
BioGrid
@BioGridGame • 8,210 subscribers
There aren't enough ecology sims out there. I think I'm gonna try to make one.
Videos

Still watching the grass grow. It now slowly creates a soil layer wherever there's at least a bit of water. You can see the species change over time - they tend towards greener and leafier types as the soil improves. Works in reverse too - dried out soil turns back into sand.
BioGrid269,267 次观看 • 1 年前

Testing some long-term interactions - decomposing plants slowly turn sand into fertile soil. It'd be cool to have to use hardy pioneer species to first terraform a world a bit and make way for fancier species. But maybe I'll just make grasses do this automatically if it's tedious
BioGrid42,863 次观看 • 1 年前

Changing the soil generation logic means I also need to re-tune my hydraulic erosion. It's a pretty slow iterative process, small changes in parameters can produce very different results in long term. All 3 variants have problems, but C could kind of work with some more tuning
BioGrid20,297 次观看 • 1 年前
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