
Jason Smith
@JasozzGames • 28,702 subscribers
My name is Jason. I'm currently developing the crunchy retro shooter CULTIC! Buy it now on Steam! https://t.co/YqzDuADv3d
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I've had a lot of questions about how I make sprites for CULTIC, so as a Halloween treat I threw together a quick video on my process! This is not the "definitive" way to render sprites from Blender, it's just how I do it! Happy Halloween! 🎃 #gamedev #blender
Jason Smith118,733 просмотров • 1 год назад

Couldn't find any good stick mag foley so off to the recording closet I go Figured I'd share a bit of the process! #gamedev
Jason Smith25,632 просмотров • 7 месяцев назад

Building simple particle effects is just way too cozy #gamedev
Jason Smith22,921 просмотров • 7 месяцев назад

Well I hope you're happy because my PC *hated* this #gamedev
Jason Smith47,682 просмотров • 2 лет назад

Not bad for a couple of afternoons! Making quick work of this Automap. Got revealing/exploring working, tumbling/panning, some shader magic to dither out map that is blocking your view of the player, and basic support for objective markers, if I wind up doing that #gamedev
Jason Smith19,587 просмотров • 11 месяцев назад

One last(?) tweak to the automap shader - switched to using the screen position vs world position for determining which parts of the map to fade out, so you can always see your player/focal point no matter the angle, which is a huge help on vertically stacked maps #gamedev
Jason Smith16,275 просмотров • 11 месяцев назад