
Michael | Arkham Dreamer
@ArkhamDreamer • 1,543 subscribers
Writer. Director. Video game historian and enthusiast. Working on a Lovecraftian horror movie/game hybrid with @OutPoweredGames.
Videos

Jak and Daxter built one of gaming's first truly seamless open worlds in 2001 with ZERO loading screens, zero quest markers, and zero waypoints. Naughty Dog used sightlines and landmarks to guide you, trusting the player's intelligence to explore. Modern games could learn a lot.
Michael | Arkham Dreamer194,658 次观看 • 14 天前

People who reduce Red Dead Redemption 2 to slowly opening drawers are pissing me off. It's one of the greatest life sims ever. Where else can you ignore the story for a week just to camp, stargaze, fish, and hunt in the wild and still have a blast? It's a masterpiece.
Michael | Arkham Dreamer697,678 次观看 • 2 个月前

Nothing will ever match the sheer hype of the first Assassin's Creed cliffhanger ending. Touching the Apple of Eden and watching a massive holographic map of the world light up with other artifacts was absolute cinema. My 12 year old brain could not handle it.
Michael | Arkham Dreamer361,977 次观看 • 2 个月前

Assassin's Creed 3 combat was criminally easy, but I don't care. Connor Kenway hacking through Redcoats with a tomahawk, dual-countering two guys at once, and yanking soldiers off their feet with the rope dart is still the absolute peak of the franchise. Unmatched sauce.
Michael | Arkham Dreamer330,228 次观看 • 2 个月前
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People call Red Dead Redemption 2 "boring" because they have to eat a stew and brush a horse. Gameplay is more than just mindless shooting, but since some of y'all have the attention span of a goldfish and need flashing lights to stay awake, here's a minute of shootouts.
Michael | Arkham Dreamer295,011 次观看 • 2 个月前

Everyone talks about Chronos or Poseidon for epic scale, but the Kraken at the end of God of War: Ascension is super underrated. You're literally fighting a mutated sea monster the size of a skyscraper mid-storm while the world crumbles around you. Insane stuff.
Michael | Arkham Dreamer273,019 次观看 • 3 个月前

Does anyone remember the game Dark Void? You played a 1930s pilot trapped in a parallel universe after flying through the Bermuda Triangle, fighting aliens with a jetpack and high-jacking UFOs mid-air. It was janky and far from perfect, but man... it was an absolute blast.
Michael | Arkham Dreamer95,262 次观看 • 1 个月前

That moment in Portal when you squeeze behind a wall panel and stumble into the first Ratman den is still one of the absolute eeriest, most chilling storytelling moments in gaming. The sudden whiplash from sterile corporate test chambers to manic scribbles is peak.
Michael | Arkham Dreamer163,078 次观看 • 3 个月前

The Clockwork Mansion in Dishonored 2 is hands down one of the greatest levels ever designed. Pulling a lever and watching the architecture shift, gear by gear, and reconfigure around you in real-time is pure wizardry. Arkane was flexing so hard with this one.
Michael | Arkham Dreamer72,605 次观看 • 4 个月前

Ravenholm in Half-Life 2 is still goated game design. By starving you of ammo, it forces you to use the Gravity Gun. Suddenly, every sawblade, radiator, and propane tank is a weapon. It teaches experimentation without ever pausing to explain it. Brilliant stuff.
Michael | Arkham Dreamer 🔻10,557 次观看 • 3 个月前