Video wird geladen...
Video konnte nicht geladen werden
🤯DistanceFields is just an insane technology O_O ⛓️Sampling the DistanceField CollisionQuery to avoid particle clipping: 🔷if Distance to field is less than ParticleRadius - then it means that Particle is clipping through geometry => I correct it's position back to surface Since I'm using SimulationStage - it has same... show more
63,734 Aufrufe • vor 2 Monaten •via X (Twitter)
0 Kommentare
Keine Kommentare verfügbar
Kommentare vom Original-Post werden hier angezeigt
