
Kiyoro
@0xKiyoro • 5,262 subscribers
Alpha hunter🥷
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1,000,000 views in finance returns about $11,000, the same million in gaming returns $800, that gap is the whole business i've been tracking faceless channels and the niche decides everything. an ai-tools channel doing 200,000 views a month at a $7 rpm pulls ~$1,400 from ads alone > claude writes the full youtube description, chapter timestamps, tiktok hook and reels script from one prompt > the entire operational layer of a video compressed into about two minutes > the cost to run it is roughly $20 a month in tools ship more, into a niche that actually pays, and $3k to $10k a month is a cadence problem, not a talent one
Kiyoro19,439 просмотров • 11 дней назад

this guy built an ai-girl pipeline using real-time face filters, and d2c brands now pay him $2,000 per ugc video he got tired of watching brands burn $4,000 on a single creator who takes 2 weeks to deliver one angle, so he built a setup that runs photoreal ai girls live from his own webcam, no actresses, no studios, no makeup artists his monthly revenue hit $89,000 last month from a network of 7 ai personas across tiktok and instagram. the average ugc creator caps at $6k juggling 4 brand deals the breakdown: > hardware is the moat, but most people butcher the setup in the first frame. face mesh locked at 60fps with zero artifacting > persona comes first, mess this up and nothing saves it: name, backstory, voice tone, niche before a single clip is shot > face selection is not random. you a/b test features (eye spacing, jawline, hair contrast) because some faces convert better in 9:16 > you're picking who your audience trusts, not who looks cool. that's targeting baked into bone structure > real-time physics run before the script, this is what kills the uncanny valley that destroys watch time in 2 seconds > the filter has to survive the strap of a tank top, the texture of a knit cardigan, the hair flick > batching is the move 96% skip: one performance, multiple personas, three platforms > the system pushes 12 pieces before lunch while brands test 2 creators a week and wonder why their cpa sits at $94 the economics: each video costs $4 in compute, sells for $1,500 to $3,000, takes 14 minutes to produce. that's a 37,500% margin, while ugc agencies pay creators $400-800 per clip and net $200 after revisions one supplement brand generated 14 variants with 7 personas in 4 hours and found a winner in 36 hours without flying a creator to la. they were paying $1,200 per ugc video and burning $6,000/week on content that didn't scale. now they spend $210 for 14 variants and their cpa dropped from $89 to $27 the avatars hold real products, warm window light on the persona, cold neon on the operator, mouth shapes sync to consonants not just vowels just a webcam, a tracked face, and the discipline to move enough that the filter never has a chance to break
Kiyoro31,137 просмотров • 22 дней назад

ranking videos work because your brain refuses to leave before it sees who's #1, and that's the entire faceless youtube play right now a guy runs ai pet and data-ranking channels, countries by GDP, population, area, WorldData-style, and pulls around $30k a month. some of these videos hit 5M views youtube doesn't check who made the video, it checks whether people watch to the end. a countdown to first place holds them there, so the algorithm keeps pushing it > Claude Code writes the script > Remotion animates it > ElevenLabs does the voice > WaveSpeed renders the visuals a 3D artist in Blender used to spend weeks on one of these. now it's one prompt and a finished animation in minutes, 5 channels in parallel on about $52 a month and two hours a week the barrier used to be the editor. now it's just who hits publish first
Kiyoro11,925 просмотров • 14 дней назад
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