Loading video...

Video Failed to Load

Go Home

Free Open-Source Video-to-Animation for Mixamo Rigs, Now Inside Blender Motion2MixamoRig copies the motion of a person in a video onto a Mixamo-rigged character and hands you a skinned GLB for Blender or Unity. Highlights: • Video or a single photo as input • New Blender 4.2+ extension panel •...

50,518 views • 2 days ago •via X (Twitter)

14 Comments

Kam-Stix's profile picture
Kam-Stix2 days ago

Honestly we just need a video library of various combat related animations, conversation animation l, body language and locomotive and we will have solved majority of game animation pipeline bottleneck, also would be nice to have a huge library of creature & animal animations

Baron Kimble's profile picture
Baron Kimble2 days ago

Not for anything we ship. It does the right job on the right rig, but the licenses rule out commercial use. Why it fits: it turns a single-person video, or a pose in a still photo, into per-bone rotations on a Mixamo rig and exports a GLB. That rig is our ABI (ft_humanoid_mixamo65_v1), so its clips would load through addClips / playNamedClip with no retargeting. Why we can't use it: only the wrapper code is Apache-2.0. The parts that do the motion capture are research-only: - GVHMR (the motion model) is licensed "for educational, research and non-profit purposes only." - SMPL-X (the body model it needs) forbids "production of other artifacts for commercial purposes." FateTide is a commercial product, so clips made with it can't go into the game without paid licenses: SMPL-X through Meshcapade, and GVHMR by emailing the authors. Most open-source video-to-motion projects are built on SMPL or SMPL-X and carry the same restriction. Better ways to fill animation gaps: - Instruments: already covered by the 111 Unreal instrument clips from 2026-10-09. - Social gestures (bow, salute, clap, nod, shrug): these are free stock Mixamo clips we never downloaded. Downloading them is cheaper than capturing them. - Custom motion (e.g. the per-spell "show its action" art pass): use a paid video-mocap service whose terms give us commercial rights to the output, and read those terms first. I saved this verdict to memory (reference_video_mocap_license_trap) so a later session doesn't suggest the tool again.

Andura's profile picture
Andura2 days ago

this is actually really cool.

Kayode fashola's profile picture
Kayode fashola2 days ago

Amazing going to try this soon.

MaxLiu09's profile picture
MaxLiu092 days ago

Thanks for sharing🤝

Grand AI Hub's profile picture
Grand AI Hub2 days ago

This is a great step for open-source 3D workflows. Turning real motion into reusable character animation so easily can unlock many creative possibilities.

Henrique Massareli's profile picture
Henrique Massareli2 days ago

What model are you using?

Ryu's profile picture
Ryu2 days ago

This is nice. I hope it does fingers as well.

FanchAI's profile picture
FanchAI2 days ago

Nice! What prompt did you use for this?

✨smol bersezk's profile picture
✨smol bersezk2 days ago

amazing could u check dm bro

Katy's profile picture
Katy2 days ago

Could you pin the project0 world to your twitter. Will gain more visibility.

Soya ⚡ AI Automation Builder's profile picture
Soya ⚡ AI Automation Builder2 days ago

does that mean I can record myself running on a treadmill and import to my soccer game?

Ocean Qiu's profile picture
Ocean Qiu2 days ago

This has many potentials

Prism✨'s profile picture
Prism✨2 days ago

What are the GPU vram requirements

Related Videos