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𝙏𝙤 𝙩𝙝𝙚 𝙊𝙪𝙩𝙚𝙧 𝙍𝙞𝙢 😆🔨 According to Trackman, Brody Donay blasted this solo homer 𝟓𝟐𝟎' with an exit velocity of 𝟏𝟏𝟔 𝐦𝐩𝐡. #Hokies 🦃⚾️

100,507 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 5

Фото профиля Shot Nixon
Shot Nixon3 лет назад

@BrodyDonay Second baseman had to take a knee after that

Фото профиля DETCommenter
DETCommenter3 лет назад

@BrodyDonay That ball just joined the one he hit at Pitt and are hanging out in orbit together

Фото профиля Alex
Alex3 лет назад

@BrodyDonay The force is strong with this one

Фото профиля william clark
william clark3 лет назад

@BrodyDonay Camera person too late again.

Фото профиля Matt Bellamy
Matt Bellamy3 лет назад

@BrodyDonay Something about that #19. Looking like @GavinCross24 out there.

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Caleb Durbin immediately jumps off the page as yet another breakout candidate acquired by Boston this offseason. On the surface, Durbin's production isn't necessarily eye-popping. As a rookie in '25: ⚾️ .721 OPS ⚾️ 6% BB / 10% K ⚾️ .312 xwOBA ⚾️ 105 wRC+ ⚾️ 2.6 fWAR So, what stands out regarding Durbin? I. Elite Swing Decisions & Whiff-Ability. Facing major league pitching for the first time in his career, Durbin registered the 5th-best K% (10%) in MLB last year. His 94% zCon rate (T-5th in MLB) is also elite. Durbin's whiff% and chase% also ranked inside the 95th percentile (or better). We're talking about a bat with some similar contact traits like we see in Jacob Wilson, for example, but with far less chase and a bit more pullside thump. He squares up the ball well (33% — 95th PCTL) and pairs that ability with taking a steady amount of walks. Point blank, the 25-year-old is a demon at limiting whiff. II. Power Surge? It's All in the Pull Air%. A gigantic reason it's so easy to pencil Durbin in as a breakout candidate is his fantastic park fit at Fenway. As a rookie, Durbin turned in an above-average 41% pull rate, plus an even-better 20% pull air rate. Utilizing that approach with a big target in left field will work wonders for his OPS. I don't expect Durbin to mash 20+ HR out of nowhere, but I'd certainly bank on seeing a number of flyouts simply turn into doubles or homers at home. III. Quality Defense. Breslow talked a lot about upgrading defense, and this move certainly does that. I've been very vocal since the start of the offseason that Mayer at 2B, not 3B, would be my preference for a multitude of reasons. Durbin (who can play all over the infield), enters the building as a plus defender at 3B. As a rookie, Durbin turned in 2 OAA, 5 DRS, 5 rPM, and 1 FRV at the hot corner. Sliding Mayer over to second base allows for easier platoon management with Romy Gonzalez — who saw an increase in his defensive production at 2B a year ago — and yes, is an upgrade over Alex Bregman's 1 DRS in 2025. IV. Handling Velo. Something that shouldn't get overlooked is Durbin's ability to handle velocity — a department the Red Sox obviously needed to upgrade in after last season. In '25 vs. FA-types 94+ mph: ⚾️ .258 BA → .275 xBA ⚾️ .350 SLG → .375 xSLG ⚾️ .319 wOBA → .337 xwOBA ⚾️ 8% whiff rate — — — Overall, I'm really ecstatic about the Durbin acquisition. This is FAR better than signing Suarez and calling it a day, imo. Can't forget Durbin is a guy the Red Sox have under team control for a while now (2032 UFA!). Utilizing Harrison — who's name has been yanked around between trade talks or a move to the bullpen — is a great piece of business. The comp pick is also massive, but we'll talk more about that soon. I think at his best, Durbin could lead off for the Red Sox by the end of '26. A legit breakout candidate and bag stealing threat with a high floor thanks to limited swing-and-miss and good defense. Really looking forward to see him more in camp.

G.G.

49,207 просмотров • 8 месяцев назад

I've been seeing a lot of talk about how CM 15 is "The worst CM to date" and really just general negativity around the state of this CM. I wanted to give my perspective as someone who has felt this is most fun CM in recent memory, using what people would generally consider one of the worst strategies. I know this won't apply to everyone and RNG factors in a lot, but I still think it's good to have the discussion. I started this CM originally with my usual plan on a Medium track around Late OG Nice Nature and double dom debuffers. The plan was to C4 velo bomb with unique and shadow break, using Dober, Red-Shift and Nimble to accel. I used my usual setup Front/Pace/Late, to give Natie the best opportunity to hit Nimble and overtake. While doing practice rooms, I found 2 things. 1) Natie was unable to get into position a lot of the time due to high front lobby composition. 2) When putting my Debuffers at end instead, Natie would have no one to overtake. Now don't get me wrong, she won sometimes but it was clear that every variation I was trying would not be able to catch up with a front or XOguri. So that left me with a problem. How do I close that 3-4 length gap? After talking with some of my knowledgeable friends, there was one mechanic I had mostly written off due to the environment. Dueling. I've always been an avid enjoyer and user of Dueling but really underestimated its power here. The clip on this post shows just how insane Dueling can be on this CM. It's more powerful than double dom for backliners. Now how you force duel to work in your favor? The best answer, a second ace. I know for a lot of solo ace players this is a non-starter, but I feel for this CM as a backliner, Dueling is the best weapon we have to win. And having a second ace drastically increases your chances to duel with each other, giving you the power you need to catch up. The second piece to the puzzle was going back to my CM7 roots and stacking final straight velocity. Normally you have to stack a lot of mid game to keep up with the pack to stay in position, but I felt that saccing a small bit of it for more late game velocity had more value. There's also probably my favorite skill this CM, It's On. This skill along with good pace up from high Wit really handled a lot of my issues. Keeping a front debuffer that would fall back in the mid game gave me almost a full guaranteed proc of It's On every race. These changes to my team saw so much success in practice lobbies, it was pretty insane to see. I was able to win almost every variation of lobby composition that is common this CM. The only one that would always be the toughest is a full front lobby. Most of my races here would be losses as both Natie and Muteki would not be able to get into a good position to hit Dober/Red-Shift. I will say I have been extremely lucky in my lobby rolls this CM to have very few of them. I've also had a few wins even in those high front lobbies despite the odds being against me. Being able to solve this puzzle to best of my ability was very fun and to see the results has been awesome. My main takeaway would be is, if you have another Oshi outside of your main one that you've always wanted to race but didn't because you were doing solo oshi, give duo oshi a shot. You might find something new that you really enjoy. It's really awesome to watch both of my favorite umas win races😊

DT

34,090 просмотров • 3 месяцев назад