
Michael | Arkham Dreamer
@ArkhamDreamer • 1,543 subscribers
Writer. Director. Video game historian and enthusiast. Working on a Lovecraftian horror movie/game hybrid with @OutPoweredGames.
Videos

Jak and Daxter built one of gaming's first truly seamless open worlds in 2001 with ZERO loading screens, zero quest markers, and zero waypoints. Naughty Dog used sightlines and landmarks to guide you, trusting the player's intelligence to explore. Modern games could learn a lot.
Michael | Arkham Dreamer194,658 views • 14 days ago

People who reduce Red Dead Redemption 2 to slowly opening drawers are pissing me off. It's one of the greatest life sims ever. Where else can you ignore the story for a week just to camp, stargaze, fish, and hunt in the wild and still have a blast? It's a masterpiece.
Michael | Arkham Dreamer697,678 views • 2 months ago

Nothing will ever match the sheer hype of the first Assassin's Creed cliffhanger ending. Touching the Apple of Eden and watching a massive holographic map of the world light up with other artifacts was absolute cinema. My 12 year old brain could not handle it.
Michael | Arkham Dreamer361,977 views • 2 months ago

Assassin's Creed 3 combat was criminally easy, but I don't care. Connor Kenway hacking through Redcoats with a tomahawk, dual-countering two guys at once, and yanking soldiers off their feet with the rope dart is still the absolute peak of the franchise. Unmatched sauce.
Michael | Arkham Dreamer330,228 views • 2 months ago

Nothing quite matched the dopamine hit of triggering a blackout in Watch Dogs. Watching the entire city skyline go pitch black in a second, traffic lights failing, and people panicking? It was the coolest mechanic ever and it literally never got old.
Michael | Arkham Dreamer397,325 views • 2 months ago
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People call Red Dead Redemption 2 "boring" because they have to eat a stew and brush a horse. Gameplay is more than just mindless shooting, but since some of y'all have the attention span of a goldfish and need flashing lights to stay awake, here's a minute of shootouts.
Michael | Arkham Dreamer295,011 views • 2 months ago

Everyone talks about Chronos or Poseidon for epic scale, but the Kraken at the end of God of War: Ascension is super underrated. You're literally fighting a mutated sea monster the size of a skyscraper mid-storm while the world crumbles around you. Insane stuff.
Michael | Arkham Dreamer273,019 views • 3 months ago

Every time I'm reminded of how badly PlayStation is being managed right now, I think about Shawn Layden saying he would've already greenlit a new Resistance and Jak and Daxter if he was still in charge. That man was fighting for the culture. Bring him back.
Michael | Arkham Dreamer41,616 views • 15 days ago

People think early Kratos was just mindless rage, but the original God of War had a sequence where you fight evil clones of him to protect his family. The only way to heal his wife and daughter? Literally HUGGING them, draining his own life to save theirs.
Michael | Arkham Dreamer232,696 views • 3 months ago

Prague in Deus Ex: Mankind Divided is still the gold standard for small open worlds. No giant map full of empty space, just pure density. Every alley hides a story, every door leads somewhere, every NPC has a life. Proof that bigger isn't always better.
Michael | Arkham Dreamer140,606 views • 2 months ago

Does anyone remember the game Dark Void? You played a 1930s pilot trapped in a parallel universe after flying through the Bermuda Triangle, fighting aliens with a jetpack and high-jacking UFOs mid-air. It was janky and far from perfect, but man... it was an absolute blast.
Michael | Arkham Dreamer95,262 views • 1 month ago

That moment in Portal when you squeeze behind a wall panel and stumble into the first Ratman den is still one of the absolute eeriest, most chilling storytelling moments in gaming. The sudden whiplash from sterile corporate test chambers to manic scribbles is peak.
Michael | Arkham Dreamer163,078 views • 3 months ago

That opening mission in Wolfenstein 2009 is still absolute cinema. Blowing up that wagon of Veil canisters and watching everything float away. Then spending the rest of the level shooting Nazis in Zero-G while gravity flips on and off? Complete madness.
Michael | Arkham Dreamer74,875 views • 4 months ago

The Clockwork Mansion in Dishonored 2 is hands down one of the greatest levels ever designed. Pulling a lever and watching the architecture shift, gear by gear, and reconfigure around you in real-time is pure wizardry. Arkane was flexing so hard with this one.
Michael | Arkham Dreamer72,605 views • 4 months ago

Ravenholm in Half-Life 2 is still goated game design. By starving you of ammo, it forces you to use the Gravity Gun. Suddenly, every sawblade, radiator, and propane tank is a weapon. It teaches experimentation without ever pausing to explain it. Brilliant stuff.
Michael | Arkham Dreamer 🔻10,557 views • 3 months ago