
Ricardo de Zoete | Hammy(.eth)
@RicardoDeZoete • 2,949 subscribers
Dutch • Dad of 3 • Art Director & Designer • ❤️ Nintendo • Building (Gaming) Experiences using @threejs using AI • I don't write code
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Remember Line Rider? 😅 I made a tiny Doodles-inspired version of it: Doopies Line Rider 🌈 Play it here: Draw a rainbow track → hit play → watch your Doopie roll, jump and loop through it using real 2D physics. Guide him into the rainbow portal… or just use Free Mode and draw whatever chaos you want. Just a fun little in-between project ❤️ 100% vibecoded/designed within Three.js × The Sandbox Studio, using the doodles Field Guide by burnt toast • ᴗ •
Ricardo de Zoete | Hammy(.eth)40,495 次观看 • 23 天前

Another little update on my The Sandbox Game Jam project 👀 Been working on the weapons and movement in a small practice area, with some target dummies to shoot at. And of course testing some more terrain destruction 😅 Still not showing too much of the actual game yet… Three.js The Sandbox Creators
Ricardo | Hammy24,962 次观看 • 14 天前

Pocket Skatepark just got a new mode: Color Mode! 🎨🛹 Skate around for 2 minutes and paint as much of the park as possible just by riding over it. Simple, fast and strangely addictive 😅 The Sandbox The Sandbox Creators #GameJam × Three.js + assets of the awesome Kenney
Ricardo | Hammy48,935 次观看 • 1 个月前

Added a Practice Mode to Ricochet Rascals 🎯 A chill little simulation room where you can test all 4 weapons, practice hits, ricochets, jumping and movement without the chaos of a real match. Also been polishing a lot lately: ✨ better animations 🎵 background music 🔊 first SFX pass 💥 extra particles Slowly turning from prototype into a real #indiegame 😄 The Sandbox #GameJam × Three.js
Ricardo de Zoete | Hammy(.eth)39,033 次观看 • 1 个月前

Ok, so... Just vibed a quick proof of concept demo for this. Nothing fancy, yet... But. Awesome to see what's already possible using Three.js x GPT 5.6 Sol for like +- 1 hour to create something like this. 😅 And yeah, everything running 60+ FPS easily. (but for sure needs a LOT of polishing) For sure an awesome game concept INK - Reminds me of Assassin's Creed somehow as well.
Ricardo de Zoete | Hammy(.eth)33,987 次观看 • 1 个月前

I keep getting game ideas while playing with my kids… and apparently I have zero self-control when it comes to building them 😅 So here’s my second The Sandbox Game Jam project — which I’ll probably finish before the first one. A chaotic party brawler for up to 6 players: ❤️ Take down your opponents’ 3 hearts ⚔️ Throw and steal weapons 💥 Knock players off the arena 🎮 Boomerang Fu meets Super Smash Bros. Here’s the very first gameplay footage! 100% vibe-coded with Sandbox Studio + Three.js 🚀
Ricardo de Zoete | Hammy(.eth)32,610 次观看 • 1 个月前

Stable 60+ FPS in Three.js — finally. The world renders 149 chunks around the player, while distant terrain is blended into a lightweight placeholder mesh for performance. Move around, and the chunks + fake terrain smoothly fade between each other without killing FPS. World models are instanced too, keeping draw calls low. More soon 👀 #threejsJourney #webgl #gamedev #threejs
Ricardo de Zoete | Hammy(.eth)36,650 次观看 • 2 个月前

I was supposed to be polishing Ricochet Rascals… so naturally I built another game instead 😅 Meet Mini Skatepark — a colorful cel-shaded skating minigame filled with bowls, ramps, speed, big air, combos and glowing skate trails. Just a fun little change of pace… that may already be becoming a much bigger game than intended 👀 Vibe-coded with Sandbox Studio + Three.js for the The Sandbox #GameJam 🛼✨
Ricardo de Zoete | Hammy(.eth)13,670 次观看 • 1 个月前

I just love creating/designing using awesome AI driven tools like the new The Sandbox Studio + Codex from OpenAI (I personally use GPT 5.5, I prefer it over Claude models) But I cleaned up some bottlenecks, so now it's running 60 FPS, and added some basic 🕷️ models to attack and changed the path design + animated grass and trees with a stylized look. And added some animated wtaer ripples near the edges which I like. But I'll probably add some color variation like I had before back into the mix. Definitely not perfect yet, but, work in progress! #SAND #vibecoding #gamedev #gamejam The Sandbox Creators Three.js
Ricardo de Zoete | Hammy(.eth)18,696 次观看 • 1 个月前

Mind-blowing what you can build with zero coding skills today! 🤯 I’m designing my own 3D Pokémon-like browser RPG using Three.js & OpenAI (GPT-5.4). The barrier to game dev is officially gone, and I'm loving every second of it. 🎮✨ #NoCode #GameDev #AI
Ricardo de Zoete | Hammy(.eth)30,371 次观看 • 4 个月前

Your avatar. Synced across every game. Customize it during gameplay, jump between games, worlds, and levels, and your look updates instantly across the platform — even while you’re already in-game. We’ve also added loading screens between switches, making world and level transitions feel smoother and more intentional. Huge credit to Phaxy | HYTOPIA x HYTOPIA for the amazing model and texture work.
Ricardo de Zoete | Hammy(.eth)22,151 次观看 • 4 个月前

I vibecoded a little multiplayer platforming demo with OpenAI and Three.js — and you can now try it in your browser. Run, jump, and explore with others here: I’ve added SFX, background music, and polished the gravity + jumping mechanics. Definitely not a full game yet, but a fun way to start gathering feedback. 🎮
Ricardo | Hammy19,625 次观看 • 4 个月前

Game switching should feel instant. Smooth. Natural. Almost organic. And when you jump back to the game selection screen, your active session shouldn’t disappear. So we made sure it doesn’t. Meet the miniplayer for HYTOPIA and Three.js games running on the platform.
Ricardo de Zoete | Hammy(.eth)12,942 次观看 • 4 个月前

🚀 The Big #KARTLAND Update is HERE! 🏎️💨 This is the one we teased — and it’s packed with gameplay upgrades! Fresh racing footage featuring Hammy 🐹 and: 💰 Collectible coins during races 🛞 Ramps for airtime ⚡ Speed boost pads ➡️ Big animated arrows for track direction ✨ Plus smaller UI & polish updates! #gamedev #indiedev #vibecode
Ricardo de Zoete | Hammy(.eth)18,310 次观看 • 10 个月前