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Iheartjustice

@IHeartjustice_29,621 subscribers

Tryhard For Fun - Content for those who want to have fun but are sick of losing in life. [email protected] for inquiries

Shorts

"Yea Tokon was cool, I did some cool combos what about you?" ROCK 'EM SOCK 'EM ROBOTS!!!

"Yea Tokon was cool, I did some cool combos what about you?" ROCK 'EM SOCK 'EM ROBOTS!!!

298,904 Aufrufe

Most Unlucky Bucky

Most Unlucky Bucky

194,189 Aufrufe

Oh, I need to make another video LOL

Oh, I need to make another video LOL

36,816 Aufrufe

The Most Highly Requested Video Yet (and the Longest).

The Most Highly Requested Video Yet (and the Longest).

33,909 Aufrufe

NOKIA BRAIN

NOKIA BRAIN

15,715 Aufrufe

I hate Siege X

I hate Siege X

13,196 Aufrufe

Sheriff Lee on the case.

Sheriff Lee on the case.

12,827 Aufrufe

Videos

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Just... Thank you.

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65,190 Aufrufe • vor 14 Tagen

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Avengers Assembling (poorly)

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994,790 Aufrufe • vor 1 Jahr

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The reveal was CRAZY

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444,175 Aufrufe • vor 9 Monaten

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Max very eloquently describes the ambiguous intangibles that come from learning a fighting game you care about. These hit even closer to home on fighting games you end up liking more than expected. Imagine, if you will, the 1st time you booted up your favorite fighting game ; ------------------------------ The publisher and dev logos show up, maybe a dope trailer to intro the first time you turn the game on, then the title screen with a "PRESS ANY BUTTON TO START" or something like that. You find your way to a story mode or arcade mode and are filled with excitement on where this journey will take you. No matter what path you take you know that you signed up for an experience where you get to control and basically BECOME a character that kicks ass. Maybe after a while you decide to jump into training mode and start labbing, "I should really figure out a combo or two" because you don't want to mash forever. And then finally, you jump online. After grinding games for what felt like just a few minutes, you realize hours have passed, you're addicted. The grind only goes on harder and maybe you even find out about locals or tournaments in your area. Perhaps you even discover MAJORS - basically tournaments so large in scale that people from all over the world attend. Your competitive drive is at an all time high and then, suddenly, you hit it. The Wall - coined by Brian_F Now every game you lose, every local player that edges the win over you, ever single mistake just feels so heavy... It's because you are stuck. You are not growing. You are stagnating. And it sucks. It really sucks. I coach a lot of students and it's one of the hardest things to explain to someone "You're doing everything right, you just have to do it a - a bit quicker - a bit more confidently - with intent These are the intangibles, the hardest things to teach but the things that become so critical at the highest level, where inches become miles in terms of player skill. It gets so frustrating too because by this point, it's so tough to have fun when you just keep losing. You can't go back to day 1, at least not physically. Knowledge is a burden – once taken up, it can never be discarded - Stephen Lawhead Awareness is step one though and although it can feel incredibly suffocating, once you push through your plateau in fighting games you truly unlock a part of yourself that feels untouchably satisfied with all levels of play.

Iheartjustice

173,526 Aufrufe • vor 4 Monaten

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Fighting games have long had a challenging learning curve dating back to as far as 1 frame links in Street Fighter, to what looks like gibberish to input a fatality in Mortal Kombat. Sajam presents a good question in this clip, "Why are fighting games not allowed to be sick?" ----------------------------------------------------- Fighting games have existed as very niche genre, even now the viewership and participants of people that partake in fighting games is often dwarfed by any shooter, moba, or TCG game. That being said they ARE growing as a genre and new players find themselves heavily invested in discussion threads, discords, or tournaments which is awesome! It's amazing to see such growth in what felt like a small slice of the world in Esports. This growth is in no short part to the accessibility shift that new fighting games have aimed to capture in an attempt to weaken the barriers of entry to such a demanding genre. Therein lies the issue though, what we've gained in accessibility we have lost in identity. A lot of playstyles in newer fighting games feel homogenized, simplistic, easy to understand but stifling once comprehended. Why does a game like Ultimate Marvel Vs Capcom 3 still entice players younger than the game itself to it's community? Why did Street Fighter 3 third Strike have such an electrifying tournament at Evo despite being that game being old enough to rent a car? - Unique and plentiful characters - a non-constrictive fighting game system - identity in the way you play and interact with the game New fighting games are like a tiny sandbox in wealthy park. You know it's not very big, and maybe it's only fun for a little while, but it's always well maintained and accessible. Old fighting games are sandboxes in old neighborhoods : not very cared for, probably a bit unsafe, but so vast and unexplored you often came home every time with a different experience from it (good or bad). It's hard to say which I like more, maybe I like both. But when I was kid I just know I loved being in a bigger playground, and I think as an adult- I still deserve a big playground.

Iheartjustice

148,123 Aufrufe • vor 3 Monaten

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Phoenix Wright Affirmations

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91,004 Aufrufe • vor 11 Monaten

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Teemo is so dumb

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47,612 Aufrufe • vor 7 Monaten

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The Cow from Mario Kart 8

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69,344 Aufrufe • vor 1 Jahr

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SHE'S THE CHEF lily🌸

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27,225 Aufrufe • vor 6 Monaten

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It Can Happen To You

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35,975 Aufrufe • vor 11 Monaten