
Stefan 3D AI
@Stefan_3D_AI • 1,434 subscribers
Stefan Vaskevich: 3D AI Explorer. Sharing my insights.
Videos

I built a playable 3D roguelike in Unreal Engine 5 from scratch in less than 48 hours. My accelerated workflow: ♦ Concepts — Nanobanana Pro ♦ 3D Models — Tripo 3D Smart Mesh (under 5-20k polygons, clean topology) ♦ Rigging — AccuRig to the UE5 skeleton ♦ Weight Painting — Quick Blender cleanup for rigid mesh elements ♦ PBR Tile Textures — Patina on ♦ Logic — UE5 Blueprint template + Claude Full workflow breakdown: #UE5 #GameDev #3DModeling #Blender3D #TechArt
Stefan 3D AI13,149 次观看 • 2 天前

Pixel-perfect 3D generation is here. 🧵 Tencent’s new Free Local Pixal3D project every pixel directly into 3D space. No more "AI hallucinations"—just sub-pixel faithful reconstruction. ✅ Open Weights ✅ Local (24GB VRAM) ✅ Matches silhouettes perfectly Is this the new benchmark for open-source 3D? Full workflow and test: 👇 #3DAI #Pixal3D #GameDev #Tencen #OpenSource #3DModeling
Stefan 3D AI22,519 次观看 • 1 个月前

AI is not “coming” for 3D. It’s already here. 📍Base mesh? Automated. 📍Retopo? Minutes. 📍Rigging? One click. 📍Mocap from phone video? Done. The real threat isn’t AI. It’s staying at the execution level while everything automated. Watch the full breakdown: #3DAI #3DArtist #WorkflowShift #AIFuture #3DModeling #GenerativeAI
Stefan 3D AI54,144 次观看 • 3 个月前

I built a fully playable 3D platformer game in exactly 3 days, using almost entirely AI-generated assets. To test whether AI can really replace the asset grind, I came up with a steampunk cat universe from scratch and brought it straight into Unreal Engine 5. Here is how it was done, step by step: 👇 🎨 World and prop concepting 🧩 Tripo 3.1 for low-poly smart meshes and PBR textures 🩹 Blender for geometry cleanup and AO baking 🦴 AccuRIG for character animation 🚀 UE5 for level design and blueprints The craziest part is that AI handled the routine, and I still had the creative energy to make the level actually fun. Watch the full workflow and gameplay reveal: #GameDev #TripoAI #UnrealEngine5 #3DModeling #IndieDev #Blender3D
Stefan 3D AI17,358 次观看 • 1 个月前

#ByteDance dropped #Seed3D 2.0 and claims an 80% win rate against all major 3D AI tools. After dominating in the AI-video with #Seedance2, they are now entering the 3D generation. And the focus is no longer just textures — it’s about real usability of assets right after generation. I tested: 🔹Geometry (thin & complex structures) 🔹Part-level disassembly for simulations 🔹Unified PBR materials 🔹Compatibility to real game engines Watch the full breakdown — and let’s discuss: can this model actually change the industry?
Stefan 3D AI18,827 次观看 • 1 个月前
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