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SethBling

@SethBling271,299 subscribers

Video game designing, engineering and hacking on YouTube and Twitch.

Shorts

After debugging all weekend, I finally figured out that my rigid body physics textbook had a typographical error in the quaternion multiplication formula (some "-"s where there should have been "+"s). I've implemented proper friction and bounciness, as well as scaling.

After debugging all weekend, I finally figured out that my rigid body physics textbook had a typographical error in the quaternion multiplication formula (some "-"s where there should have been "+"s). I've implemented proper friction and bounciness, as well as scaling.

282,108 views

I spent this week learning how to code Fabric server-side mods, so that I could import a real physics engine and run it in Java. Finally got it working. This opens up a lot more possibilities.

I spent this week learning how to code Fabric server-side mods, so that I could import a real physics engine and run it in Java. Finally got it working. This opens up a lot more possibilities.

198,185 views

Let's call it a "feature"...

Let's call it a "feature"...

97,829 views

NOT THE BEES!!

NOT THE BEES!!

75,018 views

I wrote a rigid body physics engine datapack for Minecraft 1.20, and made a YouTube video about it!

I wrote a rigid body physics engine datapack for Minecraft 1.20, and made a YouTube video about it!

73,421 views

Wrote some rough ground-plane collision code for my physics datapack. It wobbles a lot when sitting still (because it only collides at one corner each tick), but looks pretty believable while it's moving.

Wrote some rough ground-plane collision code for my physics datapack. It wobbles a lot when sitting still (because it only collides at one corner each tick), but looks pretty believable while it's moving.

75,940 views

Videos

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First level is finished!

SethBling

1,284,008 views • 2 years ago

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