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SethBling

@SethBling • 269,458 subscribers

Video game designing, engineering and hacking on YouTube and Twitch.

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After debugging all weekend, I finally figured out that my rigid body physics textbook had a typographical error in the quaternion multiplication formula (some "-"s where there should have been "+"s). I've implemented proper friction and bounciness, as well as scaling.

After debugging all weekend, I finally figured out that my rigid body physics textbook had a typographical error in the quaternion multiplication formula (some "-"s where there should have been "+"s). I've implemented proper friction and bounciness, as well as scaling.

282,108 views

It took me an unexpectedly long time to get block damage working properly. It was hard to get the engine to differentiate between a heavy pile of stones pressing down in contact versus a high energy collision. The trick was to accumulate impulses to make them cancel out.

It took me an unexpectedly long time to get block damage working properly. It was hard to get the engine to differentiate between a heavy pile of stones pressing down in contact versus a high energy collision. The trick was to accumulate impulses to make them cancel out.

228,732 views

I spent this week learning how to code Fabric server-side mods, so that I could import a real physics engine and run it in Java. Finally got it working. This opens up a lot more possibilities.

I spent this week learning how to code Fabric server-side mods, so that I could import a real physics engine and run it in Java. Finally got it working. This opens up a lot more possibilities.

198,185 views

Let's call it a "feature"...

Let's call it a "feature"...

97,953 views

NOT THE BEES!!

NOT THE BEES!!

75,101 views

I wrote a rigid body physics engine datapack for Minecraft 1.20, and made a YouTube video about it!

I wrote a rigid body physics engine datapack for Minecraft 1.20, and made a YouTube video about it!

73,481 views

Wrote some rough ground-plane collision code for my physics datapack. It wobbles a lot when sitting still (because it only collides at one corner each tick), but looks pretty believable while it's moving.

Wrote some rough ground-plane collision code for my physics datapack. It wobbles a lot when sitting still (because it only collides at one corner each tick), but looks pretty believable while it's moving.

75,961 views

Videos

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First level is finished!

SethBling

1,284,283 views • 2 years ago

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