
BioGrid
@BioGridGame • 8,210 subscribers
There aren't enough ecology sims out there. I think I'm gonna try to make one.
Videos

Timelapse of all the geological sim features working together on bare bedrock - avalanches, rock crumbling, sand and soil creation and so on. Seems okay - I can let players start out with all sorts of weird terrains and trust that it'll become something plausible over time.
BioGrid90,543 Aufrufe • vor 7 Tagen

Still watching the grass grow. It now slowly creates a soil layer wherever there's at least a bit of water. You can see the species change over time - they tend towards greener and leafier types as the soil improves. Works in reverse too - dried out soil turns back into sand.
BioGrid269,267 Aufrufe • vor 1 Jahr

I made the water flow data accessible to entity simulation and got some pretty dramatic results
BioGrid201,747 Aufrufe • vor 1 Jahr

Testing some long-term interactions - decomposing plants slowly turn sand into fertile soil. It'd be cool to have to use hardy pioneer species to first terraform a world a bit and make way for fancier species. But maybe I'll just make grasses do this automatically if it's tedious
BioGrid42,863 Aufrufe • vor 1 Jahr

Changing the soil generation logic means I also need to re-tune my hydraulic erosion. It's a pretty slow iterative process, small changes in parameters can produce very different results in long term. All 3 variants have problems, but C could kind of work with some more tuning
BioGrid20,297 Aufrufe • vor 1 Jahr
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