose your weapon upon respawning, but you can go back to where you died to retrieve them โ–ช๏ธAfter playing for 3 hours, some hands-on impressions were unsure if the game can support a variety of a 60 hour game ("within 3 hours Iโ€™d fought the same gatekeeping miniboss 3 times") โ–ช๏ธOthers also felt there were uneven difficulty spikes, the game chucks multiple types of enemies at you, sometimes in confined areas. Can sometimes feel like you waste precious weapons, rest at an anvil to reforge and then enemies respawn again โ–ช๏ธOne previewer noted that when they started slowing down and nosing through the game's menus and built-in tips to see what they were doing wrong, they learned the game's nuances and it clicked Previews IGN: Full IGN Gameplay: Mirror: Eurogamer: #BladesofFire

Shinobi602

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