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Kiyoro

@0xKiyoro5,262 subscribers

Alpha hunter🥷

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AI video has changed so fast most people don't realize it yet The average agency still charges $500 for one UGC ad with a real human, lighting setup, post-production, the works I just made one in under 20 minutes. Character, voice, scene, everything generated. Same output. 1/25 the cost. No casting, no shoots, no studio time. RT this and comment "prompt" and I'll DM you the exact workflow I used.

AI video has changed so fast most people don't realize it yet The average agency still charges $500 for one UGC ad with a real human, lighting setup, post-production, the works I just made one in under 20 minutes. Character, voice, scene, everything generated. Same output. 1/25 the cost. No casting, no shoots, no studio time. RT this and comment "prompt" and I'll DM you the exact workflow I used.

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this guy built an ai-girl pipeline using real-time face filters, and d2c brands now pay him $2,000 per ugc video he got tired of watching brands burn $4,000 on a single creator who takes 2 weeks to deliver one angle, so he built a setup that runs photoreal ai girls live from his own webcam, no actresses, no studios, no makeup artists his monthly revenue hit $89,000 last month from a network of 7 ai personas across tiktok and instagram. the average ugc creator caps at $6k juggling 4 brand deals the breakdown: > hardware is the moat, but most people butcher the setup in the first frame. face mesh locked at 60fps with zero artifacting > persona comes first, mess this up and nothing saves it: name, backstory, voice tone, niche before a single clip is shot > face selection is not random. you a/b test features (eye spacing, jawline, hair contrast) because some faces convert better in 9:16 > you're picking who your audience trusts, not who looks cool. that's targeting baked into bone structure > real-time physics run before the script, this is what kills the uncanny valley that destroys watch time in 2 seconds > the filter has to survive the strap of a tank top, the texture of a knit cardigan, the hair flick > batching is the move 96% skip: one performance, multiple personas, three platforms > the system pushes 12 pieces before lunch while brands test 2 creators a week and wonder why their cpa sits at $94 the economics: each video costs $4 in compute, sells for $1,500 to $3,000, takes 14 minutes to produce. that's a 37,500% margin, while ugc agencies pay creators $400-800 per clip and net $200 after revisions one supplement brand generated 14 variants with 7 personas in 4 hours and found a winner in 36 hours without flying a creator to la. they were paying $1,200 per ugc video and burning $6,000/week on content that didn't scale. now they spend $210 for 14 variants and their cpa dropped from $89 to $27 the avatars hold real products, warm window light on the persona, cold neon on the operator, mouth shapes sync to consonants not just vowels just a webcam, a tracked face, and the discipline to move enough that the filter never has a chance to break

Kiyoro

31,137 views • 22 days ago

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