
Lakuza
@LakuzaVR • 9,083 subscribers
Making VR adventure games! (Check highlights tab for my previous games) https://t.co/oXgyjk6Kov Discord: Lakuza tiktok:@LakuzaVR https://t.co/NlEvnUQMOo
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Need reccomendations of 1st-person action rpg games (non-vr) to play for research, that have good combat (so no elder scrolls games please XD). I've found it surprisingly difficult to think of many, the games I've tried already/or in progress of doing: - Avowed (still early in this game, just reached 1st town) - Fatekeeper (completed all early access content) - Queen's Domain (demo) - Hark the ghoul (demo) - Dark messiah (2016) - ended up refunding this, did not like it at all XD (some clips I recorded when playing fatekeeper)
Lakuza58,126 views • 24 days ago

Bullet Time Agent is out now on #VRChat !! 🤖💥🤛 PC/PCVR + Quest/Android versions available. Click trailer below to visit the world page directly 👇 Fight robots & epic bosses in bullet hell combat, tackle platforming challenges & puzzles all powered by time control abilities․
Lakuza129,133 views • 1 year ago

Excited to share the release date trailer for Bullet Time Agent A free-to-play, action-adventure featuring time-control, bullet-hell combat, puzzles, platforming, & exploration, with 8+ hours of content! Out November 22 on @VRchat on PC/VR & stage 1 on Quest/android #VR #BTAVR
Lakuza88,219 views • 1 year ago

I went on an indefinite break from VRChat world creation back in May, with the intention to explore other platforms/options. I won't be returning to VRC as a world creator anymore, the break from it is now permanent. So what did I choose? Standalone games for platforms like Steam. I plan to keep making games for PC VR first (with desktop/non-VR support too), as I fall into the group that desperately want more PC VR games that aren't held back by untethered/mobile VR parity. Mobile VR support will be considered after the pc versions are complete, if doable. How can I? if I don't like the growing complexity of vrc world dev? I'm using a standalone version of Cyantrigger and with the help of my close friends at Studio CyFi, & the transition has been really smooth to standalone. I think this is a key part of my choice and it not being an empty promise, as I'm not working in the dark here. If I need help with something (which is a lot) I have my friends to help me through it. Plus, I have access to everything game devs have the freedom to use like plugins/scripts from asset store. So do I have a project in development? Not yet. I'm in the R&D phase, learning lots of new techniques & aspects of coding to help in future projects. I am already at the stage that I can recreate everything I've done from my past worlds, so anything I learn now is completely new stuff I lacked the skill to do before. A big focus of this R&D phase is learning how to make more advanced NPC/enemy logic, since I want to do more combat heavy projects. 2026, whats the plan? I want to be more open with what I'm working on, sharing stuff I'm happy with and also stuff that I've found difficult so far, so you can keep track of my journey to making my first standalone game for PC VR. So if you do choose to stick around, thank you.
Lakuza37,618 views • 7 months ago

This WAS my new #vrchat adventure world that I was working on for 6 months using Cyantrigger.😔 Was still early in development, alot of the visuals/NPCs still a work in progress. My other side projects using cyantrigger: - JSR Festival save system - 'BTA' stages 2+3 for Quest
Lakuza27,278 views • 1 year ago
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