
Lincoln Margison - Game Development
@LincolnMargison • 2,985 subscribers
I make things with Unreal Engine.
Shorts
Videos

An actual deep dive on the raw input riley counterstrike clip, recreating different aim types and demonstrating how they work, from the perspective of a gamedev; understandable by anyone. I officially declare the case closed and we can all move on.
Lincoln Margison - Game Development390,129 views • 1 year ago

procedural animation system from scratch, with full step by step tutorial
Lincoln Margison - Game Development88,118 views • 9 months ago

Procedural State Transitions, within control rig. Based on bone weighting & COM shifting. Can be used at runtime but I'm wondering if this would be more useful as an animation helper within Unreal, something similar to Cascadeur's tools maybe.
Lincoln Margison - Game Development128,801 views • 2 years ago

Yesterday I hypothesized about a Blueprint/C++ hybrid, and millions of people from around the world gathered to tell me about the existence of autocomplete. Made a quick mockup of what I was really picturing. In-editor code with the usability features of BP.
Lincoln Margison - Game Development13,428 views • 8 months ago
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