
Adiyar Aidarbekov - FXology
@FX_ology • 1,627 subscribers
Senior VFX Artist
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🤯DistanceFields is just an insane technology O_O ⛓️Sampling the DistanceField CollisionQuery to avoid particle clipping: 🔷if Distance to field is less than ParticleRadius - then it means that Particle is clipping through geometry => I correct it's position back to surface Since I'm using SimulationStage - it has same update rate as Constraint, so it doesn't break. #distancefield #niagara
Adiyar Aidarbekov - FXology63,558 Aufrufe • vor 2 Monaten

[WIP]🦑 Managed to apply actor mesh physics asset collision, to make simulation more accurate When spawned - NS is searching for Actors with specified tag and caches them in a list of "colliders" in Collision #DataInterface (DI) still needs some polishing in behaviour #ue5 #niagara
Adiyar Aidarbekov - FXology18,008 Aufrufe • vor 1 Monat

[WIP] Working on examples for upcoming Ropes pack 🪢 🔸Made Static/Skeletal Mesh Position sampling 🔸Optimized timings and code for Collisions and Constraints 🔸Added "stretch" factor [visible with colour change] 🔸Made some interactable TopDown blueprints Planning to release the pack by the end of April or early May. Stay tuned 🪄🫣 #ue5 #niagara
Adiyar Aidarbekov - FXology20,422 Aufrufe • vor 1 Monat

🥥Loot4Coconut🌴 Game + Study Case, made with Paul Thureau Objective: Get a GOLDEN coco 🥥🪙 + balance fuel level 💧 - Driven by #ue5 GAS and Procedural ControlRig anim - All states are connected to MetaSound - UI has Overpowered state and Fuel prediction🛢️ Paul Thureau: 3D artist + Level Design + Sound Design sasha tudvaseva: Amazing Character concept #indiedev #gamedev #loot4coconut #coco
Adiyar Aidarbekov - FXology21,604 Aufrufe • vor 3 Monaten
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