
Dennis Opel
@PlayworksDennis • 6,807 subscribers
Making Aint Dead Yet - A Mad World, Fist of North Star and Grasshopper inspired beat em up.
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I’m making the kind of beat ’em up I always wanted to make. Fast. Physical. Brutal. And built around making every fight feel like a show. Because its on a show. Here’s where AIN’T DEAD YET is at right now. Still early, but the combat is starting to click. #gaming #indiegame #gamedev #ue5
Dennis Opel100,673 views • 12 days ago

A demo we've been working on. Not saying much else but just 2 of us put this together from the ground up in just 2 weeks. Still could use some more polish and fixes but it still feels addictive. I don’t miss the days when it took 20 people in a meeting room to discuss how to build a demo. It’s refreshing to see how much a small, focused team can accomplish with fewer layers and faster decisions. #gamedev #indiegame #gaming
Dennis Opel ➡️ PAX WEST191,265 views • 1 month ago

3 years ago, I was going through my darkest period of my life. Lost lifelong friends and family, and It affected my decisions, my focus, which ultimately led to some missed opportunities professionally as well—including a project I deeply wanted to make. Replaying this early test demo today, I can immediately see where I’d streamline the gameplay and controls. But the core of what Jyunaut and I were trying to build still feels genuinely unique—and, more importantly, it still feels great to play. I’m proud that we took a risk on something different instead of building a clone. I just wanna create stuff unique in my way and deliver it to the world. And I never stopped trying while climbing back up. Today, I’m in the best place I’ve been in for a long time—focused, energized, and creating with clarity. Playing this again has completely reignited my belief in the project. I want to give it the funding, attention, and execution it deserves. Maybe this post finds someone who sees what I see—and wants to place a bet on the project and the person determined to finish it. #gaming #gamedev #indiegame
Dennis Opel11,225 views • 2 months ago

Have to accelerate here. Finally setting up multi enemy fights, target switching, and proper AI to come to make these encounters difficult, but not cheap, pushing for more strategic planning to catch enemies alone. #gaming #enterthelabyrinth #madewithunity #indiegame
Dennis Opel18,388 views • 2 years ago
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